Yomawari: Night Alone Guide

Work in progress! Feel free to comment with any questions, but more info coming soon! Check back in a day or so for much more info.

Walkthrough

Soon.

Items

List of all items and their descriptions. Still working on all Collect items

Key

Collect

Use

  • Pebble
    • Max 15
    • “A normal rock. If I throw it, spirits might react to it. It could be useful.”
    • Some spirits that can hear will chase rocks allowing you to slip past
    • Found all over the place
  • Coin
    • Max 10
    • “Money. By saving up, I can shop, make an offering, and do lots more.”
    • Activates Jizo Statues for quicksaves.
    • You can’t do lots more.
    • Don’t be stingy, they’re everywhere
  • Animal Feed
    • Max 10 (?)
    • “A treat for pets that looks like a fish. If I give it to animals, they might like me.”
    • Works on the cat south of your house for an achievement.
    • No apparent practical use beyond that.
    • Found in trash bags north of your house.
  • Match
    • Max 10 (?)
    • “Lighting this up might make things brighter, but I’m not supposed to play with matches.”
    • Distracts Grave Mistakes by attracting them to the light.
    • Don’t get too close to it when throwing near those things.
    • Found on grave sites around the temple and graveyard areas.
  • Salt
    • Max:?
    • “White and smooth salt. Spirits don’t like it.”
    • You get a few after Chapter 5, not sure how else to get any
  • Doll
    • Play Hide and Go Seek with the lost spirit child in the very south parking lot of Downtown
    • I haven’t gotten it myself so no more info yet

 

 

 

Monster List

Spoilers. This is a horror game and the monsters are half the fun. Please spoil responsibly.

Below are all the monsters I’ve found, hopefully an image and all I know to avoid/deal with them, and any interesting/fun spooky things they do.

Names are currently tentative stuff I’ve made up to describe them. If you know the real names/Japanese folklore they’re based on, please let me know in the comments or on Twitter (@sirtaptap).

Harmful Monsters

Anything in the game that can harm you will kill you instantly on touch.

Shadow

Invisible out of light

Investigates thrown rocks

Whispers creepily when he’s close, even if invisible

Broken Man
Headless Horse, Man

 

  • Blind, deaf, makes no attempt to attack whatsoever
  • Still lethal to touch
  • Travels a fixed path along the road around the Vacant Lot northeast of home
Scribble Kid
  • Stationary at first
  • Blind? Can tip toe around
  • Acts like a Boo (chases you only while not seen)
Wrapped Head
  • Blind
  • Will chase rocks
  • Will chase you if heard, tiptoe around or daringly run past
Wrapped Headless
  • Blind
  • Deaf
  • Simply wanders around a set area in regular fits and starts
  • Quickly walk past him while he’s stopped, will make no attempt to chase
  • Often around Wrapped Heads
Living Lighthouse
  • Can see
  • Stationary
  • Very hard to run from, travels slightly faster than your walk speed, slightly slower than your run
  • Keep running and eventually he’ll stop and go back to spinning
Grave Mistake

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  • Activates in the light.
  • Simply turn off the flash light and walk past them.
  • Throw matches to distract them if that’s not possible.
  • Be mindful, in a few places invisible enemies are hiding between Graves.
Human Bus

Spawns running straight for you at a high speed, move aside immediately

Despawns once he’s off screen

Makes a car crash noise on impact

Doesn’t activate heartbeat so running is easier

Thriller

And no one’s gonna save you from the beast about to
Strike

 

Unique Monsters

These monsters usually respawn but only exist in single or very limited locations, so I’ll note where and if possible when they spawn. These often protect some unique item.

Unless noted these are still lethal to the touch.

Burning Man

Burning Man

  • Can see, wide activation radius
  • Moves very fast, basically do not ever activate him
  • Found Downtown
Insane Cancer

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  • Found Downtown, guarding a Meat collectible item
  • Weird, small activation radius that only activates if you go under it
  • Fairly easy to outrun
  • Will chase rocks
Very Armed, Very Dangerous
  • This thing is in the school track & field area after the school chapter.
  • It’s slow and has a fairly small activation radius, so just stay away from it and you should be fine.
  • Sometimes despawns if you die to it, if you’re having trouble with it

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Kidnapper
  • May randomly kidnap you and send you to the Factory after completing the factory chapter. Gives a trophy.
  • Unlike the story event, you can easily leave using a Jizo statue.
Bad Hair Day
  • South of the Bridge, this thing has a small sight radius but will probably kill you on your way out.
  • Protects a Black Hair Ball (ew).
    Cat Face 1

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  • Cute little calico kitty sometimes spawns in a vacant lot in the middle of uptown, northeast of the pool, with the “keep out” sign.
  • There’s an item above the steps.
  • Transforms into the below, much more dangerous spirit!
Cat Face 2

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  • Cat face
    • He’s got a big cat’s face
      • He’s got the body of a cat and the face of a cat
        •  And he flies through the air ’cause he’s got a cat face
          • Cat Face
  • Very fast!

Bosses

These enemies are Story bosses and generally only appear once, being removed from the map forever once dealt with one way or another.

 Not Poro
  • It will guard certain areas of the school and is all but inescapable
  • Find ways around it to continue exploring
  • You need to find the Wet Bone to make it go away once you find it at the Incinerator
  • Once it’s gone, delightful new horrors will take it’s place, but it’s still safer
Cliff Lady
  • Give her a break. She hasn’t had a windfall since she broke her neck.
  • Teleports  directly in front of or behind you.
  • If in front, she’ll barf (instant death) immediately in front of you. Just move around her fast.
  • If in back, conserve your running energy then dash full speed away, she’s going to fluff her hair out like a sea anemone.
  • Like before this is a puzzle boss, find the items you need to proceed and keep going.
Mr. Centipede
  • Whenever his head pops up, either run backwards from the direction he’s attacking, or move to the side (which works less often)
  • You’re really just looking for the keys to get out of here, you can’t do anything to the centipede
  • Attacks at sequential intervals
Foundry Mistake
  • Shows up several times in scripted events.
  • Most of the time if it spawns for a “jumpscare” it will not respawn at that location again letting you get past easier.
  • Charges in a straight line in one of the 8 cardinal or intermediate directions.
  • Much faster than you, so move to the side once it pauses to charge.
  • Has extremely long line of sight, so if you can trick it to charge past a corner then slip down the other side of the corner before it moves again you might be able to get past.
Final Boss
  • The boss’s main body isn’t a real threat, just watch for the large hands.
  • The small hands don’t chase very well but keep them in mind
  • Use the large spikes as hiding spots until the hands get away if they’re too close.
  • Just activate all the shrines to end this.

Harmless Monsters

These monsters are generally completely harmless, only existing to give you a start. Some are a jolly good scare though, so keep an eye out.

Trash Tongue
  • Occasionally pops up when checking trashcans
  • Disgusting
Spookball
  • Spawns in the park.
  • Causes heartbeat to go up, makes intimidating dodgeball noises.
Spooky Legs
  • Spawns below the notice board west of your home, possibly elsewhere
  • Harmlessly disappears once you get close
Floormouth
  • Wide open mouth that rarely spawns on streets or floors
  • This one is actually lethal, but it’s extremely easy to avoid, doesn’t move, always spawns with room to spare
Floor Eye
  • Pops into blood if you step on it
  • Occasionally set up with a Floormouth to make a face for extra spoops
Wall Hands
  • Make a horrible sound, but they can’t catch or affect you in any way
  • Be glad it’s not a Wallmaster
Floor Hands
  • As above, harmless, but makes horrible sounds
Sewer Roaches
  • Harmless roaches that activate your Heartbeat meter but won’t harm or stop you
Sewer Hand
  • Grabs you for several seconds but won’t kill you itself
Fake Jizo Statue

capture

  • You thought it would be a save a save point but it was me, Dio!
  • Just falls apart if you try to activate it, no big deal
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Author: Sir TapTap

Opinionated gaming spikeball dedicated to showing cool games and making games more enjoyable for everyone.