This is a guide for gameplay, progress, and trophy information in CyberDimension Neptunia: 4 Goddesses Online! The single most important thing to know about this game is nothing is missable and there’s no need for replays! It’s the lowest-anxiety Neptunia game ever, so no need to worry about True Ending requirements, bad ends or anything annoying like that!
As always, if you have questions simply ask them in the Comments section below and I’ll answer them and update the guide. This guide is a work in progress but I’m always willing to update my guides with new info, and I’m playing the English version right now to keep it up to date.
Cyberdimension Neptunia Game Updates
The english version of Four Goddesses Online comes with all the Japanese patches by default. In case you’re not aware of these changes, this is the most major changelist from the base Japanese version:
Continue reading “CyberDimension Neptunia: 4 Goddesses Online Guide”
Due to a bit of a bug, Birthdays The Beginning has a nearly impossible Platinum Trophy but it does still work; info for every trophy is included here! Feel free to use the comments if you have a question or info to share.
2018-03-04: The trophy is confirmed possible thanks to Tanuzomi on twitter: It takes 10+ billion cube years or about 600 hours of gametime, however.
2017-06-23: Possibly not. The update notes claim Riding the Waves of Time to have been reduced to 3 billion cube years, but it is not. For now the platinum should be considered effectively impossible. It’s possible the unlock either doesn’t work or it may still be 100 billion cube years (requiring whole months of leaving your PS4 on at all times)
Continue reading “Birthdays The Beginning Trophy Guide – All Achievements”
I’d like to address some common myths or concerns I’ve seen about PSVR (and in some cases, VR in general).
Is PS4 Pro Necessary?
I firmly believe PSVR launched before PS4 Pro to help break this illusion, but no, PS4 Pro is not required/expected for a good experience in VR. Most games still look and work great on a standard PS4 (the only way I’ve played PSVR myself).
So no, PS4 Pro isn’t required for a good experience here. It might be nice, but I don’t feel like I’m missing much before it’s out.
Are PSVR Framerates Bad?
Related to the Pro myth, no, framerates on current PSVR games are fine. Some are 60 FPS, but due to Frame Reprojection they feel seamless themselves. The only “jitter” I’ve noticed in VR is when Move or DS4 controllers pop out of camera range, the actual head tracking and animation have been smooth in every game I’ve played. I honestly can scarcely tell the difference in framerate between Thumper (90 FPS) and most of the 60 FPS experiences personally.
Of course, it’s always possible for someone to release a game with poor performance. But this far, sony and/or devs have done a great job keeping frames intact.
Forget what you know about 30 FPS-targeting console games. VR games are a different target platform with different minimum expectations. Thus far, devs understand the importance of framerate, and I don’t see that going away.
I Can’t See 3D/3DS 3D Doesn’t Work For Me
Continue reading “12 Things You Might Not Know About PSVR”
VR finally arrives, after what’s felt like an eternity. Starting with the Oculus Rift kickstarter (which I had neither the faith nor the spare cash to back) I’ve been waiting for Virtual Reality, and it’s finally here, in a moderately economical form in PSVR.
I’ve tried out VR briefly in the form of Google Cardboard, as a proof of concept it was powerful, but it really just made me want to get some “real” VR gear. Samsung Gear VR was never for my phone, and Vive and Oculus were a bit out of my price range. Hence PSVR came to be my first headset.
This is by no means exhaustive (I’ve only played about half of the games/experiences I own so far), but here’s a look into my first few days trying VR.
Continue reading “Three Days in Virtual Reality – PSVR Impressions”
Here you’ll find a mini-walkthrough of important events, True Ending requirements, trophy info and more! If this guide helps, you can consider contributing to my Patreon fan-funding campaign, as I make all my guides and articles for free.
As always any questions or new tips are welcome, and generally best left in the Comments section below.
Continue reading “Megadimension Neptunia Victory II Guide”
Omega Quintet: I am the alpha and the *ω*
Editor’s note: I’ll be comparing this game to Hyperdimension Neptunia a lot. Both are silly JRPGs by Compile Heart, so if you’re interested in one you’re probably interested in the other, but more importantly Omega Quintet is also based on a moderately modified Neptunia engine.
Editor’s second note: I do not actually have an editor.
All in all, Omega Quintet is pretty much what you expect for better or worse. Fairly low budget, the story is focused on humor rather than complexity or intrigue, graphics aren’t impressive, but the one thing that really stands out is the gameplay, specifically the combat.
Continue reading “Omega Quintet Review”
This guide includes a full, spoiler free walkthrough for Axiom Verge for PS4, PS Vita, PC, Nintendo Switch, Wii U, Xbox One, all the things really. It includes maps to help you 100% the game, and assorted tips to help you through the game including item descriptions and special “cheat” passcodes.
As always if you have any questions or comments, please leave them in the comments section at the bottom! I read all my comments and update all my guides regardless of age if new info comes in.
Continue reading “Axiom Verge Guide, Maps, & Walkthrough”