(There are some very vague, very technical, very Objective™ spoilers for Undertale below. You probably won’t get the joke if you haven’t beaten Undertale at least once anyway.)
Undertale is a 122.52 MB single player game with “partial” controller support described as an “RPG Game”. The game is rendered at 640×480 pixels like a 30 year old CRT television though almost all ingame art is actually made at a resolution well below 480p. Most enemies are black and white in combat with extremely limited animation. The color pallette is similarly limited, probably 32 colors or less on most screens. The game only uses three buttons and arrow keys.
The game has three endings. Two endings can be achieved at level 1, while the other ending requires more time grinding than playing the game. The “hardest” boss in the entire game has only 1 HP and their attacks can only deal 1 HP in return. The strongest equipment in the game is literally useless. Several fights cannot be lost.
This is a work in progress guide for importers of MegaTagmension Blanc + Neptune vs Zombies
This game is known in Japanese as Extreme Dimension Tag Blanc + Neptune VS Zombie Army AKA Geki Jigen Tag Blanc + Neptune Vs. Zombie Gundan AKA 激次元タッグ ブラン＋ネプテューヌVSゾンビ軍団. Thankfully the localized title is slightly shorter.
It’s not going to be perfect as I don’t speak Japanese myself, but I play very thoroughly. You’ll find English Menu Translations and general tips on playing the game.
Note this game is fairly import-friendly especially if you’ve played Neptunia Action Unleashed, as it’s largely a sequel in terms of gameplay, though the equipment mechanics are very different.
Work in progress!
I’ve only gotten to Scene 10 and have not dove too deep into certain things and I haven’t yet bothered translating the specifics of some things. I’ll try and toss a note in this section when I’ve updated, but I’ll try and shove as much useful information into this page as quickly as I can.
2015-11-26: Added English translation of Cheats, one of the Multiplayer screens.
I’ve been trying to figure out just what I’m doing with my channel/website/content in general for a while now, and I’ve finally settled on a few things I think I can make work. The last couple weeks I’ve been working on a lot of that and trying to streamline some processes, and I hope it’s starting to show.
I got one of the first batch of Steam Controllers this Friday and I’ve had an…Interesting™ time with it. I played it with 17 games of various genres to try it out and I’ve got a lot of things to say about it, at the least. You can find my specific experiences with the games at the bottom after the conclusion.
Here’s a guide with all Chibi Robo Zip Lash outfits, how to unlock them and where they are. It also includes additional information on where to finding toys and other secrets and general gameplay information.
Update: 2017-08-29: Miiverse is shutting down November 8th, but all outfits are still obtainable so long as you use this guide. You just can’t perform the original “crowdsourcing” method to piece together the codes yourself, all the codes still work.
A common reaction to basically any complaint on the internet, but especially in gaming, is “no one cares”. No company is going to change their minds because you complain on twitter, so they say, because after all who cares about one person?
Well, this common knowledge has turned out to be very clearly false. Since just 2013 a myriad of major changes in gaming have occurred due to “internet” outcry. (it’s important to remember that “internet” doesn’t actually make a thing less real, every complaint is from a real, flesh and bone, meat and organ human being.)
If you don’t follow me on Twitter, you might not know I’m a pretty huge Animal Crossing fan. Being able to design my home is pretty much the main driving force behind most of my actions in Animal Crossing, so I was quite excited to see them break out a whole game around designing homes.
Animal Crossing: Happy Home Designer has gotten a lot of “who asked for this” replies from the peanut gallery but I’ve always been pretty excited and I was very relieved to find out that yes, it’s pretty darn fun!
Backwards compatibility has had a weird history. The PS2 is probably the first “major” device to offer it, mostly being a thing sported by minor revisions of specific PC/console gaming systems like the PC Engine (and generally PC games have BC though each Windows version jump is a bit of a question mark).
Since Backwards Compatibility never really became a 100% expected feature of consoles, a lot of “no one even uses that” talk came out when it was announced the PS4 and Xbox One would completely lack any form of Backwards Compatibility–and in Sony/MS’s defense, the architecture mismatch is a pretty big deal so it’s not quite a minor deal. Continue reading “Backwards compatibility in the digital age”
If you’re unfamiliar, Rapture is a “walking simulator”, the only “mechanics” are move, look, a very slow run button and an “interact” button (actually, every button interacts). It’s not my intent to explain the appeal of walking sim games here, but suffice it to say if you were looking into this game hoping for Deep Mechanics you have absolutely no idea what this type of game is. Continue reading “Niche games and useless reviews”