Steam Controller First Impressions

I got one of the first batch of Steam Controllers this Friday and I’ve had an…Interesting™ time with it. I played it with 17 games of various genres to try it out and I’ve got a lot of things to say about it, at the least. You can find my specific experiences with the games at the bottom after the conclusion.

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Chibi-Robo Zip Lash Guide & Outfit Codes!

Here’s a guide with all Chibi Robo Zip Lash outfits, how to unlock them and where they are. It also includes additional information on where to finding toys and other secrets and general gameplay information.

Update: 2017-08-29: Miiverse is shutting down November 8th, but all outfits are still obtainable so long as you use this guide. You just can’t perform the original “crowdsourcing” method to piece together the codes yourself, all the codes still work.

Zip Lash All Outfit Codes

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“Complaining on the internet” works. #DealWithIt

A common reaction to basically any complaint on the internet, but especially in gaming, is “no one cares”. No company is going to change their minds because you complain on twitter, so they say, because after all who cares about one person?

Well, this common knowledge has turned out to be very clearly false. Since just 2013 a myriad of major changes in gaming have occurred due to “internet” outcry. (it’s important to remember that “internet” doesn’t actually make a thing less real, every complaint is from a real, flesh and bone, meat and organ human being.)

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Animal Crossing Happy Home Designer Mini-Review

If you don’t follow me on Twitter, you might not know I’m a pretty huge Animal Crossing fan. Being able to design my home is pretty much the main driving force behind most of my actions in Animal Crossing, so I was quite excited to see them break out a whole game around designing homes.

Animal Crossing: Happy Home Designer has gotten a lot of “who asked for this” replies from the peanut gallery but I’ve always been pretty excited and I was very relieved to find out that yes, it’s pretty darn fun!

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Backwards compatibility in the digital age

Backwards compatibility has had a weird history. The PS2 is probably the first “major” device to offer it, mostly being a thing sported by minor revisions of specific PC/console gaming systems like the PC Engine (and generally PC games have BC though each Windows version jump is a bit of a question mark).

Since Backwards Compatibility never really became a 100% expected feature of consoles, a lot of “no one even uses that” talk came out when it was announced the PS4 and Xbox One would completely lack any form of Backwards Compatibility–and in Sony/MS’s defense, the architecture mismatch is a pretty big deal so it’s not quite a minor deal. Continue reading “Backwards compatibility in the digital age”

Niche games and useless reviews

I encountered the following statement regarding Everybody’s Gone To The Rapture:

“Totally see myself rating this a 6 out of 10 for the site. I’m just completely bored with the mechanics in this game.”

If you’re unfamiliar, Rapture is a “walking simulator”, the only “mechanics” are move, look, a very slow run button and an “interact” button (actually, every button interacts). It’s not my intent to explain the appeal of walking sim games here, but suffice it to say if you were looking into this game hoping for Deep Mechanics you have absolutely no idea what this type of game is. Continue reading “Niche games and useless reviews”

On pace and walking simulators

pace
noun
1. a rate of movement, especially in stepping, walking, etc.: to walk at a brisk pace of five miles an hour.

2. a rate of activity, progress, growth, performance, etc.; tempo.

While playing TIMEframe I found myself thinking–isn’t this a bit slow? As a “walking simulator” (forgive my use of the term, I don’t mean it derogatorily), TIMEframe’s primary input is, yes, walking. And I began to notice something about the genre: they really all are quite slow–very much walking sims and not running sims.

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Submerged Walkthrough

General

Submerged is an unusual game and it’s mostly focused on enjoying the exploration. Do NOT rush your first playthrough, and do not play just hunting down the collectables with a list. Play at your leisure, but do look out for things. Basically, do NOT use this guide, until you’re done playing and want to mop up collectables or you really do need it. Continue reading “Submerged Walkthrough”

Hyperdimension Neptunia MegaGuide

Finding a guide for Hyperdimension Neptunia is an oddly difficult task! So here I’ve assembled a list of guides to help you progress, grind or trophy hunt in each game.

Know something I don’t? Leave a comment below if you find something else to add (links are okay). You can also reach me on Twitter or email contact at sirtaptap dot com.

Updates

 

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