Mega Miracle Force (メガミラ) just released in Japan! Just like Makai Wars prior (and several Neptunia games) I figured I’d do a little import guide to help other players get going! This guide is still very much work in progress so expect big updates.
Mega Miracle Force is a Compile Heart universe crossover game, with Hyperdimension Neptunia characters as well as characters and enemies from many of Compile Heart’s other games. It plays much like Makai Wars as a gachapon based mini-SRPG with auto-battle and various character-enhancing systems. In a very Compile Heart quirk, you equip CG images from the various games as “equipment”.
Table of Contents
- Downloading Mega Miracle Force Outside Japan
- Save Data & Emulation
Some time in February Hirotune (Hiro from Spectral Force combined with Neptunia from Hyperdimension Neptunia) will be available as a 3* quest reward.
Next fusion will be a combo of Vert (Hyperdimension Neptunia) and Shina (Death End Re;Quest).
Mega Miracle Force Game Info
Title: Mega Miracle Force (メガミラ)
Platform: Android & iOS
Release date: 2019 (Japan)
Developer: Compile Heart (Official Site), NTT Plala Inc.
Price: Free to Play with IAP/Gachapon. No ads.
Genre: “Mobage” style collectable character RPG, SRPG
Filesize: 344 MB fully installed
Cloud Save: Kinda: See Cloud Save
Always Online: Yes, persistent internet connection required
Gambling element: Yes (standard character Gachapon a la FateGO etc.)
Battery Drain: ?
Game PV/Opening Video:
Downloading Mega Miracle Force Outside Japan
For Android users Mega Miracle Force can be found on Qooapp and simply installed via their app on any region. If you already have Qooapp installed that link lets you download it or simply google Mega Miracle Force.
For now we’re puttying pretty much everything in this editable spreadsheet due to ease of sharing.
Partial Story Translation
Not by me, but there’s partial story translations here.
Official Story Intro
Translation from official source, by Gematsu
A story of adventure, walking with you.
A vast world were numerous races exist.
A mysterious shining star sparkles in the blue sky of the western continent, “Planeptune.”
You are the protagonist who fell to the outskirts of Planeptune like a meteor, crashed and buried into the ground.
When you came to, there were two girls named Neptune and Noire standing before you.
The truth lost in memories. The guardian goddesses unable to transform into their goddess forms. And the battle of what caused it that awaits.
And the world known as the “Goddimension.”
A new journey of adventure where various thoughts intertwine, each seeking the future that they desire, is about to begin.
A dream crossover of Compile Heart’s previously released titles.
Characters will appear in massive numbers from the popular Neptunia series and more. Units will move beautifully on the map and fight.
Simple, but deep! A tactical simulation RPG. – Fight on a five-by-seven map while utilizing various attack types such as close range, long range, piercing attacks, knock-backs, and more. Each character has a “speed” stat that determines the order which they take action.
Equip “Link Cards” with Illustrations from Each Title – The protagonist has a mysterious power that materializes memories in the form of “Link Cards.” Equip these cards to increase your stats and activate special effects and abilities.
A Rich Scenario Set in the Hyperdimension – The scenario follows an original story set in the Hyperdimension. Characters that appeared in Compile Heart games will cross over in this new journey of adventure. Episodes focused on each character will also be added to the game via updates.
Title Screen Menu
Note “Delete cache” just redownloads the data files, it doesn’t erase your save file. To delete your save, delete the app itself, or clear app data (android) without deleting the app itself.
Getting Started Tutorial
Just getting started on these, but this will get you into the actual game.
Terms & Conditions: click the right blue button to agree
Tap to select your player avatar then tap okay. You can change this at any time. Gender is an illusion.
Enter your name; up to 16 characters, cannot be changed later. However, if you need to re-roll, names can be reused.
After this Mega Miracle Force will download the intro and tutorial (I won’t translate the story due to effort required and low quality of google translation for such things, but if anyone has even the gist of the story, feel free to let me know!). The tutorial is unfailable so just keep going with it, you can only tap where it lets you tap for a while.
You’ll get one free 2★ character at random now. Don’t reroll just yet, you’ll get two 11 pulls worth of currency soon, but it’s nice if your first free unit is good obviously.
Once you clear the third tutorial battle you’re finally off the training wheels, get your first Daily Login rewards, and you can roll for Gachapon. This is the reroll point if you intend to do so. You’ll have enough currency for two 11 rolls and a few extras with just the starting items; check the Giftbox icon for your bonuses.
Unlocked by beating Story Chapters (I think), Command Seals can be equipped to your party formations and let you activate a temporary boost in battle. They recharge after a few turns, so use them wisely but often. The Auto Battle will never use Command Seals.
- Red Seal
- Give your allies +15% ATK for 2 turns
- Default Unlock
- Green Seal
- Restore your allies health by 25%
- Clear Chapter 1?
- Yellow Seal
- Remove unable-to-take-action from your allies and restore 40% HP to those that got cleansed
- Clear Chapter 2?
- ? Seal
- Remove status effects from your allies, and have a 30% chance of removing debuffs as well
- ? Seal
- Give your allies 30% Damage cut for 1 turn
Best CG Recommendation
Note: Farmable from Shina’s quests chapter 4
|Little Race Queen||★★★||441||113||111||At the beginning of the battle, increase own ATK by 20%|
|Which kind of game do you like?||★★★★||524||125||133||When taking a hit, cut own damage received by 10%|
CGs or as the game calls them “Link Cards”, are the equipment of the game. Each link card buffs the 3 main stats (HP, Atk, Def) and includes a single passive skill, making them a critical aspect of a character’s build.
You can equip CGs to characters from either the Party Menu or the Character Menu. You can Lock Link Cards from the Link Card submenu (second tab) of the Party Menu, this keeps you from accidentally saving/tossing them.
You can enhance CGs from the Characters/Gear menu (Purple Heart’s icon), higher rarity CGs, the “ring” CGs from Trillion God of Destruction, and duplicates of the base CG add extra experience.
You can only carry so many CGs, so enhance the ones you use the most frequently. If you hit your cap, extra CGs will be stored in the main screen’s Giftbox icon for later retrieval. Unknown if there is a max for this, but if there is it’s over 100.
You can also just sell CGs, but you really should just use them for experience, as it’s the only way to get it and you’re not likely to quickly max out experience.
The level cap of a CG is raised by enhancing it with a duplicate of the same CG; the cap is raised up to 4 times, adding 10, 10, 20, 20 to the level cap in order. You thus need 5 copies of a CG to reach max level, but after that all experience is equal
General Gameplay Tips
The first option on the Quest screen (Adult Neptune and Uzume) and main, active method of playing the game, Quests are where you play manually (or on auto) in a mini-SRPG style tactical grid.
The second option with the Moero Chronicles Blonde, Daily Missions are a set of increasingly difficult battles focused on grinding a specific item. I haven’t translated the drops/order of these yet.
See translations for more achievements are on the spreadsheet, we’re missing some so feel free to add!
|Daily Login Mission||Login to the game once|
|Daily Battle Mission||Do battle 5 times|
|Daily Exploration Mission||Perform [Exploration] twice|
|Daily Gacha Mission||Perform a [Normal Gacha] once|
|Daily Enhancement Mission||Perform either Character or Link Card reinforcement once|
|Daily Missions Complete||Complete all five daily missions|
|Weekly Login Mission||Login at least once a day for 5 days|
|Weekly Battle Mission||Do battle 25 times|
|Weekly Exploration Mission [Collection]||Perform an Exploration [Collection] 6 times|
|Weekly Exploration Mission [Subjugation]||Perform an Exploration [Subjugation] 6 times|
|Weekly Exploration Mission [Emergency]||Perform an Exploration [Emergency] 3 times|
|Weekly Mission Complete||We accomplish all seven weekly missions|
|Weekly equipment acquisition mission||Get 20 Link Cards|
|Daily Mission Complete (5 times)||Achieve [Daily Missions Complete] 5 times in 1 week|
The third option on the Quest screen with Natsume Kannuki (redhead), this is where you send out a party for 30+ minutes and they come back with free XP and items. As far as I can tell Exploration cannot be failed, so use it to level up lower level characters.
You unlock more party slots as your player character levels up; wait until you have at least 2 parties before sending someone off, or you won’t be able to fight actively.
Note you might have to set your device to Tokyo time in order for Explorations to not glitch out with extremely long times. You can use an instant-complete coupon (various achievements give these) if you get stuck in this state.
Once in a while after clearing a combat stage, you’ll get notified of an Emergency Exploration (you’ll be shown 3 Shards icons and a confirm/cancel box).
These explorations are once only (but they respawn as you play) and give you some shards of random characters. Not sure if there’s a pattern to who you get yet. They’re recommended you always go for them due to the rarity and value of shards.
Help contribute to the character sheet here! Note the starting set of characters is pretty limited, for example Green Heart and Black Heart are unreleased, despite Noire and Vert being in the game.
|Name||Image||Rarity||Type||Skill 1||Skill 2||HP||ATK||DEF||AGI||Move||Range||Strategy/Notes||Series||Obtain|
|Black Heart||★★★||Hyperdimension Neptunia||Unreleased|
|Green Heart||★★★||Hyperdimension Neptunia||Unreleased|
|Purple Heart||★★★||Attacker||AOE Target Enemy, Deals 155 Damage, 2 Turn AGI 32% Down (Lvl1)||Single Target Enemy, Deals 180 Damage, 80% Chance to Confuse (Lvl1)||698||204||198||196||3||1||Hyperdimension Neptunia|
|White Heart||★★★||Attacker||AOE Target Enemy, Deals 180 Damage, 80% Chance to Confuse (Lvl1)||AoE Target Ally, 2 Turn 32% DEF Up, 15% Damage Reduction||935||179||201||169||1||1||Great defensive stats, cool buff, almost impossible to hit enemies due to range/move.||Hyperdimension Neptunia|
|Rosé||★★★||Attacker||AOE Around Self, Heal 195HP (Lvl1)||Single Target Enemy, 2 Turn ATK 40% Down, 80% Chance to Blind for 2 Turn (Lvl1)||858||275||238||223||3||1||Generation of Chaos||Free unit|
|Youko||★★★||Sorcerer||AOE Target Ally, 2 Turn 32% Drain/Lifesteal? (Lvl1)||All Enemies, Deals 80 Damage, 2 Turn ATK 17% Down (Lvl1)||733||199||191||172||1||2~3||Moero Chronicle||Gacha|
|Hirotune||★★★||Fusion (Neptune + Hiro)||Unreleased event|
|Iris||★★★||Sorcerer||AOE Around Self, 2 Turn Damage Reduction 15%, Clear Debuff (Lvl1)||AOE Target Ally, 2 Turn ATK 37% Up, Heal 135HP (Lvl1)||741||180||220||191||1||2~3||Genkai Tokki: Castle Panzers||Gacha|
|Otoha||★★★||Attacker||Self, Heal 180HP, 2 Turn AGI 42% Up (Lvl1)||Single Target Enemy, Deals 185 Damage, 80% Chance to Seal Movement for 2 Turn (Lvl1)||879||209||212||195||1||1||Omega Quintet||Gacha|
|Hiro||★★★||Attacker||AOE Target Ally, Heal 150HP, Clears Debuff (Lvl1)||Single Target Enemy, Deals 180 Damage, 80% Chance to Seal Attack for 2 Turn (Lvl1)||860||222||161||167||1||1||Spectral Force||Gacha|
|Shina Ninomiya||★★★||Attacker||2 Turns ATK 40% Up, 2 Turns 60% Chance to Counter (Lvl 1)||AOE Target Enemy, Deals 165 Damage, 2 Turns DEF 32% Down (Lvl 1)||784||212||176||193||3||1||Death end re;Quest||Gacha|
|Ruche||★★★||Sorcerer||AOE Target Enemy, 2 Turn 'Can't Attack' Status?, 38% Chance to Seal/Silence for 2 Turn (Lvl1)||AOE Target Ally, 2 Turn ATK & DEF 20% Up (Lvl1)||738||200||190||214||1||2~3||Trillion: God of Destruction||Gacha|
|Neptune (Adult)||★★||Attacker||Single Target Enemy, Deals 180 Damage, 2 Turn ATK 37% Down (Lvl1)||AOE Target Enemy, Deals 160 Damage, 46% chance to seal attacks for 2 turns (Lvl 1)||793||171||174||171||3||1||Hyperdimension Neptunia||Free Unit|
|Neptune||★★||Attacker||AOE Target Enemy, Deals 155 Damage, 2 Turn ATK 32% Down (Lvl1)||642||189||169||163||3||1||Hyperdimension Neptunia||Gacha|
|Vert||★★||Attacker||Single Target Enemy, 2 Turn DEF 35% Down, 82% Chance to Confuse for 2 Turn (Lvl1)||Line Target Enemy, Deals 180 Damage, 2 Turn 32% AGI Down (Lvl1)||655||154||174||191||2||1~2||Hyperdimension Neptunia||Gacha|
|Noire||★★||Attacker||AOE Target Enemy, Deals 155 Damage, 48% Chance to Blind for 2 Turn (Lvl1)||Single Target Enemy, Deals 185 Damage, 2 Turn DEF 37% Down (Lvl1)||679||197||174||179||3||1||Hyperdimension Neptunia||Gacha|
|Blanc||★★||Attacker||AOE Target Enemy, Deals 165 Damage (Lvl1)||782||180||189||128||1||1||Hyperdimension Neptunia||Gacha|
|Nepgear||★★||Attacker||Single Target Enemy, 2 Turn ATK 40% Down, DEF 37% Down (Lvl1)||AOE Target Enemy, Deals 160 Damage, 48% Chance to Blind for 2 Turns (Lvl1)||719||164||197||177||3||1||Hyperdimension Neptunia||Gacha|
|Uni||★★||Shooter||5 Line Enemy, Deals 175 Damage (Lvl1)||AOE Target Ally, AGI Up35%, STR Up32% for 2 Turns (Lv1)||574||196||162||211||1||1~2||Hyperdimension Neptunia||Gacha|
|Rom||★★||Sorcerer||AOE Target Ally, Heal 150HP, Clears Debuff (Lvl1)||695||167||187||173||1||2~3||Hyperdimension Neptunia||Gacha|
|Ram||★★||Sorcerer||AOE Target Enemy, Deals 95 Damage, 40% Chance to (Seal Movement)? for 2 Turn (Lvl1)||Single Target Enemy, Deals 160 Damage, 2 Turn AGI 40% Down (Lvl1)||650||194||169||165||1||2~3||Hyperdimension Neptunia||Gacha|
|Ethel||★★||Shooter||Single Target Enemy, Deals 160 Damage, 2 Turn AGI 40% Down (Lvl1)||AOE Target Enemy, Deals 140 Damage, 42% Chance to Paralyze for 2 Turn (Lvl 1)||726||167||165||199||1||1~2||Fairy Fencer F||Gacha|
|Karin||★★||Sorcerer||AOE Target Enemy, 40% Chance to Paralyze for 2 Turn (Lvl1)||756||155||185||162||1||2~2||Fairy Fencer F||Gacha|
|Scarlet Livia||★★||Shooter||5 Line Enemy, 41% Chance to Seal/Silence for 2 Turns (Lvl1)||654||196||159||180||1||1~2||Genkai Tokki: Castle Panzers||Gacha|
|Lily Hopes||★★||Shooter||Single Target Enemy, 72% Chance to Seal/Silence for 2 Turns (Lvl1)||795||165||158||172||1||1~2||Death end re;Quest||Gacha|
|IF||★||Attacker||Single Target Enemy, Deals 180 Damage, 2 Turn DEF 40% Down (Lvl1)||515||133||106||160||3||1||Hyperdimension Neptunia||Gacha|
|Compa||★||Attacker||Single Target Ally, Heal 200HP, 2 Turn ATK 35% Up (Lvl1)||563||119||120||95||2||1~2||Hyperdimension Neptunia||Gacha|
|Mammon||★||Attacker||Self, Heal 180HP, 2 Turn ATK 40% Up (Lvl1)||515||144||105||141||3||1||Trillion: God of Destruction||Gacha|
|Aria||★||Attacker||Single Target Enemy, 2 Turn ATK 37% Down, 2 Turn AGI 40% Down (Lvl1)||380||140||126||73||3||1||Omega Quintet||Gacha|
|Imp||★||Attacker||Single Target Enemy, 2 Turn AGI 37% Down, 78% Chance to Confuse for 2 Turn (Lvl1)||353||148||134||102||2||1~2||Moero Chronicle||Gacha|
|Will-o'-Wisp||★||Sorcerer||AOE Target Enemy, 2 Turn ATK & DEF 12% Down (Lvl1)||534||136||105||135||1||2~3||Moero Chronicle||Gacha|
|Killer Bee||★||Attacker||? Target Enemy, Deals 145 Damage, 56% Chance to Poison for 2 Turn (Lvl1)||382||14||119||147||2||1~2||Moero Chronicle||Gacha|
|Slime||★||Attacker||Self, 2 Turn Regen 88HP?, 2 Turn DEF 37% Up (Lvl1)||497||14||145||98||2||1~2||Moero Chronicle||Gacha|
|Dark Elf||★||Melee||Single Target Enemy, Deals 180 Damage, 80% Chance to Paralyze for 2 Turn (Lvl1)||419||148||134||101||3||1||Moero Chronicle||Gacha|
|Dullahan||★||Attacker||Self, Heal 180HP, 2 Turn ATK 40% Up (Lvl1)||442||133||144||121||3||1||Moero Chronicle||Gacha|
|Minotaur||★||Attacker||Single Target Enemy, Deals 180 Damage, 80% Chance to Seal/Silence for 2 Turn (Lvl1)||489||153||118||78||1||1||Moero Chronicle||Gacha|
|Valkyrie||★||Attacker||Single Target Ally, 2 Turn ATK 40% Up, 2 Turn AGI 37% Up (Lvl1)||456||135||143||134||2||1~2||Moero Chronicle||Gacha|
|Harpy||★||Attacker||Self, Heal 180HP, 2 Turn AGI 40% Up (Lvl1)||525||126||118||156||3||1||Moero Chronicle||Gacha|
|Kobold||★||Sorcerer||AOE Target Ally, Heal 150HP (Lvl1)||444||140||133||131||1||2~3||Moero Chronicle||Gacha|
|Ziz||★||Attacker||Single Target Enemy, Deals 180 Damage, 80% Chance to Blind for 2 Turn (Lvl1)||544||148||105||137||3||1||Moero Chronicle||Gacha|
Note most art in the game (other than the chibis) isn’t new currently, it’s mostly the characters’ most recent art from their official games. Fusion characters however have brand new art (due to being new characters).
We don’t currently know how OP any character/tier is, but it’s pretty safe to say the game is meant to be played with 2★ units rather than exclusively focusing on 3★s, of which there are barely any in the game. All units can upgrade to 5★, though gacha games usually give some nice bonuses to the rarest units of course.
Tap the Heart icon on the Characters page to change who your Main Menu screen character is.
Lily Rank is the meter under the character’s level experience gauge. It goes from one to 5 and raises base stats a bit each level. It raises HP by 100 per level and Atk/Def/Agi by 25 each level and has no other effects.
Raise Lily Rank by bringing units to battle, setting them as your Favorite, and setting them as Leader within the party.
There are three unit types in the game which determine how characters’ basic attacks work, and also determine which experience crystals give the most experience. There does not appear to be elemental/rock-paper-scissors style damage scaling for class types.
Note that a character’s actual stats and weapons actually matter more for how they act than their class, which is a pretty rough measure.
A strategy for making the most of 1 move characters is to have an entire party of them and let the enemy team (hopefully) waste their turns trying to get close then using your range and/or tanky stats to better advantage. You can also just not move your 2-3 move characters for the first turn or two to let the enemies draw near.
Melee units that need to be close to deal damage. These units are the most common, and have the most variance amongst themselves. There’s at least three types of attackers:
Sword users generally move 3 tiles and have a range of one tile, making them some of the most effective units as they can actually get around the battlefield. Sword movers are some of the most effective in the game, having no major downsides. Sword units are good back row units due to their high move.
Spear users can move 2 tiles and deal damage in a straight line (no diagonal attack) but pierce 2 tiles, letting them hurt 2 units if they’re lined up. Spear users are a good trade off between move and range, generally not having much issue on the battlefield. Spear users are best in front
Axe/hammer/scythe users tend to only move 1 space, attack from 1 space away, and they knock back units 1 tile when hit. They unfortunately tend to be the worst units in the game as they’re rarely given anything worth the extreme range disadvantage. They’re generally pretty tanky, however, with good defense/HP.
Presently the smallest group, gunners have only 1 move but a range of 1-2 spaces away from them including diagonally. Shooters should be placed in the front row, as they can still hit an enemy if they act first in front row, but will almost always waste a turn moving in the back row.
Unlike Spears their shots do not pierce, hurting only the target selected. Their movement range hurts a bit, making them a bit less effective by default than Sorcerers, but they can attack immediately adjacent units.
Sorcerers have 1 move and a range of 2-3 tiles away, including diagonally. They generally have ranged skills as well. Sorcerers are the only units not currently majorly hindered by having only 1 move since their range is pretty usable, though note they can’t attack immediately adjacent tiles.
There’s two tabs in the Gachapon, one is the normal character roll, and one is a free set of items twice daily from Croire. Make sure to get your free stuff, there’s no reason not to roll it. You can get CGs, experience items and more.
The gacha is pretty standard, has a bonus for doing a 10 pull (30 gems is 1 pull, 300 is 11), and there’s 3 rarity tiers in the pool, 1, 2, and 3 stars. Further stars can be added by enhancement.
General rates are “Bad, but not FGO bad” with 2% odds for an SR and no Dragalia style “oops you got an item instead of a character, loser! Stupid IDIOT” mechanics.
An 11 pull guarantees at least one 2★ unit (but with no change in 3★ rate). Individual units all share the same rate within a rarity tier; each individual 1★ has a 5.33% rate (repeating of course), 2★ has 1.5%, and 3★ has 0.2% at the moment. As units are added these rates will thin out a bit of course.
Pulling a duplicate gives you fragments used to enhance another character’s star rating. The rewards are proportional to how rare the unit is, of course. Oddly there is currently no use for extra shards past 5*ing a character, which you still get.
120 shards 3★
40 shards 2★
3 shards 1★
Costs for rank up are different for 1★ units (due to their abysmally low shard drop count). Rank ups do not increase in cost as you rise through the ranks.
1★ costs 40 Shards per rank
2★ and 3★ costs 120 Shards per rank
Rank Up Benefits
- Max level 40
- Max level 50
- Max level 60
- Second Skill unlocked
- Max level 70
- Max level 80
- Second Link Card slot unlocked!
Save Data & Emulation
“Cloud Save” (Transfer Code)
Unlike any sane mobile game, the game oddly does not have a real cloud save. Instead it has a 72 hour “transfer code” that expires. You can set this up in the options menu to move devices, but it doesn’t really keep your data secure by itself. Hopefully this is changed soon.
However, the account is linked on both devices, so what you can do is keep your account safe by keeping it logged in on a Nox emulator, a second phone etc, so even if you lose your main device you keep your Mega Miracle Force save. The actual save file is server-side, so this doesn’t allow any form of save-scumming, note.
To do this go to the options menu:
Then go to the phone/cloud icon. You’ll be asked to create and put in a 6 digit password. Put the same password in both fields, and remember your password and write down your player ID (it will be shown after you enter the password).
To load a transfer code, go to the title screen and tap Menu, then Data Link and put in the info you saved from the above step:
Your account will still work on both devices, and you can log into either one (but not both at the same time). Your progress will be waiting on your other device whenever you log in. I recommend you keep your account active on at least two separate physical devices in case of theft/damage.
Rerolling in Mega Miracle Force
The game isn’t the most reroll friendly as you’ll have to go through the tutorial each time. But the game only downloads about 150MB of data each time and the reinstall is quite quick. Note you can reuse your player name so you can reroll while keeping your preferred name, and you get some gacha currency off the bat, so it’s possible.
To save even more data on Android, instead of clearing the app’s data, use the folder explorer to delete the game’s _save folder, and you can create a new character without the data download. Will save some data and a bit of loading time, but doesn’t skip the tutorial or anything. This does not require Root, but you might have to enable viewing hidden files. For me the files were under
You start with about two 11 rolls worth of free rolls due to the Pre-Registration campaign (you don’t have to do anything to get them, they’ll be in your gift inbox). I’d recommend shooting for a minimum of one 3 star character you really want. Anything more than that will probably require quite a few rerolls.
If you want to use Nox player to reroll faster see the Emulator section below.
Should I Reroll?
That’s mostly up to you; you certainly do not need to reroll for 3 star units to beat the current content, 2 star units will do perfectly fine. You’re also more or less guaranteed to get one or more of every two star (so, the Neptunia Human forms) with the free gems from the current story.
Thus, rerolling only really matters if you prefer to get some of the rarest units or if there’s a specific character you really don’t want to start without.
Playing Mega Miracle Force On Emulator
Mega Miracle Force requires a reasonably new-ish Android version, rather than the obscenely old, 6 years out of date version Nox Player defaults to. Simply create a newer Android emulator in Nox to get it working fine, I recommend 7.x
An example of an exact version I have working and personally recommend:
Nox version 184.108.40.206
Try the specific android version first (most likely to matter) then the specific device in Nox’s Property Settings (easiest to change), then finally try the specific Nox version if you’re desperate (less likely to matter).
To specify an Android version in Nox, you have to open Multi Drive (installed with Nox, look in the Star Menu) and click Add Emulator, then pick “New android 7.1.2 (Beta)” or the 5.1.1 option which also works.
If this doesn’t work, try the below older method:
People trying to play MMF on Nox Player and other Android emulators come to a mostly consistent problem early in the tutorial. It seems like it can be avoided but only if you have a phone to play on too.
What seems to be the issue is the CG switching menu, Nox crashes in most versions on it and we haven’t found a way to make that work. What you can do however is play the tutorial on phone, save your data, then load your save on emulator. You can play on Nox seemingly as much as you want, but you’ll have to swap CGs around on phone, annoying as that is.
Can’t Finish Tutorial
If you’re on emulator, see the above issue with older Android versions. Basically play on a more recent version of android.
Explorations are 15 hours instead of 30 minutes
The game seems designed for Tokyo Time, and will work mostly normally, but the Exploration timers seem bugged. To fix this, play the game with your device on Tokyo’s timezone.
Makai Wars guide, a similar mobile import SRPG