This one’s from KrazyBones TV! Made as part of a set of Nintendo-character-themed Twitter users (from the Tweet below)!
— Paper Krazy (@KrazyBonesTV) July 24, 2017
So YouTube has a DMCA problem. We all knew this, since the DMCA itself sucks and YouTube doesn’t have the best track record regarding copyright. But what do you need to know if you’re affected? What’s the long and short of it?
Editor’s Note: I don’t have an editor.
Sir TapTap’s Note: If I did have an editor, they’d probably note that I’ve already written an extensive timeline on the Alex Mauer DMCA Debacle here, so if you don’t know what that is or wish to learn more, start there. This article is mostly about YouTube’s process and it’s problems and solutions, not the Alex case itself.
Last updated on August 3rd, 2017 at 01:17 pm
In June 2017 Alex Mauer began a series of events including DMCA claims, death threats, and releasing personal information of countless parties due to a contract dispute with her former employer, Imagos Softworks/Imagos Films. The dispute also spread to include River City Ransom Underground and includes several other games as well.
As sick as I am of talking about, hearing about, and generally being in the same plane of existence as this issue, it’s a very confusing and fast-moving topic and no one really has the full story. And unlike other articles, this one will be kept up to date with new events and will be corrected as needed.
So, here we are; a timeline of events in the Alex Mauer DMCA situation. There will be little analysis in this piece for various reasons; the horse is dead, I’m sick of talking about it, discussion on the issue turns nasty fast, an objective analysis isn’t easy to find, etc. etc.. Most of Mauer’s actions speak for themselves when presented in proper context anyway.
Times may be approximate. Feel free to contribute or correct anything you feel is relevant and I’ll update the list as necessary, but some of the more minor issues are not tracked due to the extreme depth of this ordeal.
If you’re curious about the YouTube specific situation, see this article by me on how YouTube’s DMCA system is being exploited by Alex (and could be exploited by pretty much anyone else).
Last updated on June 23rd, 2017 at 09:46 am
Having noticed that seemingly no one else has actually gotten the platinum for Birthdays The Beginning, I thought I’d be sure to get the info out there. I’ll include some extra info and tips as well, but feel free to use the comments if you have a question or info to share for now.
Update: 2017-06-23: Possibly not. The update notes claim Riding the Waves of Time to have been reduced to 3 billion cube years, but it is not. For now the platinum should be considered effectively impossible. It’s possible the unlock either doesn’t work or it may still be 100 billion cube years (requiring whole months of leaving your PS4 on at all times)
A couple more lovely fan art pieces from Rad, for my birthday! (It was April 19th)
From Rad again! This one’s based off a funny moment from my Night in the Woods Let’s Play, where I have a brief existential crisis every time a Person Cat and a Cat Cat are on screen at the same time.
I love the visual of Mae carrying me around as I make all my stupid comments and generally interrupt her life.
Last updated on May 8th, 2017 at 09:57 am
So you’re a Youtuber, or maybe a Streamer. Maybe you have a website. Or maybe you’re whatever the hell we call a ‘Content Creator’. And if you’re one of those game-talker-abouter-things, whatever you choose to call them, you’re probably going to want review access to games. Steam keys, PSN codes, itch.io download links, whatever works.
Corrections: 2017-04-07 – It turns out Terminals does now have the coverage-checking feature I initially found it lacking.
Fortunately in the last couple years, a number of services have popped up to make this easier than manually dredging through the internet looking for contact details, searching PR databases, and waiting breathlessly for replies (please breathe; email is not a consistent delivery mechanism).
The main ones that I have found and use are Keymailer, Terminals.io, and Distribute(), and here I’m going to explain and compare all of them. Note I’m talking explicitly from the content creator side of things here, I don’t have the developer-side experience to comment significantly on the other side of things.
As a note, all services mentioned in this article are in Alpha/Beta. This whole developer <-> content creator thing is so new that even the world “content creator” is controversial at best, and more importantly all of these sites (and all of the developers, and all of the PR people, and all of us content creators) are still working out the kinks here.
All these services have had multiple issues I’ve watched get fixed over the last year, and all of them still have some growing to do. Most started out only supporting Steam keys but now all include the most popular consoles, for example. But are they worth using? Let’s find out.
Last updated on June 15th, 2017 at 10:35 am
Wasn’t really planning on having official style guidelines in the first place, this since until this week this was explicitly a one-person-site (and it still is >90% of the time), but it was suggested I have style guidelines if I’m going to have guest writers and it’ll help me to solidify my own intents, tone, and habits.
I don’t usually have guest writers on, but they are welcome if they’re topical. This site covers indie titles, game design, game guides, and specifically the Hyperdimension Neptunia franchise (due to the lack of a nice, high quality home for fans online). Email email@example.com if you’re interested in writing.
These are usually used for guides, but I like to have an Updates section at the very top, after the intro but before the Read Mode block, inside an Expand block like the following. A header 2 should be used for guides so it’s easy to find and check the latest updates. If it’s a more minor change feel free to call it “corrections” instead and use a Header 5 instead of a Header 2.
The Read More block should be present in any post longer than a page as presented on a 1080p screen, or roughly three or so paragraphs or two images.
The More block keeps long articles from crowding the front page and their exact positioning is a soft science; try to make it very clear what the reader is getting beyond the More block and why they should be interested to continue past it.
Content warnings (including for spoilers, partial/full nudity, disturbing content etc) should always be placed before the More block.
Last updated on May 18th, 2017 at 10:16 am
Style has a big impact on a game’s tone and perception, and one of the strongest ways a game can create that sense of style is with it’s own font. Hyperdimension Neptunia has a unique, in-universe font we’ll just call the Gamindustri Font (keep reading for a download link too!).
The font was prominently featured in the first Neptunia game and its promotional works:
I feel almost embarrassed posting this one because it’s so supportive and makes me crazy happy, but here’s a lovely shoutout comic from Rad!: