Pokemon Quest Recipe Guide

Recipes in Pokemon Quest are one of the most important (and initially, most confusing) aspects of the game. They’re the primary way of getting new pokemon, and without the right recipe you just can’t get some pokemon. So here I’ve compiled the basic recipes, how to make them, and some supporting info to help get you going!

The information in this guide should apply 100% to both mobile (iOS and Android) and Nintendo Switch versions of the game, though I primarily play on Mobile. 

If this guide’s successful (and I keep playing the game) I’ll look into making other guides for the game. I started with just this one since I find myself always having to look it up anyway. As always, feel free to comment to ask questions or point out new info!

Basic Recipe Info

Recipes are the primary way of getting new pokemon in Pokemon Quest so it’s important to understand how they work to get what you want and avoid wasting materials.

Higher quality materials attract rarer pokemon but take more turns/expeditions to complete; early on you should focus on low-quality recipes to quickly fill out your common pokemon list and keep a steady flow of new pokemon and not worry too much about rare ingredients.

Note that higher-evolutions are never obtained through recipes, you’ll always get basic pokemon. Pokemon in Pokemon Quest appear to always evolve via level-up rather than other conditions. (Not sure about Eevee yet).

Pokemon Quest Recipes List

Note Rainbow Matter can generally be substituted for recipes to raise their quality level.

  • 1 Mulligan Stew à la Cube
    • Cost: Any combination that doesn’t match another recipe
    • Effect: Attracts a few specific pokemon
  • 2 Red Stew à la Cube
    • Cost: 4 Red ingredients
    • Effect: Attracts reddish pokemon
  • 3 Blue Soda à la Cube
    • Cost: 4 Blue
    • Effect: Attracts bluish pokemon
  • 4 Yellow Curry à la Cube
    • Cost: 4 Yellow
    • Effect: Attracts yellowish pokemon
  • 5 Grey Porridge à la Cube
    • Cost: 4 Grey
    • Effect: Attracts greyish pokemon
  • 6 Mouth Watering Dip à la Cube
    • Cost: 4 Soft 1 Blue
    • Effect: Attracts water-type pokemon
  • 7 Plain Crepe à la Cube
    • Cost: 3 Sweet 2 Grey
    • Effect: Attracts water-type pokemon
  • 8 Sludge Soup à la Cube
    • Cost: 4 Mushroom 1 Soft
    • Effect: Attracts water-type pokemon
  • 9 Mud Pie à la Cube
    • Cost: 2 Mineral 3 Soft
    • Effect: Attracts ground-type pokemon
  • 10 Veggie Smoothie à la Cube
    • Cost: 4 Plant 1 Soft
    • Effect: Attracts grass-type pokemon
  • 11 Honey à la Cube
    • Cost: 4 Sweet 1 Yellow
    • Effect: Attracts bug-type pokemon
  • 12 Brain Food à la Cube
    • Cost: 3 Sweet 2 Hard
    • Effect: Attracts psychic-type pokemon
  • 13 Stone Soup à la Cube
    • Cost: 4 Hard, 1 Mineral
    • Effect: Attracts rock-type pokemon
  • 14 Light-as-Air Casserole à la Cube
    • Cost: 3 Mineral, 2 Red
    • Effect: Attracts flying-type pokemon
  • 15 Hot Pot à la Cube
    • Cost: 3 Mushroom 2 Red ingredients
    • Effect: Attracts fire-type pokemon
  • 16 Watt a Risotto à la Cube
    • Cost: 4 Soft 1 Yellow ingredients
    • Effect: Attracts electric-type pokemon
  • 17 Get Swole Syrup à la Cube
    • Cost: 3 Sweet 2 Mushroom ingredients
    • Effect: Attracts fighting-type pokemon
    • I swear it’s actually called this
  • 18 Ambrosia of Legends à la Cube
    • Cost: 4-5 Mystical Ingredients
    • Effect: Attracts Legendary pokemon
      • Articuno, Moltres, Zapdos, Mewtwo and Mew are only available from this

Even if you don’t necessarily want pokemon of a specific recipe, I’d recommend going down the list and completing one of each recipe as one of your first tasks ingame. This not only completes your recipe book ingame for easy reference, but you get some rewards for completing Challenges as well.

Note that some combinations meet the requirements of multiple recipes, if this is the case the result is the lowest number from the list that it satisfies (not counting Mulligan stew).

In-Depth Recipe Info

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Yume Nikki -Dream Diary- Guide

Yume Nikki Dream Diary is here, now with a Version 2.0 update that brings it closer to what most of us expected! Here I’ve documented a walkthrough of (most) of what you need to do, what effects do, the endings, and other information. This guide was written with the PC Version, but it should be accurate for everything in the Switch version too.

Feel free to comment to ask any questions or share info! I’ve provided links to some key terms in the Yume Nikki Wiki, feel free to get lost in the wiki as well, it’s quite enjoyable. I’m trying to link all the references to the original game, as they’re a rather significant amount of the enjoyment to be had in the game, so point out any I’ve missed as well!

For purpose of clarity, the full name Yume Nikki Dream Diary will be used when referring to this game, and Yume Nikki alone will be used to refer to the original game by Kikiyama.

Game Info

Title: Yume Nikki -Dream Diary-
Platform: PC (Steam), Nintendo Switch
Languages: English, Japanese, French,Italian, German, Spanish, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese
Release date: 2018-02-23
Developer: Kadokawa Corporation
Price: $20
Length: About 4 hours
Genre: Horror/Exploration
Filesize: 3GB

Updates

Version 2.0

As a quick overview, 2.0 adds:

  • The Sewers, Block World, and Snow World, which are all connected
    • The Sewers is mostly a connection to existing worlds, plus a new puzzle/jellyfish is in it
    • Block World is accessed via The Sewers and is a puzzle blocking access to Snow World
    • Snow World has the Hat and Scarf effect, and access to Pink Sea/Poniko/Uboa
    • Most existing worlds are untouched beyond The Sewers connections
  • Two new effects, Hat and Scarf and Uboa Mask
    • Interact with Poniko’s desk while using the Lantern after triggering the Uboa Event (lights out) in Poniko’s room, then chase Uboa to get the Uboa Mask
    • Get Hat and Scarf in Snow World from Mafurako
  • Uboa’s Trap room added per above, it looks amazing
  • Four new subsections of The Wilderness added via a Lost Woods/looping maze puzzle including the Aztec Rave Monkey, some purple pylons, the hot springs room, and a lake you freeze to get some concept art
  • A new NES minigame added, Witch Adventure, referencing the Flight of the Witch event
    • This is found by finding the cat in The Sewers, then meeting it again at the roof of The Mall
  • The strangest addition, Madotsuki’s apartment now has a bathroom in the bottom corner, accessible only in the dream world. It has no apparent function.

All in all, 2.0 is a fantastic update that brings the game a fair bit more in line with the original and addresses several concerns of fans!

What is Yume Nikki -Dream Diary-?

As a heads-up in case you haven’t purchased the game yet (or haven’t started it), Yume Nikki is something closer to a “reimagining” of the original than typical remake or sequel.

Many are disappointed by what they find (as, well, was I) so it’s best to be aware of what you’re going in for. That said, if you’re a big enough fan of Yume Nikki, you’ll probably dive right in and play it like I did so I figured I would make a guide to help those who have already committed to it.

Walkthrough

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Tap Tap Fish – AbyssRium June Pirate Event (2018) Guide

This is a guide for Tap Tap Fish – AbyssRium, with only the June Pirate Event (2018) information. See the main guide for a more comprehensive set of information. Feel free to add any of my guides to your homescreen for easy access, and offline loading of guides you’ve used (on supported devices)!

This Event has ended.

Update 2018-06-03: This event/guide’s been so popular I had to pay to upgrade my server! As always contributing to my Patreon can help me make even more, higher-quality guides & articles, and it keeps the lights on of course!

I streamed the event earlier with my thoughts, and you can see a video guide instead below if you prefer:

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Please Stop Spamming Reviewers’ Inboxes With GDPR Notices, They Mean Nothing

So tomorrow the GDPR privacy protections go into effect in the EU. In reality, this means you need to change your data retention policies and ask for consent, notify people of data breaches and some other stuff. But in most people’s minds, this seems to mean “spam everyone with emails and hope it all works out”.

Now, I’m not in the EU nor a policy maker, so don’t trust me: Go trust The Guardian and their policy experts:

The vast majority of emails flooding inboxes across Europe from companies asking for consent to keep recipients on their mailing list are unnecessary and some may be illegal, privacy experts have said…

(Also almost no one is limiting their spam to Europeans, despite the Guardian’s wording here.)

As a reviewer on dozens of PR listings, I’ve gotten over 100 emails about new privacy policies, “please sign up again”, blah blah blah. I just cleaned out a dozen from my inbox before writing this article.

Odds are, at most 1 in 10 of these emails are even meaningful and less than that were actually necessary. If I opted into your review list, you do not have to email me. If you’re just going to be following the policies you’re…required to follow anyway, you don’t have to email me. Save the emails for PR. That is why I consented to be on your list, not spam about whether I consented to be on your list (goodness the irony).

If you already gathered my consent, there’s almost certainly no need to spam my inbox. Even if you didn’t, there’s various clauses in the policy that allow collection without consent provided it follows the GDPR’s retention/etc policies.

In short, stop emailing me and make sure your actual data policies met GDPR, because that is the only part that ever mattered. This was not supposed to be another EU Cookie Law where no one changes anything but all burdens are passed on to the consumer with a bunch of annoying crap no one reads.

In fact, reading a bit of it, it seems this consumer-side burden was specifically intended to be avoided in the GDPR. What initially appeared to be another Dumb EU Overreaching Law seems to largely be a case of poorly informed people doing basically random things hoping they’ll accidentally comply with it.

Tap Tap Fish – AbyssRium Ancient Egypt Event (2018) Guide

2018-05-29: The event’s almost over, but a method was discovered to get ankhs super fast from the crab without limit! Also I posted a video about the encouraging direction the game’s taken lately. 

This is a “mini guide” for Tap Tap Fish – AbyssRium, with only the Ancient Egypt Event (2018) information, split out to be faster & easier to load on mobile devices. Feel free to add to your homescreen for easy access!
See the main guide for a more comprehensive set of information.

If you enjoy my guides, please consider contributing to my Patreon to help me make even more, higher-quality guides & articles!

All hidden fish already found! Thanks a lot to the /r/AbyssRium community for helping get info so early!

See what the new fish designs look like here (design spoilers)

Abyssrium Ancient Egypt Event Fish Designs

Thanks to /u/ btbtiu13041 on Reddit for compiling the images!

Continue reading “Tap Tap Fish – AbyssRium Ancient Egypt Event (2018) Guide”

What’s New On Sir TapTap.com? (March Updates)

Been a lot of changes on SirTapTap.com lately, but mostly stuff you might not have noticed without looking. So let’s list ’em all up in a big ol’ post!

New Content

I’ve had several “series” in mind for this site for a long time and hadn’t really gotten started on them until recently. As of today, three of them have gotten started and I’m proud of them. They’ve all been added into the header menu for ease of navigation.

Free Points

Free Points is a new series of weekly (actually) free game recommendations, ranging from flash games to games on Steam, from traditional platformers to surreal Alt Games. I’m slightly behind on them as I write this, but they’ll be back soon!

Finer Points

I’m allowed to use the same spikeball-related pun once more than once, right? Ahem. Anyway, Finer Points is a series of UX-focused articles on game design and design in general, particularly the little touches that have a big effect (positive or negative) on the whole experience.

Tap Into YouTube

I’m a YouTuber as well as a writer and developer, so Tap Into YouTube is my series for discussing gaming-related YouTube stuff. It’s both for YouTubers to learn the ins-and-outs of YouTube’s workings (both technical and social), and also for game developers/PR people to learn about how to get the most out of their interactions with YouTubers.

I noticed a lot of devs make some common mistakes in reaching out, so I hope Tap Into YouTube will help make it at least a bit easier.

Patron Benefits (Beta)

A major feature that was added was the Patreon Login Page where my patrons can log in with their Patreon accounts to get the following benefits based on their monthly pledge:

  • $1 – Current Month’s Parker Pictures
  • $2 – No ads on SirTapTap.com
  • $5 – Early Access videos & full archive of past Parker pictures

The feature is only in “Beta” because of an odd conflict with my Progressive Web App caching; the caching makes the site crazy-fast, but it unfortunately sometimes caches the “logged out” copy of a page, so logged in users may occasionally see ads or be initially refused from Patron-only pages; these issues are cleared on a page refresh.

It’s not the biggest issue in the world but I’d really like to stamp out that last bug before rolling it out of Beta.

AbyssRium

Disclaimer: To get this out of the way, I’m not affiliated with the AbyssRium devs in any way…they don’t even reply to my support requests! And nope, “Sir Tap Tap” has nothing to do with “Tap Tap Fish”—it’s been my name for 9 years, and it’s based on enemies called Tap-Taps in Yoshi’s Island for SNES!

So AbyssRium’s been a bit of a contentious issue lately; the developers have made some major changes to the game and players aren’t very happy. I talked of leaving the whole thing and no longer updating my guide (though I would always leave it up for players to use as I do with all my guides).

The more recent update shows some signs of improvements, though not quite a full return to quality. For now I’ll still be making guides, but I’m very unhappy with the game’s direction and if players continue to abandon the game due to its hostility to players I may leave. But not yet.

New Features

Lots of new little features were added as well!

Better Progressive Web App Functionality

I kinda broke offline caching for a bit in my Progressive Web App, and in the process of fixing it I made it better than ever!

If you don’t know what a PWA is, going to “add to Homescreen” from most Mobile Browsers will add a shortcut to your mobile device’s Homescreen. On supported browsers and devices, these pages will actually act similar to full-blown “native” apps with (opt-in) push notifications, offline caching, special UI, and if you use Chrome on modern Android versions the app can even be put in your App drawer. 

The SirTapTap.com PWA has the following features:

  • An adorable TapTap (spikeball) icon for your homescreen
  • Instant access to the Guide Index, one tap away from any major part of my site
  • Offline caching for fast page speed and offline access of previously visited pages
    • Also a more pleasant “offline” page that still features full UI!
  • Ad-free guides supported for logged-in Patreon supporters
  • A minimal  browser UI will now be shown, so “Find On Page” functionality is available
  • Interest-based Push Notifications (optional)
  • Firefox & Mobile Safari now support PWAs, including SirTapTap.com!

Better Search

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Tap Tap Fish – AbyssRium Spring & Easter Event (2018) Mini-Guide

This is a “mini guide” for Tap Tap Fish – AbyssRium, with only the Spring Event (2018) information, split out to be faster & easier to load on mobile devices. Feel free to add to your homescreen for easy access!
See the main guide for a more comprehensive set of information.

If you enjoy my guides, please consider contributing to my Patreon to help me make even more, higher-quality guides & articles! With enough funds I can reduce or even remove ads as well!

Event ended April 30th 2018.

I livestreamed the event earlier, watch the archive if you want to see what it’s all about! The event’s costs are really unfair so I highly recommend an auto-tapper, see how to use  an auto tapper here. The events aren’t fair, and here’s why in my opinion; it’s a systemic issue. As players we deserve better. I’d recommend messaging the devs on Facebook and telling them you want more community interaction. They need a Community Manager.

Continue reading “Tap Tap Fish – AbyssRium Spring & Easter Event (2018) Mini-Guide”

Makai Wars English Guide, Character Info, & Translations

Makai Wars (魔界ウォーズ ) released on Android and iOS (in Japan only)  in February! As a huge fan of Disgaea I started a guide to both get you started quickly and also detail the more intricate details, all without knowing Japanese. The guide will be expanded over time as new info comes in. As always, you can donate to my Patreon to support my guides!

Makai Wars is a simplified Strategy Roleplaying Game much like Disgaea (and half of NIS’ other games), and it’s Asagi’s very own game! For real this time! No really, stop laughing!

Feel free to ask questions or share info in the comments below or chat in the  Makai Wars channel in my Discord server!

Updates

See the Spreadsheet for the latest character info.

Guide Updates

What The Heck Is Makai Wars?

Makai Wars (魔界ウォーズ) is a long-running gag in the Disgaea/NIS community. Originally it was announced as a PSP game for E3 2004 and Asagi was to be the protagonist. It was a no-show. It was later re-announced as a PS3 game, which also never materialized.

Since then Asagi has shown up in a majority of NIS tactical games making cameo appearances, usually searching for her game, Makai Wars. She even got a full “Asagi Mode” side story in Prinny 2: Dawn of Operation Panties, Dood (yes that’s a real title).

Finally, in the fateful year of our Overlord 2018, Makai Wars is a real thing and Asagi didn’t lie about it being her game; though it’s basically a Disgaea spinoff title featuring her. It’s a mini-SRPG playing like a simplified version of many of NIS’s other titles, specifically Disgaea.

Game Info

Title: 魔界ウォーズ (Makai Wars)
Platform: Android & iOS
Language: Japanese
Release date: 2018-02-15 (Android)
Developer: Nippon Ichi Software and Clover Lab
Price: Free with IAP/Gachapon
Genre: SRPG
Filesize: 520MB (installed and updated)
Cloud Save: Yes, must set up CloverlabID
Always Online: Yes, persistent internet connection required
Gambling element: Yes (standard character Gachapon a la FateGO etc)
Battery Drain: High

If you’re just curious and not curious enough to download a Japanese app, you can see some standard gameplay of Makai Wars here.

Makai Wars Quickstart Guide

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Tap Into YouTube: Launch Day Is Too Late For PR

As a reviewer if there’s one mistake I see in my inbox more often than any other, it’s developers reaching out to press on their game’s launch day. Sometimes, even up to a week after release.

I’m not entirely sure the general reason for this; whether it’s seen as not necessary to reach out first, or perhaps it’s some attempt at avoiding “embargo breakers”, but it’s probably the most easily corrected major mistake you can make in your game marketing.

Don’t break your game’s sales just because you didn’t want to send out some emails before launch.

Tap Into YouTube is a series on YouTube and Games PR, written from the perspective of a YouTube Content creator. That’s me!

It’s meant to help both devs and YouTubers serve their audience the best and work with each other productively.

What’s the big deal? Well…

Reviews Take Time

The biggest factor here is that if it takes me a week to write a review (not uncommon, especially for smaller shops or larger games), and you send me your game the day of release, you’re logically going to get reviews a week after release. And that’s at the earliest; you’re probably not at the top of my queue. Especially since you emailed me the day you launched your game!

“The amount of time it takes to review your game is significantly higher than the time it takes to play your game”

Gaming reviewers are infamously crunched for time and often forced to rush out reviews for games they haven’t finished, spend crazy hours to finish a game in time, or take other unfortunate steps that pretty universally result in both worse working conditions for the reviewer and a lower quality review.

To write a thorough review ideally the player will have to complete the game, or in some cases like Multiplayer or Roguelike titles, at least play far enough to feel a sense of reasonably complete understanding of the game. 

In addition to the game itself, budget in the time for writing, editing, replaying to verify certain details, checking out additional modes, and other features. After all that, the time it takes to review your game is significantly higher than the time it takes to play your game. Always keep this in mind.

If there’s one person you don’t want to rush, it’s your reviewer. When you’re rushed, every flaw is that much more grating. Every complexity is that much more unwelcome. Every high is that much more fleeting. By rushing reviewers it’s quite possible you’re harming your own review scores, let alone the number and timing of those reviews.

Scheduling Issues

Sort of a sub-point of point number one, but even if I can respond to your game in a snap as, say, a Livestreamer who plays through games blind for first-impressions streams, I still may be unable to play your game until a few days after launch. I might have previously announced plans, things I’ve been waiting months to do, I might be on vacation, heck, you might just happen to release on the day I’m not at work!

Your game is probably the only thing on your mind. It is not the only thing on the mind of everyone you’re emailing about your game. That’s one of the biggest things to realize when handling your PR and working with press; you know your game, we do not (yet). But meanwhile, we’re also juggling up to dozens of games, upcoming releases, sheduled content. The less time you give us, the less possibility there is for us to fit your game in with the rest. 

By giving reviewers a reasonable length of time they’ll not only be able to write a better review, but they’ll be able to work things into their schedule more easily. For example, I work a day job so if your game releases on Tuesday even if I have nothing to play but your game (this is never the case), the earliest you’re likely to see a video from me is the following weekend.

But Isn’t YouTube Different?

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Free Points: Drop Alive – Short Classic-Style Platformer

So far Free Points has largely focused on surreal, more conceptual and less gameplay-focused games. They’re a favorite of mine, but not all we’ll be covering here. So without further adieu, here is Drop Alive, a retro-style platformer (with a non-retro aesthetic)!

Free Points is a series of weekly free game recommendations. The games may range from the most surreal of Alt Games to the most traditional of platformers; the only requirements for a Free Points game is that they’re free (real free, not free to play!) and very much worth your time.

What Is Drop Alive?

Title: Drop Alive
Release Date: 2016-12-06
Price: Free!
Developer: Invi Games
Languages: English
Length: ~1 Hour
Platform: PC  (Steam)
Genre: Platformer
Themes: Hand-drawn, Cute, Challenging
Supplemental: You can watch me play about half the game on YouTube

Drop Alive is an adorable platformer featuring a water droplet that must escape seemingly mundane environments that become quite intimidating when you’re the size of a water droplet!

The majestic cookie sea.

With a lot of charm it’s easy to underestimate Drop Alive’s difficulty; the game won’t go easy on you, but it’s not an incredibly demanding game either, especially due to it’s length.

Why Play Drop Alive?

Drop Alive is a good ol’ platformer with a fair amount of challenge. It’s short length keeps it from being frustrating or getting old, since you’ll probably be done with it within an hour.

The water droplet isn’t purely for style either; properties of water are used for gameplay purposes as you change state and avoid being absorbed into other materials.

As a water drop you can change into a liquid, gaseous, or solid state with ease.

Drop Alive reminds me of many Flash platformers from the glory days of Newgrounds.com (who is still very much still around, by the by). It’s just long enough to be worth playing but not long enough that it wears out it’s welcome. The short-form game format is a favorite of mine, and it’s great to see games still get made.

There is a paid option for Drop Alive, but as it only contains cosmetic items and does not affect gameplay, I don’t consider it a disqualifier for Free Points. And, of course, if you think the game was worth the “asking” price of the DLC, make sure to support the developer! I’m a big fan of games that offer that sort of option.

Need More To Play?

Check out the Free Points archives for more worthwhile free games.