A couple more lovely fan art pieces from Rad, for my birthday! (It was April 19th)
Last updated on April 21st, 2017 at 10:08 am
Birdstopia – Idle Bird Clicker, as they call it, is a clone of TapTap Fish/AbyssRium (to a rather severe extent). It’s a mobile clicking game focused on ornithology (that’s the study of birds, or the technical term; birbs) with a nice flat design style. It’s out now for iOS and Android.
Since I did a guide for AbyssRium and this game copied about 70% of it’s gameplay directly from Abyssrium I thought I’d make a guide for it in case AbyssRium fans take a liking to it.
As a mini review it certainly won’t blow you away as it’s clone-status is pretty visible, but it’s a nice change of pace if your idle game of choice has slowed down and you want that feeling of a fresh game with reasonable progress again. The bird theme is certainly a plus.
Work in Progress
Last updated on April 17th, 2017 at 10:03 am
Have you ever hoped someone composed a nice table of all Hyperdimension Neptunia games and their release dates across all platforms and regions? I certainly hope so, because you’ve found exactly that and will have to deal with it either way.
Note: The United States (US) and Japanese (JP) release dates will be used as generic “Western” and “Eastern” dates respectively, their exact release in all sub-regions like Asia, EU, AU may vary by a few days. PC releases are listed as World Wide (WW) even though technically they have different (or no) release date in Japanese, oddly enough.
This guide is for release dates only, try this post if you want help understanding the Neptunia Timeline/Canon, and if you want help understanding what kind of game each is/which you should buy for what reason, I have a guide for that coming up soon.
Main Title Release Dates
The Platform column links to where to buy that game for that platform.
|Hyperdimension Neptunia||PS3||JP: 2010-08-19 |
|Hyperdimension Neptunia Mk2||PS3||JP: 2011-08-18 |
|Hyperdimension Neptunia Victory||PS3||JP: 2012-08-30 |
|MegaDimension Neptunia VII||PS4||JP: 2015-04-23 |
|Cyberdimension Neptunia: |
Four Goddesses Online
|PS4||JP: 2017-02-09 |
US: Winter 2017
|PC||WW: Winter 2017|
From Rad again! This one’s based off a funny moment from my Night in the Woods Let’s Play, where I have a brief existential crisis every time a Person Cat and a Cat Cat are on screen at the same time.
I love the visual of Mae carrying me around as I make all my stupid comments and generally interrupt her life.
Last updated on April 7th, 2017 at 02:45 pm
So you’re a Youtuber, or maybe a Streamer. Maybe you have a website. Or maybe you’re whatever the hell we call a ‘Content Creator’. And if you’re one of those game-talker-abouter-things, whatever you choose to call them, you’re probably going to want review access to games. Steam keys, PSN codes, itch.io download links, whatever works.
Corrections: 2017-04-07 – It turns out Terminals does now have the coverage-checking feature I initially found it lacking.
Fortunately in the last couple years, a number of services have popped up to make this easier than manually dredging through the internet looking for contact details, searching PR databases, and waiting breathlessly for replies (please breathe; email is not a consistent delivery mechanism).
The main ones that I have found and use are Keymailer, Terminals.io, and Distribute(), and here I’m going to explain and compare all of them. Note I’m talking explicitly from the content creator side of things here, I don’t have the developer-side experience to comment significantly on the other side of things.
As a note, all services mentioned in this article are in Alpha/Beta. This whole developer <-> content creator thing is so new that even the world “content creator” is controversial at best, and more importantly all of these sites (and all of the developers, and all of the PR people, and all of us content creators) are still working out the kinks here.
All these services have had multiple issues I’ve watched get fixed over the last year, and all of them still have some growing to do. Most started out only supporting Steam keys but now all include the most popular consoles, for example. But are they worth using? Let’s find out.
Last updated on April 13th, 2017 at 11:08 am
Wasn’t really planning on this since until this week this was explicitly a one-person-site (and it still is >90% of the time), but it was suggested I have style guidelines if I’m going to have guest writers and it’ll help me to solidify my own intents, tone, and habits.
I don’t usually have guest writers on, but they are welcome if they’re topical. This site covers indie titles, game design, game guides, and specifically the Hyperdimension Neptunia franchise (due to the lack of a nice, high quality home for fans online). Email [email protected] if you’re interested in writing.
These are usually used for guides, but I like to have an Updates section at the very top, after the intro but before the Read Mode block, inside an Expand block like the following. A header 2 should be used for guides so it’s easy to find and check the latest updates. If it’s a more minor change feel free to call it “corrections” instead and use a Header 5 instead of a Header 2.
“Read More” Block
The Read More block should be present in any post longer than a page as presented on a 1080p screen, or roughly three or so paragraphs or two images.
The More block keeps long articles from crowding the front page and their exact positioning is a soft science; try to make it very clear what the reader is getting beyond the More block and why they should be interested to continue past it.
Content warnings (including for spoilers, partial/full nudity, disturbing content etc) should always be placed before the More block.
Style has a big impact on a game’s tone and perception, and one of the strongest ways a game can create that sense of style is with it’s own font. Hyperdimension Neptunia has a unique, in-universe font we’ll just call the Gamindustri Font (keep reading for a download link too!).
The font was prominently featured in the first Neptunia game and its promotional works:
I feel almost embarrassed posting this one because it’s so supportive and makes me crazy happy, but here’s a lovely shoutout comic from Rad!:
Last updated on April 14th, 2017 at 01:34 pm
Brave Dungeon is finally out in the US for 3DS, this is the RPG spin off of the Legend of Dark Witch series! Here I’ll compile useful information much like my Dark Witch 2 Guide.
Work in progress: as always leave a comment or otherwise contact me if you have a comment, question, or correction!
Last updated on April 4th, 2017 at 04:53 pm
A Torrent of Small Issues
I recently played Rain World on stream, and as anyone who tuned in would know, I don’t hate the game but it has far more problems than I was expecting. A core issue of the game is…there is no core issue; it’s a big messy tangle of small issues that wouldn’t even be problems if not tied to other small issues, and they all bundle up into a big ball of frustration.
This isn’t quite a review so much as a critique on how to make a much more approachable game. I’ve only played about 4 hours, but it’s flaws are so readily apparent (and so well agreed on) I don’t feel that’s a problem. If you haven’t played the game, Destructoid has a good run down on the issues in it’s review.
So let’s go over the individual problems that add up to a greater, incredibly frustrating hole. Note pretty much all of these are fairly innocuous alone and I’m not calling any of them inherently bad design; instead I’ll go over how each interacts negatively with other factors to result in more frustration than funstration, a word I just made up and must now swear to never use again.