Pokemon Masters is a new mobile Pokemon gashapon RPG, coming out soon for iOS and Android! The game is in a regional test soon, then releasing August 29th (probably). In this Pokemon Masters Guide you’ll find strategy, gameplay, and Sync Pair information, as well as common questions about the game.
This guide is a Work in Progress as Pokemon Masters just came out in regional test. I’ll be adding to it a lot in the coming days! Feel free to ask questions or contribute information in the comments, discus the game in our Discord server, or add to our Sync Pair Spreadsheet!
Pokemon Masters Game Info
Title: Pokemon Masters
Platform: Android, iOS
Language: English, Japanese
Release date: 2019-08-29 (estimated)
Developer: DeNA Co. Ltd.
Publisher: Pokemon Company
Price: F2P with microtransactions and gachapon
File Size: 1.33 GB fully installed
Genre: 3v3 Gachapon real-time RPG
Table of Contents
- Pokemon Masters FAQ
- Playing Pokemon Masters Early via APK
- Official Video Intro
- Pokemon Masters Gameplay
- Improving Sync Pairs
- Sync Pair List (Characters)
- Pokemon Masters Discord
Pokemon Masters FAQ
Where Are Gym Leader Notes?
Fight Hard mode of any Co-Op story mode, after Chapter 11. Yes, Very Hard Supercourses drop them too, but they’re vastly harder and ideally require level 90+ pokemon.
How Do I Get Star Power Ups
Star Power Ups are the items that raise a character from 3* to 5* etc. But they’re effectively not in the game at least for now. You can only get them by pulling 6+ of the same unit from the gachapon, a feat that would cost several hundred dollars bare minimum, probably over $1000 total.
Hopefully they’ll be event items eventually, they effectively do not exist at present.
How do I complete “Getting Stronger With Gear”?
You don’t; the mission isn’t out yet. It’s surely an upcoming feature. The Very Hard levels of Co-Op play just aren’t available yet.
Why Am I so Weak!
If you’re neglecting Training Courses you’re going to be extremely underleveled and behind on Move/Level Cap items. They’re your ticket to grinding.
Is It Out Yet?
Not yet! It’s being tested starting July 25th in Singapore and Canada as part of a limited regional test before the Worldwide launch. We’re not sure how “limited” the regional test is—often, the regional test is just the full game.
What is Pokemon Masters’ Release Date?
How Does Pokemon Masters play?
It’s a real-time 3v3 pokemon game. Instead of catching pokemon, you pull for Gachapon (a slot machine) to get Sync Pairs; a Pokemon Trainer and a Pokemon. You battle by combining 3 Sync Pairs.
Your default character has Pikachu. There’s a variety of famous Pokemon Trainers like Rosa, Brock, Flannery, etc from all generations of pokemon. The main updates to the game are very likely to include a constant stream of new Sync Pairs to get in the gachapon like usual mobage games.
It has a co-op online mode you can play with two friends in addition to it’s story mode.
It has Real Time Battles?
Well, kinda. You have a “move gauge” that charges over time, and each move requires a certain amount of Move Gauge. It’s closer to an ATB gauge from Final Fantasy than an action RPG style of combat.
It’s Free to Play—what’s The Catch?
It’s got microtransactions and gachapon. Pre-release reports are conflicted on whether it’s light or heavy on the microtransactions. I’m waiting for the release to judge it myself, since mobile pokemon games are very hit or miss (I’m looking at you, Rumble Rush).
It also has a system that incentivizes pulling duplicates. In my experience this is one of the more predatory parts of gachapon—depending on how it’s handled. If there’s plenty of opportunity to power up Sync Pairs without duplicates, like Azur Lane’s bulin system, it might not be too bad.
You do however get some Sync Pairs in the story mode (like almost all gachapon games), so if you just want to play and don’t care about getting fan favorite characters, it may be possible if it’s not a brutal grind like Rumble Rush.
However, it does not have a stamina system so you can grind for levels and basic drops to your heart’s content.
Is there Versus mode?
Not yet, just Co-Op.
Playing Pokemon Masters Early via APK
So there is an APK in the wild, but it still requires a VPN to function during the regional test. You’ll get a Maintenance message saying “Maintenance under way. Restarting the game”. But it’s not real, it’s just booting you out because the game isn’t live in your region. Setting a VPN to Singapore or Canada will fix it (you won’t have to do this anymore after the worldwide launch).
I recommend Surf VPN as it’s free and includes Singapore as an option, which most VPNs don’t for free tiers. In settings I had better luck with “protocol 2” which is a more stable one which will disconnect you less (ideally).
Start Playing Checklist
- Set up a VPN (I recommend Surf VPN)
- Cancel any free trials a VPN app offers you so you don’t get charged
- Pick Singapore/Canada as your location in the VPN
- Download the game from the Play Store/App store, or install an APK
- Run the game, you’ll have to download 500MB more data now
- If it gets stuck while downloading, force close the app and open it again; I got stuck on 86% downloaded but restarting fixed it
- Link your Nintendo Account to make sure you keep your save
- It’s safe to link your real Nintendo Account, unless you plan to reroll.
- If rerolling, don’t link your Nintendo Account until you get who you want
Emulators appear to be totally blocked for this game. It’s pretty common for Pokemon games on mobile. Sometimes there’s very fiddly setups that do work, but at the moment it looks like you’ll have to play it on a phone. You have to use a VPN anyway, so there’s not really much reason to play on Emulator unless you lack a compatible device.
You currently do not actually get enough currency to “reroll” in any significant way. There might be a pre-registration bonus for World Wide launch that allows a reroll, but I highly recommend against trying to “reroll” at the moment, you don’t get enough for a multi-roll to start with so the amount of grinding would be nuts. And your free unit is always the same guaranteed 4* (Whitney & Miltank).
Official Video Intro
In the meantime, there’s an official intro/tutorial to the game on the Pokemon Masters Youtube channel. It’s about 15 minutes total and covers the general features.
Pokemon Masters Gameplay
Trainer Moves are basically items; you get a limited use of them per-battle, and they’re often buffs and/or based on items in the main series rather than familiar Pokemon moves.
Sync Moves are special moves you can only perform once your team’s performed a certain number of actions to charge it. They’re extra powerful and often unique. If a Sync Pair has a Mega Evolution, they will Mega Evolve when first using a Sync Move and stay Mega for the remainder of the battle, with the resulting change in types/moves/stats.
Stats are rebalanced from mainline Pokemon; stat spreads will generally be familiar, but many pokemon have had their Special Defense and Defense stats brought to be more equal. This means a bulky mon is a bulky mon, and also means you can be a little more careless about which attack type to use; the biggest def/spdef spread I’ve seen is about 50% more of one than the other.
Also, speed now determines Move Gauge regeneration, rather than turn order. All 3 pokemon’s speed are combined to determine the rate.
Of note, the AI always targets your bulkiest Pokemon first; this is extremely helpful in your case, as they’ll waste some time wailing on your tank, and means there’s no need to “manage aggro” (not that you can outside of Encore in the main games), the AI will pretty much always act in your benefit in this regard.
In Pokemon Masters Typing is Trading Card Game style; almost every pokemon has 1 and only one Type. Each pokemon also has 1 and only 1 Weakness. Almost all pokemon only have moves of a single type as well. Secondary types can be completely ignored; for example, Electric type moves work fine on Seismitoad (but are not super effective, because Seismitoad is weak to Grass in Pokemon Masters.)
Bizarrely, a very rare few pokemon have more than one type, like Bronzong.
Like in the trading card game, the weakness is determined by the pokemon, not the type! Some Water Types are weak to Electric and some are weak to Grass Type.
Types also have no resistances! This means type advantages are drastically simpler and defensive/offensive typing is much less of a thing. For example Steel is no longer a defensive powerhouse and Ice is no longer extremely open to Super Effective moves, everyone is simply weak to a specific other type.
You get a single item once per day from someone in the Pokemon Center. They’ll have an orange Magnifying Glass icon over their head. The symbol appears once per day after clearing at least one battle stage, and gives low tier items. Best item I’ve seen was a three star level-up book. More importantly, there’s a bit of unique dialog for each trainer.
Battle is highly strategic, like usual Pokemon gameplay. However, also like usual Pokemon gameplay, if you can significantly overlevel and type-match your pokemon, you can have a much easier time. I won’t (can’t!) go into the complete depth of pokemon turn-based strategy here, but I’ll try to give you some tips on how to make the most of your teams in this game in particular.
Auto Battle is a lifesaver in grindfest F2P games like this—but it’s also really stupid. If you’re only using Auto Battle and getting stuck on Story or other stages, it’s worth stopping, editing your team, and trying the battle manually.
The Auto Battle will notably do some really dumb stuff like not using Trainer Moves, or wasting all of them immediately, and it generally focuses on a single target at all costs, even if that means chipping away at a bulky mon while the other two are free to wail on you even if you could OHKO them in manual play.
Trainer Moves do not consume the Move Gauge nor do they charge Sync Moves. They can be used at any time and are basically like items. They do, however, prevent that Sync Pair from using another move until the Trainer Move is over.
Trainer moves can be extremely important; Support pokemon often have Trainer Moves that affect and buff the whole party. Support type pokemon might seem to have weaker stats than Strike ones, but they’ll often have Trainer Moves that make up for it, such as Rosa’s incredible Let’s Energize which completely fills your Move gauge!
Since they require no energy and often buff your stats, sometimes the best time to use Trainer Moves is right at the start of battle. They don’t do anything at all if you don’t use them, so when in doubt make sure they go to some use.
Sync moves are charged by by using a Pokemon’s Moves (not Trainer Moves), and each Move reduces the cooldown by 1. This means that spamming lots of 1 Move Gauge attacks can let you use a Sync move much faster.
I find it’s best to have at least one pokemon who can attack for just 1 Move Gauge, if only to mop up low health pokemon and help charge Sync Moves when they’re critical.
Sync Pair Types
Strike Sync Pairs, much like you at age 8, specialize in pokemon that deal lots of plain ol’ damage rather than status moves.
Support Sync Pairs buff other characters and have higher HP, mostly bulkier mons. These teams include a lot of moves that aren’t in normal pokemon, or moves that are normally items like X-attack.
Tech sync pairs specialize in status moves to debilitate opponents. Which enemy mon you’ll want to debilitate and how varies, but it’s often best to use status effects that cut the damage dealing ability of powerful (Strike) mons, or drain the HP of bulky (Support) mons.
There’s a huge variety of Moves in Pokemon, so make sure to long-press on a move’s name in battle to see it’s specific effects. What move is best to use depends on a variety of factors such as it’s accuracy, base power, type, and any special effects it may have.
Spamming lots of 1 Gauge moves might make a lot of sense because you can attack often and charge your Sync Move quickly—but note a lot of 2 and 3 Move Gauge attacks are more than twice as powerful as single bar ones! Get a feel for each of your pokemon’s moves and when to use them. There’s no best move, only the best move to use right now.
Unlike usual Pokemon battles where most pokemon are roughly on par with each other, in Boss Fights in Pokemon Masters, the enemy’s middle pokemon is usually drastically stronger than it’s accomplices. This means you may want to target the weaker left and right pokemon first, to reduce the damage you’re taking.
It can also be quite useful to debilitate the boss early on via status effects like Burn and Paralysis. This is why it’s good to have Support and Tech Pokemon as well.
Only the boss will use Sync Moves, which is why lowering it’s stats can help a lot. This does also mean that if you KO the boss first it can’t use Sync Moves anymore, though usually I find it better to take care of the easier targets first unless you have a heavy hitter the boss is weak to.
Passive Skills List
Here’s all the passive skills currently in the game. Try searching for the Pokemon or Trainer you want to know the passive(s) of. Passive skills are nice, though it’s usually the moves that make a Sync Pair.
|Aggravation 1||Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.||Crasher Wake & Floatzel|
Grant & Amaura
Thorton & Bronzong
|Amped Up 1||Raises the Pokémon's Speed when it lands a critical hit.||Olivia & Lycanroc (Midnight)|
|Antifreeze||Prevents the Pokémon from becoming frozen.||Candice & Abomasnow|
|Antitoxin||Prevents the Pokémon from getting poisoned or badly poisoned.||Clay & Palpitoad|
|Clearheaded||Prevents the Pokémon from becoming confused.||Hapu & Mudsdale|
Wulfric & Avalugg
|Critical Focus 1||Raises the Pokémon's critical-hit rate when it lands a critical hit.||Siebold & Clawitzer|
|Critical Strike 2||Powers up moves when those moves land critical hits.||Bruno & Machamp|
Bugsy & Beedrill
|Dauntless||Sp. Atk cannot be lowered.||Liza & Lunatone|
|Defense Crush 2||Occasionally lowers the target's Defense when an attack against it is succesful.||Ramos & Weepinbell|
|Endurance||If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.||(Player) & Pikachu |
Kris & Totodile
Sophocles & Togedemaru
|First Aid 4||Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.||Hau & Alolan Raichu|
|Flameproof||Prevents the Pokémon from getting burned.||Karen & Houndoom|
|Gritty 5||Powers up moves if the Pokémon is affected by a status condition.||Marshal & Conkeldurr|
|Haste||Speed cannot be lowered.||Brendan & Treecko|
Marley & Arcanine
Skyla & Swanna
|Headstrong||Attack cannot be lowered.||Noland & Pinsir|
Roark & Cranidos
Tate & Solrock
|Healing Hail 1||Restores the Pokémon's HP whenever it takes an action during a hailstorm.||Brycen & Cryogonal|
|Healing Hand 2||Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move.||Cheryl & Blissey|
Misty & Starmie
|Hit and Run 2||Occasionally raises the Pokémon's Speed after it uses a move.||Roxie & Whirlipede|
|Hostile Environment 1||Raises the chance of inflicting status conditions with the additional effects of moves.||Blaine & Ponyta|
Janine & Ariados
Lorelei & Lapras
|Impervious||Stats cannot be lowered.||Flannery & Torkoal|
Mina & Granbull
Will & Xatu
|Last Word||The Pokémon uses Explosion immediately before fainting.||Lt. Surge & Voltorb|
|Lithe||Prevents the Pokémon from getting paralyzed.||Brendan & Treecko|
|Mad Strength 2||Occasionally raises the Pokémon's Attack when one of its attacks is succesful.||Whitney & Miltank|
|On the Ropes 3||Reduces damage when the Pokémon is in a pinch and is hit by a physical attack.||Maylene & Meditite|
|Pass it On||Tranfers half the amout of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints.||Phoebe & Dusclops|
|Power Chain 3||Powers up moves when unity bonus is in effect.||Liza & Lunatone|
Tate & Solrock
|Power Flux 5||The fuller the move gauge, the more this power up moves.||Barry & Piplup|
|Power Reserves 2||Power up moves in a pinch.||Brawly & Makuhita|
Iris & Haxorus
Norman & Slaking
Flint & Infernape
Shauntal & Chandelure
|Piercing Gaze||Moves never miss.||Erika & Vileplume|
Kahili & Toucannon
|Racing Rain 2||Quickly charges the move gauge when the weather is rainy.||Clair & Kingdra|
Crasher Wake & Floatzel
Winona & Pelipper
|Sand Fortress||Stats cannot be lowered in a sandstorm.||Brock (S. Suit) & Tyranitar|
|Sand Shelter||Protects the Pokémon from damage from a sandstorm.||Grant & Amaura|
|Snow Shelter||Protects the Pokémon from damage from a hailstorm.||Brycen & Cryogonal|
Candice & Abomasnow
Grant & Amaura
|Speeding Sun 2||Quickly charges the move gauge when the weather is sunny.||Gardenia & Roserade|
|Stance Change||Changes to Blade Forme when the Pokémon attacks.|
Changes to Shield Forme when the Pokémon uses King's Shield or switches out.
|Wikstrom & Aegislash|
|Surging Sand 5||Powers up moves in a sandstorm.||Roxanne & Nosepass|
|Superduper Effective 2||Powers up moves that are super effective.||Pryce & Seel|
|Stalwart||Sp. Def cannot be lowered.||Liza & Lunatone|
Rosa & Snivy
|Stoic 2||Occasionally raises the Pokémon's Defense after it uses a move.||Brock & Onix|
|Terrify 1||Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.||Drake & Salamance|
|Unbending||Defense cannot be lowered.||Marlon & Carracosta|
Tate & Solrock
|Unflappable||Preventes the Pokémon from flinching.||Korrina & Lucario|
|Unhindered||When the Pokémon uses a move to attack, ignores the damage-reducing effects on the opponent's field of play.||Shauntal & Chandelure|
|Vigilance||The Pokémon is protected against critical hits.||Phoebe & Dusclops|
Wikstrom & Aegislash
|Water Shift||Normal-type moves become Water-type moves.||Kris & Totodile|
|Wide Awake||Prevents the Pokémon from falling asleep.||Agatha & Gengar|
Karen & Houndoom
Improving Sync Pairs
Sync Move Level Up
By pulling a duplicate of a Sync Pair, their Sync Move can be leveled up from level 1 to level 5. Each level adds 5% Power to the Sync Move, meaning with 4 duplicates (5 copies total) of a unit you will reach 120% power for your Sync Move. It’s a modest benefit at a very high cost, so it’s not much to worry about.
Free units (the Player, Rosa, Etc) start with their Sync Move maxed out at level 5, because they cannot be pulled anyway.
Like most mobage games, Sync Pairs have Level Caps that must be broken with certain items. They’re increasingly expensive, and eventually require Gym Leader Notes, which can only be gotten from Hard Co-Op stages, or Very Hard Training Supercourses (the time limited ones). Experience earned when a unit is at a level cap will be lost.
Certain Sync Pairs’ Pokemon must reach a certain level to unlock; a special Sync Pair Story will unlock and you must pay an evolution stone and win a battle to evolve. Evolution appears to happen at level 30 and level 45, rather than a pokemon’s usual evolution level.
Evolution may change the Pokemon’s Sync Move. Not all pokemon evolve, but Pokemon base stats aren’t tied to the usual stats for that pokemon; a 5 star first stage evolution may have stats just like a fully evolved 5 star pokemon. Don’t worry about it, it’s basically cosmetic, annoying as it is.
List of Current Evolutions
Note that very few pokemon currently evolve. Thanks to Yilx in Discord for the current list.
– Kris and Totodile
– Rosa and Snivy
– Pryce and Seel
– Barry and Piplup
Mega Evos: (Accessible via Sync Move)
– Korrina and Mega Lucario
– Agatha and Mega Gengar
– Bugsy and Mega Beedrill
– Karen and Mega Houndoom
– Noland and Mega Pinsir
In Pokemon Masters, pokemon can learn up to 3 Passive Skills instead of Abilities. Passives Skills are like Abilities, but many effects are unique to Pokemon Masters.
Technical Machines must be used to learn certain (predetermined) locked moves on a Pokemon.
You can add stars to units with Star Power Ups. Limit Breaking also raises the maximum possible Level Cap. All Sync Pairs can reach 5 ★ this way, though often in games where this is the case, natural 5 ★ are still stronger than 3 ★ raised to 5 ★.
Pokemon Masters Items List
|1★ Level Up Manual||Adds 100 XP to a Sync Pair||Training Courses|
|2★ Level Up Manual||Adds 1500 XP to a Sync Pair||Hard training Courses|
|3★ Level Up Manual||Adds 5000 XP to a Sync Pair||Very Hard Training Courses, Supertraining Courses|
|Buff Blend||Level Cap, Moves, Skills|
|Great Buff Blend||Level Cap, Moves, Skills||Hard training Courses|
|Ultra Buff Blend||Level Cap, Moves, Skills||Very Hard Training Courses, Supertraining Courses|
|Tech Tonic||Level Cap, Moves, Skills|
|Great Tech Tonic||Level Cap, Moves, Skills||Hard training Courses|
|Ultra Tech Tonic||Level Cap, Moves, Skills||Very Hard Training Courses, Supertraining Courses|
|Aid Ade||Level Cap, Moves, Skills|
|Great Aid Ade||Level Cap, Moves, Skills||Hard training Courses|
|Ultra Aid Ade||Level Cap, Moves, Skills||Very Hard Training Courses, Supertraining Courses|
|Gym Leader Notes||3-5 required to unlock final level cap||Hard Co-Op courses, Very Hard Supertraining Courses|
|Training Machine||Required to learn Moves, Passives||Hard training Courses|
|Super Training Machine||Required to learn 4th move and Passives||Very Hard Training Courses, Supertraining Courses|
|Skill Capsule||Required to unlock Passive Skills||Very Hard Training Courses, Supertraining Courses|
|3★ Power Up||Increases stats and potential of 3★ unit||Pull 6+ Duplicates of a 3★ unit (basically impossible for now)|
|4★ Power Up||Increases stats and potential of 4★ unit||Pull 6+ Duplicates of a 4★ unit (basically impossible for now)|
|5★ Power Up||Increases stats and potential of 5★ unit||Pull 6+ Duplicates of a 5★ unit (basically impossible for now)|
|Gems||Usable for Sync Pair Gacha||Events, clear stages for the first time, missions, daily login bonus|
|Paid Gems||Usable for 100 gem once per day gacha||Pay money|
|Pearl||Sell for 1000 coins||Coin Supertraining Courses|
|Big Pearl||Sell for 3000 coins||Coin Supertraining Courses|
|Evolution Shard||Evolve from Stage 1 Pokemon to Stage 2||Exchange shop|
|Evolution Stone||Evolve from Stage 2 Pokemon to Stage 3||Exchange shop|
Best F2P Team in Pokemon Masters
The best F2P team (depending only on free units) is Rosa, Skyla, and Hau.
This team has access to Rosa’s awesome Move refill and SP Attack buff, Skyla’s defensive buffs and Potions, and Hau’s full-team high-damage AOE. Due to the lack of Resistance in this game, this team is best for almost all fights in the game, since everything takes at worst neutral damage from Discharge.
Rosa and Skyla are mostly just there to buff, but Gust can be used to help build up Sync moves and Rosa’s sync move can come in handy when it’s supereffective.
I’m still thinking about my own evaluations, but for now this tier list posted on Reddit seems highly accurate.
I can’t vouch for this one as much, but there’s also a tier list for paid units as well. The logic seems sound at least, though I have very few of the paid high-tier units to test them practically.
Sync Pair List (Characters)
I’ve created an editable spreadsheet for listing of Sync Pairs! As more come out, feel free to help everyone out by adding to the list. I’ve added the presently known Sync Pairs from pre-release information to the sheet and table below.
Use the search feature to find pairs easily! Search by trainer, pokemon, type, move, etc.
|Trainer||Pokemon||Rarity||Type||Weakness||Role||Sync Move||Moves||2nd Top Right||3rd Bottom Left||4th Bottom Right||Passive 1||Passive 2||Passive 3||Bulbapedia link to Trainer||Sync Pair Number|
|Candice||Abomasnow||★★★||Ice||Tech||All-about-Focus Avalanche||Ice Punch||X Speed||Hail||It's All about Focus!||Antifreeze||Snow Shelter||Empty|
|Marley||Arcanine||★★★||Fire||Support||Grateful Friend Flare Blitz||Flame Wheel||X Speed All||We're Standing Strong!||Flamethrower||Haste||Empty||Empty||https://bulbapedia.bulbagarden.net/wiki/Marley|
|Janine||Ariados||★★★||Poison||Tech||Ninja Spirit Cross Poison||Cross Poison||Dire Hit||Venom Drench||Move Like the Wind!||Hostile Environment 1||Empty||Empty|
|Wulfric||Avalugg||★★★||Ice||Strike||Unstoppable Avalanche||Ice Fang||X Attack||Avalanche||Outstanding!||Clearheaded||Empty||Empty|
|Bugsy||Beedrill||★★★||Bug||Strike||Bug Expert Twineedle||Fell Stinger||Sure Crit||Twineedle||Behold My Research!||Critical Strike 2||Empty||Empty|
|Cheryl||Blissey||★★★||Normal Fire||Support||Blissful Echo Hyper Voice||Hyper Voice||X Sp. Atk All||All Out of Patience!||Flamethrower||Healing Hand 2||Empty||Empty|
|Marlon||Carracosta||★★★||Water||Support||Oversplash Aqua Tail||Aqua Tail||X Defense All||Rough Seas Ahead!||Rock Tomb||Unbending||Empty||Empty|
|Roark||Cranidos||★★★||Rock||Strike||Rock Sync Impact||Smack Down||X Attack||Head Smash||You're Gonna Need a Helmet!||Headstrong||Empty||Empty|
|Brycen||Cryogonal||★★★||Ice||Tech||Lights, Camera, Ice Shard||Ice Beam||Ancient Power||Stone-Cold Endurance!||Haze||Snow Shelter||Healing Hail 1||Empty|
|Crasher Wake||Floatzel||★★★||Water||Tech||Crashdown Aqua Jet||Waterfall||Dire Hit||Water Pulse||CRASH!||Racing Rain 2||Aggravation 1||Empty|
|Mina||Granbull||★★★||Fairy||Tech||Wandering Artist Twinkle Tackle||Dazzling Gleam||Charm||What Great Composition!||Play Rough||Impervious||Empty||Empty|
|Iris||Haxorus||★★★||Dragon||Strike||Dragon Sage Outrage||Dragon Claw||X Attack||Outrage||You're Going Down!||Power Reserves 2||Empty||Empty|
|Korrina||Lucario||★★★||Fighting||Strike||Give-It-All-Ya-Got Power-Up Punch||Vaccum Wave||Dire Hit||Close Combat||Skate On Through!||Unflappable||Empty||Empty|
|Liza||Lunatone||★★★||Psychic||Support||Psychic of Duality||Confusion||X Sp. Def All||Of One Mind!||Psychic||Power Chain 3||Dauntless||Stalwart|
|Brawly||Makuhita||★★★||Fighting||Tech||Fighting Sync Impact||Rock Smash||Potion||Brick Break||A Rain of Fists!||Power Reserves 2||Empty||Empty|
|Maylene||Meditite||★★★||Fighting||Support||Fighting Sync Impact||Rock Smash||X Attack All||Gloves Off!||Drain Punch||On the Ropes 3||Empty||Empty|
|Hapu||Mudsdale||★★★||Ground||Strike||Ultimately Worthy Tectonic Rage||Mud-Slap||X Accuracy||High Horsepower||Stand Strong!||Clearheaded||Empty||Empty|
|Roxanne||Nosepass||★★★||Rock||Support||Rock Sync Beam||Ancient Power||X Defense All||Study Buddies!||Wide Guard||Surging Sand 5||Empty||Empty|
|Brock||Onix||★★★||Rock||Tech||Rock-Solid Rockslide||Rock Throw||Potion||Rock Tomb||Rock-Hard Determination!||Stoic 2||Empty||Empty|
|Clay||Palpitoad||★★★||Ground||Tech||Ground Sync Impact||Mud Shot||X Sp. Def||Bulldoze||It Ain't Over!||Antitoxin||Empty||Empty|
|Winona||Pelipper||★★★||Flying||Tech||Flyaway Air Cutter||Air Slash||Rain Dance||Graceful Aerobatics!||Hurricane||Racing Rain 2||Empty||Empty|
|(Player)||Pikachu||★★★||Electric||Strike||Thunder of Newfound Passion||Thunder Shock||Potion||Thunderbolt||Jump Start!||Endurance||Empty||Empty|
|Barry||Piplup||★★★||Water||Strike||Water Sync Beam||Bubble||Full Heal||Bubble Beam||No Hesitation!||Power Flux 5||Empty||Empty|
|Pryce||Seel||★★★||Ice||Strike||Ice Sync Beam||Ice Beam||Dire Hit||Icy Wind||I'll Teach You a Lsson!||Superduper Effective 2||Empty||Empty|
|Norman||Slaking||★★★||Normal||Strike||Power-Chasing Giga Impact||Body Slam||X Attack||Double-Edge||All-Out Effort!||Power Reserves 2||Empty||Empty|
|Tate||Solrock||★★★||Psychic||Strike||Zen Headbutt of Duality||Zen Headbutt||X Attack||Rock Tomb||All as One!||Power Chain 3||Headstrong||Unbending|
|Misty||Starmie||★★★||Water||Support||Tomboyish Mermaid Bubble Beam||Bubble Beam||X Sp. Def All||Catch Us If You Can!||Hydro Pump||Healing Hand 2||Empty||Empty|
|Skyla||Swanna||★★★||Flying||Support||Figh-Flying Sky Attack||Gust||Potion||Take Flight!||Aerial Ace||Haste||Empty||Empty|
|Flannery||Torkoal||★★★||Fire||Tech||Fiery Passion Overheat||Ember||X Sp. Atk||Will-O-Wisp||Too Hot to Handle!||Impervious||Empty||Empty|
|Brock (Sygna Suit)||Tyranitar||★★★||Rock||Strike||Sygnature Rock-Solid Stone Edge||Rock Tomb||X Attack||Rock Slide||Rock-Solid Finisher!||Sand Fortress||Empty||Empty|
|Erika||Vileplume||★★★||Grass||Tech||Nature-Loving Petal Dance||Energy Ball||X Sp. Def||Stun Spore||Pour It On!||Piercing Gaze||Empty||Empty|
|Lt. Surge||Voltorb||★★★||Electric||Tech||Electric Sync Beam||Thunderbolt||X Speed||Eerie Impulse||A Surge of Power!||Last Word||Empty||Empty||https://bulbapedia.bulbagarden.net/wiki/Lt._Surge|
|Ramos||Weepinbell||★★★||Grass||Tech||Grass Sync Impact||Bullet Seed||X Speed||Sleep Powder||Not Too Late to Bloom!||Defense Crush 2||Empty||Empty|
|Wikstrom||Aegislash||★★★★||Steel||Tech||Shining Knight Iron Head||Gyro Ball||King's Shield||En Garde!||Iron Head||Stance Change||Vigilance||Empty|
|Hau||Alolan Raichu||★★★★||Electric||Strike||Endless Summer Gigavolt Havoc||Thunder Shock||X Sp. Atk||Discharge||Feel the Alolan Breeze!||First Aid 4||Empty||Empty|
|Grant||Amaura||★★★★||Rock||Tech||Rock Sync Impact||Rock Tomb||X Sp. Def||Rock Slide||Over the Wall!||Snow Shelter||Sand Shelter||Aggravation 1|
|Thorton||Bronzong||★★★★||Steel Psychic||Tech||Post-analysis Flash Cannon||Gyro Ball||Zen Headbutt||Analysis Complete!||Telekinesis||Aggravation 1||Empty||Empty|
|Shauntal||Chandelure||★★★★||Ghost||Strike||Dar Tales of the Shadow Ball||Hex||X Sp. Atk||Shadow Ball||A Tale of Triumph!||Unhindered||Power Reserves 2||Empty|
|Siebold||Clawitzer||★★★★||Water||Strike||Water Pulse Du Jour||Water Pulse||X Sp. Atk||Aura Sphere||The Definition of Art!||Critical Focus 1||Empty||Empty|
|Marshal||Conkeldurr||★★★★||Fighting||Strike||Way-of-the-Warrior Focus Punch||Rock Smash||X Attack||Drain Punch||It's All Down to This!||Gritty 5||Empty||Empty|
|Agatha||Gengar||★★★★||Ghost||Tech||Tried-andTrue Hex||Lick||Hypnosis||Run Along Now!||Shadow Ball||Wide Awake||Empty||Empty|
|Flint||Infernape||★★★★||Fire||Strike||Burn-It-All Overheat||Fire Punch||Dire Hit||Fire Blast||We're On Fire!||Power Reserves 2||Empty||Empty|
|Clair||Kingdra||★★★★||Dragon||Strike||No Mercy Dragon Pulse||Dragon Breath||X Sp. Atk||Draco Meteor||Victory Is Mine!||Racing Rain 2||Empty||Empty|
|Lorelei||Lapras||★★★★||Ice||Tech||Freezing Terror Blizzard||Ice Beam||X Speed||Blizzard||Brace Yourself!||Hostile Environment 1||Empty||Empty|
|Bruno||Machamp||★★★★||Fighting||Strike||Trained-to-the-Max Dynamic Punch||Karate Chop||Dire Hit||Cross Chop||Hoo Haa!||Critical Strike 2||Empty||Empty|
|Whitney||Miltank||★★★★||Normal||Tech||Supercute Rolling Tackle||Body Slam||X Speed||Stomp||I'm All Kinds of Strong!||Mad Strength 2||Empty||Empty|
|Noland||Pinsir||★★★★||Bug||Strike||Factory Head X-Scissor||Fury Cutter||X Attack||X-Scissor||Bring It On!||Headstrong||Empty||Empty|
|Blaine||Ponyta||★★★★||Fire||Tech||Fire Sync Impact||Flame Wheel||Fire Spin||Raging Inferno!||Sunny Day||Hostile Environment 1||Empty||Empty|
|Gardenia||Roserade||★★★★||Grass||Strike||Vivid Leaf Storm||Absorb||Dire Hit||Leaf Storm||Trust in Nature!||Speeding Sun 2||Empty||Empty|
|Drake||Salamance||★★★★||Dragon||Support||Righteous Heart Dragon Claw||Dragon Claw||X Sp. Def All||Hard to Starboard!||Dragon Breath||Terrify 1||Empty||Empty|
|Sophocles||Togedemaru||★★★★||Electric||Tech||Whiz Kid Gigavolt Havoc||Zing Zap||X Sp. Def||Nuzzle||The Power of Science!||Endurance||Empty||Empty|
|Kahili||Toucannon||★★★★||Flying||Strike||Supersonic Skystrike Drive||Peck||X Attack||Beak Blast||Second Wind!||Piercing Gaze||Empty||Empty|
|Roxie||Whirlipede||★★★★||Poison||Strike||Poison Sync Impact||Poison Tail||X Attack||Poison Jab||Time to Rock!||Hit and Run 2||Empty||Empty|
|Will||Xatu||★★★★||Psychic||Tech||Mystery Masquerade Psychic||Stored Power||Confuse Ray||Our Power is Limitless!||Air Slash||Impervious||Empty||Empty|
|Phoebe||Dusclops||★★★★★||Ghost||Support||Ghost Sync Impact||Shadow Punch||Dire Hit All||Unbreakable Bonds!||Double-Edge||Pass It On||Vigilance||Empty|
|Karen||Houndoom||★★★★★||Dark||Strike||Beguiling Dark Pulse||Bite||Dire Hit||Snarl||Entertain Me!||Flameproof||Wide Awake||Empty|
|Olivia||Lycanroc (Midnight)||★★★★★||Rock||Strike||Shining Gem Continental Crush||Rock Throw||X Attack||Stone Edge||Hard as Diamonds!||Amped Up 1||Empty||Empty|
|Acerola||Palossand||★★★★★||Ghost||Never-Ending Royal Nightmare||Astonish||X Defense||Sandstorm||Over Here!|
|Blue||Pidgeot||★★★★★||Flying||Strike||Air Slash||X Sp. Atk||Air Cutter||Smell Ya Later!|
|Rosa||Snivy||★★★★★||Grass||Support||Grass Sync Impact||Energy Ball||X Sp. Atk All||Time to Energize!||Giga Drain||Stalwart||Empty||Empty|
|Kris||Totodile||★★★★★||Water||Strike||Water Sync Impact||Waterfall||X Attack||Mega Kick||Pick Up the Pace!||Endurance||Water Shift||Empty|
|Brendan||Treecko||★★★★★||Grass||Strike||Grass Sync Impact||Bullet Seed||Dire Hit||Leaf Storm||No Turning Back!||Haste||Lithe|
|Hilda||Emboar||Fire||Try and Stop Us!|
|Prof. Kukui||Lycanroc (Midday)|
You get a few free characters guaranteed when you start Pokemon Masters’ story mode. You’ll be able to play Story Mode content perfectly fine using just the free units..
Player & Pikachu
Your player character is paired with a Pikachu to get you going. Sorry, Eevee fans.
Brock & Onyx
Misty & Starmie
Brock and Misty join you at the very start of Pokemon Masters so you can start playing.
Rosa & Snivy
A free 5 ★ unit you get for completing the tutorial!
Whitney & Miltank
Free 4 ★ awarded during the Scouting tutorial.
Story mode is single-player only, and clearing each map for the first time has special rewards, including gacha currency. I’ll list the major unlocks here. It’s recommended to rush through the story, since it unlocks major features; your ability to grind other content will be severely reduced until you reach certain milestones in the story.
Note that the weaknesses of NPC enemies will usually be the same throughout a full chapter, often to encourage you to level and use the Sync Pair you just unlocked in the prior chapter. This means you can usually pick a good team and power through the chapter with the same team.
Chapter 1 – Tutorial
Most features in Pokemon Masters are locked until you complete the tutorial, including the ability to speed up battles and autobattle. The tutorial is basically unfailable so just complete it as quick as you can to unlock the real game–you’ll pick up Rosa, Whitney Brock, and Misty along the way!
After the 4 tutorial fights and the Scouting tutorial, you’ll be kicked back to the main menu to download the rest of Pokemon Masters (another 660 MB).
You’ll unlock Barry & Piplup for free, and meet Team Break. You’ll meet Lear, Rachel, and Sawyer here, and unlock the Missions and Training Area features at the end of the chapter.
You’ll get Flannery & Torkoal for beating this.
If you’re approaching the level cap, fear not! Beating Erika unlocks Level Cap training, and gives you Erika & Vileplume for free.
Clearing chapter 5 unlocks Skyla & Swana as a playable Sync Pair, as well as unlocking the Events menu.
Chapter 6 unlocks Corrina & Lucario.
Unlocks Norman & Slaking.
Gives Iris & Haxorus sync pair.
Gives Hapu & Mudsdale sync pair.Unlocks Gym Leader’s Notes and 3 Star Level Up book in the store.
Unlocks Co-op play as well as Brock & Tyranitar sync pair. Co Op play of this stage is the easiest way to get Gym Leader Notes for max level cap unlocking.
Get Hau and Alolan Raichu.
Get Flint & Infernape.
Get Claire & Kingdra. Currently the end of the story.
Sync Pair Stories
Each Sync Pair has a special mini story that lets you get some items and possibly Evolve their Pokemon (if the mon isn’t already fully evolved anyway). Not 100% sure if all Sync Pairs have them, but all I’ve gotten so far do.
Co-Op (Gym Leader Notes)
Co-op is unlocked after Interlude 1. Most notably, Hard Co-Op levels of Brock (and probably others) have a chance to drop Gym Leaders Notes! You can play with real people online or have NPCs fill in for you. NPCs won’t be as good of course, but they’re plenty enough for some of the moderate difficulty levels as long as your team is good enough on it’s own.
Training Area (Dailies)
Pokemon Masters’ Daily Missions basically, here you can do focused training to grind for important items that improve your Sync Pairs. Supercourses are the limited grinds, and the Very Hard levels of them also drop Gym Leader Notes at a higher rate than Co Op.
Regular Training Courses
Unlimited attempts per day, comes with large XP bonus and drops Level Up books. Obviously, a great way to level up if you find yourself stuck in the Story.
- Lvl 5+
- Level 10+
- Very Hard
- Level 30+
These are limited courses that rotate based on the day; saturday includes one of each type of training course! They’re the best way to grind for materials, especially strike/tech/buff items. The level up one is less impressive.
- Level 20+
- Level 50+
- Very Hard
- Level 90+
The only In App Purchase currently available, gems are exclusively used to Scout for Sync Pairs. Based on the price of the gems in USD as of the location test, I’ve listed the gem-per-dollar (GPD) efficiency (after rounding up to a whole dollar). Note you’ll pay sales tax on top of the listed price.
- 100 Gems for $1
- 100 GPD
- Enough for one discounted daily pull, but that’s it
- 100 GPD
- 400 Gems for $4
- 100 GPD
- 1,500 Gems for $13
- 115.38 GPD
- Best balance of low cost and efficiency. You have to go all the way to $80! to get meaningfully better efficiency.
- 115.38 GPD
- 3,400 Gems for $30
- 113.3 GPD
- This is somehow less efficient than the above tier!
- 113.3 GPD
- 5,200 Gems for $45
- 115.5 GPD
- 9,800 Gems for $80
- 122.5 GPD
- Highest objective efficiency, but woof. That’s two Switch games!
- 122.5 GPD
Scouting is the Gachapon of Pokemon Masters and costs Gems. Once per day, using paid gems only, you can pull once for 100 Paid Gems instead of 300.
Scouting is the only use for Gems, and 10 pulls have the same rates as single pulls. There’s basically no reason not to use your gems to pull, unless you’re waiting for updates with more trainers later. There will likely be events with time-limited trainers, for example.
Note that not all Sync Pairs have pokemon that can evolve, even if they’re not a final form (usually, this is because the pokemon never evolved in the game/anime/etc). Only pokemon with a * after the name can evolve.
Scouting 10 at a time does not appear to affect rates, unlike some gachapon games. I’d recommend being frugal with your pulls. If you’re buying gems, the 1-per-day deal is far superior to blowing a 10 pull.
Scout Points are a whale mechanic to let people who spend way too much money on F2P mobile games to feel slightly less ripped off after blowing a week’s salary in 5 minutes. If you fill the scout points metter you get to pick any Sync Pair you want from the pool—but the requirements are extreme.
You need to get 400 scout points within the month-long period of a Scouting Point offer; points are discarded at the end of the month. You get 3 points per scout, so you’d need to scout 134 times within a month to get a single attempt. At $3 per regular scout, that’s $402 worth of scouting in a 1 month period assuming you only use paid gems and only use normal pulls.
It’s a whale mechanic, ignore it. Also, the 100 paid gem once-per-day discount only gives 1 scouting point, so it really is 1 scouting point per dollar worth of gems.
At the Exchange you can trade in certain drops for higher power ones, such as upgrading low tier power up items into stronger ones. One of the most important things to get here is extending the move gage, allowing for more strategic play.
The exchange shop is actually pretty worthless, except for the Move Gauge, Evolution Shards/Evolution Stones, and the ability to sell pearls.
Ranking up Level Up/Move items is a big waste of low-tier items (you need more low tier ones than high tier ones, and high tier ones are, oddly, easier to grind in acceptable numbers), and the replay tickets are very expensive for low utility. Buying level up items is also really bad relative to just completing the Level Up Training. Save your coins for possible events and Evolution Stones.
Do not complete Blue’s Special Training: Battle Techniques in the Co-Op section! This is the tutorial that unlocks after beating a Hard Mode Co-Op boss. After completing this tutorial, every stage you beat will send you back to the pokecenter as if you had lost. This adds a lot of time and tapping to grinding and is currently unfixable.
I’ve personally encountered a purchasing issue where I can’t buy anything at all. Clearing my Google Play store cache & data solved the purchase issue; probably google/VPN’s fault, not the game.
The Mail icon will often show a new notification despite there being nothing to check. I mostly just ignore it now.
The game crashes randomly, especially when it disconnects from the internet. Just restart it.
Pokemon Masters Discord
Join us in the Sirtaptap Discord and discuss Pokemon Masters!
My Patreon – Check it out if my guides help you!
My Discord Server, with a dedicated Pokemon Masters channel!
The Pokemon Videos on my YouTube