At this point most of us are aware that G2A.com is a scam website that profits from stolen credit cards. They allow resellers to sell Steam keys (and others) at below retail prices, often because…they’re stolen! They also have an offensive Dark Pattern for unsubscribing from “G2A Shield“, €2 a month insurance that protects you from the very stolen keys G2A knows they’re selling you. Rimworld recently stopped selling steam keys on other markets because Fraud levels on G2A were too high. G2A’s persistent refrain is simply an elaborate “Not our problem”.
All these things are objective facts, so your lawyers can kiss my spiky metal ass, G2A. Please pay $5000 a month for TapTap Shield™ to protect your website from articles like this. (I shouldn’t joke, they’ll probably take me up on it: G2a already offered to make game devs accessories to stolen credit cards before!)
But the point of this article isn’t to explain why G2A is bad; if you’re not sold on that, click one of the many sources I’ve already provided. Lars Doucet recently did particularly good roundup article on why G2A is literally worse than piracy: “G2A, Piracy, and the Four Currencies”. I strongly recommend you read it before continuing if you are not yet aware of the depth of the problem G2A poses.
Continue reading “Steam Had The Tool to Fight G2A Scammers—And They Threw It Away”
Long story short, the dev of That Dragon, Cancer posted an emotional and controversial post about how Let’s Plays may have affected the game.
The general conclusion of the piece is that Let’s Plays did extreme harm to the game, and there’s a rather emotional backlash towards them.
I’m not entirely happy to write this piece, as I really do wish games like That Dragon, Cancer were commercially viable (or at least, a viable way to live and keep making games), I constantly show Alt Games and all sorts of experimental, noncommercial or generally out-there games on my channel, twitter and website. I love games like this, I want them to thrive.
However. There’s a great deal of problems with this piece that I can’t let go unaddressed. The conclusion that Let’s Plays are harmful, even for a specific type of game, is exactly the conclusion a lot of powerful players in the gaming industry love to latch onto and predictably this story has been making the rounds to show how awful, greedy, and draining these so called “Let’s Plays” are.
So let’s run through the various problems with the points made in this piece.
Continue reading “Let’s Plays didn’t kill “That Dragon, Cancer””
A common reaction to basically any complaint on the internet, but especially in gaming, is “no one cares”. No company is going to change their minds because you complain on twitter, so they say, because after all who cares about one person?
Well, this common knowledge has turned out to be very clearly false. Since just 2013 a myriad of major changes in gaming have occurred due to “internet” outcry. (it’s important to remember that “internet” doesn’t actually make a thing less real, every complaint is from a real, flesh and bone, meat and organ human being.)
Continue reading ““Complaining on the internet” works. #DealWithIt”