AbyssRium Hidden Fish Guide & Gameplay Tips

This contains (I hope!) all current hidden fish in AbyssRium for iOS and Android, and their unlocking requirements.

Remember that Hidden Fish always cost the same as other fish (an ever increasing amount ~10x the last price you paid for a fish), so it’s good to unlock these fish as early as possible so you can have a wider variety of fish when fulfilling “X number of Y variety of fish” requirements.

There’s just a couple gaps in info I believe, please comment if you know anything I don’t!

Continue reading “AbyssRium Hidden Fish Guide & Gameplay Tips”

How To Make Sure Your Indie Game Is Safe From Content ID

Why Check For Content ID?

Content ID is a headache for every YouTuber. If you want your game to go down smoothly on YouTube, you probably want to make sure you’re not accidentally setting up YouTubers to find out all their videos will get claimed.

Content ID can do the following:

  • Block a video in some countries
  • Block a video in all countries, effectively censoring it completely
  • Display ads on a video intended to be ad free
  • Block videos from being displayed on platforms that don’t/can’t show ads
  • Take some or all of the ad revenue a non-ad-free video would get
  • Mute some or all of the video

Content ID can also harmlessly track video views and stuff, and I believe uploaders aren’t even notified of this sort of matching. It’s not what I’ll be discussing today as it’s benign best I can tell.

Also note there’s no “only match people who upload the whole, naked soundtrack” option. If a song in the game is included and matched, Let’s Plays, streams etc. will be matched all the same as a pure rip of the full OST, Content ID is not a gentle beast.

If you want to ensure your game is safe from the Content ID monster, there’s a quick test you can do to save YouTubers some headaches (and yourself some headaches if they come asking what the deal is). Also, if you didn’t upload content to Content ID but someone else did, that means every video for your game could get Content ID’d, ticking off the YouTuber and sending money to someone who isn’t you, while the YouTuber will probably blame you assuming you did it. So yeah, you don’t want that. Some game devs have even had their own trailers Content ID’d by outside parties. Fun stuff.

If you don’t care or think Content ID is a great thing to have for your game, I just have to say I think you’re vastly overestimating the amount of money you’ll earn from Content ID and vastly underestimating the goodwill and increased coverage and sales a healthy YouTube following for a game will provide. But this is a how-to, so that’s (almost) the last bit of preaching I’ll do for today’s read.

Continue reading “How To Make Sure Your Indie Game Is Safe From Content ID”

Fan Projects Do Not Threaten Copyright Protections

I’m angry. You see, recently a truly fantastic Metroid 2 fan recreation was released: AM2R. I played it for a live stream. It’s truly fantastic, and has an amazing amount of original work put into it, being far and away more than a “fan port” of the game.

But then it got taken down by everyone’s least favorite four letter word, a DMCA, straight from Nintendo. I’m very frustrated with Nintendo for the copyright claim, very frustrated the game was taken down (though torrent sites seem to be ensuring it will not be lost). But that’s not what I’m writing this article about.

I’m writing this because this conversation about copyright and fan projects is…the same as all conversations about fan projects. The conversation is full of ignorance, misunderstanding, and what I can only assume are deliberate bald-faced lies about what companies have to do to protect their copyright.

Companies Don’t Have To Shut Down Projects to Keep Copyright

Continue reading “Fan Projects Do Not Threaten Copyright Protections”

Steam Had The Tool to Fight G2A Scammers—And They Threw It Away

Scam Artists

At this point most of us are aware that G2A.com is a scam website that profits from stolen credit cards. They allow resellers to sell Steam keys (and others) at below retail prices, often because…they’re stolen! They also have an offensive Dark Pattern for unsubscribing from “G2A Shield“, €2 a month insurance that protects you from the very stolen keys G2A knows they’re selling you. Rimworld recently stopped selling steam keys on other markets because Fraud levels on G2A were too high. G2A’s persistent refrain is simply an elaborate “Not our problem”.

All these things are objective facts, so your lawyers can kiss my spiky metal ass, G2A. Please pay $5000 a month for TapTap Shield™ to protect your website from articles like this. (I shouldn’t joke, they’ll probably take me up on it: G2a already offered to make game devs accessories to stolen credit cards before!)

But the point of this article isn’t to explain why G2A is bad; if you’re not sold on that, click one of the many sources I’ve already provided. Lars Doucet recently did particularly good roundup article on why G2A is literally worse than piracy: “G2A, Piracy, and the Four Currencies”. I strongly recommend you read it before continuing if you are not yet aware of the depth of the problem G2A poses.

Continue reading “Steam Had The Tool to Fight G2A Scammers—And They Threw It Away”

Home DRMing is Killing Games

And it’s legal.

Let’s back up. A couple weeks ago an email hit my inbox about Crimson Room Decade, a follow-up to, apparently, the most popular Flash game of all time, Crimson Room, which allegedly had 800,000,000 plays! That’s great! A Room Escape classic, and I play lots of Flash games on my channel, so I decided I’d not only play Crimson Room Decade, but the whole series as a fun flashback!

A Classic, Long Dead

This is the part where things get bad. I noticed while the pitch for Decade refers to the success of the original Crimson Room, the site and PR email I got included no links to the original. So I googled a bit and found http://www.crimson-room.net/, which has links to…a dead website. Not even direct links to the games oddly enough, just the landing page of http://www.fasco-csc.com/, a long-since lapsed domain that now serves only as ad space for unlucky searchers for this, a Flash game that apparently had 800 million views.

I then found the creator, Toshimitsu Takagi’s website, which has seemingly not been updated since 2008, four years after the original Crimson Room.

Continue reading “Home DRMing is Killing Games”

Kirby has a canon, and it’s horrifying

Please note this article contains extreme spoilers for a variety of Kirby games including in-depth spoilers for the recently released Kirby Planet Robobot (and yes, spoilers are important for a kirby game), so read at your own risk. There’s also a bit of theorycrafting I try to keep to the end.

There’s a bit of a running not-quite-joke with Kirby that it’s a surprisingly dark series, and while true, most mentions of this situation don’t quite dive deep enough. Everyone points to the blood in the Kirby’s Dream Land 3 and Kirby 64 final boss fights. And who could forget Marx Soul’s scream? And it’s true, these are pretty grim, and Kirby games have a trend of pulling a heel turn towards the end, which is interesting on it’s own. But things go deeper.

Zero Two from Kirby, crying blood.

Continue reading “Kirby has a canon, and it’s horrifying”

Commission: Sir TapTap avatar by Andrew Stewart

This one might be a little familiar since I was using it for an avatar for about two years! It’s by Andrew Stewart, and was my first commissioned artwork related to my avatar! I have a newer, more Yoshi’s Island-esque avatar I tend to use now, but that doesn’t mean I like this one any less.

stripicon

Guide to Understanding the Hyperdimension Neptunia Timeline

Hyperdimension Neptunia can be a confusing series to try to keep up with for new players; it’s actually pretty simple, but the titles are definitely weird for sure. So here’s two explanations, one short that tells you all you need to know, and one long that tells you probably way more than you need to know.

The Short Version

Easier to show than tell, really:

A diagram of the Hyperdimension Neptunia timeline. See "Text Version" below for a text representation.
Click for a higher res version

Basically we have three mainline games which have a PS3 release and a Vita/PC Remake, a fourth mainline game with a single PS4/PC release, and a bunch of Vita/PC side games with no bearing in canon. The remakes are functionally equivalent to the main games in terms of the canon story, so don’t worry about “which” canon.

Continue reading “Guide to Understanding the Hyperdimension Neptunia Timeline”