Green The Planet 2 Guide

Green The Planet 2 is an idle game somewhat like AbyssRium which I just recently made a guide for earlier. You use a variety of turret weapons to blast meteors and use the scrap that flies off them to turn planets green.

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As always if any information is missing from this guide or if you have a question to ask, feel free to let me know in the Comments below.

Green The Planet 2 Videos & Review

You can watch my Green The Planet 2 video review here!

Video demonstration of all weapons in Green The Planet 2 being used at level 11 and max Unit level.

Updates

2017-10-17: Added info on the new IAP thanks to Tachys in the comments!

2017-09-15: Green The Planet 2 updated with two new IAP, one to disable ads, the other I’m not sure how it works but it claims to speed up analysis. If anyone bought them I’d love to know the exact details!

2017-05-14: Started playing again. Started some updates: Of note, Auto Launcher now works for charge weapons!

2017-05-01: I lost my save file for this Green The Planet 2 a while back and noticed the game and the guide have been picking up traction. If I’m missing anything let me know or ask a question and I’ll try to improve the guide.

Green The Planet 2 Game Info

Title: Green The Planet 2
Platform: Android & iOS
Language: English
Release date: 2016?
Developer: Kikaku Damashii, Inc
Price: Free to Play with ads/IAP to disable ads
Genre: Idle Game/Turret
Filesize: 32 MB (Up to ~200 with cached ads)
Cloud Save: NO
Always Online: No. Ads do not load offline.
Gambling element: No
Battery Drain: Very high
Data Usage: None (Offline)/ Moderate (watching video ads + online)

Green The Planet 2 Walkthrough

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Steam’s New Review Policy Causes More Problems Than It Solves

Today, Steam did something. That alone is a monumental occasion. But unfortunately, as is too often, Steam either didn’t think very hard about what it did or didn’t care very much about the developers on its platform when it did it.

You see, Steam decided to unilaterally demote all reviews posted by anyone who activated a product on Steam via a Steam Key. Some people think this is good. Since I wrote an article and I’m already sounding snippy, you can probably tell I do not think it was good.

There’s cries that people who paid money have “less biased” opinions, cries that Kickstarter backers are like “investors” and shouldn’t have a say, that review copies are “free keys” and shouldn’t be eligible for, erm, review. All of these are incorrect or downright stupid and I’ll cover them one by one. But first, let’s account for who can actually get a Steam Key and why.

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AbyssRium Videos, Updates, & Guides

Here’s all (over 100!) videos on AbyssRium that SirTapTap has created, including videos for every single event and major update the game has had!

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Fan Games Are No Less Protected Than Fan Art By IP Laws

Or: It’s Time To Stop Defending Nintendo Unless You Hate Fan Art Too.

(This article is available in an expanded, podcast-style form as well, on YouTube.)

A common refrain when a fan game is taken down is that it’s within Nintendo’s rights. Do you know what else is within Nintendo’s rights? Sending DMCA takedowns to every single OC Remix track based directly on Nintendo’s music. What else is within Nintendo’s Legal Rights That Are Totally Always Okay To Enforce?

Say Nintendo read every article about Cosplay and sent a DMCA notice to have the pictures taken down and demanded that the cosplayer never again display or create a costume based on a Nintendo character. Is that cool with you? Because it’s not actually any different than fan games, legally speaking.

How about Nintendo sends DMCAs to the millions of pieces of Nintendo character fan art spread across Deviant Art, Pixiv, Twitter, Tumblr, everywhere? Because they could do that. Legally.

Remixes, fan art and yes, even cosplay are derivative works. The only legal difference between them and fan games is that corporations don’t go after them.

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On Fandom: Criticism Need Not Be Hatred

I’ve noticed an unfortunate thread of commentary on my Youtube videos, and more generally in the gaming public and fandom in general. And I’m getting tired of it, because not only is it personally exhausting to read, it’s that sort of insidious, self-propagating way of thinking that taints almost all discussion about entire topics.

The world of game criticism is a very hostile and silly place right now, and we could do a lot better by understanding our own biases and thinking about them just a bit. In the hopes of doing so, here’s some examples of some rather strange comments I got, insisting I hate things I explicitly state I liked in the same breath.

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Finer Points: Scripted Losses are Bad Game Design

I’ve ranted on Twitter a couple times about scripted losses in games, and a fair number of people still seem to think they’re pretty decent ideas, so I thought I’d get into the meat of what makes them poor design. The bottom line is they violate too many of player’s expectations in a lot of ways developers probably don’t even realize—like many issues in gaming, it’s really easy to overlook when you know what’s going on, but when you don’t, hoo boy.

Losing Sucks

So this isn’t news. But I think game devs underestimate just how a sudden loss can affect players. Allow me to tell you a story from my youth. From the ancient times, when all games were pixels, and “multiplayer” often meant taking turns in a single-character platformer or just plain ol’ watching a friend play a single player game all day.

I was playing Chrono Trigger with a friend on my Playstation, a bit late to the game. He had beaten the game on SNES before I had even played, but he didn’t want to spoil the game so I was going in fairly blind. The only RPG I had played before this was Super Mario RPG, at that same friend’s house. I never owned a copy.

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AbyssRium: Tap Tap Fish Hidden Fish & Gameplay Guide

This guide has all hidden fish in AbyssRium: Tap Tap Fish for iOS and Android, and their unlocking requirements, and pretty much all you need to know about AbyssRium. The guide’s pretty big, so use the Table of Contents below to look around!

If the guide helped you, you can buy me a coffee on Ko-Fi!  Catch up on new features on my YouTube, I do a new video for every new update/feature.  See the Guides Index for guides on other aspects of AbyssRium, or other games.

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Updates

Support Sir TapTap on Patreon!

You can support me and my guides monthly on Patreon (and score some rewards like cute cat pictures)! The more I earn the more time I can spend on improving guides like this. My PayPal is a thing too if you can’t do monthly subscriptions.

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How To Make Sure Your Indie Game Is Safe From Content ID

Why Check For Content ID?

Content ID is a headache for every YouTuber. If you want your game to go down smoothly on YouTube, you probably want to make sure you’re not accidentally setting up YouTubers to find out all their videos will get claimed.

Content ID can do the following:

  • Block a video in some countries
  • Block a video in all countries, effectively censoring it completely
  • Display ads on a video intended to be ad free
  • Block videos from being displayed on platforms that don’t/can’t show ads
  • Take some or all of the ad revenue a non-ad-free video would get
  • Mute some or all of the video

Content ID can also harmlessly track video views and stuff, and I believe uploaders aren’t even notified of this sort of matching. It’s not what I’ll be discussing today as it’s benign best I can tell.

Also note there’s no “only match people who upload the whole, naked soundtrack” option. If a song in the game is included and matched, Let’s Plays, streams etc. will be matched all the same as a pure rip of the full OST, Content ID is not a gentle beast.

If you want to ensure your game is safe from the Content ID monster, there’s a quick test you can do to save YouTubers some headaches (and yourself some headaches if they come asking what the deal is). Also, if you didn’t upload content to Content ID but someone else did, that means every video for your game could get Content ID’d, ticking off the YouTuber and sending money to someone who isn’t you, while the YouTuber will probably blame you assuming you did it. So yeah, you don’t want that. Some game devs have even had their own trailers Content ID’d by outside parties. Fun stuff.

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Fan Projects Do Not Threaten Copyright Protections

I’m angry. You see, recently a truly fantastic Metroid 2 fan recreation was released: AM2R. I played it for a live stream. It’s truly fantastic, and has an amazing amount of original work put into it, being far and away more than a “fan port” of the game.

But then it got taken down by everyone’s least favorite four letter word, a DMCA, straight from Nintendo. I’m very frustrated with Nintendo for the copyright claim, very frustrated the game was taken down (though torrent sites seem to be ensuring it will not be lost). But that’s not what I’m writing this article about.

I’m writing this because this conversation about copyright and fan projects is…the same as all conversations about fan projects. The conversation is full of ignorance, misunderstanding, and what I can only assume are deliberate bald-faced lies about what companies have to do to protect their copyright.

Companies Don’t Have To Shut Down Projects to Keep Copyright

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Steam Had The Tool to Fight G2A Scammers—And They Threw It Away

Scam Artists

At this point most of us are aware that G2A.com is a scam website that profits from stolen credit cards. They allow resellers to sell Steam keys (and others) at below retail prices, often because…they’re stolen! They also have an offensive Dark Pattern for unsubscribing from “G2A Shield“, €2 a month insurance that protects you from the very stolen keys G2A knows they’re selling you. Rimworld recently stopped selling steam keys on other markets because Fraud levels on G2A were too high. G2A’s persistent refrain is simply an elaborate “Not our problem”.

All these things are objective facts, so your lawyers can kiss my spiky metal ass, G2A. Please pay $5000 a month for TapTap Shield™ to protect your website from articles like this. (I shouldn’t joke, they’ll probably take me up on it: G2a already offered to make game devs accessories to stolen credit cards before!)

But the point of this article isn’t to explain why G2A is bad; if you’re not sold on that, click one of the many sources I’ve already provided. Lars Doucet recently did particularly good roundup article on why G2A is literally worse than piracy: “G2A, Piracy, and the Four Currencies”. I strongly recommend you read it before continuing if you are not yet aware of the depth of the problem G2A poses.

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