An Objective Undertale Review

(There are some very vague, very technical, very Objective™ spoilers for Undertale below. You probably won’t get the joke if you haven’t beaten Undertale at least once anyway.)

Undertale is a 122.52 MB single player game with “partial” controller support described as an “RPG Game”. The game is rendered at 640×480 pixels like a 30 year old CRT television though almost all ingame art is actually made at a resolution well below 480p. Most enemies are black and white in combat with extremely limited animation. The color pallette is similarly limited, probably 32 colors or less on most screens. The game only uses three buttons and arrow keys.

An objective sample of Undertale's art.
An objective sample of Undertale’s art.

The game has three endings. Two endings can be achieved at level 1, while the other ending requires more time grinding than playing the game. The “hardest” boss in the entire game has only 1 HP and their attacks can only deal 1 HP in return. The strongest equipment in the game is literally useless. Several fights cannot be lost.

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Niche games and useless reviews

I encountered the following statement regarding Everybody’s Gone To The Rapture:

“Totally see myself rating this a 6 out of 10 for the site. I’m just completely bored with the mechanics in this game.”

If you’re unfamiliar, Rapture is a “walking simulator”, the only “mechanics” are move, look, a very slow run button and an “interact” button (actually, every button interacts). It’s not my intent to explain the appeal of walking sim games here, but suffice it to say if you were looking into this game hoping for Deep Mechanics you have absolutely no idea what this type of game is. Continue reading “Niche games and useless reviews”