Omori from Omocat has finally released after it’s successful Kickstarter over 5 years ago. I’ve decided to make a guide as I’m playing (I’ve been livestreaming it) to help others find all the secrets and surprisingly many hidden achievements in this great psychedelic horror/emotional RPG!
This guide is a work in progress at the moment so as always feel free to post questions or missing information in the comments (I read every one, just like I do on my YouTube)! Please come talk about Omori in our Discord server (be respectful about spoilers!).
Spoilers are minimal but hey, it’s a guide. This mostly explains what is where and where to find things. I’ve intentionally avoided all story details possible.
Everything is going to be okay.
Table of Contents
- Omori Routes/Endings
- Omori Gameplay Mechanics
- Omori Walkthrough
- Omori Achievements
- Key Locations
- Omori Secrets
- Terms & Symbolism Glossary
- Omori Playthrough Videos
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Omori Game Info
Platform: PC & Mac (Steam), Switch, PS4, and Xbox One eventually
Release date: 2020-12-25
Estimated length: 30+ hours for one playthrough
50+ hours for completion
Developer: Omocat Price: $19.99
Genre: Surreal Horror/Turn Based RPG
Cloud Save: No Steam cloud save!
Controller Support: Full
Always Online: No
Paid gambling element: No
Omori has 2 major routes that drastically change the late portions of the game. Each route has its own set of endings. I highly recommend going for the Normal Route first (which you will almost certainly get on accident even without reading a guide) then replaying for the Hikikomori Route.
If you’re trying to make a save before the split, it’s at the Three Days Remain segment after beating Space Boyfriend, but you should probably just play Normal Route and do a whole fresh playthrough since certain things will make a lot more sense after watching all the Normal Endings.
To play the Normal Route, simply answer the door when Kel comes to visit in the “Real World” segments (Three Days Left), ideally on both days. Mari knocks the first Real World segment, but can be let in or ignored with no lasting effect. I strongly recommend letting her in.
The Normal Route has the Good, Bad, Other endings, and an unlisted Knife Ending with no corresponding achievement, 4 total variations.
To get all 4 endings without replaying, make sure to keep a save before the Basil sleepover, or RIGHT after omori wakes up but before you do anything else at all. To get both Bad and Good Endings, make another Save after Memory Lane.
This is the most satisfying ending, and I recommend saving it for last in the Normal Route. You will get an extra scene after this ending if you watered Basil’s plants 3 separate times or more in the Fantasy World.
To get this ending, wait until the sleepover at Basil’s, and check Basil’s room immediately after waking up, do NOT go to sleep. Don’t worry about what to do for most of this segment, you can’t mess anything up until the final battle. Check all the items you see after the fight in Basil’s room, there will be unique descriptive text for almost everything.
In all Normal Route endings, note you can vomit in Basil’s toilet after first waking up. This does not affect endings but helps reinforce Omori’s mental state at the time.
Same as above, except you have to lose the final battle against Omori. Just progress the battle until Omori starts dealing real damage and don’t use healing skills and you should lose. Select No at the Game Over screen to see the Bad Ending.
To get this ending, wait until the sleepover at Basil’s and just back to sleep when Omori wakes up. Avoid picking up the Knife in the kitchen, it’s a different ending.
In both this and the Other Ending, you can see an extra scene of Basil and also the “demon child” in your house. To do both, visit Basil’s room after going to sleep when the rest of the gang is panicking.
No achievement for this one, so I’m not sure what to call it. Do the same as the Other ending, except slip into the Kitchen. Grab the Knife. Go to Omori’s bed as usual and go to sleep and you’ll get arguably the worst ending in the game. Ring ring.
To play the Hikikomori Route you MUST ignore people knocking on your door all the time. You can let in Mari, and should. Kel must be rejected every day in the Real World.
The Hikikomori Route will have much, much less Real World segments and is not recommended for a first playthrough. It will feature significant segments of Omori’s dream that are otherwise inaccessible making it for a good second playthrough.
The Hikikomori Route is also significantly harder, you’ll hit max level (50) and still require strategy, great equipment, and items to beat some of the boss battles. Another reason to save it for last. The superboss of the game is here too.
At many points late in Hikikomori Route the Stab option becomes available in the Real World. Stabbing yourself at any time leads to the same Knife Ending as in the Normal Route more or less. There is no associated achievement.
You must get to One Day Left, Stab yourself in White Space and you’ll wake up in the Real World. If you’ve done enough in One Day Left (not sure what if anything is necessary), you’ll see a short Real World scene and be offered the option to go back to White Space, sleep until the next day (get this ending), or do nothing.
The achievement considers this the same as the Normal Route’s Other Ending. It is largely the same but more grim and personal for Omori. It also makes less sense without Normal Route’s story context.
Omori Gameplay Mechanics
Emotions replace ‘elements’ common in other RPGs, some attacks have special effects on Sad, Happy, or Angry opponents. Enemies can randomly have Emotions by default at the start of battle, and most bosses (and many normal enemies) will have skills to change their own emotions.
Compared to their default state, Sad characters deal less damage and take less damage, and take Juice damage when hit. Angry characters take more damage and deal more damage. Happy characters deal more critical hits, but miss more often.
Sad deals more damage to Happy characters and takes less damage in return. Happy deals more damage to Angry characters, taking less in return. Angry characters deal more damage to Sad characters and take less in return. It’s like the Fire Emblem weapon triangle. These effects are strong enough that Angry still deals more damage to Sad despite Sad’s defense boost, and Sad still deals less to Angry despite Angry’s defense loss.
If you hit with the right element, you will get a Moving Attack, and with the wrong emotion it’s called a Dull Attack. It’s separate from a critical hit (Right in the Heart!).
Emotions layer to provide more powerful effects: Angry becomes Furious etc. Omori is the only character to have 3 levels of each emotion (some boss enemies do too). Some enemies cannot feel certain emotions at all, particularly bosses.
Sadness is the safest state for boss battles for both you and the boss; there will be less damage all around so the pace will be slow and you can easily heal up. The downside is you’ll be taking Juice damage in addition to Hearts damage. Omori synergizes with sadness with some of his skills like Stab and for the fact if he’s toast it’s game over.
Anger is the most dangerous emotion (like in real life) and you should avoid more than one character being angry at once as they will be your glass cannon and easily OHKO in tougher fights. Aubrey synergies with Angry for Headbutt and her high damage stat.
Happy is an odd emotion that raises Crit and lowers Accuracy. It works okay on any character and with proper Charms to raise hit rate, you can be Happy with no ill effects at all to dish good crits. Kel seems to synergize most with Happy though he and Hero don’t really need to focus on or avoid any particular emotion. If you played Earthbound, Happy is like a built-in Casey Bat.
If you’re not sure what to do with an enemy’s emotions, keep in mind they should usually be kept Sad to reduce damage output, Angry when you want to deal big damage and don’t fear a party-wipe, emotionless to be predictable, or Happy if you like to gamble. Try making all enemies sad except for one Angry one to focus your damage without facing too much damage output in kind. This is particularly easy with one of Omori’s sad skills, and Kel’s Megaphone to spread Angry.
The seemingly useless items that raise Hit Rate are meant to be used in conjunction with Happy which lowers Hit Rate.
The game has a relatively strong focus on in-battle items, so don’t overlook them. Items aren’t just for healing out of battle, or even just healing in battle! Items can give you or your enemies emotions, hurt enemies, or even raise/lower your/enemies stats for the duration of the battle.
The best thing about Items is any character can use them allowing non-healers to heal, etc. Kel is your go-to Item user as he will almost always act first in battle due to his Speed.
Toys and Snacks are not meaningfully different, most Snacks heal and most Toys hurt enemies or inflict emotions, but that’s not always the case.
My favorite healing item is the Tomato, good HP and Juice healing power, fairly cheap. Stock up on good cheap battle ready equipment when you can. Cheap healing items like Candy can be used to heal out of battle cheaply.
Omori works sort of like Pokemon where speed seems like the most useless stat, but it can be the most powerful one. Turn order is often critical, for example Hero is extremely slow so you’ll often heal after an opponent attacks. This means Hero will not save someone if an opponent defeats them first!
Generally speaking, your turn order will usually be Kel, Omori, Aubrey, Hero, with the enemies acting some time after Kel’s turn and before Hero’s turn. If you have need for a different turn order, many items significantly change speed. IMO, it is not worth trying to speed up Hero, he is still extremely slow even with the best items.
Many skills can force themselves to occur first, particularly skills that draw aggression or aggro, making all enemies target you. These skills are some of the best in the game and I recommend having one on Aubrey and one on Hero at all times. Not only do you get to control who takes a hit making healing simpler, only Omori can get a game over so you want enemies to hit him last.
If you’re using turn-order manipulating moves, you don’t need to care much about speed!
Follow Ups are a unique mechanic where a characters Normal Attack can be followed up by a directional prompt, usually getting input from a friend.
You can store up to 10 Energy per battle, and start with 3 every time. Being hit gives 1 Energy, so you often won’t get to use more than a few Follow Ups. In a normal battle you might as well use your energy if you think it’ll save you a turn, since you always start with enough for one Follow Up.
Follow Ups are quite weak early on, but are buffed by certain story events. Some late game Charm equipable items scale their benefit off Energy, so if you use those you may want to abstain from using Energy or at least wait to use Release Energy.
The simplest of them all, Omori just does another attack on the same enemy. Does not require any other character.
Damage an enemy and make it Sad. Does not require any other character.
Does MASSIVE damage to all enemies, often an order of magnitude above your usual damage! In my opinion, you should always save up for Release Energy in boss fights.
All 4 of your characters must be up (not Toast) for this to work.
Look At Omori
Aubrey repeats the attack to the same enemy.
Look At Kel
Look At Hero
Pass to Omori
What this skill does changes over the course of the game at least in the Normal Route.
Deals 1 damage to Omori and makes Omori Sad. Easy access to Sad early on, but note if Omori takes a Fatal hit and is left with 1 HP, this attack WILL give you a game over.
Omori spikes the ball into the enemies dealing damage.
Pass to Aubrey
Pass to Hero
Does extra damage and reduces stats for the hit foe.
Look At X
Always the Charmer, Hero simply heals Juice and Hearts for whoever he looks at. Before a Follow Up buff or two from progressing in the story, this is usually useless, but if you’re out of juice it can be alright. Usually an item is better.
Equipment is weird in Omori, in a good way. It is often highly subjective what your best Charm (accessory slot in most games) or even Weapon is at any given point.
Weapons often come with unusual second stat buffs/debuffs instead of just being higher damage every time. Don’t blindly equip a new weapon, though they will USUALLY be better.
Charms are a complete grab bag and you’ll really need to think about who needs what as you get them, since most of them barely compare to each other. If you have absolutely no idea what to do, the safest is to go with an item with no downsides that buffs stats in this order: Defense, Attack, Luck (I’ve heard this is good for Omori but not sure why?), Juice, Hearts, Speed.
Some Charms start your character off with an emotion, useful if you depend on them or want a quick set up.
Note that Speed is for turn order not number of attacks (you always get 1), and that Hit Rate over 100 is useless unless you’re Happy (which naturally reduces it).
Here ye shall find a very minimalist explanation of each area with minor gameplay spoilers regarding missables, side quests, and unlock requirements. I’m in the middle of my own first, spoiler-free playthrough as we speak so expect additions and changes!
Check my Playthrough Videos in the meantime for exact location details if something’s missing or ask in a comment below.
Unique items: Bracelet, 3-Leaf Clover
The starter area. Be thorough about exploring here. Save often since there’s no auto save, but if you lose a fight you can continue from the start of the fight—but this may not help if you’re direly outmatched!
Watermelons are your “treasure chests” in this game. Look for blue melons, they have unique items like equipment and even skills for your character. Never abandon one if you can avoid it.
There will be areas you can’t proceed in yet—you’ll need to come back after conquering Omori’s fears, or getting Tag skills for your team mates, don’t worry, revisiting for missed loot is standard RPG stuff.
Go in and out of the forest area with the dog house to pet the dog and get free battle items. They’re not amazing, but this early in the game it’s nice to have something.
The area north of the stump lets you make Sand Castles (areas where you play with your friends act as a full heal). The things you make are random, and Kel is a bit of an over achiever. Try it a few times to see what you get.
BOSS: Sprout Mole King
This guy is basically a tutorial for Omori’s combat system. All I can tell you is Omori is the only character who can force a game over if he’s knocked out (no lifejam for him), and he will always survive ONE attack per battle with 1 HP.
If you’re on a second playthrough, take a good look at the photo Basil drops. Familiar, huh? Everything is going to be okay.
Who’s this familiar looking boy? Name him Omocat for an achievement (you don’t have to confirm it). Try and go downstairs, inspect everything long your way though. Get the First Aid Kit at the base of the stairs. Grab the Cold Steak and Stake Knife from the kitchen and prepare a lovely well-done steak. Then go to the bathroom.
Let Mari in when she knocks. Everything is going to be okay.
You’ll get the Hangman game (Q) and Headspace Map (W).
Vast Forest, Again
After you start looking for Basil, you can talk to Beryl for the Lost Ball quest. It’s just left of the junction south of the playground. Wise Rock’s advice is amusing, but not useful. I highly recommend listening to all 3 varieties of advice. You can wait until you have more clams.
To continue, run a lap through the Vast Forest, starting at one end and looping back to the crossroads. Then go back to the Playground to continue. You’ll lose your fear of heights and can go up to the space ladder! Or fight the Kite Kid boss in the forest. Kel will lose his pet rock Hector. Don’t bother looking for him, you can’t find him in this chapter.
Talk to the snake on the space ladder for a quick laugh if you get the reference. If you got the Butt Certificate from Berly already, you’ll get an extra scene (and an achievement) for your trouble.
There’s a quest in the Playground for a Flower Puzzle (which won’t spawn before the quest is taken). The puzzle is in the Junkyard in the first area with usable conveyor belts, hard to miss.
Unique Items: Cotton Ball (Bunny Quest), 4 Leaf Clover
For the first third (or is it two?) of the game, you can’t do much here, though a sidequest to kill bunnies (booooo) is offered by the psychotic leaf. You can use the train (and experience horror) after Omori stops being afraid of Swimming, or is it Spiders?
Talk to all the line customers here for fun, they will be gone later. Talk to the Mountain as Hero to get the 4 Leaf Clover.
A small sub-area of Vast Forest requiring Omori’s Fear of Heights to be solved. There is an early optional boss here, the Kite Boy, and not much else but a couple Watermelons.
Optional Boss: Kite Kid
Tough but not too complicated. Focus on the kid.
Unique items: Comet Hammer, 5 Leaf Clover
Can only be unlocked after finding Basil south of Vast Forest and overcoming Omori’s Fear of Heights. Take your time and grind/explore a bit here! One of the hardest fights in the game is coming up soon if you’re underleveled, which you will be if you haven’t been very thorough already.
TV Girl has a quest for you in the TV. On the map right of the town, there’s a secret pass in the cliff south of the map that leads into the giant CRT TV. The items are all in the junkyard, mostly toward the end. She gives you Dynamite, a powerful consumable item for battle.
After learning to Tag at the junkyard, you can complete the Crow quest here for a 5 Leaf Clover
Optional Boss: Pluto
Pluto is hiding behind a tree in Otherworld Town. Save first!
Your first real boss battle, give or take Kite Kid! Be careful, use emotions and skills wisely. This is probably your first real challenge in the game. Don’t be afraid to grind if you can’t beat him.
Optional Boss: Earth
Talk to the Earth model in Space Boyfriend’s house. You should have no real trouble with this if you can beat Pluto.
Sprout Mole Colony
If you played the demo, you’ll notice this place is MUCH smaller. You’ll see why later. Clear this place out early, it’s quick and has a few items.
Unique Items: Meteor Ball, TV Remote, Baking Pan (teaches Snack Time to Hero)
Dig deep for buried treasure. Every battle Kel has a chance to recover an item; mostly Recyclable trash, some minor healing or battle items. Lots of weapons and equipment can found here.
BOSS: Space Boyfriend
I highly recommend grinding a few extra levels in the Dumps after beating the Download window. Space Boyfriend is by far the hardest thing you’ll have faced so far. Slow down, finish a side quest or two and grind a bit. The Dumps are a great place to grind since Kell will find Trash which can be recycled for the rare Seer Goggles and Cellphone which seem to randomly drop from recycled items.
Space Boyfriend will constantly be Angry and deal extreme damage, and his emotion cannot be reset after a point in the battle! Counter by making your party Happy instead, and take advantage of moves that force him to target specific party members like Aubrey’s Counter.
You can set up a trap so Aubrey is sad (thus taking less damage), set up to Counter and drawing aggression, then Hero will heal her after Space Boy’s attack as he’s very slow. This is a rhythm that works well with most bosses, Omori synergizes with Sadness for Stab too.
Do not under any circumstances allow anyone but Space Boyfriend to get Angry in this fight or they will likely be OHKO. And remember only Omori becoming Toast will end the battle.
Unique Items: Faux Tail, Mush, Cat Ears, Rubber Duck
Requires Omori to overcome his fear of Spiders after beating Otherworld and Space Boyfriend.
Get the Joke Book just left of the entrance to start saving jokes for Weeping Willow. Eat Mush for a permanent stat boost. As the standard OP protagonist, you may wish to give it to Omori, or your favorite character.
Boss: King Crawler
Really shouldn’t have much trouble from this. It will eat the Sprout Moles it spawns to heal a couple hundred HP, so if you can defeat them with group attacks you’ll save yourself a bit of trouble.
Hidden in the second to last screen of the forest before the Sprout Mole Village, where the Catspiders can wrap you up. Go ALL the way down from the catspider habitat where you got the matches, then check the trees north of the “recently lit” lamp. Prepare for psychological horror.
Sprout Mole Village
Ah, this is where they went. Not a smart choice. This area has side quests out the wazoo, though two long ones won’t start until you clear the next boss.
Be careful when asked to judge the seasons! Save before picking a season, there are 4 achievements locked to this, and you can only pick one! Reload your save to get all 4 achievements in one playthrough. The items they give are only okay and eventually outclassed big-time, so don’t stress the decision. I didn’t use any of them.
Unique Items: Coconut, Frying Pan.
Get the tea pot from the top left area of the castle to teach Hero Tea Time. Try eating the pickles as Kel.
A surprisingly huge area! Be thorough. Enjoy the amazing battle theme. Eat from the smelly cakes to get Jam Packets. Hold X to skip a certain cutscene after a pickle dungeon.
Unless you’re really underleveled, she should be easy compared to Space (Ex) Boyfriend. Same basic ideas, she gets Happy up to level 3 (Manic) and will have low hit and high crit rate. Force her to attack a non-Omori target with skills, be careful with your healing, and if you have skills to counter Happy characters go nuts.
If you’re having trouble, there’s a lot of optional stuff in the castle so go nuts and grind a bit.
Unique Items: Blood Orange, in Orange Joe’s house, Wishbone
Can be visited via the Train Station after the Line is gone. This happens either after Omori’s fear of Spiders or Drowning are cured, I’m not sure which.
This area has many side quests including Dino’s Dig, Orange Joe, Rain Town, the world’s worst maze, the Stone Face Man who teaches you how to interact with those strange stone faces are here too.
There is a Pluto’s Spaceline here by the Pyramid, if the enemies are too challenging feel free to return later.
If you have trouble talking to the Dinosaur in the roof of the Dino’s Dig pyramid, talk to his mouth, based on where your sprite is on the screen. Think 2D not 3D. His butt is inside the pyramid, scratch it for a reward.
Before you go to Dino’s Dig, get the Treasure Map from the top left of the map to help you find a Key inside the Dig Site.
Musical Toasts AKA “Bread Piano”
In the area with the keyboard toasts past the running on-fire man (god the sentences this game makes me type), interact with the 4 last toasts in the bottom line left to right and the entrance will open. Example. The code is found as a key item in Dino’s Dig. You need to overcome your fear of Drowning to enter. There will be a strong, optional boss fight.
First area: Hector Jr (top right) and solving the Hector quest, Ancient Code (top left)
Second area: Oragne Joe, solving the Orange Joe quest (bottom left)
Third area: A Key, Thank You Fossil
Final area: Snow Cone tickets
A standard Treasure Hunt minigame, you can pay 100 Clams to get a shot at digging up treasure. For 10 Dino Dollars you can buy the best Spoon with 20 digs, I recommend just digging for dollars with Plastic Spoons (about 50% of spots are Dollars) until you can get a couple Silver Spoons to finish up with hopefully..
The goal is to dig until you get a Pyramid Key then advance to the next room with greater prizes. Most of the prizes are simply food items of various qualities, also many unique enemies are here. Dino Dollars
The Pyramid Key stays in your inventory until used, and you cannot find more than one at a time. This means you can purposefully not use the key after finding it, buy a Silver Spoon, then come in straight to the second level. I highly recommend this.
Note the enemies here are very strong for your likely level. Good if somewhat dangerous grinding grounds. Avoid the Rabbits? on the third level, they will eat your family. I’m not sure what the Chickens drop, please tell me in the comments. You will need a “strike first” move to hit them, they are extremely fast and run instantly.
Inspect the sparkle at the top of the Oasis with ice cubes floating in it, in the middle of the main Oasis map. A tiny town you can get an achievement and solve the world’s easiest side quest in. You get Veggie Kid, a Charm here.
Omori must overcome his Fear of Drowning. Explore this first area thoroughly with Mari, you won’t be able to return to the side areas in the fog once you go down the well the first time. It’s just for spooky ambience and psychological stuff, no items are here.
Once you’re able to do things here, you’ll be forced to clear most of the resort to get Aubrey and Hero back. Gambling is ill-advised, but there is a save feature if you want to cheat after all.
After getting the gang back together here, you can now perform almost any sidequest in the game! Feel free to mop up existing side quests and check for things you missed (you couldn’t swim before, remember?) in earlier areas. But not before starting the Ghost Party quest.
BOSS: Mr. Jawsum
A puzzle boss! You have to hit him after all body guards are down…and he spawns infinite Gator bodyguards! Spam All-target attacks (the hit for Jawsum is taken by the guards for double damage) and focus on piling on damage in a single when possible.
Once there’s only one bodyguard on screen and all 4 characters are attacking you should be good to take him down. His HP is not high once the guards are down. Make your characters Angry if necessary, this is purely a DPS race.
Alternately, he’ll eventually run out of body guards, and be a cakewalk at this point. But he can be defeated early with good AOE attacks and DPS management.
BOSS: Pluto (EXPANDED)
The real boss fight! This is probably the toughest boss you’ll face since Space Ex Boyfriend, but it works the same as most major bosses. Pluto will constantly buff his own stats, so bring skills that can debuff him and things will go easier. The nice thing is he won’t attack when it’s time to buff. Skills that go through Defense like Omori’s Stab and Aubrey’s Smack Down are essential.
Kel and Hiro should focus on healing when necessary. Remember Kel is fast and using items with him will usually outspeed most opponents, unlike Hero’s slow turns.
Check the haunted pool outside Last Resort the first time you come in to unlock a side quest that requires traveling to every area, with a powerful Charm as the reward. And a nice dance!
You can’t do much here before clearing Last Resort. You can use the caves up north to avoid the toll booths, but paying is a nice and permanent shortcut. But you should explore the caves at least once for the items inside.
Do NOT spin the wheel when the one Gator toll both asks, it will raise the price each time. Pay the first time.
Well, it IS deeper. Prepare for traumatizing realizations about the nature of human memory and aging.
I do not care for Humphry the whale.
In the room where the monstrous Golden Cat chases you stop and get all 3 watermelons!! They are missable and the watermelons will be destroyed if you complete the chase scene without getting them. You just reset the chase if you ‘die’ so don’t worry too much just learn the pattern and stay ahead of it.
Boss: Slime Girls
By now you must have the most overpowered strategy possible: make your enemy Sad, and make your entire team Angry or better with Kel’s Megaphone. That’s really all you need to ever do when possible, as you’ll take less damage, and deal tons more.
Same as Slime Girls, just make sure you can make Humphry sad, keep your team Angry x2. It’s a three phase fight with different healing strategies, but keep Snack Time (full team heal) on Hero and pace yourself and this should be an easy if slightly long fight.
Note there are many missable achievements, and the game has precious few save points. If offered a choice by an NPC, it’s often best to make a separate save and try every possible option, these often give achievements.
Start the first Real World segment after going to Basil’s house in Vast Forest.
Go to sleep after a long day. End the first Real World segment.
Defeat Download Window, boss of the Dumps.
See you, Space Boyfriend…
Defeat Space Ex-Boyfriend, boss of Otherworld. Impossible to miss.
Defeat Sweetheart, boss of Sweetheart’s Castle. Impossible to miss.
Buy High, Sell Low
Defeat Mr. Jawsum, boss of Last Resort
When I flex, I feel my best!
DEfeat Plut (Expanded) immediately after Jawsum
Water a plant back to life in Basil’s Garden. These plants wilt after a certain amount of playtime and can be watered at any time with the nearby watering can. They give permanent Hearts to characters randomly too.
What’s the big idea!?!?
Talk to the Lone Mole, who is hidden behind dozens of traffic codes in Otherworld. Cut them with Omori.
Get the LOL Sword from Weeping Willow. Tell her the Construction Joke from Deep Well after starting her quest in Pyrefly Forest.
Ruin christmas by Cutting the christmas tree in Sprout Mole Village.
Choose the Spring Mole in Sprout Mole Village.
Save before you choose, as you can only pick one per save file and you need to pick them all to get all these achievements!
Choose the Summer Mole in Sprout Mole Village. Gets Sunscreen, +15 Hearts
Choose the Fall Mole in Sprout Mole Village.
Choose the Winter Mole in Sprout Mole Village.
Kill the first Sous Chef. It’s actually harder to not kill him, make any mistake (such as only preheating to 75 degrees) to kill him.
To NOT get this achievement and let him live, set it to 350 degrees, eggs and flour, butter and sugar, strawberries, mix and bake
As Expected from Professionals
Get a perfect score in the Sprout Mole Choir minigame, right side of Sweetheart Castle.
Hope and Vigor!
Complete Orange Joe’s quest. Talk to Orange Joe in Orange Oasis to get his Crest, then talk to Oragne Joe who is in the second area of Dino’s Dig also in Orange Oasis.
The Chosen One
Turn the valve to the right in Rain Town, a sub area of Orange Oasis.
The currency of the future…
Trade CLAMS for CLEMS. First finish the Shady Mole’s sidequest in Sprout Mole Village then find him at the entrance to Last Resort for this. Save before you do this, it will waste all your Clams and give you a useless Important item called Clems. Just reload your save after doing it.
Mmm… SWEETHEART, I mean, TOFU.
Hold 99 TOFU. You can buy them for 2c in bulk from the Jash in Sweetheart’s Castle just before her boss fight.
Power of Friendship!
Use Release Energy once. Save up 10 energy and use Omori’s follow up.
One for the Road
Gain Bread by defeating an enemy with Omori’s Bread Slice skill.
Perfect Flying Conditions
Defeat Kite Kid in Pinwheel Forest. Climb a tall ladder south of the playground after overcoming Omori’s fear of heights.
Defeat ??? (Pluto) in Otherworld, he’s hiding behind a tree.
Defeat The Earth, optional boss in Otherword, Space Boyfriend’s house. Just talk to the Earth.
Choose to High Five Kel at the end of one of the Real World segments. You have multiple but limited opportunities for this.
Presumably, choose not to High Five Kel at the end of one of the Real World segments.
I’ll Just Take That
Steal Kel’s $20 in the Real World (Two Days Left). He won’t even notice if he’s in the party, it’s in his wardrobe in his house which you can enter toward the end of the day.
Pet a Dog. Can be unlocked by petting the creepy Ghost Dog in Vast Forest seemingly after Two Days Left…
The dogs in the Real World may count too, talk to them multiple times to get the option to Pet.
The Art of Self-Defense
Presumably, steal Kel’s Mom’s Pepper Spray from her purse late in Two Days Left.
A Bit Less Lonely
Recycling Is A Concept
The view is pretty nice…
Hikiomori Route Only.
Use every Telescope. There is one in Otherworld, one in Deep Well, one in Orange Oasis, and one in Snowglobe Mountain (hikikomori only).
Seriously, you’re the coolest!
Beat the Boss Rush in Hikimori Route. It’s in the left tube in Molly’s area of Humphrey during One Day Left. At level 50 with decent items and the ultimate weapons it shouldn’t be too tough.
Hikikomori Route Only.
Complete your To Do List. You can only do this (and MUST do this) to complete the hikikomori Route.
The First Law
Defeat every Something at the bottom of Lost Library. You need 3 Sheet Music from Deeper Well during Hikikomori Route One Day Left, and then you take them to the library under Sweetheart’s stage. Each has a boss fight and a unique (grim) skill to get.
Defeat 99? Squizzards at the Seacow ranch in Endless Highway.
The Brightest Stars
Defeat Pluto and The Earth’s rematch in Hikikomori Route. You must beat the optional Pluto (???) and Earth battles in early Otherworld to encounter them. They are in Spaceboy’s spacewalk area.
Hikikomori Route Only
Take the Keeper of the Castle’s Power. Talk to the secret Keeper during One Day Left of the hikikomori Route. He’s in a secret door in the hallway north of the Theater in Sweetheart’s Castle, ‘talk’ to the empty wall between drapes. This erases Sweetheart’s castle for an interesting room.
I recommend you save first and reload after. The room is useless other than an interesting tie in to the Normal Route.
See you, Space Husband
Hikikomori Route Only.
Defeat Space Ex Husband in Snowglobe Mountain in One Day Left of the Hikikomori Route. Visit his house for the Batteries to get there.
Take me to the River!
Hikikomori Route Only.
Let the plastic fish finish it’s song. Take the Batteries from Space Ex Husband’s house during One Day Left.
Reduce, Reuse, and recycle!
I’ll cherish you all forever.
Patron of the Arts
Everyone’s a Critic
Ain’t nobody here but us chickens.
Defeat the chicken at the top of the Food Pyramid in Dino’s Dig. Lucky Slice with Omori helps to always go first, otherwise you need really good stats and speed. Easiest on Hikikomori Route. Drops the Chicken Ball.
That can’t be good for business.
Brush your teeth in the morning of every Real Life segment. Check Omori’s sink.
Read all the Tombstones in the dev room. The dev room is in Black Space, at the very top of the “town” themed area. Investigate every tombstone at the very top of the map to find it, the right one warps you in.
The graves are people who made the game!
Littering is bad, recycling is better
You think you’re clever, huh…
Name the sleeping boy OMOCAT after fighting the King Sprout Mole at the start of the game.
The Very Best
There’s something behind you
Missable, Normal Route only
Get the Other Ending. Go back to sleep immediately after waking up at Basil’s sleepover. Ignore the knife in the kitchen.
Pet all of the creatures in Marina’s sector in Humphrey.
Go to Sean and Karen’s housewarming party (Southeast street on One Day Left). Find them in Fix It on Tree Days Left and help them pick wallpaper (anything works). Then on One Day Left, talk to them in the morning to make food for them, then show up in the evening for a party and achievement!
Close your eyes…
Route dependant: Normal Route
Get the Bad Ending.
Defeat the Unbread Twins in Orange Oasis, One Day Left.
When She was here…
Missable. Normal Route
Refuse to High Five Kel on any day.
Against all odds…
It’s Honest Work
Missable, Normal Route Only
Complete all three Part Time Jobs at least once in the Real World. Talk to the Job Wanted signs in Fix It shop, Gino’s Pizza, and the Fish Mart for $10-30 per go.
THANK YOU! THANK YOU! THANK YOU!
Hikikomori Route Only.
Commission Rococo in sweetheart’s castle. He’s in the broken wall just under Sweetheart’s stage that opens up on One Day Left.
They call me SCARETHROW
Keep throwing stuff at Scarethrow in the Junkyard until his dialog repeats/you get the achievement.
One More Day…
Route Dependant: Normal Route
Reach the Good Ending in the Normal Route.
Defeat Humphrey, the boss of Humphrey. Brought to you by Humphrey, by Humphrey of Humphrey for Humphrey.
Slime Time is Over!
Defeat Slime Girls, penultimate boss of Humphrey.
So majestic, so beautiful…
Watch Kel plant Aubrey’s Butt Certificate on Otherworld. Get the Butt Certificate BEFORE climbing the ladder to Otherworld.
We’ll always be there for you, OMORI.
Probably ending related
Tummy Full of Fish
Presumably feed the orange cat in Real Life often enough. Thrice is not enough.
Music Connoisseur Of Sorts
Presumably, put all records into the Juke Box in real life. Lots of money grinding involved, make sure to do your Jobs. Stealing from Kel is an option the last two days.
Anytime is a good time for A Picnic!
Presumably, view every Picnic scene in the game. Interact with the food at the top right of Mari’s picnic (not all picnic spots have one).
Presumably, encounter all foes to fill the Foe Facts item. This can only be done on the Hikikomori Route.
Note you don’t have to defeat an enemy to count it, just encounter it. You’re likely missing the Big Tree in Vast Forest, one of the tree sprites right of the first Vast Forest junction is actually an enemy.
It’s All A Dream…
Probably ending related.
Note only Omori can pick up keys! If a key is blurry and can’t be picked up, switch to Omori. Keys are route dependant, but the necessary ones are not missable. I think at least one ‘optional’ one may be missable.
Be sure to check the holes that appear when collecting certain ‘correct’ keys, these play special dramatic little events that I believe are missable!
You only need certain keys to win the game, and “wrong” keys contribute to a Hangman game that plays a special Bad End (but, I believe, does not spoil your file). The correct keys are:
In the grass near a stump.
South of the stump immediately after getting the Hangman game.
On a shrouded old bridge.
On the Pier in the middle of Vast Forest.
Between giant pinwheels.
Windmill Forest, up a tall ladder near Kite Kid.
Near a castoff cartridge.
Junkyard, at the topmost area.
Underneath a wet pillow.
In Captain Space Boyfriend’s house.
Within a large frame.
Found in the Barn in Otherworld’s fields. Forced by the Story.
Beneath a trap Door.
Hikikomori Route only. Get Batteries on One Day Left from Space Boyfriend’s House, then go under the Igloo.
In the Lost Woods in Pyrefly Forest. See Secrets for directions, it’s just southeast of Sprout Mole Village.
Lying in a Dark Cell.
In Sweetheart’s Dungeon. Press the heart switch in the next cell to open access to it.
Trapped in a pink cage.
In the suites in Sweetheart’s castle, let Aubrey break the cage first. Missable, if you do something dumb.
In a hall of framed faces.
The Art Gallery in Sweetheart’s Castle, left/up from the center hall. For fun, talk to the middle pedestal where this is.
Far below a big stage.
In the Lost Library after beating Sweetheart.
Spending time with a frog.
Entrance to Deep Well.
Near a game of roulette.
It’s in Last Resort first floor.
Amongst other O’s.
Ghost Party, check the pool in Last Resort.
In a water closet.
In the men’s toilet on the first floor of Last Resort.
In a small moving room.
In an elevator to a boss you’re forced to see in the story.
At the end of a plank.
Top of the 4th Floor Construction on The Last Resort.
In a giant clam between the Toll Booths on the Endless Highway at Deep Well. Just pay the tolls or sneak through the caves and look for it, it’s on the highway left of the Deep Well and right of Deeper Well.
In a large bubbly tank.
In a tank Aubrey can break during the chase sequence inside Humphrey. Alternately, you get it after beating Humphry.
Surrounded by goo.
Inside Humphry in the water slide area, green slime/medusa sector.
Captured in a steel trap.
Inside Humphrey in the teleport/conveyor maze in Molly/blue sector.
In the gut of a whale.
After beating Humphry
At the end of a map.
Third floor of Dino’s Dig, bottom right. May require the Treasure Map from Orange Oasis..
In a field of white snow.
Hikikomori Route only, in the first map after taking the portal under the Igloo. Top right of the map.
Past the end of the road.
Hikikomori Route only, talk to the hitchhiker on One Day Left at the end of the Endless Road.
Max Level Grinding/Clam Grinding
The Squizzards quest in Endless Highway gives good experience, clams, and an achievement for defeating 99 squizards. You can retake the sidequest every time you enter the barn buffing the clam income, and they’re not too hard to beat.
The max level is 50, and some bosses in Hikikomori Route expect you to be level 50.
Water Basil’s flowers 3 times before the end of the game for a secret scene after the good ending. Watering the flowers also gives permanent HP upgrades.
These can only be interacted with in Hikikomori route.
Here’s a quick video showing all 8 tentacle locations.
Defeat the Chicken in the last level of Dino’s Dig for a ball with 200 speed, dealing incredible damage with Run and Gun.
Everyone seems to have a secret stat boost that brings their oddly-low stat in line with the rest. I haven’t found Omori’s or Aubreys, if they have any. Please comment if you know them!
Eat the apple from the Coral Tree in Deeper Well. I’m not sure how, as I didn’t get this in my playthrough.
Aubrey’s Juice Points
Talk to Berly with after getting Headbutt and the Butt Certificate and completing the Lost Ball sidequest. The lost ball is in the Vast Forest near one of the ‘caves’ left of the junction. She’ll gain 50 Juice, a nice boost especially for how early it is.
Kel’s Heart Points
Talk to Pluto after fighting him again in Mr. Jawsum’s office. He’ll gain 50 Hearts and instantly stop having the lowest HP.
Talk to Scarebro in the Last Resort Hero Shrine (top right of the first floor lobby, looks like a gold sub sandwich). Hero will punch him and gain 20 Attack. Yeah, bro.
You can “lose” the Hangman game by picking up enough wrong keys which will give you a special Bad End/Game Over. Video of the event here:
You learn how to break these (hit them with Aubrey) after talking to a stone-faced man in Orange Oasis. They appear to all contain Jam Packets, a powerful but not unique healing item that revives all Toast characters.
In the Pyrefly Woods in the small path where you get the Lighter with the Cat Spiders, keep going past all the cat spiders. Don’t move when they’re awake or they’ll stand up and drop you off at the web (use the knife to get free). Past all the cat spiders is another path near a lantern; inspect the trees north of the recently lit lantern and you’ll find the Lost Woods.
Keep talking to Daddy Long Legs for some psychological horror for poor Omori. The right way seems to usually follow the Ghost Bunnies.
This leads to a very psychologically relevant reveal for Omori though I’m not sure if it unlocks anything.
Talk to the Mailbox shop or the Gator Toll Booths as Her to get a discount. Jash does not seem to give this discount.
Terms & Symbolism Glossary
Major spoilers. I’ll mark the most serious/ending related one, but by it’s nature this is an explanation and thus spoilers! Click here to skip right on to the next section instead. If there are missing terms/concepts/symbolism you’d like me to expand on please leave a comment.
A japanese term for a shut-in to an extreme degree. Not simply shy, these people shut themselves out from everything as much as physically possible to an utterly debilitating state.
Nothingness, emptiness. This is an empty room Sunny locks himself/Omori in to avoid..everything. White is often symbolic of purity or emptiness, in this case both.
The name of the world map is “Headspace”, basically it’s the world of Omori’s delusional dreams. Here Omori lives out an idealized version of his former life with his former friends. The colors are saturated and happy to an extreme, and absurd fantasies can be found readily.
As you look around the real world you’ll find inspirations for many of the things here. Everything is a whimsical interpretation of something or other, such as money being literal Clams.
It is implied that Headspace is destroyed and recreated once Omori finds a hidden truth, trying harder to bury it each time. In the demo, this truth is in the Barn in Otherworld.
Not sure what else to call it but the awake sections are (mostly) actually occurring rather than Omori’s delusions. Delusions will manifest as minor or major apparitions that either fade away when interacted with or suddenly disappear.
Black is often symbolic of the unknown or evil, in this case probably both.
Sunny is the Dreamer, though Omori is his manifestation. Sunny is literally dreaming when in Headspace, and is thus the source for all you see in it. Only a few entities in Headspace recognize him as the Dreamer, all tucked away very deeply.
The knife seems to stem from Sunny’s depression and fascination with suicide and violence. At once it represents a self defense tool and a means of punishing or killing himself. He seems to have gotten the idea simply from the steak knife in the kitchen rather than any specific trauma.
The knife grows rusty and terrible over time in the dream world, oddly rendering it stronger, perhaps because it would be more painful to be cut by it (though it would do a far worse job at actually cutting). In the hikikomori route a new red knife with “something that can be seen in the blade” is found, and Omori stabs himself much, MUCH more often with it, and Sunny is given the option to manually do so himself.
Of note, Basil seems to have come to a similar conclusion with his own knife at the end of the normal route.
In the normal route, the knife is used more as a self defense weapon (though it’s quickly taken away by Kel). It can still be used by Sunny for suicide in one ending however.
The default name of the player character in the Real World. I’ll admit, I have not consistently referred to Sunny separately from Omori through this guide, but technically they are different, sometimes.
The black and white player character.
White Egret Orchid
In the language of flowers, it symbolizes the phrase, “my thoughts will follow you into your dreams.” At least in the world of Omori it does, I can’t find any real world evidence that this is an accepted symbolism for the plant. It is, however, symbolic of Mari and Omori’s inability to keep his thoughts of her out of his dreams, even in the Hikikomori route they are plentiful.
The kids in the Playground are all the other kids from Sunny’s town, mostly Aubrey’s gang. Likely due to their distance from Sunny, they’re remembered as much more stylized creatures than his in-group, who are all human.
Note there are two Somethings. Basil has his own Something, a web of black strands reaching outward like a mouth, while Omori has a tall black shadow with a single vertical eye.
The cracks the Keys leave behind are literal cracks in Sunny’s fantasy. Inspect the cracks—sometimes there are story-related scenes that will play when inspected. These scenes are missable. They’re literally the truth briefly breaking through the fantasy.
The flower patch south of the Stump has flowers, one matching each of your friends, Basil will explain these when you first visit his house. The wilting flowers represent your wilting friendships and memories of those friends over time.
You have to constantly refresh those memories and rekindle those friendships, or they’ll die like a flower. Take it from an adult, this part of the game is completely real. Talk to your friends. Don’t wait for them to text first, don’t be afraid to call them.
Watering the flowers gives characters permanent Hearts, After a certain point in the story, they will not come back to life when watered. If you water them at least 3 times (not sure if this is 3 visits, or just 3 flowers), you will get an extra scene at the very end of the Good Ending in normal route.
The picnics are symbolic of all those picnics the friends had (as shown in Memory Lane). They’re an idealized moment in time recreated endlessly in Headspace to keep Omori enjoying himself and remembering Mari as she used to be.
Would you like to have a picnic with Mari?
The photobook is a literal interpretation of Sunny’s memories. That IS what photobooks are for after all. Notice the Headspace version has the same exaggerated unreal colors of Headspace, while the real version has real colors.
There are three photobooks, counting the headspace version separately.
Everything is going to be okay.
Surely I don’t need to explain such shockingly blunt symbolism, but if you save on the highway in the Normal Ending where you revisit Sunny’s memories, you’ll notice it’s literally called Memory Lane.
Of course, the entire game is about memory.
Per the photo descriptions, the violin practice was killing Sunny’s fingers, hence the severed finger visuals in several late parts of the game.
Big Strong Tree
Mirrors and Tentacles
I don’t know, but it seems like the Hikikomori Route will answer this.
Everything Is Going To Be Okay
Everything is going to be okay.
The Favorite, The Oldest, and The Wisest
There are 3 entities the Coral Branch Tree tells you existed before Headspace existed in it’s current state. Here’s the transcript itself:
Omori Playthrough Videos
In the meantime you can use my stream playlist to look through the game and see anything you might have missed while I’m filling out the guide. I’ll try to provide a no-commentary Longplay later, but for now it’s my livestreams (feel free to like comment and subscribe! It is YouTube after all)
Beginning of Omori
Otherworld & Space Boyfriend boss
Three Days Left…
Pyrefly Forest & Sweetheart’s Castle
Sweetheart Boss & Two Days Left…
Last Resort & Orange Oasis
Side Quest Cleanup (Dino’s Dig, Ghost Party)
Deep Well & Humphrey
Humphry, Welcome To Black Space, One Day Left
Good, Normal, and Other endings (Normal Route)
Starting Hikikomori Route
Mid Hikikomori Route
Blackspace 2 & Hikikomori Route Ending
Omori Backer Demo
A Kickstarter backer only demo was released in 2018 covering Vast Forest and Otherworld. Here’s my complete playthrough of it with most secrets/side quests.
There’s not a lot of differences to talk about, but the Real World content is mostly absent and the Sprout Mole colony is a strange mix of both Sprout Mole colonies in the final game. The Barn horror moment is somewhat different.