Fan Art: The Biggest Question in Night in the Woods

From Rad again! This one’s based off a funny moment from my Night in the Woods Let’s Play, where I have a brief existential crisis every time a Person Cat and a Cat Cat are on screen at the same time.

I love the visual of Mae carrying me around as I make all my stupid comments and generally interrupt her life.

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Comparing Review Key Distribution Sites for Youtubers

Last updated on May 8th, 2017 at 09:57 am

So you’re a Youtuber, or maybe a Streamer. Maybe you have a website. Or maybe you’re whatever the hell we call a ‘Content Creator’. And if you’re one of those game-talker-abouter-things, whatever you choose to call them, you’re probably going to want review access to games. Steam keys, PSN codes, itch.io download links, whatever works.

Corrections: 2017-04-07 – It turns out Terminals does now have the coverage-checking feature I initially found it lacking.

Fortunately in the last couple years, a number of services have popped up to make this easier than manually dredging through the internet looking for contact details, searching PR databases, and waiting breathlessly for replies (please breathe; email is not a consistent delivery mechanism).

The main ones that I have found and use are Keymailer, Terminals.io, and Distribute(), and here I’m going to explain and compare all of them. Note I’m talking explicitly from the content creator side of things here, I don’t have the developer-side experience to comment significantly on the other side of things.

As a note, all services mentioned in this article are in Alpha/Beta. This whole developer <-> content creator thing is so new that even the world “content creator” is controversial at best, and more importantly all of these sites (and all of the developers, and all of the PR people, and all of us content creators) are still working out the kinks here.

All these services have had multiple issues I’ve watched get fixed over the last year, and all of them still have some growing to do. Most started out only supporting Steam keys but now all include the most popular consoles, for example. But are they worth using? Let’s find out.

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Style Guidelines for SirTapTap.com

Last updated on June 15th, 2017 at 10:35 am

Wasn’t really planning on having official style guidelines in the first place, this since until this week this was explicitly a one-person-site (and it still is >90% of the time), but it was suggested I have style guidelines if I’m going to have guest writers and it’ll help me to solidify my own intents, tone, and habits.

Pitches

I don’t usually have guest writers on, but they are welcome if they’re topical. This site covers indie titles, game design, game guides, and specifically the Hyperdimension Neptunia franchise (due to the lack of a nice, high quality home for fans online). Email contact@sirtaptap.com if you’re interested in writing.

Updates

These are usually used for guides, but I like to have an Updates section at the very top, after the intro but before the Read Mode block, inside an Expand block like the following. A header 2 should be used for guides so it’s easy to find and check the latest updates. If it’s a more minor change feel free to call it “corrections” instead and use a Header 5 instead of a Header 2.

“Read More” Block

The Read More block should be present in any post longer than a page as presented on a 1080p screen, or roughly three or so paragraphs or two images.

The More block keeps long articles from crowding the front page and their exact positioning is a soft science; try to make it very clear what the reader is getting beyond the More block and why they should be interested to continue past it.

Content warnings (including for spoilers, partial/full nudity, disturbing content etc) should always be placed before the More block.

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Hyperdimension Neptunia’s Gamindustri Font

Last updated on May 18th, 2017 at 10:16 am

Style has a big impact on a game’s tone and perception, and one of the strongest ways a game can create that sense of style is with it’s own font. Hyperdimension Neptunia has a unique, in-universe font we’ll just call the Gamindustri Font (keep reading for a download link too!).

The font was prominently featured in the first Neptunia game and its promotional works:

Large holograms spell out "Area C" etc in HDN1 Planeptune
Large holograms spell out “Area C” etc in HDN1 Planeptune
The planeptune font, behind Neptune, spelling out "Are you ready for Program execution?"
Is your body ready?

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Fan Art: Shout Out to Sir TapTap by Rad

I feel almost embarrassed posting this one because it’s so supportive and makes me crazy happy, but here’s a lovely shoutout comic from Rad!:

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Brave Dungeon Guide

Last updated on July 29th, 2017 at 12:45 pm

Brave Dungeon is finally out in the US for 3DS and Nintendo Switch, this is the RPG spin off of the Legend of Dark Witch series! Here I’ll compile useful information much like my Dark Witch 2 Guide.

As always leave a comment or otherwise contact me if you have a comment, question, or correction!

Updates

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The Problems with Rain World

Last updated on April 4th, 2017 at 04:53 pm

A Torrent of Small Issues

I recently played Rain World on stream, and as anyone who tuned in would know, I don’t hate the game but it has far more problems than I was expecting. A core issue of the game is…there is no core issue; it’s a big messy tangle of small issues that wouldn’t even be problems if not tied to other small issues, and they all bundle up into a big ball of frustration.

This isn’t quite a review so much as a critique on how to make a much more approachable game. I’ve only played about 4 hours, but it’s flaws are so readily apparent (and so well agreed on) I don’t feel that’s a problem. If you haven’t played the game, Destructoid has a good run down on the issues in it’s review.

So let’s go over the individual problems that add up to a greater, incredibly frustrating hole. Note pretty much all of these are fairly innocuous alone and I’m not calling any of them inherently bad design; instead I’ll go over how each interacts negatively with other factors to result in more frustration than funstration, a word I just made up and must now swear to never use again.

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One Shot Solstice Chapter/New True Ending Guide

Last updated on April 16th, 2017 at 09:06 am

As of March 26th 2017, OneShot was updated with a new bonus chapter! It’s generally called the “solstice” update. Here’s the info you need to start exploring it.

You’ll have to beat the game normally at least once to get this ending (don’t worry, it doesn’t matter how the game ends, but you do have to get an ending).

I don’t have a guide for the first playthrough, but I have a full playthrough on Youtube including both endings, a third playthrough, and Solstice.

I’ll keep spoilers to an absolute minimum and will tag them as so, but I’ll assume you’ve beaten the game at least once to be attempting this.

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Horizon Zero Dawn Trophy Guide

Last updated on April 4th, 2017 at 04:44 pm

This was going to be a more complete guide for Horizon Zero Dawn, but for now I stopped with Trophies. I was planning on adding animal locations and robot strategies soon, though I haven’t decided on making separate small guides or a single large one with all the info shoved in one. If there’s specific information you’d like to see added (or if you have anything to contribute), feel free to leave a comment or contact me.

Important to note: nothing trophy-wise is missable whatsoever in Horizon Zero Dawn; it’s one of my favorite design decisions in the game. Horizion is a very low-stress game.

You can complete the game any way you like then go back and get all trophies, no matter how you happen to play. There are a few choices that do matter story-wise and a couple missable quests with Nil, but none of them count toward trophies.

If you want to avoid spoilers, you can just totally ignore this section and come back after beating the game or when you’re stuck.

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Weekly Youtube Roundup 2017-02-26

Last updated on June 5th, 2017 at 03:46 pm

Keeping up with my new videos can be a bit hard (and Youtube’s wonky subscription modules hardly helps), so I thought I’d start posting a weekly roundup of the past week’s new videos.

So…here’s that!

Night in the Woods

Night in the Woods (playlist) is a narrative/adventure game about coming home and finding your life just isn’t working out like you though it would. I really loved this one and I can’t wait for the series to finish! The first 6 episodes are out as of today.

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