2. a rate of activity, progress, growth, performance, etc.; tempo.
While playing TIMEframe I found myself thinking–isn’t this a bit slow? As a “walking simulator” (forgive my use of the term, I don’t mean it derogatorily), TIMEframe’s primary input is, yes, walking. And I began to notice something about the genre: they really all are quite slow–very much walking sims and not running sims.