This guide is a collection of symbolism and common themes throughout Omori to help you understand the story. Major spoilers will be unmarked from this point on! This is definitely a read-once-you’ve-beaten-the-game thing, final warning.If there are missing terms/concepts/symbolism you’d like me to expand on please leave a comment.
A japanese term for a shut-in to an extreme degree. Not simply shy, these people shut themselves out from everything as much as physically possible to an utterly debilitating state.
Nothingness, emptiness. This is an empty room Sunny locks himself/Omori in to avoid..everything. White is often symbolic of purity or emptiness, in this case both.
The name of the world map is “Headspace”, basically it’s the world of Omori’s delusional dreams. Here Omori lives out an idealized version of his former life with his former friends. The colors are saturated and happy to an extreme, and absurd fantasies can be found readily.
As you look around the real world you’ll find inspirations for many of the things here. Everything is a whimsical interpretation of something or other, such as money being literal Clams.
It is implied that Headspace is destroyed and recreated once Omori finds a hidden truth, trying harder to bury it each time. In the demo, this truth is in the Barn in Otherworld.
Not sure what else to call it but the awake sections are (mostly) actually occurring rather than Omori’s delusions. Delusions will manifest as minor or major apparitions that either fade away when interacted with or suddenly disappear.
Black is often symbolic of the unknown or evil, in this case probably both.
Sunny is the Dreamer, though Omori is his manifestation. Sunny is literally dreaming when in Headspace, and is thus the source for all you see in it. Only a few entities in Headspace recognize him as the Dreamer, all tucked away very deeply.
The knife seems to stem from Sunny’s depression and fascination with suicide and violence. At once it represents a self defense tool and a means of punishing or killing himself. He seems to have gotten the idea simply from the steak knife in the kitchen rather than any specific trauma.
The knife grows rusty and terrible over time in the dream world, oddly rendering it stronger, perhaps because it would be more painful to be cut by it (though it would do a far worse job at actually cutting). In the hikikomori route a new red knife with “something that can be seen in the blade” is found, and Omori stabs himself much, MUCH more often with it, and Sunny is given the option to manually do so himself.
Of note, Basil seems to have come to a similar conclusion with his own knife at the end of the normal route.
In the normal route, the knife is used more as a self defense weapon (though it’s quickly taken away by Kel). It can still be used by Sunny for suicide in one ending however.
The default name of the player character in the Real World. I’ll admit, I have not consistently referred to Sunny separately from Omori through this guide, but technically they are different, sometimes.
The black and white player character.
White Egret Orchid
In the language of flowers, it symbolizes the phrase, “my thoughts will follow you into your dreams.” At least in the world of Omori it does, I can’t find any real world evidence that this is an accepted symbolism for the plant. It is, however, symbolic of Mari and Omori’s inability to keep his thoughts of her out of his dreams, even in the Hikikomori route they are plentiful.
The kids in the Playground are all the other kids from Sunny’s town, mostly Aubrey’s gang. Likely due to their distance from Sunny, they’re remembered as much more stylized creatures than his in-group, who are all human.
Note there are two Somethings. Basil has his own Something, a web of black strands reaching outward like a mouth, while Omori has a tall black shadow with a single vertical eye.
Red Knife & Color Red
The Red Knife seems to be related to Sunny’s fantasies of the knife and suicidal ideation. The description says “you can see something in the blade”, almost certainly meaning SOMETHING, the eye monster. It’s red color is probably due to the Knife endings where Sunny stabs himself for real and the knife of course turns red.
The general use of Red seems related to this suicidal ideation as well. Sunny says he feels drawn to the ominous red light outside the windows in the nightmare sequences. This maps to blood/suicide as sunny is drawn to stabbing himself as well. Rarely the Red manifests in headspace as well like the red grate with a Black Space secret in Sweetheart’s Castle.
You can see the Red in a secret in the Castle’s Keeper room that’s different based on which route you get.
The cracks the Keys leave behind are literal cracks in Sunny’s fantasy. Inspect the cracks—sometimes there are story-related scenes that will play when inspected. These scenes are missable. They’re literally the truth briefly breaking through the fantasy.
The flower patch south of the Stump has flowers, one matching each of your friends, Basil will explain these when you first visit his house. The wilting flowers represent your wilting friendships and memories of those friends over time.
You have to constantly refresh those memories and rekindle those friendships, or they’ll die like a flower. Take it from an adult, this part of the game is completely real. Talk to your friends. Don’t wait for them to text first, don’t be afraid to call them.
Watering the flowers gives characters permanent Hearts, After a certain point in the story, they will not come back to life when watered. If you water them at least 3 times (not sure if this is 3 visits, or just 3 flowers), you will get an extra scene at the very end of the Good Ending in normal route.
The picnics are symbolic of all those picnics the friends had (as shown in Memory Lane). They’re an idealized moment in time recreated endlessly in Headspace to keep Omori enjoying himself and remembering Mari as she used to be.
Would you like to have a picnic with Mari?
The photobook is a literal interpretation of Sunny’s memories. That IS what photobooks are for after all. Notice the Headspace version has the same exaggerated unreal colors of Headspace, while the real version has real colors.
There are three photobooks, counting the headspace version separately.
Everything is going to be okay.
Surely I don’t need to explain such shockingly blunt symbolism, but if you save on the highway in the Normal Ending where you revisit Sunny’s memories, you’ll notice it’s literally called Memory Lane.
Of course, the entire game is about memory.
Per the photo descriptions, the violin practice was killing Sunny’s fingers, hence the severed finger visuals in several late parts of the game.
Big Strong Tree
Mirrors and Tentacles
I don’t know, but it seems like the Hikikomori Route will answer this.
Everything Is Going To Be Okay
Everything is going to be okay.
The Favorite, The Oldest, and The Wisest
There are 3 entities the Coral Branch Tree tells you existed before Headspace existed in it’s current state. Here’s the transcript itself:
Here’s the index of my Omori guide featuring enemy information, routes, endings, symbolism and more!