Birdstopia – Idle Bird Clicker Guide

Birdstopia – Idle Bird Clicker, as they call it, is a clone of TapTap Fish/AbyssRium (to a rather severe extent). It’s a mobile clicking game focused on ornithology (that’s the study of birds, or the technical term; birbs) with a nice flat design style. It’s out now for iOS and Android.

Since I did a guide for AbyssRium and this game copied about 70% of it’s gameplay directly from Abyssrium I thought I’d make a guide for it in case AbyssRium fans take a liking to it. Feel free to ask questions in the Comments section below.

As a mini review it certainly won’t blow you away as it’s clone-status is pretty visible, but it’s a nice change of pace if your idle game of choice has slowed down and you want that feeling of a fresh game with reasonable progress again. The bird theme is certainly a plus.

Work in Progress

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Hyperdimension Neptunia Series Release Date Calendar

Have you ever hoped someone composed a nice table of all Hyperdimension Neptunia games and their release dates across all platforms and regions? I certainly hope so, because you’ve found exactly that and will have to deal with it either way.

Note: The United States (US) and Japanese (JP) release dates will be used as generic “Western” and “Eastern” dates respectively, their exact release in all sub-regions like Asia, EU, AU may vary by a few days. PC releases are listed as World Wide (WW) even though technically they have different (or no) release date in Japanese, oddly enough.

This guide is for release dates only, try this post if you want help understanding the Neptunia Timeline/Canon, and if you want help understanding what kind of game each is/which you should buy for what reason, I have a guide for that coming up soon.

Main Title Release Dates

The Platform column links to where to buy that game for that platform.

TitlePlatformRelease Date
Hyperdimension NeptuniaPS3JP: 2010-08-19
US: 2011-02-15
Hyperdimension Neptunia Mk2PS3JP: 2011-08-18
US: 2012-02-28
Hyperdimension Neptunia VictoryPS3JP: 2012-08-30
US: 2013-03-21
MegaDimension Neptunia VIIPS4JP: 2015-04-23
US: 2016-02-02
PCWW: 2016-07-05
Cyberdimension Neptunia:
Four Goddesses Online
PS4JP: 2017-02-09
US: Winter 2017
PCWW: Winter 2017

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Fan Art: The Biggest Question in Night in the Woods

From Rad again! This one’s based off a funny moment from my Night in the Woods Let’s Play, where I have a brief existential crisis every time a Person Cat and a Cat Cat are on screen at the same time.

I love the visual of Mae carrying me around as I make all my stupid comments and generally interrupt her life.

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Comparing Review Key Distribution Sites for Youtubers

So you’re a Youtuber, or maybe a Streamer. Maybe you have a website. Or maybe you’re whatever the hell we call a ‘Content Creator’. And if you’re one of those game-talker-abouter-things, whatever you choose to call them, you’re probably going to want review access to games. Steam keys, PSN codes, itch.io download links, whatever works.

Corrections: 2017-04-07 – It turns out Terminals does now have the coverage-checking feature I initially found it lacking.

Fortunately in the last couple years, a number of services have popped up to make this easier than manually dredging through the internet looking for contact details, searching PR databases, and waiting breathlessly for replies (please breathe; email is not a consistent delivery mechanism).

The main ones that I have found and use are Keymailer, Terminals.io, and Distribute(), and here I’m going to explain and compare all of them. Note I’m talking explicitly from the content creator side of things here, I don’t have the developer-side experience to comment significantly on the other side of things.

As a note, all services mentioned in this article are in Alpha/Beta. This whole developer <-> content creator thing is so new that even the world “content creator” is controversial at best, and more importantly all of these sites (and all of the developers, and all of the PR people, and all of us content creators) are still working out the kinks here.

All these services have had multiple issues I’ve watched get fixed over the last year, and all of them still have some growing to do. Most started out only supporting Steam keys but now all include the most popular consoles, for example. But are they worth using? Let’s find out.

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Style Guidelines for SirTapTap.com

Wasn’t really planning on having official style guidelines in the first place, this since until this week this was explicitly a one-person-site (and it still is >90% of the time), but it was suggested I have style guidelines if I’m going to have guest writers and it’ll help me to solidify my own intents, tone, and habits.

Pitches

I don’t usually have guest writers on, but they are welcome if they’re topical. This site covers indie titles, game design, game guides, and specifically the Hyperdimension Neptunia franchise (due to the lack of a nice, high quality home for fans online). Email contact@sirtaptap.com if you’re interested in writing.

Updates

These are usually used for guides, but I like to have an Updates section at the very top, after the intro but before the Read Mode block, inside an Expand block like the following. A header 2 should be used for guides so it’s easy to find and check the latest updates. If it’s a more minor change feel free to call it “corrections” instead and use a Header 5 instead of a Header 2.

“Read More” Block

The Read More block should be present in any post longer than a page as presented on a 1080p screen, or roughly three or so paragraphs or two images.

The More block keeps long articles from crowding the front page and their exact positioning is a soft science; try to make it very clear what the reader is getting beyond the More block and why they should be interested to continue past it.

Content warnings (including for spoilers, partial/full nudity, disturbing content etc) should always be placed before the More block.

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Hyperdimension Neptunia’s Gamindustri Font

Style has a big impact on a game’s tone and perception, and one of the strongest ways a game can create that sense of style is with it’s own font. Hyperdimension Neptunia has a unique, in-universe font we’ll just call the Gamindustri Font (keep reading for a download link too!).

The font was prominently featured in the first Neptunia game and its promotional works:

Large holograms spell out "Area C" etc in HDN1 Planeptune
Large holograms spell out “Area C” etc in HDN1 Planeptune
The planeptune font, behind Neptune, spelling out "Are you ready for Program execution?"
Is your body ready?

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Brave Dungeon Guide: Maps, Characters, Syega & Cheats!

Brave Dungeon is finally out in the US for 3DS and Nintendo Switch, this is the RPG spin off of the Legend of Dark Witch series! Here I’ll compile useful information much like my Dark Witch 2 Guide. Note Brave Dungeon on Switch has a couple new characters over the 3DS version as well as being bundled with an exclusive game Dark Witch Combat, making it the “definitive” version.

As always leave a comment or otherwise contact me if you have a comment, question, or correction!

Updates

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The Problems with Rain World

A Torrent of Small Issues

I recently played Rain World on stream, and as anyone who tuned in would know, I don’t hate the game but it has far more problems than I was expecting. A core issue of the game is…there is no core issue; it’s a big messy tangle of small issues that wouldn’t even be problems if not tied to other small issues, and they all bundle up into a big ball of frustration.

This isn’t quite a review so much as a critique on how to make a much more approachable game. I’ve only played about 4 hours, but it’s flaws are so readily apparent (and so well agreed on) I don’t feel that’s a problem. If you haven’t played the game, Destructoid has a good run down on the issues in it’s review.

So let’s go over the individual problems that add up to a greater, incredibly frustrating hole. Note pretty much all of these are fairly innocuous alone and I’m not calling any of them inherently bad design; instead I’ll go over how each interacts negatively with other factors to result in more frustration than funstration, a word I just made up and must now swear to never use again.

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One Shot Solstice Chapter/New True Ending Guide

As of March 26th 2017, OneShot was updated with a new bonus chapter! It’s generally called the “solstice” update. Here’s the info you need to start exploring it.

You’ll have to beat the game normally at least once to get this ending (don’t worry, it doesn’t matter how the game ends, but you do have to get an ending).

I don’t have a guide for the first playthrough, but I have a full playthrough on Youtube including both endings, a third playthrough, and Solstice. If you have any questions, feel free to ask them in the Comments!

I’ll keep spoilers to an absolute minimum and will tag them as so, but I’ll assume you’ve beaten the game at least once to be attempting this.

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Horizon Zero Dawn Trophy Guide

This was going to be a more complete guide for Horizon Zero Dawn, but for now I stopped with Trophies. I was planning on adding animal locations and robot strategies soon, though I haven’t decided on making separate small guides or a single large one with all the info shoved in one. If there’s specific information you’d like to see added (or if you have anything to contribute), feel free to leave a comment or contact me.

Important to note: nothing trophy-wise is missable whatsoever in Horizon Zero Dawn; it’s one of my favorite design decisions in the game. Horizion is a very low-stress game.

You can complete the game any way you like then go back and get all trophies, no matter how you happen to play. There are a few choices that do matter story-wise and a couple missable quests with Nil, but none of them count toward trophies.

If you want to avoid spoilers, you can just totally ignore this section and come back after beating the game or when you’re stuck.

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Four Goddess Online: Cyber Dimension Neptune Import Guide

This is a guide for English importers of the Japanese release of Four Goddess Online: Cyber Dimension Neptune of the Hyperdimension Neptunia series.

If you’re playing the English version, check out my guide for the English version! This guide won’t be kept up to date and might not match the names in the English version, and was meant to help English speakers wade through the Japanese version.

If you have any questions or info to contribute, please leave a comment, send an email or whatever. If you need extra info you can use this Japanese Wiki to help as well.

Updates

Guide Updates
Game Updates

The game was updated around 2017-3-14. Thanks to AzureValkyrie again for translating these!

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A Normal Lost Phone Guide

A Normal Lost Phone is a short narrative game by Accidental Queens. I found online guides lacking, so I put together a quick, superior one for others.

Passwords

Most progression gates in the game require finding out a password. I give a vague hint and a spoiler-block with the exact solution for each. Try to figure out as much as you can on your own, it makes it more fun and reveals the story as it was intended.

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Localized Terms in Hyperdimension Neptunia

Welcome to the second article about Neptunia localization. In our first article we discussed about how character names have been localized and the rationale behind the changes (or lack thereof). This time we’re going to talk about different terms that have been used through the series.

Some information was obtained from this interview:
http://www.siliconera.com/2016/04/18/hyperdimension-neptunia-editor-nick-doerr-talks-localization/

The list

Neptunia ← ネプテューヌ (neptune)

In Japan the Neptunia series is just called Neptune. When NISA localized it, they were worried about potential trademark issues (this was around the time companies were being sued over the word Edge), and so the word was changed slightly into a non-existent word.
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Tap My Katamari Guide

Work In Progress

A fairly large update was just released for Tap My Katamari, obsoleting a lot of info (and glitches) I planned to post here. I’m still adding all I know, but feel free to let me know what I’m missing. For now this is majorly incomplete and I know, but I’d like to start helping sooner rather than later.

Edit: Abyssrium (a much better game) updated, and this update doesn’t actually work right. If anyone sends in tips I’ll gladly add info, but otherwise work on this guide is on hiatus until the game sucks less.

Guide updates

Game Updates

Update 2.1 – When Things Got Worse

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Pokemon Global Mission: Island Scan Guide

Another Pokemon Sun/Moon global mission is upon us! I’ve gathered together a set of QR codes to let you Island Scan as fast as possible (mostly because these weren’t in one place and I’d rather only have one bookmark).

Before you start note you have to talk to the Hula Lady inside the festival Plaza next to the PC to activate the mission for yourself! I don’t know if your scans will count if you don’t register like this! Also be sure to go online (GTS, wondertrade, link trade) once in a while to “game sync” your progress. Since this is a Nintendo product, naturally none of that happens automatically.

The QR Codes

For those of us who know what we’re doing, here’s a set of 5 QR codes you can scan to most quickly get your island scans. After you get 100 points and do an island scan you can scan these again, so you only need to scan these 5 codes if you only want to island scan. You can’t stock more than 100 scan points, so scan immediately after hitting 100.

These should all still work even after the event just to get island scans. If you don’t know what an Island Scan is, see the next section.

Special QR codes for this event (20 points)

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Name Changes in Neptunia Localizations

Of all the issues discussed in localizations, characters’ names are often the most contentious issue. Hyperdimension Neptunia has had just about every possible different style of name change across its history: different name but same meaning, direct romanization, and even completely made up replacements.

An aspect of localization that’s often hard to grasp is that sometimes wording has to change for the meaning to stay the same, but sometimes things are changed for other reasons (or worse, no reason).

What was changed, and why?

The List

Arfoire ← マジェコンヌ (majekon’nu, romanized “Magiquone”)

Probably the most well known of the name changes. Her Japanese name is taken from a DS flashcart sold in Japan called Majikon. Her English name is taken from the R4 flashcart (which is essentially its Western counterpart), and also happens to fit more in line with the French-style naming.

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Welcome aboard Sik, a new Neptunia focused guest writer

When I started this site I didn’t plan on bringing other writers on board, but plans always change. So today I’m announcing two changes.

First, this site will be somewhat of a home for Neptunia information, as I’ve found it frustratingly difficult to scrape together information on what’s a fairly popular series (for it’s budget/pedigree). These stories will be collected under a new top level menu item for Neptunia. I’ll keep making import guides and covering the release of new games in Japanese, as well as guides once (or before!) the English version hits western shores.

Second, welcome aboard guest writer Sik, who will be assisting in writing about Neptunia!

Sik is a Genesis Homebrew Game developer from Argentina and artist who does lots of Neptunia art, it so happens. Some of his stuff is on itch.io as well.

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