Last updated on October 10th, 2017 at 08:18 am.
This is a guide for English importers of the Japanese release of Four Goddess Online: Cyber Dimension Neptune of the Hyperdimension Neptunia series.
If you’re playing the English version, check out my guide for the English version! This guide won’t be kept up to date and might not match the names in the English version, and was meant to help English speakers wade through the Japanese version.
If you have any questions or info to contribute, please leave a comment, send an email or whatever. If you need extra info you can use this Japanese Wiki to help as well.
Table of Contents
The game was updated around 2017-3-14. Thanks to AzureValkyrie again for translating these!
Release date: February 9, 2017
PS4 Pro support: Not that I can tell
Genre: Action RPG
Specs: 1080p/60FPS with occasional frame dips
Where to buy: Amazon.co.jp can ship internationally and can be used in English with USD/local currency
The game is an Action RPG somewhat akin to Tales, though battles take place entirely on the map instead of in battle sequences. Thus far there have been no missable things that I’ve noticed and it’s a very safe game for an English player to bumble their way around in even with no knowledge of Japanese; though of course you’ll miss almost all the jokes, a core feature of a Neptunia game.
The theme of the game, other than the MMO, is ‘change’. This is by far the biggest shakeup in a major Neptunia title (calling it a side game would be unfair–this is the real deal). From the music to the world theming to the gameplay almost everything is done from the ground up and it’s probably got the least reused content in any neptunia title (counting the first, which reused assets from non-Neptunia games!). So expect old knowledge to not necessarily hold true.
The game is progressed almost entirely by completing quests, so take all quests and complete every one you can before thinking you’re stuck. Even minor fetch/kill quests are usually required for Rank Up, which is the primary way the story is progressed. As your Guild Rank increases you can take more quests and buy more items in most of the stores.
Unlike most Neptunia games you’ll have your full party almost immediately, starting off with the four main CPUs and getting the CPU Candidates soon. It’s a very low stress game as there’s no worrying if party members are temporary, game overs no longer exist (you just warp back to town with, best I can tell, no loss at all), and it autosaves now too.
There is a multiplayer segment but it’s actually totally separate from the main game: there are special multiplayer only quests. Quests can be easily completed even if only Japanese players join you as they’re all just “kill the boss” quests, most requiring little cooperation especially if you’re a bit overleveled. With proper overleveling, you can even solor most multiplayer quests, not that they’re that important anyway, so don’t worry much if you don’t have other players.
Since the theme of the game is Change, not everyone plays like you might expect them to.
Being a Paladin, Neptune has a mix of skills from melee ones (her forte) to magic and even a full party heal! Her INT isn’t very high (quelle surprise) so her magic isn’t actually that amazing, but having a tanky melee unit with a heal is legit.
Noire is slightly “glass cannon” as a Dark Knight with relatively low Defense (but not nearly as bad as Rom/Ram in the turn based games) but very high STR. She has nice wide range melee skills and is pretty easy to use.
As an Enchanter, Vert is an impressively effective Jack of All Trades with support magic that adds an element and buff to the whole party, a light heal just like Neptune, and pretty good magic and physical skills as well Unlike Neptune she has balanced STR and INT meaning both are effective, though I personally find STR attacks far easier to use.
Note you can stack the Buff effect from her elemental enchantment, so you can say cast Ice Weapon to get the defense buff, then cast Fire Weapon to get the attack buff. The element will be overwritten but the buff will stay. This game doesn’t seem to have elemental resistance only weakness, so enchanting is almost always a good idea.
Vert’s a pretty good pick for the character you play as, since you get access to the heal and get to decide what element the rest of your party will be buffed with. Unlike too many other games, being a support class doesn’t make her any less fun or effective in regular combat.
A Healer with some magic to go along with it, Blanc has the best healing skills and can heal more than 30% unlike Neptune and Vert’s AOE heals. She also has some support skills mirroring Vert’s but without the element change.
NPC Blanc, as NPC healers often are, isn’t really the best at topping off everyone’s health so you might want to switch to her quickly to cast a heal manually once in a while, or ensure that more than one NPC in your party has a heal spell so you don’t expect a heal that never comes (Neptune, Vert, or Blanc all have them).
Nepgear is a Witch and thus 100% Magic focused. Low level magic can be spammed just like her normal attack, and higher level magic has a windup but does very significant amounts of Break damage. I find her a bit less fun to use, but the extra Break is very useful.
Nepgear’s usefulness raises significantly once you get the fourth tier of spells, which auto-target at long range and deal very high Break damage.
Uni is a Gunslinger with lots of long ranged and elemental attacks. She’s pretty fun to play and gets to keep a mostly safe distance making her good support DPS. She’s somewhat like a physical version of Nepgear.
Rom is a Samurai now and is the complete opposite of her normal self, having very high physical attack, no magic to speak of, and good physical skills. She doesn’t have amazing defense though. She has a self-only attack/defense buff.
Ram is a Ninja, and is pretty similar to Neptune having both Physical and (weaker) magical attacks as well. She has an interesting half-ranged play style that keeps her different enough from Neptune and Vert.
With this menu open, press Square to toggle Camera distance on the fly or Triangle to enter a free camera mode. Time isn’t paused unlike some Photo Modes, but you can take some nice photos.
Orders are for the whole party (which is a drag, since it’d be incredibly useful to tell Blanc only to defend/evade/heal only).
I’m not entirely sure what the difference is between the three “attack priority” ones, I assume the first two mean more skill use and the one at the bottom is just general aggression. Attack priority implicitly reduces guarding/evading chance, so it’s not the obvious choice it might initially appear. Attack priority also won’t make party members aggressive to non-active enemies either; AI will only ever start combat after you’ve dealt damage to an enemy in the immediate area.
Prioritizing defense raises use of buffs. This can be a little annoying with Vert since the AI will repeatedly overwrite elements if you leave all 4 of her Enchant Weapon skills active. It’s best to only leave one on, remove them, or just play as Vert yourself. However the buffs from the Enchant Weapon skills aren’t the worst thing anyway.
I don’t understand what the specialized one does. The “don’t use items” one is a bit silly as they won’t use items anyway.
‘Camera Directing’ means whether to use dramatic camera angles while doing an EXE drive attack. No harm in leaving it on since you can’t move during them anyway.
Note you can quick-change camera distance just by pressing Options to open the main menu and pressing Square to cycle through the options.
At the church you can pay for a buff for your next dungeon run. You also need to buy 50 overall for an achievement. You can only pick one effect at once, and you can confirm the current blessing in the pause menu mid-dungeon.
Thanks again to Azure Valkyrie for these!
Thanks a ton to Azure Valkyrie for providing these!
Items must be equipped into the item wheel before they can be used. Press Square on the item menu to remove all current items and re-add. Items can only be used either on the character you’re currently using or the full party, so be sure you switch to the right character before using something like the permanent stat buffs.
Gems are basically accessories a la Disgaea, you can equip up to three, but you can’t equip more than 1 of the same exact type; you can stack most similar effects though. Since there’s 12 characters, you should only need at most 12 of any given gem.
A few gems can’t be bought and will only be quest rewards and/or in chests.
The STR/INT +10% for 10 combos is pretty solid, especially the 200% buff one. Green Heart in particular can get a 10% buff almost every single attack she fires off, and against bosses you’ll very quickly hit the cap. They’re pretty much always preferable to the straight 10/25% STR/INT buffs unless you rarely get combos over 10.
Quests/Story Progress Walkthrough
Being a (simulated) MMO, 4GO largely ditches the separation of side quests and main quest. You pretty much always complete all the early quests in a new quest rank, then fight a boss quest, then take a rank quest (Yellow [!] sign) to progress the story each time. Sometimes events in town or in dungeons must be finished to unlock new quests.
- Green (Bag)
- Collect one or more of a certain type of item
- Orange (Monster)
- Kill one or more of a certain type of enemy
- Red (Monster with horns)
- Kill a single boss
- Yellow (Exclamation point)
- Quest Rank Up
- Usually requires killing the boss of the last unlocked area, but can be more complex. Rank 5’s rank up is particularly complex
- Only shows up when certain other quests in the prior Rank have been completed
- Purple (Arrow)
- Story quest
- Usually requires either visiting the Goddess Altar or visiting a new map
Quest Rank 1-3
Just do all of the quests you get and you should progress pretty easily. Do all the monster kill quests, explore every new map defeating all the enemies as you go, talk to everyone in town, and sometimes you’ll need to enter the church for a cutscene. If there’s any specific sticking point let me know and I’ll update this info.
Quest Rank 4
This one gave me extra grief so it’s the only one I have extra advice for so far. After getting the yellow Rank Certification quest, you’ll eventually get kicked out of the night forest with the purple moon next to the World Tree. After this, you need to complete a new Item fetch quest that will spawn only after advancing the story.
Collect 3 “colored stones” in the crystalline cave area at the far right of the map to beat this one; once you’ve gotten the third stone some on screen dialog will start.
Next you’ll have to take two Boss Quests exploring new areas, and finally after turning in the last one, the night forest area can be entered again, and there will be one last boss to fight there.
As a side note, around this point in the game you should start having enough money to buy the keys from Compa/IF’s shop that’ll open those fancy green treasure chests. They contain unique, usually cosmetic items so if you enjoy that make a round through the dungeons and get them all once you have the cash.
Quest Rank 5
You’ll get a strange quest with a purple arrow icon immediately after getting Rank 5; this is a vital story quest that requires you to simply go to the Goddess altar in the big underground building you unlocked ages ago, the one with the big metal dogoo, turtles and Dark Souls-esque knights and such.
Just go to the altar (no boss fight) and enjoy your new characters.
The next Purple quest will be a bit more obvious, just go to the new map and defeat the boss there. After you’ve been somewhere unreal, return to the goddess altar again.
Now you’ll get another Boss Quest and…return to the altar yet again. You’ll also need to go to the boss area in the crystal cave to fight another Sega golem for one of the other boss quests, and the “unicorn” in the firefly forest for a normal quest.
After you beat the Cheetah again, you should ‘beat the game’ for the first time and I believe Rank 6 comes at the same time. I think I might have mistaken when the exact 5-6 jump is, but everything should be in order, so let me know if you have corrections. I played a lot of this in a row and should have taken better notes.
Quest Rank 6
Quest Rank 6 is mostly heading through the new “other world” maps that take place in the sky. Take all your quests, go through each map and beat the boss there and you should progress and unlock another map.
After defeating the Minotaur you can get a boss quest to refight him in the firefly forest, and after the knight you get a quest to refight him in the tall corridor.
Finally you should get a yellow Guild Rank Quest for rank 7. Head to the tall winding Corridor map.
Quest Rank 7
Now you get a crapton of boss and monster quests, and the whole world is open to you. You’ve beaten the game (for real this time?) but there’s still lots to do.
I think it was rank 6 or 7, but if you’re stuck on a quest for “Phoenix” at the “crater” (the rewards are a sword for Vert and a gun for Uni), you might have higher level quests that are overriding the boss. You’ve got to defeat Dead Ring (the blue Red Ring of Death dude with the swords) to clear the quests, then turn them in but DON’T take the replacement quests, then go to the Crater boss again. The phoenix should be there.
Quest Rank 8
The story is basically done but you’ll get a few more scenes. Basically we’re mopping up a bunch of new boss quests, mostly at the last 4 dungeons. At this point you should be in the home stretch to get the Platinum trophy even if you weren’t trying very hard to get it.
This game is less multiplayer focused than Blanc vs Zombies. Multiplayer consists of selecting a specific boss-quest (exclusive to multiplayer, but they’re reused bosses from the main game).
Gameplay is slightly different in multiplayer. Auto-revive gems do not work and any KO’d member will simply be kicked. If the host is KO’d the game will end for all players, so be extra careful. Starting position and which enemies on the map are different too. Dramatic camera angles for EXE drive attacks are disabled.
In multiplayer you’ll want to play it a bit safer than the main game, since potential lag will make blocking and healing in a timely manner harder. Try to avoid glass cannon builds and equip some more defensive gems. If you’re a healer, spam weaker heals rather than hoping to land a 100% heal right when it’s needed. If you have full party buffs try to keep them up at all times. Certain full party items can be very nice to use.
Multiplayer quests, especially Rank 7 and 8, often drop rare materials useful for upgrading the best equipment in the game. Your alternative is usually an uncommon boss drop, so these are far more reliable if you can get a party together.
As a general note, trophies are very easy in this game. It’s not necessarily a fast platinum because beating the game still takes 20+ hours, but there are no missable trophies, no RNG trophies, no multiplayer trophies and no grind trophies.
- Four Goddess Online Master
- Get all other trophies
- God of Arsgard (Hidden)
- Clear the main story
- Congrats Cast!
- Level a character to level 99
- This should be very easy unless you deliberately use every character equally
- Big Metal Dogoos are good experience (you have to break their guard first then they go down instantly), and so is playing high rank quests online with a team of level 99s.
- Level a character to level 99
- Quest Meister
- Cleared all quests
- No quests are missable. If you can’t solve a lower Rank quest, try finishing and not re-accepting higher rank quests. Certain quest bosses overwrite lower order bosses, making quests temporarily impossible.
- Cleared all quests
You’ll probably collect all of these while just doing the story
- Anything in Wichuel
- Clear 50% of quests
- Battle Master
- Defeat 1000 monsters
- Collect 1,000,000 bells cumulatively
- Combo Master
- Perform 500 combos
- Attack King
- Maximum Total Damage in a combo over 100,000
- Walk over 10,000 meters
There’s too many of these I’ll finish later lol
- Pudding (Hidden)
- View the pudding event
- Late Rank 5 in town
- View the pudding event
- Even though it’s a game you have underwear (Hidden)
- View the hot springs scene
- After getting Rank 5 visit a corner of the lava area with lots of bridges.
- View the hot springs scene
- Let me down quickly! (hidden)
- See Vert/Blanc event
- Seven Authmn Herbs
- See Rom/Ram event
- Low Angle (Hidden)
- Quest event of Neptune peeking
- Precious Peace (Hidden)
- Noire and Uni bumped into each other
- Unlocked during the story
- Noire and Uni bumped into each other
- Taste Guard Break (???) (Hidden)
- Purple Heart presented a golden glowing object(???)
- Secret Charm (Hidden)
- See Noire’s cosplay event in the town square
- Should occur naturally by rank 4
- See Noire’s cosplay event in the town square
These are the glitches found in version 1.01.
Skill Menu Stuck
If you get KO’d (and revived) while the skill menu is up, it will stay stuck up which can be very annoying if you’re trying to use items/normal attacks. Just tap R1 and the menu should disappear and return to normal.
This is a harmless and actually straight up fun glitch. By casting a level 2 elemental spell (12 SP cost, it sends out multiple magic balls) such as the ones Nepgear has, you can jump again. Jump, cast the spell around the peak of the jump and then start mashing jump again and repeat. You can gain height until hitting a ceiling, running out of SP, or certain inputs which cancel the effect (don’t do anything but jump/cast).
The jump glitch isn’t very useful practically; theoretically you could skip to boss areas, but the trick often takes more work and SP than it would to get to the boss normally since enemies can be run away from.
It’s real value lies in the fact you can use it to get Out of Bounds and explore the scenery to your heart’s content. If you’ve never done it before, it’s fun to see all the strange stuff put together to make the game world look as good as it does when you’re inbounds.
To leave bounds you must jump over invisible walls placed in many of the maps; certain maps are easier or harder to escape due to differing wall heights, and maps with ceilings just can’t be escaped from. The daytime Forest area is possibly the easiest to escape bounds in.
If you get trapped out of bounds, use an Escape scroll.
Stuck on Geometry
It’s pretty rare, but in the boss arena of the very last map discovered it’s possible to get stuck between the boss and a raised part of the floor (a bit that looks like tiling rising up sort of in the middle). If you get stuck here you can take a large amount of damage and unfortunately there’s not much you can do once stuck, but killing the boss should free you. You can get unstuck but it seems largely luck based. Moving around, jumping and trying the Dash skill can potentially unstick you.
The glitch can be avoided by not standing around the raised bit of tile. Only had it happen once but I’m not the only one.
AzureValkyrie and Walt The Dog in my Discord for help figuring out Quest Rank 4 and other things.
Totoneko.com, a Japanese guide I’ve referenced a few times while playing myself