To make it easy to bookmark/share, here’s the searchable table of all Food Soul information for Food Fantasy’s Global Version!
Terrarium: Garden Idle is an idle game in the vein of AbyssRium, AdVenture Capitalist and so on. It finally released for Android so I could play it! It’s a pretty simple game I’ve had fun with so far, so here’s a quick guide to help players getting started.
Title: Terrarium: Garden Idle
Release date: 2018
Platforms: iOS, Android
File size: 125 MB
Developer: Green Panda Games
Genre: Idle Game/Clicker
Price: Free to Play with Ads
Always Online: No
Battery drain: Medium
Mobile Data drain: None (Offline)/High (Online with video ads)
Terrarium is a pretty basic “clicker” or idle game. All purchases in the game increase your ability to earn more currency, which is used to purchase more abilities to increase currency, etc etc. Since you’re raising plants, Oxygen is the currency of the game, used to buy everything.
If it’s the first idle game you’ve played, it’s a pretty simple one and you shouldn’t have much trouble. You simply buy and “upgrade” plants and tap them to earn more currency, and also cast “skills” in the rainbow tab to, again, get more currency.
Being an idle game, the first thing to remember is that (almost) no mistakes are permanent. If you spend lots of oxygen, the only currency in the game, on something silly, it doesn’t matter much since you can just earn that oxygen back and spend somewhere else. Above all, don’t stress out and just relax.
Collecting currency also lets you “level up”, and level ups must be claimed by tapping the “level up” button in the top right corner, otherwise experience stops accruing until you do so. Leveling up unlocks plants and shelf space, and gives a bonus of Oxygen.
Just for fun/aesthetics, note you can turn on “night mode” (which literally makes it night ingame) in the gear menu, there’s almost no other settings for now.
Getting The Most Oxygen
This is a Work in Progress of a complete Restaurant mode guide for Food Fantasy. It will have all you need to create and improve all recipes, choose which Food Souls to staff your restaurant with and more! For now it mostly focuses on the food souls and recipes.
This is a subsection of my complete Food Fantasy guide. View the main index page for complete information. To keep things tidy, comments are only enabled on the main guide, so click that link to ask questions, add information, or just talk about the game!
Restaurant Staff (Food Souls)
M Food Souls
The best Food Souls to use in the Restaurant are M Food Souls; the ones with White Borders. Those are Jello, Hawthorne Ball, Pudding, Skewer, Pancake, Popcorn, Sandwich, Strawberry Daifuku, Cheese (Unreleased) and Toast (Unreleased).
M Food Souls come with extra Freshness meaning they can work for 3x longer than the average Food Soul in the shop, and they also come with at least 3 Restaurant Skills.
M Food Souls are actually even rarer than URs and you’ll likely see few in your gachapon summonings; however, their shards can be obtained via the Tip Shop for 150 each (In the future you can spend 350 for Cheese, Strawberry Daifuku, and Toast shards). They’re very common and among the best rewards from the tip shop, so buy them eagerly. Most M Food Souls only need 3 stars to max out their restaurant skills, and require less shards than usual to fuse rather than summoning.
R Food Souls
In addition to the Ms, there are 3 R Food Souls designed for Restaurant work: Ume Ochazuke, Omurice, and Jiuniang. All three have 200 base Freshness and two Restaurant Skills (Ordering Expert and Work Out).
They’re not the best, but they’re fantastic replacements for M Food Souls when your team is out of Freshness. Early on you’re likely to not have a full shop of M Food Souls anyway, and being Rares, these souls are very common in the gachapon.
Shards for all three R Food Souls with cooking abilities can be obtained frequently and cheaply in the Tip Shop, upgrading them to 3 stars for skills is recommended and easy to do.
Best cook is an easy category; it’s simply Jello and Hawthorne Ball. Jello reduces cooking time by a percentage (best for large batch sizes) . Hawthorne Ball increases batch size by up to 10 (best for small batch sizes) and display case size.
Skewer is a solid cook if Jello and Hawthorne Ball are busy/refreshing. She increases customer inflow and display case size, but has less Freshness and her third skill is only for Supervisor. Popcorn is also an acceptable replacement cook.
Guilds in Food Fantasy are a bit confusing for early players since you can’t really see what they’re about before joining them, so here’s all the reasons to join a guild, what they do, and how to be a productive guild member!
This is a subsection of SirTapTap’s complete Food Fantasy guide. View the main index page for complete information.
Guilds require Player Level 32 and cannot even be seen until then; it will be a main menu option, impossible to miss. For a quick video overview, watch…my quick video overview.
Once you reach level 32 you can apply for guilds or create your own (most players should join one rather than creating). Note guilds are one of very few things that are server-tied in this game, so Light Kingdom players cannot join Gloriville guilds.
Guilds are groups of players that work toward common goals and reap some rewards for their contribution. Guilds start with a max of 20 players each, earning 10 more slots per level, so it’s important for guilds to keep active or they will level slowly.
Inactive players should consider joining more casual guilds, as active guilds will be harmed by players not doing their daily time (it only takes 10 minutes tops to contribute anyway).
The Guild’s most exclusive features are the Guild Boss (and unlockable Guild Pet, which has stat bonuses in story missions) and the Guild Shop, which contains an exclusive skin and two sets of exclusive Food Soul shards. Without a guild you will not get those bonuses.
You can chat in the guild lobby, but the guild chat system is very bad and it’s recommended to use a Discord or something else outside the game if communication is critical. Send DMs to guild mades if you want to be sure they read it, the guild chat’s backlog is brutally short and you cannot currently switch your default chat from Global to Guild.
Guild Participation Checklist
Guild participation is very simple and should take under 10 minutes at the most, which is why active guilds will often boot players not making the effort. The daily things you should do in your guild:
- Play the game daily (players idle more than a day or two are usually kicked)
- Build 10 times daily (Gold)
- Optional: Build with Building Coupons earned from events, or gems if you like. But the 100k gold contribution is all most non-whale guilds will expect
- Fight the Disaster Boss
- Fight the Guild Boss (Event tab in guild)
- Optional: Your guild might set an expected damage per guild boss and kick under-performers
- Feed the Guild Pet (if any)
- Guild Pet is unlocked by beating a Guild Boss
- Before the reset, check which Guild Missions have been completed and get all rewards. If any missions weren’t cleared, consider working toward that goal more tomorrow.
- Optional: Check the guild shop for daily items you wish to buy (Spaghetti shards, etc)
This is a guide for Tap Tap Fish – AbyssRium, with only the Freshwater Update information, including all Hidden Freshwater Fish.
Updated 2018-09-27: Added a section regarding “maxing out” vitality.
2018-09-24: An update has been release that fixes the vitality curve! It’s now possible to get all fish! Be careful though, vitality has a soft cap at AW as Coralite maxes at 5500 for now. You can only make about 180 fish. Get Nessie/etc before going nuts with duplicates!
See the main guide for a more comprehensive set of information on the Saltwater fish or anything else in the game. You can also chat in my Discord server! Feel free to add any of my guides to your homescreen for easy access, and offline loading of guides!
I livestreamed the new features for those who want to take a peek!
Be aware this is not an event; nothing is time-limited and not even currency is used. However, the update is still a slow rollout so it might take a few days to get your update. Here’s an album with images from the update if you don’t have it and want a peek. No word on whether the fall event will repeat, but the last fall event was on September 20th, so it might occur later.
Please note my phone is dead and I’m unable to verify some of these details or experience things firsthand for a bit. As always feel free to send questions and corrections in the comments and I’ll get to them as I can. Thanks a lot to /u/farmerlesbian for the fantastic Reddit Thread on the update and everyone who’s shared info about the update!
La-Mulana 2’s PC release snuck up on…just about everyone, and so I haven’t had time to make a fully detailed guide like my old Axiom Verge guide, but I thought I’d get started since I couldn’t find much info and I got really, REALLY stuck. WIP as I complete the game myself and flesh it all out, check back for updates!
Update: The wiki’s fairly complete and I’ve been a lot less able to play the game than I’d hoped, so for now I’m shelving this
As a Metroidvania, La-Mulana 2 can be quite confusing, so as always in addition to the content of the guide, feel free to pop in my Discord Server or post in the comments below to ask questions or share info!
Here there be spoilers. The game’s huge and writing a spoiler-free walkthrough is pretty much beyond my time-allotment for now. Read carefully and I suggest only reading when you’re stuck.
Title: La-Mulana 2
Publisher: AGM Playism
Languages: Japanese, English, Simplified Chinese
Release date: 2018-07-30
Length: Long (Likely >40 hours)
2018-08-12: Majorly expanded the item & item location list, starting to work on a map though it’s too ugly to share just yet; tomorrow probably! Added some boss info to Shrine of Frost Giants. My La-Mulana 2 streams have continued too if you want to see the footage!
2018-08-05: Started a video walkthrough. Added Divine Fortress. Added and fleshed out Items section. Greatly expanded the walkthrough, though there’s still much, much more to come. Added pictures of all the wall murals I’ve found, since I’m sure they’re a puzzle.
2018-08-04: Added info on the PS4 controller bug, and a workaround. Expanded the shops in the walkthrough. Finished La Mulana Ruins walkthrough.
2018-08-03: Published La-Mulana 2 guide
La-Mulana 2 Quickstart Tips & Tricks
Save often. If you beat a boss, get a new item, or do almost anything, save. La-Mulana 2 will have (almost) no mercy. Though it will save continue points automatically at save points you fast travel to, but these won’t persis forever. So save.
You can fast-travel at any time, to any unlocked place. Sometimes this is the only way to escape a certain death, and may even solve some puzzles.
Similarly, you can heal by fast traveling to Village of Departure at any time and resting in the hotsprings. Easily La-Mulana 2’s greatest mercy. Otherwise the only way to heal is to find a healing fairy (later on), or “level up” with experience.
The blue meter below your HP is your “experience”. When you get a “level” your health is refilled fully, but nothing else happens. There is no track of your “levels”, it’s really just a health restore method.
La-Mulana 2 is brutal. Expect traps at every corner, expect death, try not to get too frustrated. It can be healthy to take breaks and revisit areas later. With a fresh mind you might find something you missed.
Read (Y button on Xbox controller) every save point pedestal before leaving; this registers them in the Holy Grail’s fast travel menu.
Most bosses you can just leave the room from. Sometimes this is the intended way to handle them; if a boss seems impossible, you’re probably just not supposed to fight it yet. Explore elsewhere.
Some items must be equipped to use (or unequipped to turn off). Pay extra attention to your “apps” menu, as you can only hold so many apps. Create different sets for exploring/scanning if you run out of space.
There are sequence breaks (as more or less always in a Metroidvania), but they make La-Mulana 2 drastically harder until you’re back on track. Avoid them until a second playthrough IMO.
Surprise Fish, surprisingly, are not abundant from what I’ve played. Other surprises, however, are common. Huzzah!
Food Fantasy has released globally for iOS and Android, a surprisingly complex and well-produced RPG/Restaurant Simulator. Here’s how to get started and deal with each of the game’s features (which can be pretty complex!).
You can stop by my Discord server to chat about Food Fantasy. We have a guild (mostly) just for members of my Discord! As always feel free to ask questions, share info, or just chat about Food Fantasy in the Comments below. Finally, you can also support my guides on Patreon!
Grow Comeback is the latest Grow game in the series by Eyezmaze, and since I didn’t find much info online when I first played it I made a tiny little guide for it! Grow Comeback is a double entendre; the game is about a literal comeback in-universe, but it’s also announcing the comeback of the Grow series via a crowdfunding campaign by On.
Play the game here on the official site; it takes a minute to load, then scroll down a bit under the ad to get the game. It’s HTML5 not flash so it works on PC and mobile regardless of platform! Watch out for malicious rehosts of the game, play Grow games on eyezmaze.com.
Grow Comeback Endings
Click the items to “use” them, the order in which they’re used affects the outcome. A specific order is required to “win” or see the endings.
To keep things fun, spoilers are staggered, so you can see which item to use first/last to help use process of elimination to figure things out, rather than simply looking at the whole list and spoiling it all in one go. If you know the first item, there’s much less possible mistakes to make.
Secret Ending 1
Grow games usually have at least one secret ending. This one has two!
Secret Ending 2
Mothergunship is out now for PS4, PC, and Xbox One! You can buy it for PC here or digitally for Xbox One/PS4.
I’ve been having a blast with it so I’ve started a guide to share some important info and tips! I’ll be expanding it over the next few days/weeks, so feel free to suggest info, tell me what I’m missing, or ask questions in the comments!
Mothergunship Essential Tips
The game is a “roguelite” meaning it has progression systems between runs; you lose the currently held gun parts but nothing else upon dying. This means you’re always moving forward and at most you “lose” a short play session’s worth of progress, rather than starting over from the beginning.
This makes Mothergunship much more accessible for those who haven’t played many Roguelike games, but don’t think it won’t get harder as you go along! But generally, don’t be afraid to experiment and learn by doing, since there’s very little to lose.
Note that not all features are unlocked from the start; progress through the main story missions to unlock various features like the ability to spend Experience, the Smugger’s Shop, Endless Mode etc.
Experience (purple diamonds) are used to level up your mech between levels, and can raise your jump count, movement speed, HP, hazard resistance, energy cap, energy recharge rate, ability to find secrets, and resistance to landing stun.
Coins can be used inside or outside of a level; inside a level Coins buy very cheap gun parts that are often critical to surviving and progressing through the map. After a level, extra coins are added to a total from which you can buy (very expensive) guns in the Smuggler’s stop.
Gun Parts can be gained from shops inside levels, and are kept as long as you beat the level. Gun parts are never dropped randomly or found in secrets; only shops.
Gun Parts are the only thing in the game that can be ‘lost’, but you only lose what you found in the level, plus anything you decide to take along. By simply not taking a favored gun on a risky mission, you can avoid losing it. Even if you do lose a good one, you can potentially get it back from the Lost and Found part of the Smuggler’s stop (for a fee, of course!).
There is (for some ungodly reason) a limit of 100 gun parts, so after you pick up too many gun parts, you’ll have to sell some.You’ll never be unable to pick up a gun part and lose it instantly; at the end of a mission you pick which parts to sell.
Kiting and dodging
Kiting (the practice of running around enemies to avoid their shots) is critical in this game (it is a bullet ballet after all). Certain enemies have limited ranges, unusual bullet arcs, or limited turning radiuses.
Large cannons in particular you can often stand directly behind and hit, other enemies you’ll have to circle strafe around to keep them from hitting you.
It’s often best to clear out low-HP smaller enemies before engaging in a strafe-down with a larger, high-HP enemy. You can only keep track of so much at once, and the difference in health can be quite large.
This is a guide for Tap Tap Fish – AbyssRium, with only the July 2nd Anniversary Event (2018) information. See the main guide for a more comprehensive set of information. Feel free to add any of my guides to your homescreen for easy access, and offline loading of guides you’ve used (on supported devices)!
Update 2018-07-16: Baby Corgi does not require the IAP! I made a video discussing problems with the event.
Last year’s fish are included, also the babies; the costs/unlocks for them can be found at the 2017 Anniversary Event Guide. Tap the orange clownfish in the event tab to switch tabs to the 2017 fish. The 2018 event themes work for the 2017 unlocks, you do not need to buy the IAP.
A new fusion fish update is also included but not part of the event. See the Fusion Fish Guide for that info.