Escaped Chasm Guide & Endings Walkthrough

Escaped Chasm is a brand new, Pay What You Want game on itchio by Temmie Chang. You probably know her from Undertale, but this game is an unrelated project by Temmie herself!

I believe this guide is complete (the game’s fairly small), but as always if I missed anything please let me know in the comments! Or just let everyone know what you thought of the game.

Escaped Chasm Mini-Review

Escaped Chasm is a tiny but very engrossing little game. For the price of free and the light time investment of ~20 minutes for a playthrough, it’s very much worth a playthrough.

The game’s heavier and sadder themes may be a surprise to those already familiar with Temmie’s work, which makes the early impact of the game quite the hook.

While short the game makes great use of it’s time and leaves you feeling for our Lonely Protagonist. Some Temmie-Brand bits of humor are dotted throughout,

Gameplay Spoilers
especially in the Developer Room!

While something of a prelude to a more complete game that may or may not happen, Escaped Chasm is a very intriguing romp through a puzzling world. Here’s hoping we’ll eventually see a follow up to answer the many questions the game leaves us with.

Escaped Chasm Walkthrough

Note there’s no save feature, it’s short and meant to be played in one go. Turn off Dash in the options before playing, it causes a bug and does not increase your walking speed.

The game doesn’t have combat or what would normally be considered puzzles, so play at your own pace and figure things out before resorting to the guide. I’ve written the fastest way to finish each day (for replays) and noted extra items to collect here.

You can hold down the Z key to speed up dialog you’ve already seen. Do not press X when at the Diary Menu, it ends the game. If the game crashes when you watch the TV, turn off dashing in the options menu. You can also control with the mouse instead of the keyboard.

Day 1

All you have to do to finish this day is check on Melody (her snake) and read your diary, then you can go to bed.

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The Problems with Rain World

A Torrent of Small Issues

I recently played Rain World on stream, and as anyone who tuned in would know, I don’t hate the game but it has far more problems than I was expecting. A core issue of the game is…there is no core issue; it’s a big messy tangle of small issues that wouldn’t even be problems if not tied to other small issues, and they all bundle up into a big ball of frustration.

This isn’t quite a review so much as a critique on how to make a much more approachable game. I’ve only played about 4 hours, but it’s flaws are so readily apparent (and so well agreed on) I don’t feel that’s a problem. If you haven’t played the game, Destructoid has a good run down on the issues in it’s review.

So let’s go over the individual problems that add up to a greater, incredibly frustrating hole. Note pretty much all of these are fairly innocuous alone and I’m not calling any of them inherently bad design; instead I’ll go over how each interacts negatively with other factors to result in more frustration than funstration, a word I just made up and must now swear to never use again.

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MegaTagmension Blanc + Neptune VS Zombies Review

On May 10th, MegaTagmension Blanc + Neptune VS Zombies releases. It’s a multiplayer Neptunia spinoff focusing on Blanc (sigh, and Neptune…) that’s based on Neptunia U’s parts but with a new Multiplayer component, some Monster Hunter inspiration and some general retooling that makes it feel more like it’s own game. This title is from Idea Factory and Tamsoft, developers of Senran Kagura and also Neptunia U.

I’ve played both the Japanese and English releases, so let’s see how this multiplayer action spin on the Neptunia franchise stacks up.

Multiplayer Screen Shot 2015-11-22 19-44-07
Team up for Victory!

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Trillion God of Destruction First Impressions Review

I received a review copy of Trillion: God of Destruction and, while I haven’t quite beaten it in time for launch (and I don’t feel comfortable reviewing a game I haven’t beaten) I have enjoyed my time with it and I’ll give my impressions so far here.

I’ll follow up once I’ve completed the game to fill in my complete thoughts.

Update- 2016-23-05:

For now I’ve put this game on hold. Most of the impressions below still hold true, but I must note the game gets quite slow and repetitive. The game’s harem roots show far stronger in basically every character’s story other than Gluttony’s story, who I happened to pick first. All in all it’s a game with some really good ideas and good writing here and there, but it bogs itself down too hard with Harem tropes and a Raising Sim mechanic that is far too slow.

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Senran Kagura Estival Versus Review in Progress

Senran Kagura Estival Versus releases today on PS4 and PS Vita, and while I didn’t quite (nearly) get enough time to finish it in time for release, I have beaten the Japanese release and have some strong opinions on the game.

So I thought I would present an interim “what I think/what to know” review in progress before I finish up the real ordeal, for anyone looking to decide day one. Instead of worrying about a nice format I decided to just lay out all the relevant its and bits for anyone on the edge of making a buying decision.

You can also check out my my Import Review for Estival Versus for my impressions of the Japanese release.

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Hyperdimension Neptunia vs Sega Hard Girls Import Impressions

Recently I imported the latest Neptunia side game, called Super Dimension War Neptunia VS Sega Hard Girls Dream of Coalescence Special AKA Cho Jigen Taisen Neptune VS Sega Hard Girls Yume no Gattai Special AKA 超次元大戦 ネプテューヌVSセガハードガールズ 夢の合体スペシャル

AKA We’re just calling it Neptunia vs Sega Hard Girls okay. I’ve been enjoying it and thought I’d write up a post about the highs and lows so far.

If you’re interested in watching gameplay, I have 6 hours of video from livestreams on my Youtube channel, you can find the first Neptunia vs Sega Hard Girls stream here and the second livestream archive here. That should give you a pretty clear look at the start of the game. I’m also working on a guide for the game I’ll publish soon.

As this is an “import impressions” post, note that I have not fully completed the game (I have played about 10 hours and I would approximate possibly half the game) and I may not properly understand all aspects of the game as it is in Japanese. I do not speak Japanese so I play these games via a combination of Google Translate, trial and error, dumb luck and Determination. If I say something is missing it’s possible I just haven’t seen it, and I may miss otherwise obvious hints in UI text/etc that would have prevented me from making certain mistakes.

Also note the game released last week in Japan–there’s a possibility there will be some patches. Neptunia Victory II actually got quite a few patches to address issues and improve a few things.

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Steam Controller First Impressions

I got one of the first batch of Steam Controllers this Friday and I’ve had an…Interesting™ time with it. I played it with 17 games of various genres to try it out and I’ve got a lot of things to say about it, at the least. You can find my specific experiences with the games at the bottom after the conclusion.

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Animal Crossing Happy Home Designer Mini-Review

If you don’t follow me on Twitter, you might not know I’m a pretty huge Animal Crossing fan. Being able to design my home is pretty much the main driving force behind most of my actions in Animal Crossing, so I was quite excited to see them break out a whole game around designing homes.

Animal Crossing: Happy Home Designer has gotten a lot of “who asked for this” replies from the peanut gallery but I’ve always been pretty excited and I was very relieved to find out that yes, it’s pretty darn fun!

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Omega Quintet Review

Omega Quintet: I am the alpha and the  *ω*

Editor’s note: I’ll be comparing this game to Hyperdimension Neptunia a lot. Both are silly JRPGs by Compile Heart, so if you’re interested in one you’re probably interested in the other, but more importantly Omega Quintet is also based on a moderately modified Neptunia engine.

Editor’s second note: I do not actually have an editor.

All in all, Omega Quintet is pretty much what you expect for better or worse. Fairly low budget, the story is focused on humor rather than complexity or intrigue, graphics aren’t impressive, but the one thing that really stands out is the gameplay, specifically the combat.
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