Animal Crossing Pocket Camp Guide (Version 1.2!)

Animal Crossing Pocket Camp Guide

Last updated on February 16th, 2018 at 02:22 pm.


This is a guide for Animal Crossing Pocket Camp, available now! This includes a villager list, up to date details on time-limited events, information on the best use of all the areas, walkthrough information and more!

Submit any questions or corrections in the Comments section below and I’ll get to them as soon as I’m able! You can also hit me up on my Discord Server.

As always you can help support my writing and guides on Patreon!

Updates

Guide Updates
Animal Crossing Pocket Camp App Updates

Active Timed Events

Host The Most

  • 2018-01-30 to 2018-02-05
    Expired Events
    • Winter Sports Event

      • Dates: 2018-01-12 through 2018-01-31
    • Rover’s Garden Safari
      • Dates: 2018-01-11 through 2017-01-21
    • New Year’s Event
      • Dates: 2017-12- 26 through 2017-01-18
    • Big Bro’s Hat (Mario Hat) Distribution
      • Dates: 2017-12- 15 through 2018-01-14
    • Host The Most 2
      • Dates: 2017-12-21 through 2017-12-26
      • 7 new Villagers
      • Completing requests gives +3 Friendship instead of +2 for duration
        • This means 3 requests plus one Request ticket is exactly enough to raise each to level 5
      • 7 timed goals for hosting the new Villagers
        • Worth 50 Leaf Tickets and 24 Rustic Essence total
    • Host The Most 1
      • Dates: 2017-12-5 through 2017-12-10
      • 1 Extra Friendship Point for completing all Requests
      • Special Timed Events rewarding
        • 1 New Animal Hosted: 10 Leaf Tickets
        • 2 Hosted: 6 Request Tickets
        • 3 Hosted: 3 Calling Cards
        • 4 Hosted: 20 Leaf Tickets
        • Thanks to the inclusion of 4 new characters at the time this event started, these can be completed even if you’re previously hosted all animals in the game
    • Friend Frenzy
      • Dates: 2017-12- 11 through 2017-12-20
      • Timed Goal: Befriend Another Player
        • 10 Leaf Tickets
      • Timed Goal: Befriend 10 Players
        • 20 Leaf Tickets
      • Timed Goal: Befriend 20 Players
        • 30 Leaf Tickets
    • Christmas Event
      • Dates: 2017-11-30 through 2017-12-25
    Game Info

    Title: Animal Crossing Pocket Camp
    Release date: 2017-10-25 (test market soft launch), November 2017 (Worldwide release)
    Platforms: iOS, Android
    File size: 348 MB fully updated
    Developer: Nintendo
    Genre: Life Simulation
    Price: Free to Play with In-App Purchases
    Always Online: Yes, persistent connection required
    Battery drain: High
    Mobile Data drain: Low-Medium

    Animal Crossing Pocket Camp Mini-Review

    Animal Crossing Pocket Camp is a surprisingly impressive mobile adaptation of the spirit and gameplay of the Nintendo classic Animal Crossing.

    A good amount of the charm of the series is carried over with the decorating, collecting, and lots of the Villagers coming over from the main games. Many features have been paired down, such as conversations, Villager count, and the Bug/Fish species lists, but for the most part you can tell what was lost is a reasonable trade off in the transition to a bit more of a progression-based Animal Crossing.

    The result is a good amount of the Animal Crossing charm so many love in a very accessible package (and not merely because it’s Free to Play) that compliments the main series well.

    It’s not quite perfect; the friends functionality in particular is clumsy and frustrating in all sorts of ways, and the creepy threat of grinding and timers does whittle it down. However all in all, it’s a surprisingly enjoyable and reasonably faithful entry in the Animal Crossing series.

    It’s no replacement for a mainline Animal Crossing, nor is it attempting to be. It’s just a good blend of what works in Animal Crossing with what works on Mobile, with a largely acceptable monetization layer that does slow you down but doesn’t beg nor force you to pay.

    Gameplay

    Starting Animal Crossing Pocket Camp

    Most of the decisions you make here can be changed later or don’t matter in the long term, so don’t worry too much. The tutorial will get you going pretty easily, and locks most features of Pocket Camp until you’re “ready”. I’ll provide some basic info here for people curious about Pocket Camp, but you shouldn’t need to worry too much about this.

    Character Creation/Face Guide

    Unlike early AC games, your response to the questions in the intro isn’t going to cryptically determine your character’s face or anything, so don’t worry about what you pick.

    You can change your face and hair for free at any time in the Settings menu, including gender. Unlike other Animal Crossing games, you can’t get “pixie haircuts” (opposite gender styles) in Pocket Camp, but since you can change gender/body type at any time it’s less of an issue.

    Your gender basically determines your eye/hair choices and that’s it; you can still wear dresses/pants regardless of gender.

    Themes

    Next, you’ll pick your name and a Theme from one of four presets. You get a preview of which items and starter character you’ll get and the option to back out, so just pick the items or Villager that you like the most.

    What theme you get is basically just a starter kit, you can still obtain all items or villagers regardless.

    Natural
    A typical, outdoorsy Camp.
    Starting villager: Goldie

    Cute
    A ‘girly’ cute camp with pink, hearts, and things of that variety.
    Starting villager: Rosie

    Sporty
    Sports. Ball? Muscles. Pool? Rrrrr yes.
    Starting villager: Jay

    Cool
    Modern theme items, guitars, live entertainment, chill vibes.
    Starting villager: Apollo

    Crafting

    Right after picking your basic setup Animal Crossing Pocket Camp introduces you to everyone’s favorite monetization excuse gameplay mechanic, Crafting! Grab your animal friend some fruit and scour the area for the rest of the fruit while you’re at it (they’ll ask for it anyway).

    Trees have a 3-hour timer (actually less than normal Animal Crossing!) and you can hold a very large amount of items in Pocket Camp, so grab all you can and get your crafting materials from your Villager.

    Next, you’ll meet the craft shop: Re-Tail on the Road, with everyone’s favorite gender-color-coded alpacas, Reese & Cyrus! You’ll craft an item matching your Theme and learn that each item’s Theme effects which characters prefer it, it’s sort of like a simplified version of Villager personalities in the main series (snooty, sporty, etc) mixed into furniture preferences.

    Pocket Camp introduces you to Leaf Tickets, the premium currency. As always in mobile games, speeding up timers/cooldowns is almost always the absolute worst way to spend premium currency. Don’t get tempted to spend them in the main game, but for the tutorial, you’re required to spend one (they gotta hook you on the microtransactions after all!).

    Finishing the Tutorial

    As expected, decoration has a variation on Happy Home Designer’s nice decorating UI. There’s nothing too complicated here.

    After setting up your camp, you’ll have to download the latest update to finish installing Animal Crossing Pocket Camp Note that the downloading screen is a minigame; tap to jump and collect Bells and you’ll keep them for real.

    You’ll get your first Login Bonus too, which seem to go by day and month separately? Next, you’ll head off to invite more characters to the campsite.

    Now you’re exiting the “hard” tutorial that restricts you and entering a “soft” tutorial where you have much more freedom and Pocket Camp’s gameplay menus are now open to you. Keep following the tutorial to learn more about Pocket Camp, but you can also explore the menus to see how everything works now.

    Walkthrough

    Quick Tips

    No, you don’t need to spend money. You get about 900 Leaf Tickets for free from playing Pocket Camp normally, which is plenty to get most of the Permanent upgrades they offer and a few cosmetic ones too.

    Yes, skipping timers is an extreme money sink, but skipping timers would be so hilariously expensive it doesn’t seem like a real option anyone would ever do. We’re talking several hundred dollars to skip a few days worth of waiting. Just wait, the game is slow anyway—this is Animal Crossing we’re talking about here!

    There’s not much you can do wrong; the only “consumable” items you need to worry about are Sparkle Stones, Leaf Tickets, and to a lesser extent Essences. You’ll never “mess up” by spending Bells or Common Crafting materials “irresponsibly”. But do shoot for one of each crafting item before you go too nuts, and emphasize Amenities over cosmetic crafting items.

    Focus on inviting animals as fast as you can, then creating Amenities. Due to the timers involved you’ll always want to be working on some manner of furniture to speed up inviting Animals. By inviting animals you make it easier to level them up (focus on inviting low level animals first), which in turn gives you more resources, bells, and essences. With those extra essences making the Amenities is easier in turn.

    Adding friends isn’t necessary, but it can help due to Shovelstrike Quarry and making it easier to sell your Market Box goods.

    Early Game

    Estimated Playtime: A few days

    Your very first goal is to Invite the starter animals (Rosie, Goldie, etc) to your camp. You can invite up to 8 at a time, which you should try to get as soon as you can.

    You can invite all animals in the game and you’ll never “lock out” any kind of content by choosing villagers, crafting items, amenities,etc. So focus on befriending and inviting villagers, and also on getting to Player Level 10 as soon as you can, which unlocks more Villagers and more Crafting Items space. As long as you level at a fair pace you shouldn’t have to worry about running out of Crafting space for many weeks.

    You level up by befriending animals, so your two goals feed into each other nicely. Every new Villager you unlock starts at level 0, and is thus easy to get several Experience points from early on, so focus on lower level Animals when given the option.

    The Stretch Goals will also reward you for learning the game mechanics, so take on every Goal you can. A few won’t be possible until farther down the road however, such as the Kiddie Set one.

    You should pretty much always be crafting items at this stage. Prioritize “requested items” that Animals request before they’ll accept your invite, but if you simply go for one of each Crafting Item in the shop (excluding wallpapers/floors), starting with the cheapest items, you’ll be in pretty much good shape. I’d say about 75%+ of the items are required in the long run.

    Also, as soon as you’re able, you’ll want to start crafting the Amenities in the “tent” tab of the Crafting menu. You’ll want one of each Tent to raise the Friendship Caps on your animals. Amenities raise the cap permanently so there’s no need to “focus” on one theme; instead, build one of each, then upgrade each to max, then work on the next tier of amenities, etc.

    Save your Leaf Tickets for unlocking Crafting Slots at Cyrus’s. Once you have all 3 crafting slots you can spend the rest as you please, but I strongly recommend expanding your Collected Items inventory (tap the plus sign at the end of your items), or getting the cosmetics. Spending tickets to speed up crafting or forgo crafting materials is short term gain for a long term loss.

    You’ll want to use Shovelstrike Quarry whenever you can get in with help from Friends, and while early on this will seem silly, but you’ll want to focus on getting Essences from it. You’ll get way more of them than you need now, but once you get to “Late Game” you’ll be able to proceed much more freely if you farm up Essences early on. Shoot for an even mix of all 4.

    Once you’ve invited your first 8 Villagers to your camp and you’re level 10-15, you know the ropes decently and can be said to be in the “mid game”.

    Mid Game

    Estimated Playtime: A couple weeks

    Once you’ve invited 8 Villagers to your Camp you’ll find you now have to rotate villagers out as the max you can keep Hosted is 8. You can move them around at any time with the Cat icon when at the camp.

    Once you hit level 35 there are no more Animals left to unlock, so you’ll be on the last stretch of characters to invite to your camp (which will also roughly mark the end of “mid game”).

    Your next goal is to start creating the Tier 2 Amenities and get your Animals to Level 10 as quickly as you can. Crafting the Amenities will raise the Friendship Cap to 15 which gives you plenty of breathing room, and by leveling Animals to 10 they’ll give double Crafting Materials for Requests and Gifts at the camp, greatly improving your ability to craft, invite other villagers, and make the remaining Amenities.

    Even if your Animals hit the new cap of 15, they’ll give 3x the base materials instead of the 2x they do at level 10, so never worry too much about hitting the cap.

    Feel free to use up your Calling Cards and Request Tickets at this point; they’re best used on level 10 Animals that give the Crafting Material you need the most. Using them below level 10 is a bit of a waste due to them giving double material at level 10, but now is a good time to use them up since by “late game” you’ll no longer have remotely as much need for crafting materials. You can use Request Tickets even on Animals called via Calling Cards.

    You’ll find at this point that levels for your character are a bit harder to come by; new Animals are more important than ever as the first few levels they quickly earn will raise your own Character Level that much faster. You’ll also notice that crafting all the requested furniture to invite some of the new Animals can be quite a task, requiring many materials; this is why leveling Animals to 10 is so important.

    At this point you could always be working towards inviting the Animals you can’t Host yet, and you should always be building some manner of Amenity to avoid wasting time. Time is a big limitation for Amenities.

    You should probably start expanding your Camper at this point if you haven’t already, and if you care about the interior decorating aspect of Animal Crossing. It doesn’t technically matter at all gameplay-wise, but if you enjoy it, it’s quite fun and you’ll now have a decent breadth of things to work with.

    Late Game

    Estimated Playtime: 2-3 weeks for the remaining Amenities

    Once you’re inviting the very last few Villagers and you’re about to start making the Tier 3 Amenities like the Merry-go-Round, you’re at pretty much the end of the main progression curve.

    You’ll still have loans to pay off, things to craft, but the game doesn’t change much at this point. You won’t be limited by Common Crafting Resources almost at all anymore, but Essences and to an extent Sparkle Stones put a limit on what you can do.

    At this point you’re largely free to play as you like; you know the ropes and there isn’t much you can even do ‘wrong’. It’s a good time to expand your camper and really go nuts with furniture for your camp and camper.

    A long-term goal you can go for is completing Animals’ Special Requests: items they ask for at either level 10 or 15 that cost 10,000 Bells, 150 Materials, some Essences and 2 Sparkle Stones each to craft. I’d recommend going for these after your Camper’s size is maxed and you have the tier 3 Amenities.

    Despite being very expensive they have a very tepid reward of 10 Friendship points plus a calling card and request ticket. Treat these expensive Crafting items as their own reward, crafting them is hardly vital but can be seen as a completionist goal.

    Postgame

    Once you’re created level 1 of each of the Tier 3 Amenities like the Pool Set, you’re largely free to do whatever you want.

    You’ll likely still have some Camper loans to pay off which is probably your most important remaining goal. You’ll also have a wide variety of Special Requests to complete which, while it’ll keep you busy, has very little reward. There’s also still levels 2-5 of the Tier 3 Amenities, but there’s no real reason to work towards those unless you happen to already have the Essences for it. Feel free to use Shovelstrike Quarry to get Bells if you’d prefer to pay off your Loan.

    In a way the final goal of the game could be to get every Villager to level 20, though note this will take a rather incredible amount of time; at my current rate, even 2 months of intense play doesn’t seem like it would cut it.

    But at this point basically do whatever you like, there’s still things to do but nothing is truly “gating” any of your progress anymore.

    Leveling

    Player Levels are earned based on how many Friendship Levels you’ve accumulated; Friendship Points don’t directly contribute to Player Level, but each Friendship Level that’s gained will add experience to your Player Level.

    Player Level unlocks many major features, giving you some money, a new set of things to Craft, and new Villagers to recruit. Max level at least 60 or more. You earn 1,000 Bells and 10 Leaf Tickets every level up.

    Level cost starts at 5 Friendship levels, then rises to 8 around level 10 and is 10 for a while. Starting at level 26 the cost rises to 12 and continues rising again past 35.

    Level 7
    1000 Bells
    10x Leaf Tickets

    Level 8
    Friendship levels needed: 5

    Level 21:
    Friendship needed: 10

    Level 29:
    Friendship needed: 10
    New Villager

    42, 43:
    18 Points

    44+: 20 Points required every level from now on. Request ticket every 5 levels, calling card every 3 (?)

    Friends

    By sharing in-game Friend Codes or connecting Twitter/Facebook, you can play (to an extent) with Friends. Playing with friends is all asynchronous, so you can do these functions while they’re offline.

    Friends can view each other’s Market Boxes and buy the items there, visit each other’s campsites, and send Kudos. Sending Kudos seems to do nothing in particular for either party, but it shows up in the receiving party’s notifications kind of like a “Like” on Facebook, and sending them is involved in some Goals.

    When a new friend is added to your list, a red exclamation point will appear by their name and a persistent notification dot will appear on the friends icon. Tap the friend’s name to permanently dismiss that icon. You can also dismiss Kudos notifications simply by opening that tab.

    People in your Friends list (and random people who aren’t) will show up at the Recreation Areas as well. You can talk to them, see/buy from their Market Boxes, or even go into their Camper while they’re in these locations. You can also send a Friend Request if a non-Friend shows up, so even people without IRL friends playing Animal Crossing Pocket Camp can fill up their Friends list!

    The Friends List appears to have a maximum of 100 Friends. The Friends List is sorted by the last login time of the players. Having a large number of Friends is recommended to make getting into Shovelstrike Quarry easy, and it also means more people to buy from your Market Boxes. At least 20 active friends should make it easy to get into the Quarry daily.

    Market Boxes

    You earn Market Box slots every few levels or buy them for 10 Leaf Tickets each (which I don’t recommend). Market Boxes let you sell Collected Items to other real players, and items placed in them can’t be recovered; beware overpricing items, as if they don’t sell you may have to dispose of the item to list something else in its place.

    You can sell your items faster by undercutting the defaults the game offers; the 10x base price value that it chooses for you by default almost guarantees no one will buy your item. The problem is Market Boxes have low visibility (only previewing 4 random items in the Friends List) so it seems very few people end up buying things.

    I usually sell items for the bare minimum amount I can, and still have trouble moving more than a couple slots per day with a full list of 100 friends. Until a search feature is added it seems unlikely Market Box will be a big money maker for you.

    Boxes can have up to 10 of a single type of item. It’s better to sell your excess Commons at a lowish price to real players than to sell them to the game for only 10 Bells each. There is a minimum and maximum price Pocket Camp will allow any given set of items to go for; between 2x and 10x the base price.

    I wouldn’t ever try selling items in Market Boxes unless your inventory is full; due to how Requests work, you’ll always need more of X. The major exception is the extra fruits you get at Lost Lure Creek. These are particularly good Market Box fodder as they’re fruits that are common for you but may be uncommon for others!

    Cooldown Timers/Resets

    By standard Mobile Game logic (and not entirely dissimilar to normal Animal Crossing!), various things in the game “reset” after a certain period of time. You may find yourself running out of things to do until you wait for certain resets to happen, so it’s good to take breaks.

    All timers in the game and in the guide are in real time, based on the server’s clock, using your phone’s settings for timezone only. This means you can change the time of day (which is cosmetic/effects dialog only), but you can’t ‘cheat’ the clock. Fittingly, the game also doesn’t punish you for messing with the clock, since it’s harmless.

    Exact times of Primary Reset and Daily Reset seem to vary by timezone and DST, so the times given are only for reference starting at Midnight and may be offset from the times you see in game.

    Primary Reset

    This is the big one, every 3 hours starting at 12 AM, the non-Hosted Villagers will ‘reset’. This means there will be a new set of Villagers in Lost Lure Creek, Breezy Hollow, Sunburst Island, and Saltwater Shores. There will only ever be exactly one Villager per location each Reset, selected from your selection of non-Hosted villagers. Shovelstrike Quarry will also change its material

    You can tell when the next Primary Reset will occur based on the “moving in” timer when you view a location.  The game will briefly reload if you’re playing while the clock switches over to a new Reset.

    Market Reset

    The Market Place items rotate every two Primary Resets, so new items will be offered at 12 AM, 6 AM, 12 PM, and 6 PM.

    Daily Reset

    Every day at 12 AM is a new “day” for the purpose of Pocket Camp. This matters for Log-In Bonuses well as your Timed Goals. Every day a single random non-fruit tree will also drop 300-1,000 Bells if shaken. You also can only use so many Calling Cards or Request Tickets per Villager per day. Shovelstrike Quarry can also only be entered once per day with help from friends.

    Invisible Resets

    These are less clear and function based on when you last harvested a resource rather than a predefined point in the day.

    • Fruit Trees
      • 3 hours after the last harvest
      • Visible cooldown, reset with Fertilizer
    • Fish/Bugs/Seashells
      • You can harvest about 2 full “screens” worth of items, then the items will slowly respawn at a rate of something like 1 item per minute. Unsure of the exact timings on this one.
      • Invisible cooldown, no method to reset.
    • Campsite Hosted Villager conversations/requests
      • Red Text conversations refresh an hour or so after last talking to them
        • Only 3-5 of your Hosted animals will have requests as of the latest update, but they give much better rewards
      • Three random Hosted villagers will have requests every hour or so as well
      • Swapping campsite members does not reset or affect the cooldown, swapped in members will always have to wait for the next reset to be talked to
    Crafting Timers

    Crafting of course has it’s own timers, each object having a specific time it takes to craft. Items range between a minute to 72 hours, though blissfully most furniture caps at around 10 hours with only Amenities having absurdly long timers.

    There’s not much that can be done about these timers other than waiting or burning a large amount of leaf tickets for only temporary relief. It would cost a few hundred dollars to skip through all Amenities alone, so I strongly recommend against paying to reduce the timers. It’s Animal Crossing. You can wait.

    Times of Day

    Time of day is currently cosmetic, but also affects animal dialog. I’m trying to find all the distinct “times” in Pocket Camp.

    5 PM – Sunset
    7 PM – Night

    Seasons

    Unknown: Fall starts. Grass is orange/brown with trees varying between brown, red and yellow.

    December 11th: Winter starts with snow covering the ground. Deciduous trees are yellow.

    Locations

    Campsite

    Video Guide

    There is a maximum of 8 Animals you can invite at once to the campsite, with no way to raise this limit. Instead you have to move Animals, which can be re-invited at any time.

    To change which animals are at your camp, tap the Cat icon while at the campsite and choose who to send home, then who to invite in their place. Invites occur immediately.

    Since the 1.1.0 update, Hosted Animals at the Campsite give much larger rewards, a bit less often. They can give:

    • 5 or 6 Friendship Points
    • A gift of 500 or 2,500 Bells
    • A Gift of 10-40 Preferred Materials, 1-4 of their Theme’s  Essence, and 1-10 of two random Common Crafting Materials.

    Note that invited villagers will need around an hour before they have Red Text conversations/Requests, and that if you invite a Visiting Villager from a Recreation Area, no Animal will take their place. This means if an Animal had 3 Requests at Saltwater Shores and you invited them to the camp before completing them, those requests would be lost and no one will take their place until the next 3 hour reset.

    You appear to have a maximum of 40 items (or 40 tiles used), plus a carpet, that you can have out at your campsite at a time. Store some items to put out more.

    Market Place

    Video Guide

    Here you’ll find two sales plots for furniture and clothing. Anything sold here is only sold here, not crafted.

    You can also talk to Isabelle here and get basic information about Pocket Camp’s features from her Beginner’s Guide. The Market Place rotates it’s items every every two 3 hour refreshes; for example at 12 AM, 6 AM, 12 PM, and 6 PM. These times will vary based on your time zone.

    Unlike standard Animal Crossing, there are no “upgrades” to the shops; all shops cycle randomly through their full inventory even from the start of tPocket Camp. A few items seem less common than others, but you don’t need to buy things just to upgrade the stores.

    Tommy & Timmy Nook
    3 Furniture items

    Labelle
    3 Hats/Accessories

    Mable
    3 Shirts/Dresses

    Kicks
    3 Shoes/socks

    Recreation Areas

    Video Guide

    Shovelstrike Quarry

    Video Guide

    One of the more initially confusing locations is Shovelstrike Quarry. Here you play a minigame where you hit 5 rocks with shovels and get random Gems which are automatically converted into Materials and Bells. There is no skill involved at all; the gem locations are totally random.

    Shovelstrike Quarry Rewards

    The Material reward changes every 3 hours with the Primary Reset and can be any Common Crafting Material (Wool, Wood, etc), any Essence, or Bells. Non-Bell rewards will still produce an amount of Bells; certain Gems seem to reward Bells instead of Materials, but again it’s all random so you have no control over that.

    Super rough payout possibilities:

    Common Crafting Materials: 2-16
    Essence: 1-10
    Bells: 3,000-5,000

    The best use of Shovelstrike Quarry is to farm Essences, as it’s the only fairly reliable source of them; you’ll stop being limited by Common Crafting Materials after a couple weeks and there’s many other ways to earn Bells, but few ways to get Essences. To make the Tier 3 Amenities it’s basically required that you use Shovelstrike Quarry.

    Sometimes the material icon will sparkle, this indicates you’ll find a much higher amount of Silver and Gold Nuggets, meaning you’ll always be close to the maximum possible reward.  The cap appears to be the same for both sparkling and non-sparkling icon, but non-sparkling icons may receive as little as 1/10th the cap (but a decent amount of bells instead).

    Getting In To Shovelstrike Quarry

    To enter the Quarry you can either pay 20 Leaf Tickets ($1, also the cost of a single essence in crafting) or get help from 5 Friends. You can only reap a single reward per day with Friends’ help, but you can pay 20 Leaf Tickets every 3 hour Primary Reset if you want to and have the leaves.

    Requesting help is simple and you should do it as soon as you start playing Pocket Camp; the amount of help you have resets at the Daily Reset, and otherwise if you get 5 helpers during the first Reset you’ll have access any time so you can be choosy with what material you look for, just be sure to use your help before the Daily Reset. You can get help from more than 5 people and it will list how many people helped, but the count doesn’t matter at all. 500 people count the same as 5.

    To request help tap Shovelstrike Quarry’s icon, tap “enter with help from friends” and keep tapping your screen right where the “yes, please” icon appears after tapping a friend. If you place your taps just right you can constantly invite much of your friends list while barely moving your finger. Requesting help doesn’t bother your friends, in fact they’ll only even see the request if they go into the friends list manually, there is no other notification.

    You’ll get a small “gift” of 10-100 Bells in your mailbox for each player you help get into the Quarry the next day. Check your Friends list to see who needs help, it costs you nothing but helps them and gives you some free bells. The amount is automatically sent from Pocket Camp not the player; they don’t actually lose the Bells.

    Flower Garden

    Flower Breeding

    Breeding logic is not yet currently known, but I can already tell it is not identical to main series flower breeding logic.

    Villagers/Animals


    Pocket Camp calls them “animals” but I’m going to call them Villagers out of Animal Crossing tradition. Villagers are the NPCs you can invite to your camp. Pocket Camp also does not have all 333 villagers from Animal Crossing New Leaf, it has a specific and fairly limited set so far. The first set of Villagers you get is pre-set, then after a certain level (10? 20? Can’t tell yet) you get a random villager once per level from the remaining pool.

    Villagers not hosted at your camp will randomly change places on the map every 3 hours (the countdown is on the Map). Make sure to make friends with new villagers ASAP as they won’t always be available on the map, but if you can invite them you have easier access to them. Villagers hosted at your camp will stay there all the time. New villagers are also the best source of Experience since the first few Friendship Levels are the easiest by far.

    Each Villager has a preferred Theme; they’ll occasionally give Essence for this Theme upon level up or for completing Requests, and also require that theme’s Amenities to be upgraded past the initial cap of Friendship Level 7. Note Friendship Points earned while at the cap are lost forever, so try to raise the cap by building the Amenities as soon as possible.

    Villagers have a preferred Crafting Material as well; Villagers will always give their preferred Material when a Request is completed and may give you them for free when talked to at your Camp. Villagers may give you other materials in addition, but seemingly never instead of, their preferred Material. Steel, Wood, and Cotton are common, but if you need Preserves or Paper you’ll find less villagers tend to specialize in them (fittingly, less crafting requires Preserves/Paper).

    Villagers also have a special set of rewards at levels 7, 9, 15, and 20. At level 7 they’ll give you a copy of the shirt they wear and a Sparkle Stone, at level 9 they’ll give another Sparkle Stone, at level 15 they’ll enable you to craft their “favorite item” furniture, and at level 20 they’ll give you a framed picture of themselves just like Animal Crossing tradition!

    Special Requests

    At level 15 (or 10 for the starting Villagers), Animals will request that you craft a special item. Once reaching the required level the next time you talk to them at the campsite (and only at the campsite!) they’ll raise the issue of the special item they want.

    The Special Request is always a crafting item costing around 10,000 Bells, 150 Crafting Materials total, 4 Essences, and two Sparkle Stones. The reward is a paulty 10 Friendship points for that Animal, 1,000 Bells, 1 Calling Card 1 Request Ticket.

    Craft these because you want the item, not because you want to fulfill the request, at least until you have nothing else to spend the materials on. Their friendship level isn’t limited or anything by this (only Amenities affect the cap).

    Note that each Animal will give 1 Sparkle Stone for each of for level 7 and 9, and 20, so at level 9 you’re net zero sparkle stones as long as you only make each Special Request once. Level 20 will give you some extra Sparkle Stones, but it will take actual months to get there if you ever do. The Special Requests for each Animal is listed below.

    If there’s any other benefit to doing this let me know, but for now it seems like a materials sink for no real benefit.

    Animals/Villagers List (New)

    Overall Villagers Stats:
    Total Villagers: 55
    Materials: 18 give Steel, 18 give Wood, 7 give Cotton, 5 give Paper, 2 give Preserves
    Themes: 13 are Cute, 12 are Sporty, 11 are Natural, and 11 are Cool, 8 are Rustic, 6 are Hip

    Rosie
    Unlocked by default
    Theme: Cute
    Preferred Material: Wood
    Level 10 Request: Make Up Case
    Requested Items: (?)

    Goldie
    Unlocked by default
    Theme: Natural
    Preferred Material: Steel
    Level 10 Request: Harpsicord
    Requested Items: (?)

    Filbert
    Unlocked by default
    Theme: Natural
    Preferred Material: Wood
    Level 10 Request: Space Shuttle
    Requested Items: (?)

    Jay
    Unlocked by default
    Theme: Sporty
    Preferred Material: Preserves
    Level 10 Request: Skateboard Rack
    Requested Items: (?)

    Apollo
    Unlocked by default
    Theme: Cool
    Preferred Material: Paper
    Level 10 Request: Electic Bass
    Requested Items: (?)

    Butch
    Unlocked at level 5
    Theme: Sporty
    Preferred Material: Steel
    Level 15 Request: Billiard Table
    Requested Items:

    Cherry
    Unlocked at level 3
    Theme: Cool
    Preferred Material: Steel
    Level 10 Request: Sports Car
    Requested Items:

    Bunnie
    Unlocked at level ?
    Theme: Cute
    Preferred Material: Wood
    Level 15 Request: Upright Piano
    Requested Items:

    Eloise
    Unlocked at level 5
    Theme: Natural
    Preferred Material: Steel
    Level 15 Request: Flower Display Case
    Requested Items:

    Lily
    Unlocked at level 7
    Minimum Friendship Level to invite: 3
    Theme: Cute
    Preferred Material: Wood
    Level 15 Request: Lucky Frog
    Requested Items:

    Beau
    Unlocked at level 6
    Theme: Natural
    Preferred Material: Steel
    Level 15 Request: Bonfire
    Requested Items:

    Tex
    Unlocked at level 3
    Theme: Cool
    Preferred Material: Cotton
    Level 15 Request: Rock Guitar
    Requested Items:

    Punchy
    Unlocked:
    Theme: Natural
    Preferred Material: Wood
    Level 15 Request: Cat Tower
    Requested Items: Blue Bookcase, Bromeliaceae, Blue Cabinet, Blue Table, Blue Bench, Friendship 5

    Kid Cat
    Unlocked:
    Theme: Sporty
    Preferred Material: Wood
    Level 15 Request: Spherical Radar
    Minimum Friendship to invite: 5
    Requested items: Fruit Drink, Corral Fence, Hammock, Cable Spool, Changing Room

    Chrissy
    Unlocked:
    Species: Bunny
    Theme: Charlise
    Preferred Material: Wood
    Level 15 Request: Pancakes
    Requested Items: Polka-dot Lamp, Polka-dot Dresser, Cup of Tea, Polka-dot Low Table, Cream Sofa, Friendship 5

    Tad
    Unlocked:
    Theme: Sporty
    Preferred Material: Wood
    Level 15 Request: Tractor
    Requested Items: Rice Balls, Picket Fence, Zen Barrel, Cable Spool, Cornstalks, Friendship 5

    Bud
    Unlocked:
    Theme: Sporty
    Preferred Material: Cotton
    Level 15 Request: Diver Dan
    Requested Items: Cream Soda, Beach Chair, Portable Toilet, Beach Table, Surfboard, Friendship level 5

    Apple
    Unlocked:
    Theme: Cute
    Preferred Material: Wood
    Level 15 Request: Juicy-Apple TV
    Requested Items: Weeping Fig, Polka-Dot TV, Polka-Dot Low Table, Polka-Dot Stool, Polka-Dot Sofa, Friendship level 5

    Ketchup
    Unlocked:
    Theme: Cute
    Preferred Material: Steel
    Level 15 Request: Brick Oven
    Requested Items: Whole Pizza, Picnic Table, Metal-and-Wood Chair, Brown Lattice Fence, Cutting-Board Set, Friendship level 5

    Maggie
    Unlocked:
    Theme: Cute
    Preferred Material: Cotton
    Level 15 Request: Greenhouse Box
    Requested Items: Tin Watering Can, Pothos, Wooden Bucket,Picnic Table, Barrel Planter, Friendship 5

    Carrie
    Unlocked:
    Theme: Cute
    Preferred Material: Steel
    Level 15 Request: Cradle
    Requested Items: Kiddie Rug, Ringtoss, Crayons, Pastel Low Table, Toy Piano, Friendship level 5

    Sandy
    Unlocked:
    Theme: Cool
    Preferred Material: Steel
    Level 15 Request: Afternoon-Tea Set
    Requested Items: Cup of Tea, Serving Cart, Cacao Tree, Natural Low Table, Classic Sofa, Friendship 5

    Moe
    Unlocked:
    Theme: Sporty
    Preferred Material: Wood
    Level 15 Request: Stewpot
    Requested Items: Pothos, Stripe Shelf, Stripe Chair, Pastel Low Table, Stripe Bed, Friendship 7

    Hopkins
    Unlocked:
    Theme: Sporty
    Preferred Material: Wood
    Level 15 Request: Giant Game Boy
    Requested Items: Fruit Drink, Fluffy Rug, Round Cushion, Pastel Low Table, Laptop, Friendship 7

    Rex
    Unlocked: 20+
    Theme: Natural
    Preferred Material: Cotton
    Level 15 Request: Lunch Box
    Requested Items:  Lantern, Backpack, Box-Shaped Seat, Cornstalks, Picnic Table

    Fauna
    Unlocked at level 20+
    Theme: Natural
    Preferred Material: Steel
    Level 15 Request: Ebony Piano
    Requested Items: Aloe, Pastel Dot Rug, Pink Velvet Stool, Modern Wood Closet, Modern Wood Sofa,Friendship 7

    Hamlet
    Unlocked at level 20+
    Theme: Natural
    Preferred Material: Wood
    Level 15 Request: Soccer Goal
    Requested Items: Soccer Ball, Soccer-Field Rug, Portable Toilet, Green Net, Metal Bench, Friendship 7

    Peanut
    Unlocked at level 20+
    Theme: Cute
    Preferred Material: Wood
    Level 15 Request: Ice-Cream Display
    Requested Items: Lovely Lamp, Cypress Plant, Lovely Table, Cream Sofa, Lovely Bed, Friendship 7

    Cheri
    Unlocked:
    Theme: Sporty
    Preferred Material: Steel
    Level 15 Request: Shower Stall
    Requested Items: Round Mini Cactus, Flower Pop Carpet, Fruit Basket, Table with Cloth, Cream Sofa, Friendship 7

    Charlise
    Unlocked: 20+
    Theme: Sporty
    Preferred Material: Paper
    Level 15 Request: Teppanyaki Grill
    Requested Items: Tin Watering Can, Garden Tools, Hose Reel, Cable Spool, Cornstalks, Friendship 7

    Roald
    Unlocked:
    Theme: Natural
    Preferred Material: Cotton
    Level 15 Request: Shaved Ice
    Requested Items: Weeping Fig, Kiddie Rug, Kiddie Bookcase, Kiddie Clock, Kiddie Bed, Friendship 7

    Agnes
    Unlocked at level 20+
    Theme: Cool
    Preferred Material: Cotton
    Level 15 Request: Kaiseki Meal
    Requested Items: Sleek Chair, Lovely Chair (pink version), Lovely Armoire, Lovely Table, Sleek Sofa, Friendship 7

    Kyle
    Unlocked: level 20+
    Theme: Cool
    Preferred Material: Steel
    Level 15 Request: Mic Stand
    Requested Items: Speaker, Record Box, Effects Rack, Sleek Side Table, Sleek Sofa, Friendship 7

    Roscoe
    Unlocked at level 20+
    Theme: Cool
    Preferred Material: Steel
    Level 15 Request: Weight Bench
    Requested Items:

    Angus
    Unlocked at level 20+
    Theme: Cool
    Preferred Material: Preserves
    Level 15 Request: Streetlight
    Requested Items: Fan Palm, Brown Lattice Fence, Wooden Counter, Natural Table, Simple Love Seat, Friendship 7

    Peewee
    Unlocked at level 20+
    Theme: Sporty
    Preferred Material: Steel
    Level 15 Request: Butterfly Machine
    Requested Items: Sleek Chair, Barbell, Djimbe Drum, Sleek Closet, Drum Set, Friendship 7

    Flip
    Unlocked at level 20+
    Theme: Sporty
    Preferred Material: Steel
    Level 15 Request: Takio Drum
    Requested Items: Tearoom Rug, Rice Balls, Zen Barrel, Floor Seat, Kotatsu, Friendship 7

    Stella
    Unlocked at level 20+
    Theme: Cute
    Preferred Material: Paper
    Level 15 Request: Sewing Machine
    Requested Items: Yarn Basket, Fluffy Rug, Casablanca Lilies, Natural Table, Natural Chair, Friendship 7

    Bitty
    Unlocked at level 20+
    Theme: Cute
    Preferred Material: Cotton
    Level 15 Request: Illuminated Heart
    Requested Items: Cypress Plant, Lovely Chair (Variant), Lovely Armoire (Variant), Lovely Love Seat (Variant), Friendship 7

    Alfonso
    Unlocked: level 20+
    Theme: Natural
    Preferred Material: Wood
    Level 15 Request: Train Set
    Requested Items:  Grass Standee, Pastel-Dot Rug, Kiddie Chair, Kiddie Dresser, Tree Standee, Friendship 7

    Bluebear
    Unlocked: level ?
    Theme: Cute
    Preferred Material: Steel
    Level 15 Request: Papa Bear
    Requested Items: Alpine Lamp, Pachira, Alpine Rug, Alpine Low Table, Alpine Sofa, Friendship 3

    Antonio
    Unlocked: level ?
    Theme: Sporty
    Preferred Material:
    Level 15 Request: Mouth of Truth
    Requested Items:  CD Shelf, Refrigerator, Blue Chair, Blue Table, Sink, Friendship 5

    Raddle
    Unlocked: level ?
    Theme: Cool
    Preferred Material: Wood
    Level 15 Request: Doctor’s Desk
    Requested Items:  Office Cabinet, Operating-Room Cart, Modern Office Chair, EKG Machine, Exam Table, Friendship 7

    Phoebe
    Unlocked: level ?
    Theme: Cool
    Preferred Material: Steel
    Level 15 Request: Gas Pump
    Requested Items:  Tiki Torch, Beacon Fire, Campfire Cookware, Natural Fence, Natural Bench, Friendship 5

    Mitzi
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Wood
    Level 15 Request: Ceramic Hot Pot
    Requested Items:  Fan Palm, Cabana Chair, Cabana Screen, Bistro Table, Ukulele, Friendship 5

    Vesta
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Paper
    Level 15 Request: Spinning Wheel
    Requested Items:  Candle, Ranch Couch, Red Rug, Natural Low Table, Fireplace, Friendship 3

    Goose
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Wood
    Level 15 Request: Rooster of Barcelos
    Requested Items:  Green Lamp, Green Counter, Ranch Armchair, Ranch Wardrobe, Turkey, Friendship 3

    June
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Steel
    Level 15 Request: Water Cooler
    Requested Items:  Umbrella Stand, Medicine Cabinet, Partition Screen, Reception Counter, Waiting-Room Bench, Friendship 5

    Avery
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Paper
    Level 15 Request: Storefront
    Requested Items:  Wheat Bundle, Watering Trough, Tiki Torch, Pantheon Post, Covered Wagon, Friendship 7

    Drake
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Steel
    Level 15 Request: Log Bench
    Requested Items:  Decoy Duck, Cabin Clock, Cabin Low End Table, Cabin Couch, Fireplace, Friendship 5

    Marshal
    Unlocked: level ?
    Theme: Rustic
    Preferred Material: Wood
    Level 15 Request: Siphon
    Requested Items:  Cactus, Sloppy Screen, Cowhide Rug, Sloppy Table, Sloppy Sofa, Friendship 7

    Sprinkle

    Theme: Cute
    Species: Penguin
    Preferred Material: 
    Level 15 Request: Snow Machine
    Requested Items: (?)

    Static

    Theme: Cool
    Species: Squirrel
    Preferred Material: 
    Level 15 Request: Robot Hero
    Requested Items: (?)

    Ava

    Theme: Rustic
    Species: Chicken
    Preferred Material: Wood
    Level 15 Request: Large Egg
    Requested Items: (?)

    Boots
    Theme: Natural
    Species: Alligator
    Preferred Material: Wood
    Level 15 Request: Potbelly Stone
    Requested Items: (?)

    Bob
    Theme: Hip
    Species: Cat
    Preferred Material: Wood
    Level 15 Request: Boot Sculpture
    Requested Items: 5 Friendship, Capsule-Toy Machine, Kiddie Table, Kiddie Bureau, Kiddie Rug, Kiddie Couch

    Sitches
    Theme: Hip
    Species: Bear
    Preferred Material: 
    Level 15 Request: Popcorn Machine
    Requested Items: Friendship 5, Kiddie Clock (Modified), Balloon Lamp, Kiddie Dresser (Modified), Polka-Dot Rug, Kiddie Bed (Modified)

    Twiggy
    Theme: Hip
    Species: Bird
    Preferred Material: Preserves
    Level 15 Request: Matryoshka
    Requested Items: Friendship 5, Mush Lamp, Mush Wide Stool, Mush Table, Mush TV, Mush Hanger

    Francine
    Theme: Hip
    Species: Bunny
    Preferred Material: 
    Level 15 Request: Teacup Ride
    Requested Items: Friendship 7, Snake Plant, Polka-Dot Chair, Polka-Dot Table, Polka-Dot Closet, Polka-Dot Bed

    Pietro
    Theme: Hip
    Species: Sheep
    Preferred Material: Paper
    Level 15 Request: Pop-Up Book
    Requested Items: Friendship 7, Balloon TV, Ballon-Dog Lamp,Balloon Chair, Balloon Table, Balloon Bed

    Merengue
    Theme: Hip
    Species: Rhino
    Preferred Material: 
    Level 15 Request: Candy Machine
    Requested Items: Friendship 7, Soft-Serve Lamp, Cookie Rug, Sweets Table, Dessert Case, Sweets Sofa

    Friendship & Inviting Villagers

    Talking to and doing requests for Villagers raises their Friendship. Completing requests also earns crafting material rewards and Bells. Raising a Friendship Level gives one point towards the Player Level, an Essence for that Animal’s Theme, 3 of their Preferred Crafting Material, and 200 Bells.

    You also have to raise Friendship Levels to a certain amount before you can invite them to your campsite. Check Friendship levels at any time in the Contacts menu.

    When talking to a Villager if you see an option in red text, you’ll gain Friendship Points. This can be for talking, solving their request, or inviting them to the camp (only once you can meet their requirements). There’s a cooldown on when you can get Friendship Points from merely talking, it seems to be fairly short, maybe an hour or less.

    The requirements to invite villagers at the start of Pocket Camp are incredibly easy, but as time goes on the number (and cost) of furniture they need you to craft and the Friendship Level they’ll require will rise.

    If a villager is already inhabiting your campsite, they will give you a (small) gift every time they talk to you with red text (when you get a Friendship Point) as well.

    Friendship level costs:

    Level 1: 1 point
    Level 2: 4 points
    Level 3: 4 points
    Level 4: 5 points
    Level 5: 9 points
    Level 6: 11 points
    Level 7: 14 points
    Level 8: 16 points
    Level 9: 19 points
    Level 10: 20 points

    Level 11: 24 points
    Level 12: 26  points
    Level 13: 29 points
    Level 14: 31 points
    Level 15: 34 points
    Level 16: 36 points
    Level 17: 39 points
    Level 18: 41 points
    Level 19: 44 points
    Level 20: 46 points

    Inviting Villagers

    You can choose to automatically place the items the Villager wants, and if you do, you can have them automatically removed after they move in (they won’t move out just because you removed the items).

    Items

    Furniture

    Furniture has a Theme, but other than Cute items generally being assigned to Cute villagers requirements etc, it seems entirely cosmetic and non-functional. Unlike standard Animal Crossing, Pocket Camp has no Happy Home Academy or Feng Shui so far that we can tell. A few Themes are even outside of the primary four themes in the Pocket Camp, and a couple only exist on a single item at present!

    WIP

    Purchased Furniture

    Timmy and Tommy sell 3 random Furniture pieces at the Market Place, which changes on a 12-hour rotation at 1 AM and 1 PM. Timmy and Tommy’s stock appears to be identical. Anything that can be bought from the Nooks can only be bought here, not crafted.

    • Wide-Screen TV
      • 2,200 Bells
    • Cafeteria Table
      • 3,200 Bells
    • Rocking Chair
      • 1,400 Bells
    Crafted Furniture

    If you can’t buy it at the Nook Twins’ shop, you’ll have to have Cyrus craft it in the Crafting tab. You unlock more crafting recipes as you level up.

    Special Items

    Special Items are available in Cyrus’s shop and can be purchased for Leaf Tickets only, and have a limited time window where they’re available (but the game says they may re-enter rotation later). These are one of the few things truly exclusive to Leaf Tickets, though their prices are rather high ($10 through microtransactions).

    Special Items also enable special NPCs to visit your camp at any time. They’re not nearly as cool as that sounds though. I got Nook and he just sleeps in his chair at all times and appears to only have three possible lines of Dialog.

    Also note that only one Special NPC will be able to visit the camp at once even if you have both items.

    Presently Available Special Items

    Tom Nook’s Chair
    Effect: Tom Nook will visit your site if this is displayed.
    Cost: 250 Leaf Tickets (Roughly $10 USD worth of tickets).
    Availability: Available during the first 45 days you play Pocket Camp.

    Here’s Tom Nook in “action”.

    K.K. Slider’s Chair
    Effect: K.K. Slider will visit your site if this is displayed.
    Cost: 250 Leaf Tickets (Roughly $10 USD worth of tickets).
    Availability: Available during the first 45 days you play the game.

    Amenities

    Amenities are like Super Furniture that raise the maximum Friendship Level for all Villagers of the corresponding Theme aspect. They also increase Friendship levels by +5 for up to five random Animals hosted at your campsite. Midgame you’ll want to conserve your Cotton for the Tents, which will be essential for raising Friendship Level caps and earning Friendship Points.

    Amenities should be crafted as soon as possible due to both the friendship cap and due to the extremely long Crafting time involved. Note that while only two Amenities can be placed, their effects are permanent; displaying them is only cosmetic. There is no need to “focus” your Amenities, instead it’s best to unlock Friendship caps across the board as soon as possible.

    Amenities can be prioritized by how many Villagers you actually have close to the cap and/or of that theme, but a rough guideline is how common the Themes are in absolute terms: of all the Villagers, 12 are Cute, 12 are Sporty, 9 are Natural, and 10 are Cool.

    For Tier 1 Amenities Cotton is going to be a major concern early in the game, so consider conserving Cotton until you have all three upgraded to level 3. For Tier 2 Amenities time is the biggest factor, try to make all 3 as soon as you can. By the time you can make Tier 3 Amenities the normal Crafting Materials and Bells costs will be minor, but the Essence costs are quite high.

    Amenities receive an extra cosmetic change once upgraded to their max level (all other levels are identical to level 1 visually).

    • Generic Tent
      • Unlocked by default
      • No function
    • Cute Tent
      • 3000 Bells, 30 Cotton, 10 Cute Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Cute Villagers
    • Cool Tent
      • 3000 Bells, 30 Cotton, 10 Cool Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Cool Villagers
    • Natural Tent
      • 3000 Bells, 30 Cotton, 10 Natural Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Natural Villagers
    • Sporty Tent
      • 3000 Bells, 30 Cotton, 10 Sporty Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Sporty Villagers
    • Rustic Tent
      • 3000 Bells, 30 Cotton, 10 Rustic Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Rustic Villagers
    • Mush Tent
      • 3000 Bells, 30 Cotton, 10 Hip Essence
      • Max level: 3
      • Build Time: 12 hours, 0 minutes, 12 hours
      • Raises Friendship cap to 10 for Hip Villagers
      • Tree Swing
        • Requires level 3 Cute Tent
        • 3000 Bells, 60 Wood, 20 Cute Essence
        • Max level: 5
        • Build Time: 48 Hours for first/last level, 0 minutes for the rest
        • Raises Friendship cap to 15 for Cute Villagers
      • Street Set
        • Cost: 3000 Bells, ?, 20 Cool Essence
        • Requires level 3 Cool Tent
        • Max level: 5
        • Build Time: 48 Hours for first/last level, 0 minutes for the rest
        • Raises Friendship cap to 15 for Cool Villagers
        • One Villager may play guitar in the street
      • Picnic Set
        • Cost: 3000 Bells, ?, 20 Natural Essence
        • Requires level 3 Natural Tent
        • Max level: 5
        • Build Time: 48 Hours for first/last level, 0 minutes for the rest
        • Raises Friendship cap to 15 for Natural Villagers
        • Up to 3 Villagers may have a picnic in the set
      • Half-Pipe
        • Cost: 3000 Bells, ?, 20 Sporty Essence
        • Requires level 3 Sporty Tent
        • Max level: 5
        • Build Time: 48 Hours for first/last level, 0 minutes for the rest
        • Raises Friendship cap to 15 for Sporty Villagers
      • Canvas Hammock
        • Cost: 3000 Bells, 30 Wood, 30 Paper, 20 Rustic Essence
        • Requires level 3 Rustic Tent
        • Max level: 5
        • Build Time: 48 Hours for first/last level, 0 minutes for the rest
        • Raises Friendship cap to 15 for Rustic Villagers
      • Merry-Go-Round
        • Cost: 30 Cute Essence, 20 Cool Essence, 50 Wood, 50 Steel, 5,000 Bells
        • Crating Time: 72 Hours
        • Max level: 5
        • Requires: Level 5 Tree Swing
        • Raises Friendship cap to 20 for Cute Villagers
      • Rock Stage 
        • Cost: 30 Cool Essence, 20 Sporty Essence, ?, 5,000 Bells
        • Requires Level 5 Street Set
        • Crating Time: 72 Hours
        • Max Level: 5
        • Raises Friendship cap to 20 for Cool Villagers
      • Tree House
        • Cost: 30 Natural Essence, 20 Cute Essence, 50 Wood, 50 Steel, 5,000 Bells
        • Crating Time: 72 Hours
        • Requires Level 5 Picnic Set
        • Max level: 5
        • Raises Friendship cap to 20 for Natural Villagers
      • Pool Set
        • Cost: 30 Sporty Essence, 20 Natural Essence, 100 Steel, 5,000 Bells
        • Crating Time: 72 Hours
        • Requires Level 5 Half-Pipe
        • Max level: 5
        • Raises Friendship cap to 20 for Sporty Villagers
      • Hot Air Baloon
        • Cost: 30 Rustic Essence, 20 Sporty Essence, 100 Paper, 5,000 Bells
        • Crating Time: 72 Hours
        • Requires Level 5 Canvas Hammock
        • Max level: 5
        • Raises Friendship cap to 20 for Rustic Villagers

      Clothes

      Different Clothes can be bought as soon as you unlock the Market Place. Clothes crafting is “coming soon” as in not in the game at all yet.

      Clothes are sold randomly in the Market on a 12-hour rotation (resetting at 1 AM and 1 PM from what I can tell). Mable sells shirts and dresses, while Labelle sells hats and accessories. Kicks sells socks and shoes.

      Clothing has a Theme, but like Furniture Themes it seems entirely cosmetic and non-functional. The game has no Happy Home Academy or Feng Shui so far that we can tell.

      Clothes

      Sold by Mable.

      Accessories

      Sold by Labelle.

      • Small Sik Hat
        • 2,400 Bells
      Footwear

      Sold by Kicks.

      Shoes

       

      Socks

      Clothes Crafting (New)

      New in the latest update is Clothes Crafting! A few dozen clothing items can be crafted; all Craftable Clothing is Crafting exclusive. The Market Place has an entirely different set of items, so if you want it, craft it!

      Crafted Clothes have no unique properties other than being crafting-only. If you still urgently need Crafting slots to invite Villagers, I would hold off on Clothes Crafting as it’s just cosmetic. 

      Most clothes cost around 1000 Bells and 30 Materials, usually Cotton or Paper. More expensive Clothes will cost 1,000 Bells, 60 Materials and 1 Essence. Most clothes take 2-5 hours to craft.

      Collected Items

      Pocket Camp refers to items like apples, fish, coral, and all the junk you pick up to fulfill requests as “Collected Items”.

      Collected Items have a shared cap of 100 items total (plus 5 more spaces every few levels). Items all take 1 unit of space. Collected items are all used for Requests, and can also be sold either in game (for a low base price) or sold in your Market Box to other players for any price you choose (it’s up to other players whether to buy).

      Note that since Fish/Bugs are now Collected Items, they do not have special times of day they appear at; in Pocket Camp all bugs/fish appear at all times of day and in any season at present.

      If you pick up too many items, you’ll be prompted to sell or Market Box some items to make room. I usually just sell some Sea Shells as they’re very easy to find more of and somewhat uncommon as Request items.

      You should always complete requests when you can, as your Collected Items inventory overflows fast and the Request rewards are always worth more than what you hand in.

      You can buy 5 more Collected Items slots for 20 Leaf Tickets. The max count of slots is 150 without spending Leaf Tickets or 250 after spending 400 Leaf Tickets.

      If you want to keep a safe buffer of Collected Items for upcoming Requests I recommend keeping at least up to 10 of every Common Bug/Fish, 5 of every Rare fish, and 3 of every Shell and Coconuts. Keep every fruit that’s not from Lost Lure Creek, the LLC fruits you’ll end up with too many of so sell them in Market Box.

      Super Rare Fish/Bugs should be sold immediately; their only use is to sell for bells. Do not sell them in Market Box, no one will buy them as there’s no reason to.

      Fruit

      Coconuts are found on Sunburst Island and Saltwater Shores, and other Fruit is only found in Breezy Hollow and to a lesser extent Lost Lure Creek. Breezy Hollow will have one of each Fruit tree, while Lost Lure Creek has 2 trees that have different fruits for each player.

      This means you’ll end up getting more of 2 specific fruits than most people due to your Lost Lure Creek spawns, so you’ll often be able to sell that type of fruit more readily.

      Fruit respawns 3 hours after shaking the tree. Once per day a random non-fruit tree will drop 300-1,000 Bells as well, much like in the main series. You can shake trees and leave the fruit at the base for later harvesting. Floor-fruit won’t rot or anything, though you can’t shake the tree again until it’s picked up.

      Pear
      Common
      Found at: Breezy Hollow, Lost Lure Creek
      Base Cost: 10 Bells

      Peach
      Common
      Found at: Breezy Hollow, Lost Lure Creek
      Base Cost: 10 Bells

      Orange
      Common
      Found at: Breezy Hollow, Lost Lure Creek
      Base Cost: 10 Bells

      Apple
      Common
      Found at: Breezy Hollow, Lost Lure Creek
      Base Cost: 10 Bells

      Cherry
      Common
      Found at: Breezy Hollow, Lost Lure Creek
      Base Cost: 10 Bells

      Coconut
      Common
      Found at: Sunburst Island, Saltwater Shores
      Base Cost: 10 Bells

      Bugs

      Bugs are only found on Sunburst Island, caught with the Net. Honey can be used to respawn them faster but it’s not necessary. Bugs respawn even without leaving the map (but they won’t spawn in your field of view).

      Bugs can be scared away if you walk too close to them, but the radius is much more forgiving than regular Animal Crossing.

      Tiger Butterfly
      Common
      Base Cost: 10 Bells

      Monarch Butterfly
      Common
      Base Cost: 10 Bells

      Fruit Beetle
      Common
      Base Cost: 10 Bells

      Horned Dynastid
      Rare
      Base Cost: 100 Bells

      Miyama Stag
      Super Rare
      Base Cost: 1,500 Bells

      Jewel Beetle
      Super Rare
      Base Cost: 2,500 Bells

      Emperor Butterfly
      Ultra Rare
      Base Cost: 3,000 Bells

      River Fish

      River Fish can only be caught at Lost Lure Creek. Fish respawn even without leaving the map (but they won’t spawn in your field of view).

      Fish can’t be scared away because of your running, unlike in normal Animal Crossing. They only flee if you attempt and fail to catch them. If you see a large fish shadow here be sure to catch it; only Rare fish have large shadows at Lost Lure Creek!

      Pale Chub
      Common
      Price: 10 Bells
      Shadow: Extra Small

      Yellow Perch
      Common
      Price: 10 Bells
      Shadow: Medium

      Crucian Carp
      Common
      Price: 10 Bells
      Shadow: Small

      Black Bass
      Rare
      Price: 100 Bells
      Shadow: Large

      Rainbow Trout
      Super Rare
      Price: 1,500 Bells
      Shadow: Large

      Koi
      Ultra Rare
      Price: 4,000 Bells
      Shadow: Large

      Ocean Fish

      Ocean Fish are only caught at Saltwater Shores. Fish respawn even without leaving the map (but they won’t spawn in your field of view).

      Horse Mackerel
      Common
      Price: 10 Bells
      Shadow: Small

      Squid
      Common
      Price: 10 Bells
      Shadow: Medium

      Olive Flounder
      Common
      Price: 10 Bells
      Shadow: Large

      Red Snapper
      Rare
      Price: 100 Bells
      Shadow: Medium

      Blowfish
      Super Rare
      Price: 1,500 Bells
      Shadow: Medium

      Footballfish
      Ultra Rare
      Price: 3,000 Bells
      Shadow: Medium (?)

      Tuna
      Ultra Rare
      Price: 5,000 Bells
      Shadow: Huge

      Seashells

      Seashells are only found at Saltwater Shores. Shells are abundant in number yet fairly rarely needed as Request materials, so if you have to sell something to make space they’re a good first choice.

      Coral
      Common
      Price: 10 Bells
      Found at: Saltwater Shores

      Conch Shell
      Common
      Price: 10 Bells
      Found at: Saltwater Shores

      Scallop Shell
      Common
      Price: 10 Bells
      Found at: Saltwater Shores

      Crafting Materials

      You have a per-item maximum for each kind of Crafting Material, though it’s mostly an encouragement to level up as by level 30 you’ll have up to 999 of each item. Still, you should keep crafting new things as soon as crafting slots and materials allow.

      Every 5 levels between 10 and 30 you get a higher storage cap. Max count is noted in ascending order. It’s good to get to at least level 10 pretty quickly so storing Crafting Materials never becomes too big an issue.

      Crafting Materials differ in rarity, but they’re all earned by requests, Friendship Levels, or things like Log-In rewards or Goals. Shovelstrike Quarry also has a rotating Crafting Material reward so you can use it to farm a specific type if you have friends to unlock it.

      Essences can be earned from requests/Friendship levels with characters of that Theme aspect, rarely as Gifts from hosted Villagers, and at Shovelstrike Quarry. You can sell crafting materials by tapping them in the Crafting Material menu; you shouldn’t do this unless you’re at/close to the cap however, as the reward is very small.

      Sparkle Stones
      Use: Rarest crafting material. Very hard to get, but even a basic request may yield one.
      Max count: 999

      Friendship Powder
      Use: Used in various more expensive Crafting items
      Max count: 999/9999

      Cute Essence
      Use: Used in Cute Amenities
      Max count: 30/50/150/500/750/999

      Natural Essence
      Use: Used in Natural Amenities
      Max count: 30/50/150/500/750/999

      Sporty Essence
      Use: Used in Sporty Amenities
      Max count: 30/50/150/500/750/999

      Cool Essence
      Use: Used in Cool Amenities
      Max count: 30/50/150/500/750/999

      Wood
      Use: Basic material for assorted crafts
      Max count: 200/300/500/750/999

      Preserves
      Use: Basic material for assorted crafts
      Max count: 200/300/500/750/999
      Only Jay and Angus regularly give Preserves, making it the hardest to get Crafting Material. It’s also used fairly rarely.

      Cotton
      Use: Basic material for assorted crafts
      Max count: 200/300/500/750/999

      Steel
      Use: Basic material for assorted crafts
      Max count: 200/300/500/750/999

      Paper
      Use: Basic material for assorted crafts
      Max count: 200/300/500/750/999
      Only Apollo, Charlise, Kid Cat, and Stella  regularly give Paper, making it fairly rare. It’s not used much outside of Wallpaper, but those usually require a whole 150 each.

      Camper

      The Camper can be upgraded and repainted by the Blackbirds at OK Motors. The Camper is also the main money-sink in the game; if you hold off on Loans, expensive Paint Jobs and Carpets/wallpaper for the Camper, you’ll never want for Bells. Thus I find it best to save up until I can immediately pay off the loans with room to spare, to avoid perpetually being low on cash.

      Camper Upgrade Prices

      Camper Upgrades must be done in order, and are paid for after doing them just like house upgrades in the main games. Bet you ingrates won’t hate on the Blackbird trio as much as you did Tom Nook, hm?

      For those not familiar with Animal Crossing, in Pocket Camp “loans” aren’t really what you think. It’s basically paying the price after receiving the item with no penalties, minimum payments or interest. There is absolutely never a reason to not take on the next loan. Pay them off at your leisure.

      • Default
        • Floor Space:  4×5
      • Expand First Floor
        • 10,000 Bells
        • Floor Space: 4×6
      • Second Floor
        • 30,000 Bells
        • Floor Space: 4×5
      • Expand Second Floor
        • 50,000 Bells
        • Floor Space: 4×6
      • Expand First Floor Again
        • 100,000 Bells
        • Floor Space: 5×6
      • Expand First Floor Max
        • 150,000 Bells
        • Floor Space: 5×8
      • Expand Second Floor Again
        • 200,000 Bells
        • Floor Space: 5×6
      • Expand Second Floor Max
        • 250,000 Bells
        • Floor Space: 5×8

      If there’s a reward for paying off the final loan, I’m not aware of it yet.

      Camper Paint Jobs

      There are both Special and Custom paint jobs you can get at OK Motors. New jobs can be manually tweaked and cost 5,000 Bells for every time, and cost the same whether you want to change Camper style or not. The paint job is effectively “free” if you want to change Camper style as well, as it also costs 5,000 bells to change style and get a paint job.

      If you purchase a Special Paint Job you can re-select it at any time at OK Motors, so don’t worry about changing from a special one.

      Note the Special paint jobs are very expensive. Some cost Leaf Tickets.

      Camper  Special Paint Jobs
        • Animal Crossing
          • Vintage Style
          • Log-In bonus: Play the game for 10 days
        • Lovely Lace
          • Vintage Style
          • 8,000 Bells
        • Blue Sweater-Vest
          • Vintage Style
          • 8,000 Bells
        • Camo Chic
          • Vintage Style
          • 8,000 Bells
        • Splatter Up
          • Modern Style
          • 10,000 Bells
        • Baker’s Dozen
          • Modern Style
          • 10,000 Bells
        • Playtime
          • Modern Style
          • 10,000 Bells
        • Patched Together
          • Vintage Style
          • 150 Leaf Tickets ($6 USD)
        • Flower Power
          • Vintage Style
          • 150 Leaf Tickets ($6 USD)
        • Retro Ride
          • Vintage Style
          • 150 Leaf Tickets ($6 USD)
        • Flaming Forward
          • Modern Style
          • 150 Leaf Tickets ($6 USD)
        • Lumberjack
          • Modern Style
          • 150 Leaf Tickets ($6 USD)
        • Garden Party
          • Modern Style
          • 150 Leaf Tickets ($6 USD)
        • Rover
          • Unique style
          • 150 Leaf Tickets ($6)

        Leaf Tickets & Premium Items

        Request Tickets

        Request Tickets add +3 Friendship Points and allow you to take another 3 Requests from a non-hosted Villager after completing their initial three. The time until the villager moves stays the same, so don’t waste them on Villagers that may move before you can finish the request. You can only use three per character per day.

        These are useful to farm a specific crafting material; wait for a Villager that has a Preferred Material you need a lot of, then use your Request Tickets on them. Alternately, it’s a fast way to raise Friendship for a specific villager.

        You may want to save up Request Tickets until Villagers hit level 10, when they start to give double base Crafting Materials (6 instead of 3). At 15 they start to give triple base Crafting Materials.

        Calling Card

        Calling Card forces a Villager to visit one of the areas around your camp immediately for 3 hours, outside of the regular 3-hour rotation. Once there they’ll act like a normal visiting Villager, able to be talked to and give requests. They’ll also get +2 Friendship Points for being called.

        You can use Request Tickets to get the most out of the Villager you used a Calling Card on. Calling Cards are rarer than Request Tickets.

        Leaf Tickets

        Video Guide to earning free Leaf Tickets

        Leaf Tickets are your bog-standard “Premium Currency” in Animal Crossing Pocket Camp, meaning the game gives you a taste of them early on to get you hooked, makes them fairly hard to earn for free, and otherwise expects you to pay with real money to get them otherwise.

        As always, paying Premium Currency in a mobile game is nearly a scam, something only Whale (or more accurately nobody) should do. Just wait for the timer, you’ll live, and the Leaf Tickets are better spent elsewhere. Instead, save your Leaf Tickets for permanent unlocks, such as the Crafting Spaces or Special Items in the crafting store. I recommend getting the Crafting Spaces as soon as you can as their prices aren’t crazy (you’ll get enough tickets for free in a couple days) and you’ll definitely use them as some crafting can take several hours.

        Leaf tickets speed up crafting by a measly amount per ticket, which is an incredible waste since you’re going to be playing for many, many days regardless; do not spend them in this way (except spend 1 just to get the Stretch Goal reward for spending them).

        The free Leaf Tickets are largely earned through completing Goals in-game as well as occasionally in the Log-In bonus. You should assume your free Leaf Tickets are limited and budget them well if you don’t play to buy more, and buying more seems unnecessary unless you really want all the Special furniture.

        Special Furniture appears to be the main “hook” for selling the In-App Purchases. They’re very expensive compared to the free tickets you get.

        Ways to spend Leaf Tickets, ordered roughly in order of most to least “worth it” in my subjective opinion:

        • Crafting Slots
          • 80 Tickets, max of 2 extra
          • This is the best way to spend your early tickets, as it’s a massive, permanent help for very, very few tickets
        • Inventory Slots
          • 20 Tickets for 5 slots
          • Max of 20, or 100 slots total for 400 Leaf Tickets
            • Enables a total of 250 Inventory Slots
        • Market Box Slots
          • 10 Tickets, max of (?) extra, at least 20
        • Special Items
          • 250 Tickets each (~$10!). Very expensive and cosmetic only, but they’re permanent and unique. Depends how much you value them.
        • Crafting without required materials
          • One ticket for every 2 missing materials. You need so many materials long term this seems like a shortsighted way to go.
        • Honey/Nets
          • 20 Tickets per net/jar. IMO also not very worth it
        • Fertilizer
          • 5 Leaf Tickets. Very bad way to spend.
        • Speeding up Crafting
          • Ticket count per time varies. Ticket cost somehow  does NOT go down when the timer shortens. A complete waste of tickets.
            • Roughly $10 to remove a single 72 hour timer, of which there are many.
            • Playing games like this, you’re just going to have to deal with the timers. Trying to spend them away would take hundreds of dollars and the game will still take many, many weeks, after only a couple of which you would be at the same place even if you didn’t spend money. So don’t.

        Estimated total count of free Leaf Tickets:

        • 100 Link Nintendo Account to Pocket Camp
        • 50 Free My Nintendo Rewards
        • 600-700 Level Up rewards (assuming max level 60 or 70)
        • 235 Misc Stretch Goals
        • 31 Login Bonus (after 10 days)
        • 20 Launch Bonus
        • 1036-1136 Total free Leaf tickets

        Goals, Log-in Bonus, & Rewards

         

        Goals

        Like lots of mobile games, Animal Crossing Pocket Camp has an Achievement system that gives an in-game reward for learning the game or performing arbitrary tasks Pocket Camp wants to incentivize. Tap the Isabelle icon on the main screen or in the More menu to see your daily/long-term goals.

        Timed Goals

        Pocket Camp’s version of daily quests effectively, these list a specific reward and condition and change every day. You’ll get three per day and there’s no extra bonus for doing all three. They usually give Crafting materials and include actions like collecting certain objects or giving Kudos to other players.

        There will always be a Timed Goal to give people Kudos that awards Friendship Powder (now with more Friends!™), so it’s good to complete that since Friendship Powder is otherwise fairly uncommon to come by. Other rewards won’t be very amazing, but they’re usually easy enough.

        Stretch Goals

        Stretch Goals in Pocket Camp are important as they give you a fairly large supply of Leaf Tickets and Essence that are otherwise hard to obtain. These are tasks that help you learn how to play Pocket Camp anyway, so if at any point you’re unsure what to do, find a Stretch Goal you can complete and get to work! All the info you need to complete Stretch Goals is in the goal list itself; none are hidden or anything.

        Achievements

        Nothing particularly interesting for Achievement Hunters here. Pocket Camp has Google Play Achievements, one for every 5 levels up to level 30 (which is not max level). Achievements are easy to get and come with no ingame reward. You can check your Achievements with the Google Play Achievements option in the Miscellaneous menu of the More tab at the bottom right of Pocket Camp’s main menu.

        • Planting the Seed
          • Reach level 5
          • 500 XP
        • Putting Down Roots
          • Reach level 10
          • 1,000 XP
        • Growing Tall
          • Reach level 15
          • 1,500 XP
        • Branching Out
          • Reach level 20
          • 2,000 XP
        • Adding Rings
          • Reach level 25
          • 2,500 XP
        • Touching the Sky
          • Reach level 30
          • 3,000 XP
        Log-In Bonus

        Collected daily (day starts at 1 AM) Pocket Camp gives Log-In bonuses, which are stored in your Mailbox for only a week; make sure to claim them from the Mailbox when getting them. There are two sets of log-in bonuses that you claim.

        Rotating Log-In bonus

        These bonuses look like they switch up every week and offer very light rewards, such as up to 1 Leaf Ticket or Essence. Not really worth logging in just to get (doing even one Request is better in almost all cases) but hey, free stuff.

        Special Log-In Bonus

        This is a long-term login bonus where all Pocket Camp players will be getting these items. This set includes exclusive items. You get items from both sets of Log-In bonuses each day until the special one runs out.

        • Veggie Basket
        • 10,000 Bells
        • Alpinist Dress
        • 10 Leaf Tickets
        • Birdcage
        • 4 Request Tickets
        • 20 Leaf Tickets
        • 2 Calling Cards
        • Alpinist Hat
        • Animal Crossing Camper Special Paint Job
          • This item is not applied automatically, you’ll have to go to OK Motors and check the Special Paint Job inventory to apply it. It is free once unlocked however and can be reapplied at any time for free.

        My Nintendo Rewards

        Linking My Nintendo not only enables Cloud Saves in Pocket Camp, but also includes rewards you can claim and weekly coins you can earn to claim said rewards. Rewards include an exclusive outfit and surprisingly generous Crafting Material rewards, so linking an account is recommended. Later on in Pocket Camp you’ll want to spend them all on Bells, but early on the crafting rewards can be a godsend.

        • OK Motors Cap
          • 300 Coins
          • One time purchase
        • OK Motors Jacket
          • 300 Coins
          • One time purchase
        • 50 Leaf Tickets
          • Free
          • One time purchase
        • 5,000 Bells
          • 100 Coins
          • Repeatable purchase
        • 20 Cotton
          • 50 Coins
          • Repeatable purchase
        • 20 Steel
          • 50 Coins
          • Repeatable purchase
        • 20 Wood
          • 50 Coins
          • Repeatable purchase
        • 20 Paper
          • 50 Coins
          • Repeatable purchase
        • 20 Preserves
          • 50 Coins
          • Repeatable purchase

        And here are the methods by which you can earn Platinum coins in Animal Crossing Pocket Camp. They’re all pretty easy and the rewards are good, so I recommend making quick work of them.

        • Link to a Nintendo account
          • 300 Coins
          • One time only
        • Link to a Facebook Account
          • 300 Coins
          • One time only
          • You can do this from the Add Friend option in the Friends menu
        • Link to a Twitter account
          • 300 Coins
          • One time only
          • You can do this from the Add Friend option in the Friends menu
        • Complete 10 Villager requests
          • 30 Coins
          • Weekly
            • Weekly rewards appear to reset on Monday
        • Complete 50 Villager requests
          • 50 Coins
          • Weekly
        • Complete 100 Villager requests
          • 100 Coins
          • Weekly

        Seasonal Events & Dates

        General Event Info

        Major Seasonal events all have their own currency, and currency is separate between events. For example, your Candy Canes from Christmas can’t be used as New Year’s event currency. However, you keep the currency after the event, and can presumably use it when the event rolls around again.

        Any event-exclusive items that you start crafting before the event ends will be completed as normal and will not be lost. Unclaimed Timed Goals however will be lost.

        Event exclusive items like furniture, currency, and flowers (and even flower seeds) will be kept after the event ends. Only the ability to acquire more currency and craft/trade in items is generally lost.

        Minor Seasonal Days

        Not all seasonal days are events, some just have minor text associated with them. Currently known minor seasonal days in Animal Crossing Pocket Camp include:

        • December 6th – Naughty or Nice day
          • Villagers will mention that it’s Naughty or Nice day when first spoken to. No other special effects noticed so far.
          • May be Europe only?
        • Winter Solstice
          • Villagers will mention when it’s the Winter Solstice
        Winter Sports Event

        Dates: 2018-01-2 through 2017-01-30
        Currency: Snowflakes
        Clothes: 6 Furniture: 1 Amenities:1

        Earn Snowflakes from requests and Timed Goals, and create Winter Sports themed clothing, a mini-skate rink Furniture item, and a Snow Park Amenity. This is the first event-exclusive Amenity! 

        This is a short event, but the prices are cheap to compensate. Play actively for a few days this week and you should be covered fairly easily, especially with a few trips to the Quarry. Timed Goals will cover about half the total cost. Remember spending Leaf Tickets on Quarry runs is more efficient than buying Snowflakes directly with Tickets.

        As usual the best way to get Snowflakes is to do all the Requests you can (Consider spending some Calling Cards/Request Tickets if you have extra and want to finish fast), and also to go to Shovelstrike Quarry once a day for a large amount of Snowflakes at once. Ask all your friends for help in the Quarry as soon as you wake up and try to do the first Snowflake run you can.

        Winter Sports Exclusive Items
        • Craftable Items
          • Figure-Skate Boots
            • 10 Snowflakes
          • Snowboard Pants
            • 10 Snowflakes
          • Snowboard Jacket
            • 10 Snowflakes
          • Figure-Skate Outfit
            • 40 Snowflakes
          • Pearl Tiara
            • 40 Snowflakes
          • Beanie with Goggles
            • 40 Snowflakes
          • Mini Skate Rink
            • 80 Snowflakes
          • Snow Park amenity
            • Level 1: 100 Snowflakes
            • Level 2: 150 Snowflakes
            • Note this requires a free Amenity crafting slot. You should stop crafting other Amenities until you’re done with this

        Winter Sports Timed Goals

        You can earn 170 Snowflakes and 30 Leaf Tickets in the Pocket Camp  Winter Sports event’s Timed Goals. That’s enough to cover about half the cost of the Craftable items alone!

        • Complete 3 Requests for Animals
          • 10 Leaf Tickets
        • Complete 10 Requests for Animals
          • 10 Snowflakes
        • Complete 20 Requests for Animals
          • 30 Snowflakes
        • Craft Figure Skate Shoes
          • 10 Snowflakes
        • Craft Snowboard Pants
          • 10 Snowflakes
        • Craft Snowboard Jacket
          • 10 Snowflakes
        • Craft Figure Skate Outfit
          • 10 Snowflakes
        • Craft Pearl Tiara
          • 30 Snowflakes
        • Craft Beanie with Goggles
          • 30 Snowflakes
        • Craft Mini Skate Rink
          • 30 Snowflakes 
        • Craft Snow Park
          • 20 Leaf Tickets

        Past Events

        Past events possibly repeat, considering some text in the game, but we don’t know for sure. Either way, here’s a record of past events from Pocket Camp.

        Rover’s Garden Safari

        Dates: 2018-01-11 through 2017-01-21

        Extra scene images

        This is a gardening-focused event that’s easier if you have a good share of ingame friends.

        Some tips:

        • There are three new limited flowers: Red, Blue, and White Dahlias
        • Red and White Dahlias are only earned by event goals and completing Animal Requests, so do lots of requests
          • Blue Dahlias can be earned in the same way or bought in the store
          • As seasonal flowers, it seems they will disappear when the event is over(?)
        • Dahlias can be exchanged for potted versions of themselves like other flowers, or for crafting materials
          • I recommend against trading them for crafting materials, you’ll eventually be flooded with them but Dahlias are limited time only
        • There’s a large ingame list of Stretch Goals and Rare Creature Requests (at the Garden screen)
        • Use Catch All to catch all the butterflies at once, it’s faster
        • Once you have some Butterflies you can share them with friends by visiting their Garden and placing them on fully grown flowers that don’t have butterflies.
          • You lose nothing by sharing the butterflies  and in fact get rewards for doing so, so share all of your butterflies ASAP
          • Try leaving some fully-grown flowers in your garden at all times for friends to deposit Butterflies on
        Rover’s Garden Safari Exclusive Items
        • Rover Items
          • Earned by completing Rover’s requests in the Garden for Rare Creatures (butterflies)
            • Rover’s Stool
            • Rover’s Hood
            • Rover’s Table
            • Rover’s Outfit
            • Coffee Grinder
            • Rover’s Kettle
            • Rover’s Run
            • Rover’s Screen
            • Rover’s Heater
            • Rover’s Mug
            • Rover’s Rocking Chair
            • Rover’s Counter
        • Exchangeable Items
          • Earned by trading in flowers in the Garden
            • Potted Blue Dahlias
            • Potted Red Dahlias
            • Potted White Dahlias
        Pocket Camp New Year’s Event

        It’s a Japanese New Year event! From December 26th through January 18th. It works just like the Holiday Event: Timed Goals to complete, furniture to craft, and a new currency to get from Shovelstrike or Requests.

        Pocket Camp Holiday Event

        Starting November 30th and ending December 25th is the Christmas/Holiday Event!
        Estimated completion time: 10 days of fairly active play.

        Video Quick Look at the Holiday Event.

        The Christmas Event comes with an unlockable set of 5  Clothing items and a craftable set of 11 Furniture items, as well as a special temporary currency used for the crafting.

        The Holiday Event also comes with a special set of Timed Goals and Crafting Items you can only make during the Christmas Event. There are no exclusive In App Purchases for Christmas, but of course the game offers to let you spend Leaf Tickets in the stead of Candy Canes at a rate of a little more than one Leaf Ticket per Candy Cane.


        Earning Candy Canes

        A total of 1,110 Candy Canes is needed to craft one of each exclusive items

        • Completing Requests
          • Randomly get 1-5 after some Requests
            • While unpredictable, doing Requests seems to be the most significant long-term way to get Candy Canes
        • Timed Goals
          • A total of 280 Candy Canes will be earned by completing Stretch Goals
        • Shovelstrike Quarry
          • You can get between 28 and 32 Candy Canes at Shovelstrike
            • For the duration of the Holiday Event, Candy Canes will be a possible Material for the Quarry run. It will appear at random just like the other Materials, but seems to be guaranteed to happen at least once a day.
            • I strongly recommend saving your Quarry runs for Candy Canes unless you have a Mighty Need for another specific item, as of course these are time-limited and they’re slow to collect from Requests.
            • Shovelstrike Quarry will never show up as “sparkling” for Candy Canes, however the rewards you get will always come out as if it were “sparkling”, meaning almost entirely gold/silver nuggets
        • Leaf Tickets
          • Leaf Tickets can be spent instead of Candy Canes for a rate of about 1 Leaf Ticket per 0.8 Candy Canes missing.
          • I don’t recommend spending Leaf Tickets until the end of the event if you’re sure you won’t be able to earn the Candy Canes for free before the deadline
        Holdiday Event Timed Goals

        It’s strongly recommended that you complete your Christmas Timed Goals as soon as possible, as they’re by far the best way to get Candy Canes to craft the other items with.

        These give materials for crafting the special Christmas items in the Crafting Menu’s Special tab. Some goals require crafting specific items in that menu.

        • Craft Jingle Checked Sofa
          • 20 Candy Canes
            • Sofa costs 20 Candy
        • Craft Jingle Checked Bed
          • 40 Candy Canes
            • The bed costs 50 Candy
        • Craft Jingle Snow Globe
          • 80 Candy Canes
            • Snow Globe costs 100 Candy
        • Craft Festive Streetlight
          • 80 Candy Canes
            • The lamp costs 100 Candy
        • Complete 3 requests for visiting animals
          • 20 Candy Canes
        • Complete 10 requests for visiting animals
          • 40 Candy Canes
        • Complete 30 requests for visiting animals
          • Santa Pants
        • Complete 70 requests for visiting animals
          • Santa Skirt
        • Craft Jingle Checked Rug
          • Santa Boots
        • Craft Jingle Fence
          • Santa Shirt
        • Craft Tree-Ball Snowman
          • 1 Sparkle Stone
        • Craft Big Festival Cake
          • 5 Leaf Tickets
        • Craft Festive Fireplace
          • 20 Leaf Tickets
        • Craft Festive Bow Tree
          • 20 Leaf Tickets
        Total Christmas Stretch Goal rewards
        • 280 Candy Canes
        • 45 Leaf Tickets
        • 1 Sparkle Stone
        • Santa Outfit (shirt, boot, pants, skirt)
        Holiday Event Unlockable Items

        There’s 11 Furniture items made entirely through Crafting Candy Canes, and 5 Clothing items unlocked by various Stretch Goals.

        Holiday Crafting Furniture

        You need to craft one of everything to get all of the Christmas Event Stretch Goals.

        I strongly recommend working towards producing one of each crafting item first, starting with the cheapest. Then, once all Timed Goals are complete you can worry about finishing up duplicates.

        This is because of the Candy Canes you get back and the fact that once you’ve run out of goals Candy becomes slower, so you want to be sure you have one of everything before you go nuts with duplicates. Of course, these are purely for fun, so if you want 10 cakes instead you’re welcome to.

        • Jingle Checked Sofa
          • 20 Candy Canes
          • 100 Bells
        • Big Festive Cake
          • 20 Candy Canes
          • 100 Bells
        • Mountain of Presents 
          • 20 Candy Canes
          • 100 Bells
        • Jingle Checked Bed 
          • 50 Candy Canes
          • 300 Bells
        • Jingle Checked Rug
          • 50 Candy Canes
          • 300 Bells
        • Jingle Fence
          • 50 Candy Canes
          • 300 Bells
        • Jingle Snow Globe
          •  100 Candy Canes
          • 500 Bells
        • Festive Bow Tree
          • 100 Candy Canes
          • 500 Bells
        • Festive Streetlight
          • 100 Candy Canes
          • 500 Bells
        • Festive Fireplace
          • 300 Candy Canes
          • 800 Bells
        • Three-Ball Snowman
          • 300 Candy Canes
          • 800 Bells
        • Festive Stocking (?)
          • This does not appear to be obtainable at the moment
          • This shows in the Catalog but has no apparent way to obtain it
        Total Cost (one of each)
        • 1,110 Candy Canes
        • 4,300 Bells
        Holiday Clothing
        • Santa Hat
          • Received for free in mailbox
        • Santa Pants
          • Complete 30 requests for visiting animals
        • Santa Skirt
          • Complete 70 requests for visiting animals
        • Santa Boots
          • Craft Jingle Checked Rug
        • Santa Shirt
          • Craft Jingle Fence

        Animal Crossing Pocket Camp FAQ

        Error: Support Code 802-7609 when I try to play

        Best I can tell, this is just the game being overloaded from the launch rush. Hopefully this should clear up soon. You may also get support code 802-9808, 802-5809, or 802-9009. All seem to be related to the server load. Wait a few hours and try again.

        Closing the app and reopening makes it work sometimes, but if you keep disconnected even then I’d just wait. It should be sorted out soonish.

        What’s your Friend Code?

        I had to remove it from the guide due to the friend cap! If you need to friend me for some reason related to improving the guide, ask in the comments.

        What’s Different From Standard AC Games?

        If you’re a long-time Animal Crossing fan, there are a few expectations you’ll have that don’t hold true in Pocket Camp.

        Town Variation

        First off, Pocket Camp plays more like a “standard” single player, progression-based game. Everyone starts with the same Villagers, unlocks the same new Villagers each specific Level Up, everyone has access to all Fruits off the bat, and as far as I can tell there’s no “item set” for the shop like usual in AC either.

        This eliminates some of the personal vibes of Animal Crossing and would seemingly give less reason to visit/play with friends, but there are other incentives/reasons to play with friends in Pocket Camp.

        Progression

        This is a much, much more “progression” based game than Animal Crossing with all the standard bells (heh) and whistles dangled over your head to keep you going. You can to a degree do most of the usual Animal Crossing things, shop, fish, get fruit, but if you don’t work towards leveling stuff you are definitely missing out on unlocks.

        No Time of Year/Day stuff

        At least so far, Animal Crossing Pocket Camp doesn’t appear to do any of the usual Animal Crossing stuff where characters/events/items vary by the time of day, week, year, etc. This again ties into it being a more progression-based, standard game-type game.

        There’s no fish/bug catalog or museum

        It sucks. There’s also no puns when you catch a fish. No Museum to store them in either. And no Blathers to blather. If I could change just one of these “not like normal Animal Crossing” things, it’d be this.

        Menus are Real Menus

        Something I always actually rather didn’t like was how Animal Crossing makes 90% of menus into a dialog with a character at a specific location. For the most part, menus are just menus you use from the Apps in your ingame phone. This means things like changing your appearance, checking your Catalog, and managing your inventory can be done really quickly. Again it could be said to lose a bit of the personal charm, it does make it more convenient though.

        Where’s “Lovely Table (Basic)”?

        If a villager is requesting a crafting item that requires a “basic” Lovely Set item, you already have Lovely Table (basic) and the other Basicl Lovely set items. The game just doesn’t actually put “basic” on the basic lovely items’ names. The Basic lovely table is the one that costs 6 wood. You’ll need 3 in total (two to craft one to keep) to have one of each. A couple of the other Lovely set items are similar.

        For some odd reason, only the Lovely set has variations for now.

        How ‘Persistent’ is this ‘Persistent Connection’ Requirement?

        Pretty persistent. It won’t quite force-quit the game the second you lose signal, but you won’t be able to complete requests, catch Rare Fish, change areas, or open certain menus while connection is lost. You can pretty much only wander around the area you’re currently in and collect any Common Collected Items around while you wait for signal.

        Where is my REAL Animal Crossing game?

        Mobile dev teams and console dev teams are almost never the same. AC Switch is probably be worked on as we speak and likely has zero to do with Animal Crossing Pocket Camp at all.

        Are there weeds? Am I punished for not playing?

        Pocket Camp has no weeds of any kind! (Well other than unreachable cosmetic ones in the forest). Rather surprisingly, there appears to be no “it’s been a while since you played” punishment in Pocket Camp.

        Animal Crossing Pocket Camp just crashes after talking to KK (support code 802-5874)?

        Animal Crossing Pocket Camp appears to crash if it detects rooting/jailbreaking, Nintendo mobile games tend to do this for anti-cheating/piracy. I can’t help you circumvent that (not sure it’s even possible!).

        You missed (thing)!

        Thanks for letting me know! Submit any info I’m missing, questions, or requests for clarification in the Comments below.

        Linking A My Nintendo Account To Pocket Camp

        If you want to have Cloud Saves (for if your device explodes or something) and use My Nintendo Rewards in Pocket Camp, you’ll need to link a My Nintendo account.  This is strongly recommended as you get both the cloud saves (even cross iOS/Android) and some minor weekly rewards just for playing the game.

        Addendum

        If you enjoy Animal Crossing Pocket Camp you may be interested in my review of Animal Crossing Happy Home Designer for 3DS.

        If you don’t have the game and want to see it in action, I have an Animal Crossing Pocket Camp Quick Look here.

        A datamine of Pocket Camp has spoilers for potential future features.

        Pocket Camp Video Guides

        I also have some Video Guides of specific areas/features in Pocket Camp on my YouTube Channel.

        Holiday Event

        Free Leaf Tickets & How To Use Them Guide

        Shovelstrike Quarry guide

        Campsite Tutorial

        Market Place Guide

        OK Motors Guide

        Recreation Areas Guide & Collecting Items

        KK Slider’s Chair Review

        Tom Nook’s Chair Review

        Holiday Event Review

         

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