Last updated on June 15th, 2017 at 02:49 pm
Having noticed that seemingly no one else has actually gotten the platinum for Birthdays The Beginning, I thought I’d be sure to get the info out there. I’ll include some extra info and tips as well, but feel free to use the comments if you have a question or info to share for now.
Is the Birthdays The Beginning’s Platinum Even Possible?
A reasonable question considering Birthdays The Beginning has 0.o% earning rate in the English version and no one else seems to have it, but I believe so. I’m leaving my PS4 running for two days to “finish” the last “waste lots of time and electricity” trophy, and I’ll be asking NISA if reducing the requirement is a possibility, it’s stupid.
Continue reading “Birthdays The Beginning Trophy Guide – All Achievements”
Last updated on November 14th, 2016 at 10:56 am
I’d like to address some common myths or concerns I’ve seen about PSVR (and in some cases, VR in general).
Is PS4 Pro Necessary?
I firmly believe PSVR launched before PS4 Pro to help break this illusion, but no, PS4 Pro is not required/expected for a good experience in VR. Most games still look and work great on a standard PS4 (the only way I’ve played PSVR myself).
So no, PS4 Pro isn’t required for a good experience here. It might be nice, but I don’t feel like I’m missing much before it’s out.
Are PSVR Framerates Bad?
Related to the Pro myth, no, framerates on current PSVR games are fine. Some are 60 FPS, but due to Frame Reprojection they feel seamless themselves. The only “jitter” I’ve noticed in VR is when Move or DS4 controllers pop out of camera range, the actual head tracking and animation have been smooth in every game I’ve played. I honestly can scarcely tell the difference in framerate between Thumper (90 FPS) and most of the 60 FPS experiences personally.
Of course, it’s always possible for someone to release a game with poor performance. But this far, sony and/or devs have done a great job keeping frames intact.
Forget what you know about 30 FPS-targeting console games. VR games are a different target platform with different minimum expectations. Thus far, devs understand the importance of framerate, and I don’t see that going away.
I Can’t See 3D/3DS 3D Doesn’t Work For Me
Continue reading “12 Things You Might Not Know About PSVR”
Last updated on December 15th, 2016 at 11:19 am
VR finally arrives, after what’s felt like an eternity. Starting with the Oculus Rift kickstarter (which I had neither the faith nor the spare cash to back) I’ve been waiting for Virtual Reality, and it’s finally here, in a moderately economical form in PSVR.
I’ve tried out VR briefly in the form of Google Cardboard, as a proof of concept it was powerful, but it really just made me want to get some “real” VR gear. Samsung Gear VR was never for my phone, and Vive and Oculus were a bit out of my price range. Hence PSVR came to be my first headset.
This is by no means exhaustive (I’ve only played about half of the games/experiences I own so far), but here’s a look into my first few days trying VR.
Continue reading “Three Days in Virtual Reality – PSVR Impressions”
Last updated on April 15th, 2017 at 09:51 am
Omega Quintet: I am the alpha and the *ω*
Editor’s note: I’ll be comparing this game to Hyperdimension Neptunia a lot. Both are silly JRPGs by Compile Heart, so if you’re interested in one you’re probably interested in the other, but more importantly Omega Quintet is also based on a moderately modified Neptunia engine.
Editor’s second note: I do not actually have an editor.
All in all, Omega Quintet is pretty much what you expect for better or worse. Fairly low budget, the story is focused on humor rather than complexity or intrigue, graphics aren’t impressive, but the one thing that really stands out is the gameplay, specifically the combat.
Continue reading “Omega Quintet Review”