PokeMeow Guide & Command List

PokeMeow Guide and Command List by SirTapTap

Editor’s Note: Currently working on fixing syntax for Slash Commands in the guide!

PokeMeow is a new(ish) Discord Pokemon game bot, like the legendary Pokecord (RIP) and the neat but ever-buggy MewBot. Many Pokemon Fans are looking for new Discord bots to play Pokemon stuff, and it seems PokeMeow is one of the most popular options. These games are always a little confusing to start with, so I thought I’d make a guide just like those other two bots!

Feel free to share information, strategies, tips, or ask questions in the comments! PokeMeow is pretty complicated so I’ve gone in depth on as many features as I can to help you use it most effectively.

PokeMeow Guide Updates

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PokeMeow Game Info

Title: PokéMeow
Platform: Discord
Language: English
Release date: 2020-02-23?
Developer: PokeMeow
Price: Free to Play™ with IAP/Gachapon. No ads.
Genre: Pokemon catching simulator
Filesize:N/A (installed in Discord)
Cloud Save: Yes (Automatic)
Always Online: Yes, Discord required
Gambling element: Yes (lootboxes and RNG based catching/spawning)

PokeMeow Quickstart Guide

You can also either add PokeMeow to your own server, or join the PokeMeow official server. The official server is very active (for better and worse) and has some FAQ channels with info on PokeMeow as well as official announcements. Adding it to your own server, or joining a smaller server with the bot already in it, can be a quieter way to enjoy PokeMeow  without the usual Big Discord Server Woes.

Once you’re in a server/channel that runs PokeMeow, type /pokemon to start playing. Your progress is saved across servers, it’s all tied to your discord account. Type /help for the basic ingame help.

Use /checklist often to check the daily tasks that will help you get free items like Pokeballs.

Unlike PokeCord you don’t talk and wait for spawns; spawns are forced with the /pokemon command. But it’s not quite as free as it sounds, since you instead need to use Pokeballs to catch pokemon. You can get more balls by buying them and/or by voting to get lootboxes which contain credits and Pokeballs.

A mistake I see new players make is ignoring almost all of their spawns, presumably trying to save up Pokeballs. Make sure to take your /quest, /hunt, and open your /lootboxes from /votes, and you’ll have plenty of Pokeballs. You’re actually missing out on the primary source of income if you don’t catch every pokemon you encounter.

Rate Limits

Note PokeMeow is somewhat different from other Pokemon bots and has aggressive rate-limiting. If you don’t almost instantly get a response to a valid command, you were probably rate limited and the response isn’t coming. Wait ~5 seconds before any command if you notice this. Many commands have their own timeouts as well.

Dailies & Events

Use /checklist or /cl to see what daily activities you can participate in  PokeMeow for (mostly) free stuff. It’s a lot easier than manually checking each and remembering exactly when to do so.

Voting

Like all Pokemon Discord bots, it wants you to vote so they get more attention (and donations etc). Since you can force spawns (no more spamming chat hoping for one), the primary limiting factor in gameplay is Pokeballs and the money you can use to buy them.

Voting gives you some currency directly, and a lootbox (rolling eyes emoji). Lootboxes are the most common way to get Pokeballs, eggs, and other useful items. PokeMeow, like all these Pokemon Discord bots is heavily leaned towards voting (or supporting their patreon) to get ahead. But dailies, quests, and the Catchbot help a lot as well.

Quests also give you significant rewards, in exchange for a very hard, time limited task.

  • /daily
    • Get free coins once per day without voting (separate from voting; claim these too!)
    • It also tells you about current Events and tells you your daily cooldown and streak. Events have special pokemon and rotate regularly
    • 5 day streak rewards: Pokemeow 5 day streak
  • /vote
    • Gives you a link to vote for PokeMeow, as well as showing your cooldown (you can only vote every 12 hours), your Vote Coins/Times Voted stats
    • Votes give you more rewards on Saturday and Sunday
    • Upon voting you’ll automatically get a DM from PokeMeow (unless you blocked it) to confirm your items, but you get the items even if the DM isn’t sent
    • Since PokeMeow auto detects when you’ve voted, you don’t need to use a reward command like other bots
  • /quest
    • Get a Quest, you can only hold up to 3 and they are not auto-assigned. Always make sure to start quests. They complete automatically
  • /event
    • See current Event info
  • /lb | /lootbox
    • Open 1 loot box
      • For an example of their rewards, see the below image
  •  /lb all
    • Open all lootboxes you own at once
      • There’s not much reason to hoard them
pokemeow lootbox opening
Hunts

/hunt

Hunts give you a specific pokemon to catch for a certain time period (same as the /daily rollover). The pokemon you’re hunting seem to be more common than other ones of the same rarity tier.

You get increasing rewards as you catch up to 5 of that mon. It’s free stuff but must be activated daily. The first few catches give Balls to make using an ideal ball for the pokemon ‘worth it’.

The final catch of the target gives a Loot Box, a Rare Candy, and a Golden Razzberry regardless of Rarity. Per-catch rewards depend on Rarity:

  • :Common:: Catch 5
    • Per catch reward: 2 Poke Ball 1 Great Ball
  • :Uncommon:: Catch 5
    • Per catch reward: 3 Poke Ball 2 Great Ball
  • :Rare::  Catch 2
    • Per Catch reward: 3 Great Ball 1 Ultra Ball
  • :SuperRare:: Catch 1
    • Per Catch Reward: 3 Ultra Balls, 1 Premier Ball
  • :Legendary:: Catch 1
    • Per catch reward: 2 Master Balls
    • I recommend rerolling this with /hunt reroll, don’t forget legendaries are 1/666 and it only counts this specific one. On any given day, you’re unlikely to get a legendary at all
    • The good news is, there’s a 50% chance any legendary you see on that day WILL be your hunt target, and the master balls are of course good

Quests

/quest | /q

Quests are strange and not really given much attention to in the game so I thought I’d explain them. Every 2 hours by using /quest you’ll unlock a new quest. The quests are not time limited, but you have to wait 2 hours to unlock the next quest, and they do not start until you type /quest so make a habit of it.

Progress towards quests only starts after /quest is typed as well, so do it often to unlock all the quests and get your rewards. You can only have 3 quests active at once. Once you fulfill the requirements you’ll automatically receive the reward, watch the bot’s messages after catching pokemon.

Most quests are of the format “Catch X number of Pokemon”, and it may specify a rarity. Aside from the starter quest of 100 pokemon for a Master Ball, rewards and requirements seem to be randomized. Note that Catchbot pokemon do not count for quests.

You can reset an existing quest with /quest reset scroll #, but only quests you already have can be reset; if you’re waiting for a new quest, you cannot force a new quest into your list of 3. I recommend rerolling the “catch legendary pokemon” quests if your quest list is full and waiting for a new one; at 1/666 odds, you’re likely to go multiple days without getting one.

A trick I like to do is keep at least 1 “Catch 1 legendary” quest that has a Master Ball as a reward (the 3 premier balls isn’t as relevant). That way I always have a Master Ball you use on legendaries, hopefully.

Swap

Swapping is basically Wonder Trade; you give up a Pokemon to get a random mon back from PokeMeow  itself. You need to /swap once a day to get swap tickets, otherwise Swaps cost 5000 coins each. What mon you swap in does not appear to matter, so use /box to find common mons you have extra duplicates of to swap.

You can raise your multiplier for golden/shiny swap odds by 1% every 20 trades per day, up to 10% higher odds (not 10% odds for shiny!). The multiplier resets at end of day even if you didn’t trade a whole 20 mons. Because of this, it’s theoretically best to save up over 200 Swap tickets (with quests, you get several per day) to swap a ton in a day.

In practice however, I’ve done over 300 swaps without a shiny or Golden (and considering the rates of shiny, that’s no surprise) so unless you’re a brand new player eager to turn their 5th Paras into maybe something rarer, I consider the Swap feature mostly a waste of time until a bulk-swap feature is added.

  • /swap
    • Claim daily swap tickets, check the commands and see your current multiplier
    • Note you can get extra Swap Tickets from some /quest rewards
  • /swap (pokemon)
    • Swaps a single pokemon for a different random pokemon. Rarity does not seem to matter, commons can get U/R/SR pokemon in return
  • /swap shiny | golden (pokemon)
    • Swaps a golden/shiny Pokemon for a totally random Rarity Pokemon just like normal swap. You are not guaranteed to get a Shiny in return! I don’t really know why this is a feature. Past Event-only Golden pokemon are exempt
Clans

/clan to see some info about Clans. Clans are incredibly expensive and exclusive boosts. Gotta feed the whales somehow I guess. Most have insane requirements like catch 1000 Pokemon a day.

Below is taking directly from /clan info perks

All clan perks are cumulative! (They add up on each unlock)

:dexcaught: Catch Rate (CR) Perks
:bronzeclan: Catch Rate I: Increases your catch rate by 1%
:silverclan: Catch Rate II: Increases your catch rate by 2%
:goldclan: Catch Rate III: Increases your catch rate by 2%
:diamondclan: Catch Rate IV: Increases your catch rate by 5%

:shinycharm: Shiny Rate (SR) Perks
:bronzeclan: Shiny Rate I: Increases your Shiny rate by 1%
:silverclan:Shiny Rate II: Increases your Shiny rate by 2%
:goldclan: Shiny Rate III: Increases your Shiny rate by 2%
:diamondclan: Shiny Rate IV: Increases your Shiny rate by 5%

:eonticket: Event Rate (ER) Perks
:goldclan: Event Rate I: Increases your Event Shiny rate by 5%
:diamondclan: Event Rate II: Increases your Event Shiny rate by 5%

:amuletcoin: Other Perks
:goldclan: Amulet Boost: Gives your account an additional (invisible) amulet coin boost
:diamondclan: Shop Boost: Decrease prices in /shops by 5% To purchase perks, type /clan purchase perks {rank name} Example: /clan purchase perks bronze to purchase the Bronze perks.

Personal Purchase Requirements:Contributions requirement: (Next rank req / total # of clan members) - E.g. Bronze perks with 20 members: (100,000 / 20) = 5,000 catchesCurrency requirement: :bronzeclan: 100k, :silverclan: 250k, :goldclan: 500k, :diamondclan: 1M – Note: The money is taken directly from your personal currency when you purchase perks.

Achievements

Use /achievements to check achievements, they give a reward according to the menu but I’m unsure what it is. Please comment if you know. I think the rewards from Achievements is only given once you complete all on a page/set, just doing one doesn’t seem to do anything.

  • Set 1
    • Catch 10,000 pokemon
    • Catch 5 regular Legendaries
    • Catch 3 Shiny pokemon
    • Encounter 25,000 pokemon
    • Earn 10m Pokecoins from /pokemon
  • Set 2
    • Use 10,000 Balls total
    • Purchase 10 Amulet Coins
    • Purchase 5 Shiny Charms
    • Use 3 Event Tickets
  • Set 3
    • Claim 100 Dailies
    • Vote 100 times
    • Complete 100 Quests
  • Set 4
    • Complete the entire Pokedex (first 386)
    • Complete the Kanto Pokedex
    • Complete the Johto Pokedex
    • Complete the Hoenn Pokedex
Events

Check them with /events, /promo, /unlocks and /bonuses. These change regularly and it’s 100% up to PokeMeow’s admin’s discretion, but the tips the bot gives you sometimes may tell you when new ones are active

  • /news
    • See new features and updates in PokeMeow
  • /events
    • See current event and the event shop. These events usually involve new shinies and/or shiny legendary pokemon
    • In a show of bafflingly poor design, it does not tell you how long the event will last. This is only the second game I’ve ever played that’s that bad about this, shoutouts to AbyssRium for being the first
  • /bonuses
    • Special rotating global bonuses like extra catch rate, Vote Coins, Grazz bouses etc that may be in place for events/celebrations. These are active without your input
  • /promo
    • Usually related to Golden pokemon, this command will yell you how to get Golden mons which rotate frequently and are very difficult or impossible to get without it.
  • /unlocks
    • Checks current special event unlocks and informs you of how to unlock certain time-limited pokemon. You have to do something special to unlock these
Promos do not have a buy limit. Buy as many as you want! 

Catching Pokemon in PokeMeow

  • /pokemon
    • Spawns a random Pokemon
    • Stats will be displayed like your pokeball count, whether you’ve caught it (an empty/full Pokeball icon), your streak etc
  • pb | gb | ub | prb | mb
    • Type one of these to pick which pokeball to use. Like in normal pokemon, more expensive balls have higher catch rates. Save better balls for shinies, legendaries, rare pokemon etc.
    • You only get one chance at a Pokemon, which is why it’s important to use better balls for rare mons. Common mons it’s safer to use Pokeballs for, since you can spawn them easy enough
    • Note rarer pokemon also give more coins for a catch as well, so using an Ultra Ball on that Ultra Rare isn’t a bad idea
  • /grazz
    • Use 1 Golden Razzberry, which increases Legendary encounter rate by 25% for 50 encounters
    • Use /grazz all to eat them all, there isn’t really any reason not to

PokeMeow Command List

Full command list coming soon! I wanted to get something out here so encourage me to finish the rest.

Pokemon Commands

  • /pokedex | /dex
    • View your Pokedex with completion stats
      • typing sort after opening the dex will sort it so only unobtained pokemon show toward the top
  • /pokedex (pokemon/number)
    • Displays the base stats and Pokemeow specific stats of a Pokemon
    • Shows how many exist in PokeMeow, how many you own and have seen
    • Useful for Mega Chamber
  • /box
    • View your list of pokemon (similar to the pokemon command in other bots)
      • Typing sort after opening your box will sort your duplicate pokemon to the top. This is useful for /swap
  • /release duplicates | /r d
    • Releases all existing duplicates in your /box in exchange for coins
pokemeow release duplicates
Misc PokeMeow Commands
  • /egg
    • View the Egg Center, with your egg count, status of your held egg
    • Many people save Eggs for events
      • Some promos/events have special limited mons or drops that can come from Eggs. If you find you rarely have eggs to hatch, you may want to save them for these events. The normal drops, aside from Shiny Ditto, aren’t usually too impressive.
    • Get eggs from Lootboxes, that’s the only way so far
    • Eggs often have high rarity mons, usually Rare or Super Rare, occasionally Shiny or Legendary
      • Pokemon that don’t normally come in eggs (mostly legendaries) can still hatch in PokeMeow
      • There is no way to know what’s inside until it hatches
  • /egg hold
    • Hold an egg. There is no downside to this, so make sure you’re always holding an egg if you have it
    • The egg will hatch after an unlisted number of Pokemon catches with /pokemon
      • It may be 30-150 catches
      • Rarer mons seem to have higher catch requirements
  • /egg hatch
    • Once your egg is ready to hatch (PokeMeow will tell you), type this to finsh hatching and get your new Pokemon and a good amount of Balls and Experience
  • /sync uniquecount
    • Updates your unique Pokemon count if necessary. Should automatically update
  • /Gif (category)
    • For the memelords. Posts a random gif. No ingame effect.
    • Categories: angry cute evil goodluck happy happybirthday memepokemon meow no pat sad taunt weirdface what worry yes pichu pikachu psyduck thunderbolt irontail electroball volttackle flamethrower watergun splash

Team and Buddy

The /battle command is in the middle of being implemented, you can level your pokemon before it’s ready though.

Buddy

Your active Buddy is your active Pokemon and gets experience from all actions that grant it; catching, fishing, quests, and hatching eggs. Pokemon are fungible until they’re set as a “buddy”. All Squirtles are Squirtles, until it’s set as a buddy. Once it’s a Buddy, it’s IVs are rolled and it can gain experience. Read on to learn how to reroll IVs.

All pokemon set to Buddy at least once retain the status of Buddy, but only the active Buddy gains EXP. You can swap between Buddies freely. Consider making Legendaries or other strong pokemon your Buddy for when Battles come out.

All Buddies start at level 1 and Friendship 0.5. Friendship and EXP are gained steadily by most tasks, mostly catching Pokemon.

  • /buddy
    • View your current buddy’s stats
  • /buddy set (pokemon name)
    • Sets your current Buddy
  • /buddy list
    • Views all Pokemon set to Buddies
  • /buddy rename (nickname)
    • Nicknames your current buddy. Don’t be too mean.
  • /buddy info (golden/shiny) (pokemon name)
    • View info for a Pokemon in your collection. Add shiny/golden in front of Pokemon Name to view a shiny/golden mon
  • /rarecandy
    • Use a Rare Candy to instantly add 1 level to your current Buddy
    • Just like in the real Pokemon games, it’s best to wait to use these until your pokemon is very high level, ideally 80+
Team

You have a Team of 3 Buddy pokemon you’ll use for battles. This means you’ll want at least 3 Pokemon in fighting shape ideally. Again, currently, this is basically useless until Battles are implemented. Except, if you have an Exp Share, your Team shares the EXP your Buddy gets.

Your current buddy does not have to be part of your team.

  • /team 
    • Views your current team, stats, and info
  • /team add (pokemon) #
    • Adds a pokemon to your team, use the Pokemon name like Pikachu.
  • /team swap #, #
    • Swap positions between your current team. The most important slot is , this Pokemon will lead the fight
  • /team remove #
    • Remove the pokemon in slot # from the Team
Moves

Like normal Pokemon, in PokeMeow your Pokemon can learn up to 4 moves. Pokemeow has a limited set of moves: only damage dealing moves are included, and their Base Power and Accuracy stats are pretty directly copied from mainline Pokemon games.

Moves can be taught to your active buddy with /moves Moves are very expensive in Pokemeow, 100,000 coins each at the moment. Considering the battle feature is not even implemented there is presently no reason to teach a pokemon a move.

  • /moves
    • View your active buddy’s learnable and known moves and displays help on how to change them
  • /moves buy (move)
    • Learns a new Move for your active buddy
    • Note this costs a hefty 100,000 coins
  • /moves replace (old move) (new move)
    • Replaces one existing move, once you’ve already gotten 4 moves, with a new one you wish to buy
    • Note this costs a hefty 100,000 coins each time
  • /moves swap (move 1) (move 2)
    • Swaps 2 of your existing moves’ positions for free
Evolve

There’s no egg moves or breeding bonuses currently in PokeMeow, so it may be best to just level up an already evolved form if you have it. Evolution is slightly expensive if it costs an Evolve Stone. All Pokemon in Pokemeow evolve using either just Level, Friendship, or a generic Evolve Stone. /pokemon

  • /evolve
    • Check which of your pokemon can be evolved
  • /evolve (pokemon name)
    • Attempt to evolve a Pokemon
IVs

IVs cannot be checked until making your Pokemon a Buddy with /buddy Set (pokemon). Pokemon in PokeMeow are basically fungible until set as a buddy. IVs are a bit different as well, listed as 0-4 stars instead of 0-31 IVs, and both Special/Physical IVs are mixed: There is only one Attack IV and one Defense IV.

  • /buddy reroll ivs {atk/def/hp/speed}
    • Reroll an IV on your active buddy for 1 Vote Coin

Battling

The /battle feature is in Beta, currently the game says this about it’s requirements:

  • You must have at least 2,500 catches, 25 votes, or be a Patreon supporter to access the early stages of battling! These requirements will be reduced once battling is stable.

General Battle info:

  • Battles require high-level Pokemon, level 80+ at the least
  • Status moves don’t work currently, only raw damage. This in combo with no Held Items and the fact that all NPC Pokemon are extremely strong and fast means you need to focus on high speed, high damage Sweepers with lots of Type Coverage to win
  • Only Pokemon who knock out Pokemon get experience
  • There is no stamina or health restore system, only the 60 second timer between fights limits how many you can do
  • You have an extremely limited amount of time to battle, but the usual timeouts don’t seem to apply. Pick a move as quickly as possible.
    • If possible I recommend opening your dms to the Move list in a separate window/screen, as checking the DM will usually take enough time to make you lose the battle
  • There is a 1/1000 chance (really) of getting an NPC’s trainer icon for defeating them
  • Battles give rather poor EXP considering the difficulty of battles. Level your pokemon by catching pokemon instead.
  • You may randomly get /challenges to fight specific trainers after winning
  • You get a random amount of coins and possibly item drops like balls for winning
Battle Commands

In battle just type a number to select a move, PokeMeow will DM you your Team’s moveset.

  • /battle
    • View the help menu for Battle features
  • /battle @user
  • /battle npc #/name
  • /gym
    • View all available Gym battles across the regions
  • /elitefour
    • View the Elite Four battles availible
  • /champions
    • View the Champion battles
  • /battle npc
    • View progress through the Pokemon League of NPCs
  • /battle icons
    • View/change your Trainer icon. Earn trainer icons by defeating NPCs (1/1000 drop rate)

Fishing

/fish

Fishing is brand new! You’ll first need an Old Rod, which can drop randomly from Pokemon. They only recently started dropping and have a 1/1000 chance of dropping. Check /items in case you got one without noticing. You cannot fish or buy anything in the fishing shop without getting a Rod first.

Once you get a rod, use /fish to cast your rod, then type pull when the bot tells you to. You have a VERY limited window to pull the rod, so type “pull” right after sending the fish command and be ready to enter it if you get a bite. With the Old Rod, 50% of casts will get “not even a nibble”.

Fishing has a longer cooldown than catching Pokemon with /pokemon and only catches Water Types. The Shiny rate is actually LOWER than normal spawns with the Old Rod (but 2x higher with the Super Rod), but Fishing is the only way to obtain Fishing Tokens.

Pokemon caught from fishing still counts towards hatching Eggs. Pokemon caught from fishing do NOT count for Quests.

Fishing still requires the use of Pokeballs and has a middling catch rate, and Pokemon spawned aren’t particularly rarer than non-fishing. You also don’t get Coins for fishing, only fishing tokens that are finally based on Rarity, 1 for common 3 for something higher than common. The embed does not show the rarity of fished pokemon.

Fishing is basically entirely worse than normal catching, except it’s the only way to get Fishing Tokens, and if you do get the super rod, then Shiny rate is 2x as high (but still about 1/4,000).

Fishing Exclusives

Fishing’s rewards aren’t too great, though if you’re fast you can fish between /pokemon spawns without breaking rhythm anyway. But the real benefit of fishing is it’s exclusive pokemon, listed here:

fishing exclusives pokemeow
Fishing Shop

Your best rod is automatically used when fishing.

Old Rod

The only one obtainable without already being able to fish.
Obtain: 1/1000 drop rate from caught /pokemon pokemon spawns.
Base spawn rate: 50%
Shiny rate: 1/16,385

Good Rod

Notably better than the Old Rod, but the price is almost halfway to the Super Rod. You may just want to power through straight to buying the Super Rod instead. There is no benefit to having both rods.
Obtain: 1,000 Fishing Tokens in the Fishing store
Base spawn rate: 70%
Shiny rate: 1/8,192

Super Rod

The best rod. Rods are invincible so once you get this, it’s all you’ll use.
Obtain: 2,500 Fishing Tokens in the Fishing store
Base spawn rate: 85%
Shiny rate: 1/4096

Dive Ball

Not as good as it sounds, this does not add 85% to Catch Rate but sets base catch rate (normally 50%) to 85%. So in -10% weather it’s only 75% catch rate and in Special catch rate it’s still only 95%. Best to save one for Goldens though.

Pokelure & Misty’s Lure

These both raise the Pull timer and chase of hooking a fish, but NOT the odds to catch that fish once found. Both of these last only 50 fishing attempts. I’d consider them not worth it, especially before you get the Super Rod. Dive Balls make much more sense. In fact, since these cost over 50 fishing tokens and fish seem to only give a single token each, these actively set you back even if every one results in a catch (extremely unlikely).

/pokelure or /mistylure to use.

Seaflute

This item is an insane waste of fishing tokens. Special Waters appear 1 hour every day, it’s best to just try fishing and see if it happens, considering the extreme cost of this item for it’s 1 time use.

/seaflute to use.

Economy

  • /coins
    • See your current Coins balance. This is the most common currencyt
  • /give
    • Give some Coins to a user
  • /lottery
    • Throw your coins away for an infinitesimal chance of winning a decent amount of them, just like real lotteries!

Shops

  • /shop
    • Display the shop and all currently availible items
  • /events
    • See the current events, including the Events Shop. Buy Event Tickets and Premier Balls here rather than the normal shop.
  • /fish shop
    • Buy fishing related items. See Fishing for more info

Items

Here’s a rundown of all the items in the shop, and a few not in the shop.

Balls
  • Pokeball – 200 Coins
    • 10% Catch Rate, plus the Pokemon’s base catch rate
    • Always throw at least a Pokeball at any Pokemon
  • Greatball – 500 Coins
    • 25% Catch Rate
    • Great balance for the price, useful for Uncommon (if you have a lot) or Rare pokemon
  • Ultraball – 1,500 Coins
    • 35% Catch Rate
    • Save these for Super Rares generally
    • If Masterballs are out of your budget, save at least one for shinies/legendaries, but it’s not a sure thing
  • Masterball – 100,000 Coins
    • 100% Catch Rate, guaranteed to catch anything
    • Save these for legendaries/shinies
    • Premier Balls should be used for “full odds” shinies, it’s guaranteed to catch them with one. Other shinies should use Masterball
Items
  • Amulet Coin – 150,000 Coins
    • Pokemon caught from /pokemon drop 10% more Coins
    • Max of 10 can be owned, the effect stacks, is permanent, and is activated automatically
    • For whatever it is worth, there is also an Achievement for owning 10
  • Quest Scroll – 10,000 Coins
    • Resets one Quest (and also resets your quest cooldown to 2 hours)
    • You shouldn’t need to buy these too often as long as you’re careful with the ones you get from Lootboxes
    • I recommend saving these for when you get really bad quests like “encounter 250-500 Pokemon”, it’s very easy to burn out of an entire supply if you’re looking for one specific quest like the legendary ones
  • Repel – 5,000 Coins
    • Greatly reduces rates of Common Pokemon for 30 /pokemon spawns
      • Common rate drops to 15%, Uncommon raises to 50%, Rare is 31%, and SR is 3%. Shiny/Legendary don’t seem affected.
    • Use multiples with /repel all or /repel #
    • Probably always worth using as long as you have a good supply of Pokeballs, especially higher quality ones as they drop more coins (especially with 10 Amulet Coins)
    • Watch out for
  • Shiny Charm – 50 Vote Coins
    • Raises Shiny appearance rates by 1%
      • That’s 1% of the extremely low rate, it doesn’t mean 1% of your encounters will be shiny. You’re not that lucky and PokeMeow isnt’ that generous.
    • Max of 5 can be owned, and there is an achievement for owning 5
    • Probably the best use of your Vote Coins
  • Lootbox
    • 1 Vote Coin
    • I recommend not buying these; Vote Coins are best saved for Shiny Charms, and they can also be used to reroll IVs. You’ll get more than 1 Lootbox per day just doing quests, streaks, and voting anyway, so tossing vote coins on lootboxes is a pretty poor return on investment
Buddy
  • Exp. Share -2,500,000 Coins
    • This effectively doubles your incoming EXP and gives half to your /team
    • Ergo, if you earned 100 EXP, your Buddy gets 100, and each of your /team members gets 33, for a total of ~200 EXP instead of 100!
    • Note Battles aren’t out yet, so EXP is only useful for preparing
    • This is a permanent boost
  • Evolution Stone – 25,000 Coins
    • Your catch-all for Pokemon evolution, if a Pokemon had an evolution requirement other than level, friendship, or trading, it probably requires this generic Evolution stone
    • The stone is consumed on use
    • Check requirements with /evolve
Non-Shop Items

These following items can’t be bought in the shop but I’ll list them here. They’re mostly Lootbox drops.

  • Golden Razzberry
    • Obtained in Lootboxes or when Voting
    • Raises Legendary encounter rate
    • Eat them all with /grazz all there’s usually no reason not to, as you’ll get so many Grazz you’ll always be under it’s effect if you vote regularly
  • Eggs
    • Obtained in Lootboxes at a moderately rare pace
    • See /eggs to hold/hatch them
    • Some event/shiny pokemon only come from Eggs. Egg pokemon will always be Rare or better, and can be Legendary/Shiny
  • Ancient Fossil
    • Found at a 1/10,000 rate when catching Pokemon
    • Unlocks Genesect and Shiny Genesect when spawning Pokemon
      • You still have to find them at a 1/66,000 rate after finding one, but it’s a permanent item at least
  • Old Rod
    • Found at a 1,1000 rate when catching Pokemon
    • Unlocks Fishing. /fish
  • Rare Candy
    • Found rarely in lootboxes
    • Levels up a pokemon instantly with /rarecandy
    • Save these for level 80+ Pokemon IMO, as EXP cost raises with level

Market

The Market in PokeMeow is barely used outside of Shiny/Golden/Legendary trading. Even if you list Pokemon cheaper than the cheapest listings, expect it to take days to sell “normal” pokemon. Unless it’s a Legendary/Shiny, I recommend just releasing duplicates. Less sure about Super Rares yet.

Make sure you check the going rate of a Pokemon, especially a Golden/Shiny, before listing it!

Below is copied directly from the game, I’ll update it more later.

Search global listings (sorted by price)
/market view {pokenum/pokename} to view listings for specific Pokemon
/market view recent
to view recent listings
/market view rarity {rarity} to view recent listings for specific rarities
/market view user {@user or userid} to view listings from a user

Check the status of your listings
/market listings to view your listings sorted by ID
/market listings rarity
to view your listings sorted by rarity

Offering your Pokemon on the Global Market
/market offer {pokename or number} {amount} {price each} Example: /market offer golden munchlax 3 200000

Buying Pokemon from the Global Market /market buy {ID} {amount} to buy a Pokemon. Default amount is 1. Example: /market buy 10193 2

Removing Pokemon from the Global Market
/market remove {ID} Example: /market remove 10031

Claiming Complete offers
market claim {ID} to claim money from a specific offer ID Example:
/market claim 75382 Note: The Market takes 5% of the money from your complete offers as a fee!

PokeMeow Contest

/contest

Contests can be checked with /contest and are simple, global contests for the highest count of Pokemon Caught. You must post /join contest monthly
in the official server’s -monthly channel to enter.

Unless you’re literally obsessed to an unhealthy degree, contests aren’t really worth trying for; it appears only the top 10 people earn rewards, and the top ten people reliably catch over 80,000 pokemon per month. Catchbot catches don’t count.

Releasing Pokemon

Releasing pokemon is faster than selling them on the market and much, much less effort, but it gives you less coins as the Pokemon are “sold” back to the game.

  • /release
    • See instructions on releasing, earning rates for releasing
  • /release duplicates | r d 
    • Release all duplicates of Super Rare rarity or lower
  • /release (pokemon/pokedex number) 
    • Release 1 specific pokemon
  • /release (rarity)mons
    • Example: /release commonmons
    • Releases all Pokemon of a single rarity type
  • /release locks
    • See your locked pokemon. You can lock pokemon to keep them from being released, if they’re your favorite, you want to collect them for the Market, etc.

Each Pokemon rarity has a specific amount of money it’s worth if released. If the Market value for a pokemon is higher /market view (pokemon), you would get more coins (minus the 5% fee!) by listing them on the market, if you can stand to wait.

  • :Common: = :PokeCoin: 150
  • :Uncommon: = :PokeCoin: 300
  • :Rare: = :PokeCoin: 500
  • :SuperRare pokemon: = :PokeCoin: 1,000
  • :Legendary: = :PokeCoin: 10,000
    • Not worth it
  • :Shiny: = :PokeCoin: 25,000
    • Please don’t

Shinies and Golden Pokemon in PokeMeow

  • /list
    • Offers lists of extremely rare Pokemon
  • /list shinies
    • Shows all possible shiny Pokemon. Shinies are added every few weeks. Some are event exclusive, this command doesn’t tell you how to get them, only lists them
  • /list goldens
    • Lists all current Golden pokemon, showing when they were/are available. Golden Pokemon are almost all Promo exclusive. A few are Fishing rewards and one is a participation reward on the official server.

PokeMeow FAQ

Information taken from the PokeMeow official Discord server channel. Should be accurate though the game can change rates at any time if the devs want to. Information last verified: 2020-07-30

I typed several commands and the bot didn’t respond

You’re probably being silently rate-limited. Wait 5+ seconds before entering a command.

Pokeball Catch Rates & Which Pokeball To Use

Pokeballs add to the catch rate of a Pokemon (see below for base rates). You don’t need the catch rate to go over 100%, so, for example, using a Master Ball on a Common Pokemon is both silly and unnecessary—an Ultra Ball would have guaranteed a catch because it’s 70% base +35% for the ball.

  • Pokeball – 10%
    • Always throw at least a Pokeball at any pokemon, any catch is worth it with them.
  • Great Ball – 25%
    • Great Balls are a great balance, as their efficiency for PokeCoins per Catch% is the same as Pokeballs. Since you only get one shot at a pokemon, I wouldn’t throw anything less than a Great Ball at anything above Common that you want to catch.
    • I usually throw these at Rares if I have them, though if I have over 100 I might throw them at Uncommons
  • Ultra Ball – 35%
    • Consistently worth the cost for Super Rare Pokemon. Risky on Legendaries/Shinies, but you might as well if you don’t have a Master Ball ready.
  • Premier Ball – 50%
    • These are not in the normal store but can be bought for coins at every other event as PokeMeow cycles through events. If they’re not available, wait for the next event.
    • I save these for shinies and legendaries, a 50% chance is hardly perfect but much better than the 35% from an ultra ball.
  • Master Ball – 100%
    • In terms of cost-effectiveness, these are never worth it unless you’re getting a Shiny the market pays over 100k for. You’re getting Master Balls to guarantee shinies/Legendaries, not because they’re “worth it” economically.
    • Still, it’s nice to have at least 1 at all times, just to be safe
    • These can be replenished properly by making sure you have a Catch Legendary Pokemon quest as often as possible; they give 1 MB or 3 PRBs, and Legendary hunts also give Master Balls.

Captcha Solving

I’ve seen players have a lot of trouble with the Captchas that appear. Make sure you include numbers and no spaces. The font used is pretty bad, and it’s easy to mistake 0/8, 1/7, and 5/6.

Also if you’re on Mobile, the displayed image usually crops off the left and right sides. Tap the image to see the whole thing.

Pokemon Appearance Rates

  • /time
    • Check if it’s day or night for certain day/night exclusive Pokemon

Common

Shiny/Legendary Appearance Rates

Rarer pokemon have lower catch rates and higher coin rewards for a successful catch.

  • Common – 40%
    • Gives ~150-300 Pokemeow currency :PokeCoin:
      • Almost what a Pokeball costs
  • Uncommon – 30%
    • Gives ~400 coins
      • About what a Great Ball costs
  • Rare – 27%
    • Gives ~600-800 Pokemeow currency :PokeCoin:
  • Super Rare – 2%
    • Gives ~2,000 Pokemeow currency :PokeCoin:
      • That’s more than an Ultra Ball costs
  • Legendary –  1/666 (0.15%)
    • Catch rate 0
    • Gives ~10,000 Pokemeow currency :PokeCoin:
      • Not enough for a Master Ball to be cost-effective, but still usually worth it if not a dupe
  • Shiny  – 1/8192 (0.0122%)
    • Catch rate 0

Legendaries are extra picky, here’s some extra info provided from /u/XDWorld2 on Reddit:

normal legend: 1/666, Unova legend: 1/6660, Reshi, Zek, Kyu, Kel, Melo, and Genes: 1/66600, Arceus, Shaymin, Darkrai: 1/100,000 Event normal shiny: 1/2500, Event shiny legendary: 1/5000, Shiny Shaymin: 1/1,000,000 (1/10 upon finding a normal shaymin), Shiny Darkrai (until end of current event): 1/100,000 (1/2 upon finding a normal darkrai [at its boosted odds]) Keldeo and Genesect: They must be unlocked Shaymin and Darkrai: day/night only (respectively), use /time to see if its day or night

Lootbox Rates

Each lootbox will give up to several items from the below list. Use /lb all to open.

:pokeball: Poke Ball –  100% chance. Random amount between 3-6
:greatball:  Great Ball – 75% chance. Random amount between 1-4
:ultraball: Ultra Ball 35% chance. Drops 1 or 2
:masterball: Master Ball – 0.5% chance to get 1
:repel: Repel – 12% chance to get 1
:goldenrazzberry: Golden Razzberry –  12% chance to get 1
:poke_egg: Egg – 9% chance to get 1
:rarecandy: Rare Candy – 1% chance to get 1

Eggs hatch after catching a certain amount of Pokemon while being Held. They’ll hatch into a high Rarity Pokemon, and give a large amount of EXP and Pokeballs as well.

Pokemon Catching Streaks

/streaks to check all streaks.

Catching streaks award Lootboxes at a predefined number of consecutive catches per-rarity tier. The only bonus seems to be the lootbox.

Your Pokemon-catching streaks are tracked per rarity. If you miss catching a pokemon your streak is reset for that Rarity only. Your streak is shown before and after trying to catch a pokemon with /pokemon. Due to this, if you’re close to a streak milestone, you might consider using a better-than-average ball for a rarity type.

  • :Common: Every 15 catches, 1 Lootbox
  • :Uncommon: Every 10 catches, 1 Lootbox
  • :Rare: Every 5 catches, 1 Lootbox
  • :SuperRare: Every 5 catches, 2 Lootboxes
  • :Legendary: Every 5 catches, 3 Lootboxes
  • :Shiny: ?

Pokemon Catch Rates

Thanks to the PokeMeow Support Server for these!

catch rates pokemeow
Full Odds Shinies

These shinies have a different rate and are noted as being full odds. These are safe to use a Premier ball on as you’ll have a catch rate of 100% with the PRB.

Event Shiny, Special, Non-Full Odds Shiny

Any other Shiny has a catch rate of 0 and a Master Ball should be used.

PokeMeow Catchbot Upgrade Stats

Catchbot is a unique feature in Pokemeow that automatically catches a (potentially very large) number of Pokemon in your absence. It needs to be upgraded to reach it’s full potential, but can eventually run a profit even just selling the duplicates it catches back to the game. If you want a full Pokedex, Catchbot will be much faster than good ol’ /pokemon.

Note that Catchbot catches Pokemon but does not improve streaks, earn Coins, EXP, count for Hunts or Quests, or anything else. You only get the Pokemon.  It takes about level 8+ of Cost upgrades to start seeing a decent profit from running the Catchbot with /release duplicates.

/catchbot | /cb

Catchbot starts out worthless but has ever-increasing-in-cost upgrades that make it much better. Each Pokemon upgrade catches 3 more Pokemon per hour, every Cost upgrade makes the bot cost 40 less Coins per Pokemon, and every Duration upgrade makes the bot hunt 1 hour longer.

Catchbot can in fact catch Legendaries and even Shiny Legendaries, but it seems to do so at lower rates than manual catches.

Stat LevelPokemonCostDuration
01 Pokemon / Hour
Free
500/ Pokemon
Free
1 Hour
Free
14 Pokemon/ Hour
5,000 Coins
460/ Pokemon
1,000 Coins
2 Hours
1,500 Coins
27 Pokemon/ Hour
10,000 Coins
420/ Pokemon
2,000 Coins
3 Hours
3,000 Coins
310 Pokemon/ Hour
20,000 Coins
380/ Pokemon
4,000 Coins
4 Hours
6,000 Coins
413 Pokemon/ Hour
20,000 Coins
340/ Pokemon
8,000 Coins
5 Hours
12,000 coins
516 Pokemon/ Hour
40,000 Coins
300/ Pokemon
16,000 Coins
6 Hours
24,000 coins
619 Pokemon/ Hour
80,000 Coins
260/ Pokemon
32,000 Coins
7 Hours
48,000 coins
722 Pokemon/ Hour
160,000 Coins
220/ Pokemon
64,000 Coins
8 Hours
96,000 Coins
825 Pokemon/ Hour
640,000 Coins
180/ Pokemon
128,000 Coins
9 Hours
192,000 Coins
928 Pokemon/ Hour
1,280,000 Coins
140/ Pokemon
256,000 coins
10 Hours
384,000 Coins
1031 Pokemon/ Hour
2,560,000 Coins
100/Pokemon
512,000 coins
11 Hours
768,000 Coins
11N/AN/A12 Hours
1,536,000 Coins

Addendum

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Author: SerTapTap

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35 thoughts on “PokeMeow Guide & Command List”

  1. I get these “fun items” from dailies. Like Candy, Lollipop, Chocolate bar, Broccoli, Candy cane, Cupcake, Gingerbread cookies, etc What are they for? Are they just worthless?

    1. Probably part of an event, check the Events command. Haven’t played in a while so it doesn’t ring a bell but there was a halloween event with that same concept around, well, halloween

  2. I’ve defeated all regional champions ..what to do now?what are special battle challanges?

    1. You should get random challenges from champion/anime/protag characters. I forget if it’s after battles or when catching mons, haven’t played in ages. But they were moderately uncommon and very difficult.

  3. Trying to find commands to use the fun items like the lollipop and candy bar etc.

    1. The fun item is only to give to your friends to help them complete their quest(both have to catch 750+ pokemons)

  4. Swapping a shiny doesn’t make it so you get another shiny. I tested this by swapping a shiny bunnelby and all I got in return was a normal, uncommon persian. Don’t swap shinies unless you’re a total masochist– Or a sadist trying to trigger other players.

    P.S. before anyone calls me an idiot for testing this, I don’t really like bunnelby at all so while yes, the shiny was a shiny, I would’ve never done anything productive with this pokemon anyway.

  5. I active the catchbot, ( ;catchbot run) but I don’t see any bot doing it. So i impatiently, catch pokemon the usual way (;p).

    Does that mean, i deactivated catchbot somehow?

    1. catchbot is totally separate from normal catching, you can check it with ;catchbot but it doesn’t change ;p catching in any way

    1. Look at the bottom of the display, it tells you the next commands when you view the box. Note you have to enter the command very, very quickly and the timer expires long before it says it will.

  6. Hi some friends I’m playing with in a server have put on a 5 second slow mode is this going to affect how well I can catch certain rarity of pokemon for example I haven’t been able to catch super rares since they did it…?

    1. Shouldn’t affect rarity, though that’s a very high timer for PokeMeow. Fishing I think is basically impossible on that timer.
      If they have to have a slow mode, I’d let the a server admin know they can set a 1 second slowmode with Mee6, that works much better with PokeMeow.

  7. Is the catch rates the same for fishing? it seems prb is better for using ;p, but ub is better for fishing.

    1. It tells you the catch rate after you throw a ball when fishing, it is not affected by rarity far as I can tell only water state. Even a PRB isn’t guaranteed for fishing, though a dive ball is guaranteed for Goldens (if you ever actually see one) since the base water state will always be +10

      They may have changed it though since fishing didn’t used to have the concept of rarity at all and now it seems to

  8. i feel they should give a sell option, so if you got a seaflute or another thing you didn’t want from quests or lootboxes, you could just sell them

  9. I got 2 masterballs from opening 41 lootboxes all at once. did the up the chance, or did i just get insanely lucky.

  10. Actually, for fishing it seems common gives 1 token, uncommon gives 3. idk about the rest but there might be a pattern

    1. They must have updated it, there didn’t used to be ‘grades’ for fish whatsoever. I’ll try it again, it’s good if they updated it since it was absolutely terrible before.

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