Dark Witch Story: COMBAT Guide, Walkthrough, and Card Info

Dark Witch Story COMBAT logo
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Dark Witch Story: COMBAT is the Collectable Card Game/RPG bonus game that comes with Brave Dungeon’s Switch release. It’s a supplemental and not as balanced or deep as Brave Dungeon so it should be played after the main game, you’ll get the most out of it if you’re familiar with the regular Dark Witch enemies anyway.

I didn’t see any other guides at all and Dark Witch Story can be a little confusing so I thought I’d make a guide for it as well, since I already covered Brave Dungeon  and The Legend of Dark Witch 2. As always feel free to comment to ask questions, offer corrections, or just discuss the game.

Game Info

Platform: Nintendo Switch Digital
Series: The Legend of Dark Witch
Price: $9 (bundled with Brave Dungeon)
Genre: Trading Card RPG
Game Modes: Singleplayer, Vs CPU, 2 Player Vs

Updates

Guide Updates

2017-12-22: Card images added. Tidying up.

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2017-12-21: Card Locations list is not totally complete, but contains at least the base card from every card set, so it can be used to 100% complete the game.

2017-12-20: Filling in Card Drops section.

Dark Witch Story Combat Walkthrough

By Beginner Finals you’ll start to notice your beginning cards, despite being higher level, probably won’t be enough. You’ll want to edit your team a bit. Red Demon, Yachamo, and Moong are about the best cards you’ll have at this point, even at level 5 they should have a good shot at peating Beginner’s Final.

General things to keep in mind playing Dark Witch Story: COMBAT:

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  • Elements are literally Rock Paper Scissors, they don’t matter a great deal, but if your team is all Paper and you’re going against a boss round that is all Scissors you’re going to have an extra rough time.
    • It’s usually better to keep a balanced team and hope RNG matches you against the right opponents than to bother to train up a full team of all 3 elements, though eventually you’ll have more cards and Tres to do that anyway
    • Having an Elemental Advantage seems to generally mean you act roughly twice as often as your opponent
  • You don’t need a large number of duplicates and you can only hold 60 cards, so toss (“Give Away”) cards you’re sure you don’t need, like if you have two Red Ogre cards of the same Element
  • Team Skills and Syega can give a big advantage early on
    • Heal syegas in particular often give me the chance to win a matchup I’d otherwise lose
  • The game is very random and sometimes a rematch is all you need to win
  • Grinding goes faster if you actually win the match, so find the highest match you can win
    • You can also grind a low level card with 2 high level cards since you only need 2 of 3 wins
      • With enough Tres saved up it’s faster to just buy the early levels though
  • You can upgrade a card by leveling it or buying “Love”, Love tends to have a lower effect per cost at low Card levels, so make sure the card is leveled up before you bother to level Love for it
  • Syega Healing items will “overheal” your card, so their healing power is never wasted.

Once you reach Expert you should grind for a bit to get at least 2, but ideally 3 Guardian cards. These cards will easily carry you through the rest of the game until the last section or two without much effort once hitting level 30 to start with.

Estimated levels required to beat Story stages:
Rookie: Level 5
Beginner: Level 10
Middle: Level 15
Advance: Level 20-25
Expert: 30
Game Master: 30 (Guardian cards), 40 (other cards)
Magician: 40+ (Guardian cards)
Witch: 40-45 (Guardian cards)
Alchemist: 45-50 (Guardian cards)
Sorcerer: 45-50 (Rare Guardian cards)
Necromancer: 55-60 (Rare Guardian), 40 (Super Rare Hero)
Wizard: 60-65 (Rare Guardian), 45 (Super Rare Hero)
Majesty: 60=65 (Rare Guardian), 45-50 (Super Rare Hero)

Grinding

When completing a Story mode match your cards all receive Experience equal to the amount of Tres earned, divided by the number of cards. The only real ways to grind are to fight Story Mode matches, or to spend Tres (which is earned by said matches).

You’ll also get a bonus of 3x Basic Tres when beating a Round for the first time (not exploitable for grinding) and a Victory Bonus of 2x the Basic Tres amount. The Basic Tres amount will be rewarded for a fight whether you win or lose, but it’s always preferable to win a slightly lower level round and get the victory bonus than to lose and get only the basic reward.

Fighting the same match repeatedly will also drop Cards (press Y to see which cards each Round can award). Each round has 3 cards; you’ll win the first with a 100% chance the first time you with that Round, the other two are Rarer cards with much lower drop rates.

This doesn’t necessarily mean they’ll be good cards; early rounds generally have multiple copies of lower level cards as their “Rare” drops.Card drop rate for Rare cards increases as you get duplicates of the common card.

It’s generally best to find the highest level of the Story mode that your team can beat and repeatedly play it at x2 speed, using the Rematch option to replay quickly.

Tres can be used to level cards exactly the same as Experience, so if you build up a good supply of Tres you can immediately bring up a new card to speed without extra grinding.

Since winning is best 2 of 3, you can bring along a low level card along with 2 powerful cards if you’re sure the powerful cards will win, which helps you avoid dropping down to extremely low level opponents just to level a card.

Cards

Every card has a few things: A Level, an Element, A Team Skill, and Stats.

Base stats and Team Skill are inherent properties of the Character on the card, and Levels are gained with enough experience (or Tres; one XP is equal to one Tres). Some cards are objectively better than others, and as you play you’ll find some of your early cards may be worse than new ones despite a level gap.

Syega is used to buy per-match Items which give a potentially critical advantage in battle. Items are used automatically as soon as the round starts or as soon as a heal is needed. Syega is not consumed; every time you play a match with three 100 Syega cards you’ll get 300 Syega to spend.

Elements are Rock Paper Scissors (literally) and any Character card can come with any Element. Don’t sweat elements too much, but it’s good to have one of each represented in your main team if you can, since a team of Papers only will have a relatively hard time against a team of only Scissors. But a high enough level Rock can easily beat a weaker Paper card.

 Card Grades

There are three grades of cards: Monster, Guardian, and Hero.

Most cards are Monster cards, which grow regularly and are most useful early on. They have no special attributes and can be evolved from Common to Rare grade to improve their basic stats.

Guardian cards are rare and only accessible after the Expert Rank is unlocked. They grow with extremely high stats in both the Common and Rare ranks. They will be crucial early game.

Hero cards are extra rare and only accessible beyond the Magician rank. They seem as weak as Monster cards until they’re evolved a total of four times, when they become Super Rare. At such point they become the strongest cards in the game.

Card Limit

For reasons I cannot fathom, there is a limit of 60 cards per save file, and it is incredibly easy to hit that limit. Generally you should hold only one of a single Character’s card. Sticking to that rule will help you easily stay under the limit.

Card List

Cards come in Common (C), Rare (R), and Super Rare (SR) qualities. Commons have a grey border, Rares are blue, and super Rare are gold.

Card list is incomplete as I finish up Dark Witch Story COMBAT. I think I have almost all cards, just not all rarities/stats.

Tayaki Girl

Base Stats: 90 HP, 150 Syega, 10 Power
Rarities: C, R

Team Skill: Defense Up (A)

Shady

Base Stats: 220 HP, 30 Syega, 13 Power
Rarities: C, R

Team Skill: Dark Mist

Red Demon

Base Stats: 110 HP, 80 Syega, 10 Power
Level 30 Stats: 625 HP, 128 Syega, 68 Power
Rarities: C, R

Team Skill: Power Up

Yachamo

Base Stats: 150 HP, 10 Syega, 15 Power
Rarities: C, R

Team Skill: +75 Syega

Muung

Base Stats: 80 HP, 120 Syega, 6 Power
Rarities: C, R

Team Skill: +75 Syega

Haniwa

Base Stats: 130 HP, 60 Syega, 9 Power
Rarities: C, R

Team Skill: +2 Level

Kinoppi

Base Stats: 90 HP, 30 Syega, 8 Power
Rarities: C, R

Team Skill: Defense Up (A)

Fairy Researcher

Base Stats: 90 HP, 50 Syega, 10 Power
Rare Base Stats: 110 HP, 80 Syega, 12 Power
Rarities: C, R

Team Skill: Defense Up (A)

Blubber

Base Stats: 318 HP, 0 Syega, 23 Power
Rarities: C, R

Team Skill: Poison Opponent

Nyanken

Base Stats: 40 HP, 60 Syega, 8 Power
Rarities: C, R

Team Skill: Dark Mist

Dynamo Dragon

Base Stats: 220 HP, 10 Syega, 17 Power
Level 30 stats: 1154 HP, 43 Syega, 100 Power
Rarities: C, R

Team Skill: +2 Level

Moong

Base Stats: 140 HP, 20 Syega, 20 Power
Rarities: C, R

Team Skill: +75 Syega

Snowman

Base Stats: 131 HP, 45 Syega, 13 Power
Rarities: C, R

Team Skill: Defense Up (B)

Papa Snowman

Base Stats: 300 HP, 0 Syega, 22 Power
Rarities: C, R

Team Skill: Defense Up (B)

Tiny Man

Base Stats: ?
Rarities: C, R

Team Skill: ?

Rider

Base Stats: ?
Rarities: C, R

Team Skill: Power Up

 

Magic Dictionary

Base Stats: 120 HP, 15 Syega, 10 Power
Rarities: C, R

Team Skill: +3 Level

Magic Student (L)

Base Stats: 110 HP, 15 Syega, 8 Power
Rarities: C, R

Team Skill: +3 Level

Miss Lala

Base Stats: 60 HP, 30 Syega, 16 Power
Rarities: C, R

Team Skill: Dark Mist

Sabochan

Base Stats: 150 HP, 15 Syega, 18 Power
Rarities: C, R

Team Skill: Poison

Papa Snowman

Base Stats: ?
Rarities: C, R

Team Skill: ?

Abyssflamer (Guardian)

Base Stats: 500, 10, 45
Rarities: C, R

Team Skill: +2 Level

Kanpon (Guardian)

Base stats: 300 HP, 10 Syega, 10 Power
Rarities: C, R
Grows in stats much faster than most cards

Team Skill: Poison Opponent

 

Parasicolder (Guardian)

Base Stats: 400 HP, 50 Syega, 30 Power
Rarities: C, R

Team Skill: Defense Up (B)

 

Trider (C) (Guardian)

Base Stats: 600 HP, 30 Syega, 40 Power
Rarities: C, R
Attacks twice

Team Skill: +2 Level

 

Klinsy (SR) (Hero)

Base Stats: 90 HP, 40 Syega, 30 Power
Level 30 Stats: 8145 HP, 212 Syega, 294 Power

Team Skill: ?

Bajel (C)  (Hero)

Base Stats: 280 HP, 10 Syega, 48 Power

Team Skill: ?

Rudy (C)  (Hero)

Base Stats: 60 HP, 30 Syega, 10 Power
Level 30 Stats: 681 HP, 75 Syega, 55 Power

Team Skill: x1.2 Life Points

Icke (C)  (Hero)

Base Stats: ?

Team Skill: Team Skill: x1.2 Life Points

Bajel (SR)  (Hero)

Base Stats: ?

Team Skill: ?

Codino (C) (Hero)

Base Stats: 135 HP, 110 Syega, 38 Power

Team Skill: +50 Syega

 Blad (C) (Hero)

Base Stats: 70 HP, 40 Syega, 17 Power

Team Skill: +50 Syega

 Al (C) (C2) (R) (SR) (Hero)

Base Stats: 130, 30, 12
C2 Level 30 Stats: 699 HP, 82 Syega, 84 Power
Rare Level 30 Stats: 3,794 HP, 298 Syega, 234 Power
Super RareLevel 30 Stats: 15,665, 462 Syega, 384 Power

Grows extremely well beyond base stats

Team Skill: +1000 Life Points

 

 

 

 Zizou (C) (Hero)

Base Stats: 60 HP, 200 Syega, 10 Power
Level 30 Stats: 1218 HP, 219 Syega, 64 Power

Team Skill: +1000 Life Points

 Zizou (C2) (Hero)

Base Stats: 60 HP, 200 Syega, 10 Power
Level 30 Stats: 1659 HP, 287 Syega, 99 Power

Team Skill: +1000 Life Points

 Zizou (R) (Hero)

Base Stats: 60 HP, 200 Syega, 10 Power
Level 30 Stats: 1659 HP, 287 Syega, 99 Power

Team Skill: +1000 Life Points

 Papelne (C) (Hero)

Base Stats: 250 HP, 0 Syega, 60 Power
Level 30 Stats: 1176 HP, 0 Syega, 97 Power

Team Skill: +1,000 Life Points

 Papelne (R) (Hero)

Base Stats: 250 HP, 0 Syega, 60 Power
Level 30 Stats: 2502 HP, 0 Syega, 135 Power

Team Skill: +1,000 Life Points

 Papelne (SR) (Hero)

Base Stats: 250 HP, 0 Syega, 60 Power
Level 30 Stats: 13,461 HP, 0 Syega, 326 Power

Team Skill: +1,000 Life Points

Verri (C) (Hero)

Base Stats: ?

Team Skill: ?

 Riva (C) (Hero)

Base Stats: ?

Team Skill: Auto Heal

 Pelusa (C) (Hero)

Base Stats: 520 HP, 10 Syega, 90 Power

Team Skill: Auto Heal

Sola (C) (Hero)

Base Stats: 60 HP, 150 Syega, 12 Power

Team Skill: +50 Syega

 Franzer (C) (Hero)

Base Stats: ?

Team Skill: Double Up

 Kuito (C) (Hero)

Base Stats: ?

Team Skill: Double Up

Card Images

Dark Witch Story COMBAT card case 1Dark Witch Story COMBAT card case 2Dark Witch Story COMBAT card case 3Dark Witch Story COMBAT card case 4Dark Witch Story COMBAT card case 5

Team Skills

Every card has a set Hidden Skill that only activates when paired with another card of a different type that has the same Hidden Skill. For instance Kinoppi always has the Defense Up skill, but two Kinoppi won’t activate Defense Up. When paired with a Tayaki Girl card, which also has Defense Up, the skill will be activated however.

Some cards have the same effect but won’t match up with other cards with the same effect. For these cards I’ve distinguished matching groups with (A) and (B), so cards with Defense Up (A) will work together but not cards with Defense Up (A) and one with Defense Up (B)

If all three cards on your team have the same skill, its effects will increase. For example three +75 Syega cards will result in a +150 Syega effect instead.

+2 Level

Effect: Raises effective level of all your team’s cards by 2
Effect when all 3 Cards have it: +4 level

Cards with this skill:

Haniwa
Dynamo Dragon
AbyssFlamer
Trider

+3 Level

Cards:

Magic Dictionary
Magic Student (L)

+1000 Life Points

Zizou
Al
Papelne

x1.2 Life Points

Cards:

Rudy
Icke

+50 Syega

Cards:

Codino
Blad
Sola

Defense Up (A)

Effect: Reduces incoming damage

Cards:

Tayaki Girl
Kinoppi
Fairy Researcher

Defense Up (B)

Effect: Reduces incoming damage

Cards:

Snowman
Parasicolder

Power Up

Cards:

Rider
Red Demon

Double Up

Cards:

Kuito
Franzer

Auto Heal

Effect: Same as having Auto Heal on all your party members

Cards:

Riva
Pelusa

Poison

Cards:

Sabochan
Blubber
Kanpon

Dark Mist

Effect: Reduces Accuracy of opponents
Full team effect: Further reduces accuracy

Cards:

Shady
Nyanken
Miss Lala

Card Drops

Each level of the Story Mode has 3 cards it can drop, one guaranteed to drop and two rarer cards. After you repeatedly play a match the chance of getting the rare cards increase and the drop rate of the most common one decreases.

Note that many “rare” drops are just duplicates of the common ones, especially in the earlier ranks. It doesn’t seem to be worth farming to get the rare drops in anything below Advance rank.

Guardian cards are marked in Bold and Hero cards in Bold Italics as they’re extra powerful cards.

Rookie

1st:  60 Tres, Muung (C), ?, ?
2nd: 90 Tres, Kinoppi (C), ?, ?
3rd: 120 Tres, Red Demon (C), Red Demon (C), ?
Final: 150 Tres, Haniwa (C), ?, ?

Beginner

1st:  200 Tres, Moong (C), ?, ?
2nd: 240 Tres, Snowman (C), ?, ?
3rd: 280 Tres, Yachamo (C), ?, ?
Final: 320 Tres, Shady (C), Shady (C), ?

Middle

1st:  400 Tres, Taiyaki Girl (C), ?, ?
2nd: 450 Tres, Blubber (C), ?, ?
3rd: 500 Tres, Shady (C), Taiyaki Girl (C), ?
Final: 550 Tres, Fairy Researcher (C), Shady (C), Shady (C)

Advance

1st: 700 Tres,  Dynamo Dragon (C), Fairy Researcher (C), ?
2nd: 770 Tres, Nyanken (C), ?, ?
3rd: 840 Tres, Fairy Researcher (R), ?, ?
Final: 910 Tres, Nyanken (R),  ?, ?

Expert

1st: 1000 Tres, Rider (C), Rider (C), Abyssflamer (C) (?)
2nd: 1,100 Tres, Miss Lala (C), Magic Dictionary (C), Parasicolder (C)
3rd: 1,200 Tres, Magic Dictionary (C), Kanpon (C), Trider (C)
Game Master: 1,300 AbyssFlamer (C), ?, ?

Magician

1st: 1,500 Tres, Muung (R), Muung (R),  Marie (C)
2nd: 1,650 Tres, Sabochan (C), ?, ?
3rd: 1,800 Tres, Magic Student (C), ?, ?
Final: 1,950 Tres, Al (C), ?, ?

Witch

1st: 2,500 Tres, Papa Snowman (C), ?, ?
2nd: 2,700 Tres, Codino (C), ?, ?
3rd: 2,900 Tres, Kuito (C), Blad (C), ?
Final: 3,100 Tres, Blad (C), Litty (C), ?

Alchemist

1st: 3,500 Tres, Moong (R), ?, ?
2nd: 3,750 Tres, Stoj (C), Rudy (C), ?
3rd: 4,000 Tres, Icke (C), Papelne (C), ?
Final: 4,250 Tres, Rudy (C), Papelne (C), Zizou (C)

Sorcerer

1st: 4,400 Tres, Magic Dictionary (C), ?, ?
2nd: 4,600 Tres, Miss Lala (C), ?, ?
3rd: 4,800 Tres, Sola (C), ?, ?
Final: 5,000 Tres, Riva (C), ?, ?

Necromancer

1st: 5,200 Tres, Nyanken (R), ?, ?
2nd: 5,400 Tres, Tiny Man (C), Rider (R), ?
3rd: 5,600 Tres, Pelusa (C), Klinsy (C), ?
Final: 5,800 Tres, Franzer (C), Pelusa (R), ?

Wizard

1st: 6,000 Tres, Kinoppi (R), Blubber (R), Taiyaki Girl (R)
2nd: 6,200 Tres, Trider (C), Parasicolder (C), Verri (C)
3rd: 5,600 Tres, Bajel (C), Urken (C), Zizou (R)
Final: 6,600 Tres, Papelne (C), Herbert (C), Mari (R)

 Majesty

Majesty: 7,000 Tres, Klinsy (SR), Bajel (SR), ?

Items

  • Heal
    • Heals 300 HP. Super useful early on, rapidly becomes useless
  • Great Heal
    • Heals 500 HP
  • Auto Heal
    • Heals your card by 10% of its current HP. Most effective on high HP cards.
  • Drain
    • Drains opponent by an amount to leave your HP equal to theirs. Useless if your HP is higher.
  • Rare Device
    • Reduces Opponent’s HP by 75% if the card is Rare
  • Super Rare Device
    • Reduces Opponent’s HP by 75% if the card is Super Rare
  • Dark Matter
    • Reduces Opponent’s HP by 90%
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