Mighty Gunvolt Burst Guide

Mighty Gunvolt Burst Guide

Last updated on October 16th, 2017 at 01:57 pm.


This is a guide for Mighty Gunvolt Burst, the Mighty Gunvolt sequel for Nintendo Switch & Nintendo 3DS! The game is a Mega Man style platformer that, at $10, is one of the best ways to spend money on the Switch!

Leave any questions or missing info you may have in the Comments section below and I’ll get to it when I can!

Boss Weaknesses & Strategy Guide

I don’t have a recommended boss order, though I find the Mine stage and boss particularly easy to start with, especially without an Element.

I’d hold off on Water Works or Radio Tower as starting stages due to frustrating bosses and lots of instant death traps in both.


Ground Digger (City)

Weakness: Shock

A standard easy boss, the biggest things are to be sure to jump before it hits the ground after leaping to avoid being stunned and to walk away from him when he fires homing missiles then walk over/under them and toward him to let them zoom past you. Continuing to run away as the missiles start to reach you will usually leave you cornered, running towards they’ll all shoot past you.

Pyro (Oil Platform)

Weakness: Press

This fight is mostly a bull fight, jump over him before he gets too close, stay in the middle of the screen in case he leaps at you or uses the “fire punch” which comes at you from the opposite wall after he strikes the left/right wall.

At half health he’ll go invincible, note you can use the buster to shoot down some of the flames coming from the wall during this attack (larger buster shots make this easier). After the wall stops shooting fire, hide in the corner from his Nova attack, then the bull style attacks resume until he dead.

Cryosphere (Water Works Bureau)

Weakness: Heat

This will be your least favorite boss solely due to the ice crystals he defends himself with. Don’t fight him without Heat since he’ll block half your shots anyway.

His crystals are the only real issue but they’re a big one. You can’t shoot them down but you can “erase” them by being hit with them. If one hits you, you can absorb all the rest without taking extra damage if you wait to shake off the ice until they’re all gone. However he’ll always regenerate his crystals pretty fast after half or so are gone.

Rush in and make your shots count, if you have enough HP just stand directly inside his hitbox and take the hits to hurt him without being frozen.

If he blocks all the shots you can have onscreen at once (3 by default) you have to wait for the shots to slowly careen off screen before you can shoot again.

Dynatron (Power Plant)

Weakness: Slicer

Her attacks are pretty easy to dodge, so her main trick is that she floats in the air half the time. Ekoro (or GV with double jumps) can take her down extra easily by circumventing this.

If she shoots the little stick-on shocker on you, you can shake it off by moving left/right rapidly. When she lands it’s time to play jump rope, so stand a person-length or so away from her and shoot but be ready to jump.

At half health she’ll do some fancy kicks on the ground. Very easy to dodge and tempting to stand still and spam her with shots, but she does a surprising amount of damage if these attacks hit. If you’re under half health I would suggest avoiding it.

Seismic (Mine)

Weakness: Impact

Battalion (Military Base)

Weakness: Freeze

Pretty easy once you’ve learned where it’s safe to stand depending on how he aims his gun while he’s on the ceiling. Ekoro or Gunvolt (with double jump) can make extra quick work of him due to being able to shoot him on the ceiling. Aerial Action for all characters will make it a bit easier to dodge his attacks.

At half health he’ll split apart. First he’ll fire four missiles along the ground, just spam shots and they’ll be destroyed. Then a drill will home on you and his gun will fire at you. The gun will only lock in position after the trill starts moving, watch for the gun to move as it’s cue; if you stand directly under it it’ll fire without a movement cue, but the timing is the same.

After the above he’ll turn into an invincible canon on the ground, spawn a ninja in the middle of the screen, and shoot while you’re dealing with the ninja but shooting the ninja as fast as possible will leave you plenty of time to jump. After this make sure to make quick work of him, as unlike most bosses he’ll repeat his very long invincibility mode attack if you leave him alive long enough.

Aviator (Radio Tower)

Weakness: Analyzer

Brandish (Highway)

Weakness: Smash

Countershade (Capitol Building)

Weakness: Shock

An easy but very slow paced boss. He’ll appear wherever he wants to appear at regular intervals on the floor, wall or ceiling. Stand behind him on the floor to deal large amounts of damage. A jump can reach him from the wall. On the ceiling he’s usually unreachable without proper Aerial action/homing shoots.

When he spawns hearts one will always be real and the other two fake; the real one will flash green just as it lands, and if you’re colorblind the 2 fake hearts will blink as if fading from existence before they explode. Countershade will spawn just above the real heart and heal himself slightly if you don’t take it.

When he spawns fruits they’re all fake, just avoid them. His other shots are pretty easy to avoid and telegraph their direction. He’s not very tricky for a sniper other than the heart attack honestly.

At half health he’ll use a laser sight and shoot the screen. It’s entirely cosmetic, just makes it slightly harder to see what’s going on. On Hard mode the amount of the screen covered is much larger.

Beck (Gateway)

Weakness: Shock

Unless your health is very low, it’s generally not worth it to even attempt to dodge Beck/Gunvolt/Ekoro, just mash fire directly into their face and they’ll go down long before they can deal enough damage to you. Despite how late in the game they are, they’re the easiest bosses in the game.

Gunvolt (Gateway)

Weakness: Press

Briar Guardian (Subspace)

Weakness: Heat

Don’t let it’s minor resemblance to Yellow Devil trick you into thinking it’s even slightly hard. Just shoot all 6 spheres (3 on each side) to retract the spikes protecting the core. The ceiling/walls will hurt you if you touch them here.

You can beat it in one cycle with Heat if you mash fast enough and either keep taking shots while it’s jump rope time or just take a hit or two to finish it up.

Plasma Legion (Distopia)

Weakness: Shock

The worst boss, kind of like your standard Wily machine that’s really hard to hit. Climb the missiles to hit his face, but if you have Ekoro or Gunvolt’s Arial Action you can hit him much more freely. Be sure to use it’s weakness since it’s such a boring slow fight. Jump on the missiles and don’t shoot/bump into them or you’ll miss them.

If he points his shoulder rail guns towards the ground, stand as close as you can next to him to avoid a high damage attack.

At half health he’ll split in two and you’ll have to climb the missiles and shoot in opposing directions but otherwise it’s the same fight.

CopyBeck (Cyberspace Coliseum)

Weakness: Smash

Teseo (Cyberspace Coliseum)

Weakness (Head): Impact

Weakness (Self): Freeze

Now he’s really getting huge!

Pretty tame for a jump-shoot platformer style Final Boss fight, if you survived the boss rush you’re well on your way here.

All his attacks are highly telegraphed and easy to avoid, just step to the other side of the screen before they fire. When Gunvolt/Beck shows up as a sidekick it’s time to shoot the needles that fire from either direction. Spamming normal shots will keep you safe here as GV/Beck cover your back.

At half health he rises up. Note that the flashing orange chat messages toward the end of the transformation sequence hurt; just jump over them.

Now he’ll start dropping spools of thread on you. You’ll want to let his spools pile up in a staggered formation so you can jump on part of the lower spool then jump on the higher spool to get a clear shot directly at him. With Ekoro or Gunvolt’s Arial Action you can get a much easier shot at him with only one or even no spools.

After his head’s health is gone he’ll drop to the ground, dropping another set of spools. Jump on the spool and hammer him with Freeze ammo. With Freeze but without Shot Damage customization he should go down in only two rounds, or one with high Shot Damage.

Challenges

  • Welcome to the VR World
  • The Mightiest of All
  • We Are Mighty
  • Oversurge
  • Up The Ante
  • Super Sprinter
  • Up Close And Personal
  • In Your Element
  • Not Even A Scratch
  • Full Marks
  • Elation
  • Euphoria (Secret)
  • Trance (Secret)
  • Paradox
  • Primed and Ready
  • Geared Up
  • Get Equipped
  • Fully Decked Out
  • Sticking With It
    • Complete all stages using Slot No. 1
      • Easiest with Gunvolt or Ekoro since they can use Astrasphere or invincibility respectively
  • The Large City
  • Waves of Oil
  • In Charge of the Bureau
  • Electric Velocity
  • Curving Through The Mine
  • Meager Base Infiltration
  • Bouncin’ Off The Tower
  • Hungry Highway
  • Spread Across the Capitol
  • No Time Wasted
  • Credit Where Credit’s Due

Score

  • Difficulty affects score significantly
    • S ranks are significantly easier to obtain on Hard
      • That is if you can beat the levels without much difficulty; play on Normal first unless you know what you’re doing
  • Burst Combos are one of the biggest separators between an okay and great score
  • Different levels vary significantly in ease of S rank
    • Some levels will require near flawless Burst combos while others can be S ranked merely by not losing lives or doing anything particularly wrong
  • Taking damage doesn’t directly affect score
    • A completely no damage run will get a score bonus, but 1 hit and 100 hits are otherwise the same
    • Dying will cost 300 points each retry, and more relevantly cuts your burst combo and adds time as well
  • All food collected but not eaten adds to score for different amounts each. Fruit is always worth the time to grab score-wise.

Customize

CP has no upper limit. You can expect about 3,000 CP from a minimal playthrough that collects few +CP treasure items, and about 8,000 CP from a playthrough that collects them all. Additional CP can still be earned by beating enemies and collecting CP gems (I have 12,000 on my “main” file without incredible amounts of grinding)

Characters

Characters have minor differences between them, including certain Customize items that can be found that alter abilities.

Gunvolt

Origin: Azure Striker Gunvolt (3DS, Switch, PC)

The Good Boy is back and his sexy, sexy, unsafe-for-western-eyes exposed midriff isn’t even censored! Don’t let the kids see.

Aerial Action: Double Jumps, up to 3. Extremely useful for both platforming and finishing bosses faster, as “float too high to hit” is a very common bost tactic. I recommend using at least one as soon as you unlock it.

GV has Septimal powers much like in the Gunvolt games, though they’re nerfed very heavily. They cost SP to cast, which recharges over time, and have a cooldown after use.

Astrasphere (1SP): Heavily nerfed from Gunvolt, this deals minor damage but can still be useful due to it’s moderate range around you and the fact that there are no invincibility frames so it’ll chip extra health off a boss.  It also gives you a very nice couple seconds of invincibility as you activate it. The higher the Burst combo, the longer this lasts.

Luxcalibur (2SP): Spawns a large sword in front of you to do damage. Again not nearly as boss-murdering as it is in GV. Highest Burst combo results in higher damage.

Voltaic Chains (3SP): Damages the whole screen. Higher Burst combo results in higher damage.

Crashbolt: Lightning strikes where you stand. Costs no SP. Tricky to use.

Beck

Origin: Mighty No. 9 (PC, PS4, Xbox One, 3DS, Wii U)

Clearly intended to be the star of the show, Beck has different (purely visual) effects for each of the boss’s weapons and his sprite changes color with them just like Mega Man.

Aerial Action: Air Dashes, up to 3. We Anime now! My least favorite Aerial action but it can be useful to dodge a few things or make some tricky jumps.

Beck’s Shot Type doesn’t really matter but some shots are Medium sized by default and can’t be Small, so they’ll force you to use a bit more CP. This doesn’t matter if you wanted a Medium or Large shot size anyway. Just pick the visual/sound effect you like the most.

Ekoro

Origin: Gal Gun (Xbox 360, PS3, PS4, PC)

As a DLC character she’s a bit different; she’s the high risk, high reward character with less health but an extremely useful skill that makes her invincible, deal double damage, and triggers “burst” at any range just like the damage power ups! Ekoro also jumps noticeably higher than Beck or GV.

She costs real money now that the free period is over, but she’s very fun to play as (I believe she’s also the fastest character for speedruns).

Aerial Action: Hover in place or move around while hovering and shoot. Extremely good on certain bosses! You can customize whether you can change direction while hovering.

General Mighty Gunvolt Burst Tips

Editing Customize before starting a level will not add to the timer, only time in-stage is counted. This means you can be well-prepared for the Speedrun challenge.

Grinding

Unlike most Mega Man style games, this game allows a certain degree of “grinding” to victory. CP earned and Treasures collected (parts, pixel stickers) are kept even when quitting a level. This means you can shop around and collect parts and CP from every level even if you’re not quite ready to beat any of the bosses yet, then fight them at your leisure with more and stronger customization options.

Options

You have a surprising amount of liberty to customize the game’s Heads Up Display. I personally remove most of it other than health, burst count, and Character Specific HUD (your special attacks) as I find it’s not very useful information.

You can remap the controls as well. Notable only due to how unfortunately uncommon it is.

You can “Reverse” confirm/cancel buttons, which basically makes confirm work like an Xbox or English Playstation layout, with bottom button being confirm and right being cancel. “Normal” is “Japanese” or Nintendo style with confirm on the right.

Pixel Stickers

To get all pixel stickers, you’ll have to play as all three characters and complete all challenges. Each character has some unique stickers, so even a full playthrough of one character won’t get them all.

You can use stickers as your character’s “avatar” in the top left, and also to mark each of your Customize slots to keep them clear. It’s a good idea to use the “elemental” looking stickers if you make a bunch of copies varying only by element, for example.

Stickers are otherwise simply cosmetic and symbolic of game completion.

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