Of all the issues discussed in localizations, characters’ names are often the most contentious issue. Hyperdimension Neptunia has had just about every possible different style of name change across its history: different name but same meaning, direct romanization, and even completely made up replacements.
An aspect of localization that’s often hard to grasp is that sometimes wording has to change for the meaning to stay the same, but sometimes things are changed for other reasons (or worse, no reason).
What was changed, and why?
Arfoire ← マジェコンヌ (majekon’nu, romanized “Magiquone”)
Probably the most well known of the name changes. Her Japanese name is taken from a DS flashcart sold in Japan called Majikon. Her English name is taken from the R4 flashcart (which is essentially its Western counterpart), and also happens to fit more in line with the French-style naming.
Continue reading “Name Changes in Neptunia Localizations”
When I started this site I didn’t plan on bringing other writers on board, but plans always change. So today I’m announcing two changes.
First, this site will be somewhat of a home for Neptunia information, as I’ve found it frustratingly difficult to scrape together information on what’s a fairly popular series (for it’s budget/pedigree). These stories will be collected under a new top level menu item for Neptunia. I’ll keep making import guides and covering the release of new games in Japanese, as well as guides once (or before!) the English version hits western shores.
Second, welcome aboard guest writer Sik, who will be assisting in writing about Neptunia!
Sik is a Genesis Homebrew Game developer from Argentina and artist who does lots of Neptunia art, it so happens. Some of his stuff is on itch.io as well.
Continue reading “Welcome aboard Sik, a new Neptunia focused guest writer”
I originally posted this over on my Patreon but I’ve been meaning to cross-post a bit more between these two sites, so here we are.
I know the year’s not exactly over, but I started writing a post like this in December last year and…never posted it.
Anyway. 2016 was a trying year in more ways than one. But for the channel and my website, it’s been a good if uncomfortable time.
How We’re Doing
Streams have come back to regularity, even if they’re still not without issue (my ISP stood me up for an appointment check things out.) Streams aren’t huge, but I’m not wasting all my time moderating yet there’s always enough people to maintain a conversation, and Restreamio’s enabled me to have nice cross-channel chat which has been really great. Beam in particular has made chatting a lot less painful due to low-latency.
Patreon pledges went from a couple spare bucks late last year to a reliable chunk of money I can easily plan my spending on (this year’s biggest expenses were Sony Movie Studio Platinum, my new editing tool, my GTX 1060 to keep up my ability to record intensive games, and a PSVR that’s significantly there just for my ability to cover VR games). I’m still not super comfortable promoting Patreon and such, but Iv’e gotten better and Im’ quite pleased with the support you’ve all given (pretend one of those heart emojis the kids like is here).
Continue reading “Year End 2016”
Senran Kagura has always been a series at odds with itself. It showed even in the first game, but it became strikingly clear in Shinovi Versus. Each story ran down a rollercoaster starting off mostly serious, veering quite silly, then back dead serious for everyone’s backstories, then usually back to silly again (and in a few cases a few more twists).
A Pair of Worlds
There are two sides to Senran Kagura: The Fun, and what I will (only somewhat derisively) refer to as the Edge. The main story has always had a sharp edge hidden into it; the very start of Estival Versus ponders on how a Shinobi’s life is a brutal, short thing. Then most of the game returns to Fun as the girls enjoy what is more or less a huge beach party with the opportunity to visit many beloved dead relatives. Fun and Edge battle left and right through the game and indeed, the series as a whole. The other games follow similar whiplash-inducing arcs between drama and silliness.
While I definitely enjoy Senran Kagura for far more than the simple boob fan service, I’d be lying if I didn’t find the Edge side a bit less satisfying than the Fun. When it was just backstories it was very touching and intriguing; a sequence in Estival where circumstances force Miyabi to explore her Post Traumatic Stress Disorder related to her mother’s death, I felt very connected to her, and the writing felt so real it was a bit uncomfortable as someone with invasive memories of my own.
Continue reading “What Peach Beach Splash (Might) Mean For Senran Kagura’s Future”
Abyssrium updated today, and while I updated my guide to have all this info, I thought I might post a more concise article since it’s a lot of info to skim. All updates will always go to the main guide, but if there’s a significant update I might also post little one off articles like this.
Themes for Coralite, Coral and background have been added; click the new Palette icon between Photo and Menu (Cardboard VR for Android is now under the Camera menu).
It’s mostly a way for them to give you more reason to spend gems, but a few items in every category are free, and all the Halloween visual effects were converted into themes for you to use.
All theme options have previews so you can see what it looks like before buying. If it doesn’t cost gems, it’s actually free once you’ve met the condition.
Continue reading “AbyssRium Theme Update”
So Neptunia Re;Birth 1 has a pretty disastrously hard boss fight: Black Heart, and it’s right at the start of the game. If you’re here, you might have ragequit because of it. I come bearing the following good news:
- Re;Birth 1 is the only game in the series this unreasonable
- There’s only 2 fights like this, both at the start of the game
- A half hour+ of grinding is really all that’s needed to make this quite easy, it’s mostly a level mismatch
- I have a PC save file to help you get past it without spoiling the rest of the game!
Easy Mode (PC Only)
Download this save file (created by @badp) and you’ll be level 15 and just before the Black Heart fight. It copies to save slot 19 so it shouldn’t erase any of your saves. Copy it to “Documents\My Games\Idea Factory International, Inc\Hyperdimension Neptunia Re;Birth1”, on modern Windows systems pasting that into Windows Explorer’s bar will take you right there. Failing that, navigate to your My Documents folder and continue down.
No DLC was used in making the save so it’s maximally compatible, but you’ll have to re-obtain Peashy/Plutia and grind them a tiny bit if you bought the DLC (not a big deal at all). Should be fairly easy but read the strategy below if you’re still new to the series/having issues.
Unfortunately due to trophies I do not believe such a method is possible on PS Vita.
Continue reading “Neptunia Re;Birth1 Black Heart Fight Strategy and Save File”
It’s that time of the year again when Video Games Are Bad, the latest argument being Video Games Are Boring, a piece I won’t critique too hard for fear of sounding rather mean. I don’t really mean this as a response to Brie in particular, but this mindset I keep seeing pop up. This just makes a nice catalyst.
But there’s one thing I have to pull apart here first. In their effort to introduce “non-gaming” friends into “gaming” the started with Journey (reasonable), then when Journey was too violent they eventually turned to suggesting Skyrim (I’m sorry what?!).
I know a lot of gamers can’t really imagine Journey being “violent”, but there are things that attack you. That’s scary. Not everyone wants scary. Not everyone wants adversity, especially for their very first experience. It’s a bit hard to emphasize with that if you started gaming in the 8-16 bit eras like myself, but if you step back, it’s not hard to find games less violent than Journey (AbyssRium, Beglitched, Noby Noby Boy, and those are just games I played literally yesterday).
I really can’t ignore the absurdity of suggesting Skyrim after Journey proved to be too violent, but at the same time I totally understand it. It shows an extremely, shall I say, “Core Gamer” mindset.
Continue reading “Video Games Aren’t Boring, You Just Buy Boring Ones”
So you want pretty, expensive Japanese things but you don’t live in pretty, expensive Japan, huh? Amazon’s Japanese branch has recently become a lot friendlier to importers, so if you want Japanese games, figures or other collectibles, it’s a good time to try them out. Here’s how to get started!
Create an Account and shop in English
Using Amazon Japan in English has never been easier with this English landing page.
Alternately, just click the globe dropdown at the top left of the page here:
It’ll open up this menu, just click “English” then the dialog itself and most of the rest of the site translates itself immediately.
Continue reading “Tap Into Japan: Importing from Amazon Japan”
This one was a commission made by Woofycakes perhaps best known for the recently released Blue Revolver!
Continue reading “Avatar Commission: Woofycakes”
Work in progress! Feel free to comment with any questions, but more info coming soon! Check back in a day or so for much more info.
List of all items and their descriptions. Still working on all Collect items
Continue reading “Yomawari: Night Alone Guide”