Style has a big impact on a game’s tone and perception, and one of the strongest ways a game can create that sense of style is with it’s own font. Hyperdimension Neptunia has a unique, in-universe font we’ll just call the Gamindustri Font (keep reading for a download link too!).
The font was prominently featured in the first Neptunia game and its promotional works:
I recently played Rain World on stream, and as anyone who tuned in would know, I don’t hate the game but it has far more problems than I was expecting. A core issue of the game is…there is no core issue; it’s a big messy tangle of small issues that wouldn’t even be problems if not tied to other small issues, and they all bundle up into a big ball of frustration.
This isn’t quite a review so much as a critique on how to make a much more approachable game. I’ve only played about 4 hours, but it’s flaws are so readily apparent (and so well agreed on) I don’t feel that’s a problem. If you haven’t played the game, Destructoid has a good run down on the issues in it’s review.
So let’s go over the individual problems that add up to a greater, incredibly frustrating hole. Note pretty much all of these are fairly innocuous alone and I’m not calling any of them inherently bad design; instead I’ll go over how each interacts negatively with other factors to result in more frustration than funstration, a word I just made up and must now swear to never use again.
This was going to be a more complete guide for Horizon Zero Dawn, but for now I stopped with Trophies. I was planning on adding animal locations and robot strategies soon, though I haven’t decided on making separate small guides or a single large one with all the info shoved in one. If there’s specific information you’d like to see added (or if you have anything to contribute), feel free to leave a comment or contact me.
Important to note: nothing trophy-wise is missable whatsoever in Horizon Zero Dawn; it’s one of my favorite design decisions in the game. Horizion is a very low-stress game.
You can complete the game any way you like then go back and get all trophies, no matter how you happen to play. There are a few choices that do matter story-wise and a couple missable quests with Nil, but none of them count toward trophies.
If you want to avoid spoilers, you can just totally ignore this section and come back after beating the game or when you’re stuck.
Keeping up with my new videos can be a bit hard (and Youtube’s wonky subscription modules hardly helps), so I thought I’d start posting a weekly roundup of the past week’s new videos.
Night in the Woods
Night in the Woods (playlist) is a narrative/adventure game about coming home and finding your life just isn’t working out like you though it would. I really loved this one and I can’t wait for the series to finish! The first 6 episodes are out as of today.
This is a guide for English importers of the Japanese release of Four Goddess Online: Cyber Dimension Neptune of the Hyperdimension Neptunia series.
This guide’s a major work in progress as I’m still playing myself. If you have any questions or info to contribute, please leave a comment, send an email or whatever. While I’m working on it, you can use this Japanese Wiki to help as well.
2017-2-27: I’ve beaten the game and added more trophy and multiplayer info.
2017-2-20: More menu translations including item translations and AI orders. Thanks to Azure Valkyrie for the item/gem translations!
2017-2-19: Published first revision. Major trophies, game flow and some menu translations. Quest rank 4 and 5 walkthrough
A Normal Lost Phone is a short narrative game by Accidental Queens. I found online guides lacking, so I put together a quick, superior one for others.
Most progression gates in the game require finding out a password. I give a vague hint and a spoiler-block with the exact solution for each. Try to figure out as much as you can on your own, it makes it more fun and reveals the story as it was intended.
Welcome to the second article about Neptunia localization. In our first article we discussed about how character names have been localized and the rationale behind the changes (or lack thereof). This time we’re going to talk about different terms that have been used through the series.
In Japan the Neptunia series is just called Neptune. When NISA localized it, they were worried about potential trademark issues (this was around the time companies were being sued over the word Edge), and so the word was changed slightly into a non-existent word. Continue reading “Localized Terms in Hyperdimension Neptunia”