This is a guide for English importers of the Japanese release of Four Goddess Online: Cyber Dimension Neptune of the Hyperdimension Neptunia series.
This guide’s a major work in progress as I’m still playing myself. If you have any questions or info to contribute, please leave a comment, send an email or whatever. While I’m working on it, you can use this Japanese Wiki to help as well.
Continue reading “Four Goddess Online: Cyber Dimension Neptune Import Guide”
Welcome to the second article about Neptunia localization. In our first article we discussed about how character names have been localized and the rationale behind the changes (or lack thereof). This time we’re going to talk about different terms that have been used through the series.
Some information was obtained from this interview:
Neptunia ← ネプテューヌ (neptune)
In Japan the Neptunia series is just called Neptune. When NISA localized it, they were worried about potential trademark issues (this was around the time companies were being sued over the word Edge), and so the word was changed slightly into a non-existent word.
Continue reading “Localized Terms in Hyperdimension Neptunia”
Here’s a couple more fan arts from Rad, extra silly this time!
Original Tweets below! As always I’m super appreciative of any art ♥
Continue reading “Fan Art: Silly Edition!”
Of all the issues discussed in localizations, characters’ names are often the most contentious issue. Hyperdimension Neptunia has had just about every possible different style of name change across its history: different name but same meaning, direct romanization, and even completely made up replacements.
An aspect of localization that’s often hard to grasp is that sometimes wording has to change for the meaning to stay the same, but sometimes things are changed for other reasons (or worse, no reason).
What was changed, and why?
Arfoire ← マジェコンヌ (majekon’nu, romanized “Magiquone”)
Probably the most well known of the name changes. Her Japanese name is taken from a DS flashcart sold in Japan called Majikon. Her English name is taken from the R4 flashcart (which is essentially its Western counterpart), and also happens to fit more in line with the French-style naming.
Continue reading “Name Changes in Neptunia Localizations”
When I started this site I didn’t plan on bringing other writers on board, but plans always change. So today I’m announcing two changes.
First, this site will be somewhat of a home for Neptunia information, as I’ve found it frustratingly difficult to scrape together information on what’s a fairly popular series (for it’s budget/pedigree). These stories will be collected under a new top level menu item for Neptunia. I’ll keep making import guides and covering the release of new games in Japanese, as well as guides once (or before!) the English version hits western shores.
Second, welcome aboard guest writer Sik, who will be assisting in writing about Neptunia!
Sik is a Genesis Homebrew Game developer from Argentina and artist who does lots of Neptunia art, it so happens. Some of his stuff is on itch.io as well.
Continue reading “Welcome aboard Sik, a new Neptunia focused guest writer”
I originally posted this over on my Patreon but I’ve been meaning to cross-post a bit more between these two sites, so here we are.
I know the year’s not exactly over, but I started writing a post like this in December last year and…never posted it.
Anyway. 2016 was a trying year in more ways than one. But for the channel and my website, it’s been a good if uncomfortable time.
How We’re Doing
Streams have come back to regularity, even if they’re still not without issue (my ISP stood me up for an appointment check things out.) Streams aren’t huge, but I’m not wasting all my time moderating yet there’s always enough people to maintain a conversation, and Restreamio’s enabled me to have nice cross-channel chat which has been really great. Beam in particular has made chatting a lot less painful due to low-latency.
Patreon pledges went from a couple spare bucks late last year to a reliable chunk of money I can easily plan my spending on (this year’s biggest expenses were Sony Movie Studio Platinum, my new editing tool, my GTX 1060 to keep up my ability to record intensive games, and a PSVR that’s significantly there just for my ability to cover VR games). I’m still not super comfortable promoting Patreon and such, but Iv’e gotten better and Im’ quite pleased with the support you’ve all given (pretend one of those heart emojis the kids like is here).
Continue reading “Year End 2016”
Senran Kagura has always been a series at odds with itself. It showed even in the first game, but it became strikingly clear in Shinovi Versus. Each story ran down a rollercoaster starting off mostly serious, veering quite silly, then back dead serious for everyone’s backstories, then usually back to silly again (and in a few cases a few more twists).
A Pair of Worlds
There are two sides to Senran Kagura: The Fun, and what I will (only somewhat derisively) refer to as the Edge. The main story has always had a sharp edge hidden into it; the very start of Estival Versus ponders on how a Shinobi’s life is a brutal, short thing. Then most of the game returns to Fun as the girls enjoy what is more or less a huge beach party with the opportunity to visit many beloved dead relatives. Fun and Edge battle left and right through the game and indeed, the series as a whole. The other games follow similar whiplash-inducing arcs between drama and silliness.
While I definitely enjoy Senran Kagura for far more than the simple boob fan service, I’d be lying if I didn’t find the Edge side a bit less satisfying than the Fun. When it was just backstories it was very touching and intriguing; a sequence in Estival where circumstances force Miyabi to explore her Post Traumatic Stress Disorder related to her mother’s death, I felt very connected to her, and the writing felt so real it was a bit uncomfortable as someone with invasive memories of my own.
Continue reading “What Peach Beach Splash (Might) Mean For Senran Kagura’s Future”
Abyssrium updated today, and while I updated my guide to have all this info, I thought I might post a more concise article since it’s a lot of info to skim. All updates will always go to the main guide, but if there’s a significant update I might also post little one off articles like this.
Themes for Coralite, Coral and background have been added; click the new Palette icon between Photo and Menu (Cardboard VR for Android is now under the Camera menu).
It’s mostly a way for them to give you more reason to spend gems, but a few items in every category are free, and all the Halloween visual effects were converted into themes for you to use.
All theme options have previews so you can see what it looks like before buying. If it doesn’t cost gems, it’s actually free once you’ve met the condition.
Continue reading “AbyssRium Theme Update”
So Neptunia Re;Birth 1 has a pretty disastrously hard boss fight: Black Heart, and it’s right at the start of the game. If you’re here, you might have ragequit because of it. I come bearing the following good news:
- Re;Birth 1 is the only game in the series this unreasonable
- There’s only 2 fights like this, both at the start of the game
- A half hour+ of grinding is really all that’s needed to make this quite easy, it’s mostly a level mismatch
- I have a PC save file to help you get past it without spoiling the rest of the game!
Easy Mode (PC Only)
Download this save file (created by @badp) and you’ll be level 15 and just before the Black Heart fight. It copies to save slot 19 so it shouldn’t erase any of your saves. Copy it to “Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1”, on modern Windows systems pasting that into Windows Explorer’s bar will take you right there. Failing that, navigate to your My Documents folder and continue down.
No DLC was used in making the save so it’s maximally compatible, but you’ll have to re-obtain Peashy/Plutia and grind them a tiny bit if you bought the DLC (not a big deal at all since all characters get XP not just the party). Should be fairly easy but read the strategy below if you’re still new to the series/having issues.
Unfortunately due to trophies I do not believe such a method is possible on PS Vita so you’ll have to grind a bit yourself and follow below.
Continue reading “Neptunia Re;Birth1 Black Heart Fight Strategy and Save File”